AlienAtSystem wrote...
billy the squid wrote...
The Krysae, lacks the armour piercing capacity, doesn't benefit from headshot bonus (as far as I know) but does have the capacity of the BW and the damage potential as well as splash damage. Problem is that the splash radius might be to large if the damage stays the same from the point of impact.
I like that all the rifles are different. The Krysae I found doesn't perform well vs armour nor vs bosses or when you need a precision headshot. Nerf the damage outright then what's the point. Your left with a rfle that doesn't penetrate armour, does even less damage than above, which I believe it does, bar the BW and has, like all rifles limited capacity. Why would I use it again? For instance if one uses a Vyper, that is your personal prefrence, but from what I've seen you're going to get kicked fast. there's a balance between prefrence and effectiveness.
So if you are against reducing damage, what measures do you propose?
First, consider changing the class to an assault rifle. I'm not sure on this, but it would certainly be one way of rmoving the Infiltrator class bonuses which seem to increase the damage so much.
If it is to remain as a sniper rifle, then tonning down either the spalsh damage or the radius of the explosion might be in order and the airburst proximity to the target should be reduced, ie: needs to be closer or removed so theround needs to hit.
Other than that, nothing for now. It has no armour peircing capacity, no headshot bonus (as far as I know) so precision shots are wasted and does less damage that the top end single shot rifles, slightly less than the BW. But doesn't get the penetration to armour and damage bonuses that the BW gets.
I wouldn't recomend adding peircing capacity to the Krysae as an inherrent characteristic, That can be mitigated somewhat via mods, plus armour penetration is the job of the Widows and the Javelin, so the Krysae shouldn't overlap onto their territory.
Modifié par billy the squid, 01 juin 2012 - 05:44 .