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PLEASE, BioWare, fix the Krysae Sniper Rifle!


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260 réponses à ce sujet

#76
Rosalina is my BabyCakes

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justgimmedudedammit wrote...

shooterking07 wrote...

ColonelHiroki wrote...

It's not overpowered. I had to take 10 shots to kill a single Brute with it....and i think it is quite useless againts geth primes...So don't nerf it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This

Like really it took like 6 shots to kill a single Cerberus Centurion. 
Which is was ridicules


Then you are using it incorrectly. With gear, ammo, and rail amp perks preceded by a debuffer of some sort it makes any of those targets vanish in seconds.

Ugh ok so what.  All guns with full equipment kill in a matter of secounds.
HELL EVEN THE GETH PLUSE RIFLE IS GOOD IF YOU PUT EQUIPMENT ON IT.
So why not just nerf equipment Instead. 

#77
joker_jack

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afb2271 wrote...

I have tried it. It is way overpowered.


So another person whom people won't play with. got it.

#78
Clearly Balkan

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Nerf this ...
Nerf that ..
How about this ...

Stop fu*king whining.

You nerf whiners & cry babies destroyed BF3, now you want to destroy ME3.

#79
USBONGLORD

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feel free to kick me...you will be alone alot...heres yer sign

#80
Shajar

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People who cant play with balanced gear, cry for overpowered gear and defends them, because lack of skill

#81
LoneSpartan08

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X Alastar X wrote...

Its an ANTI MATERIAL RIFLE that fires EXPLOSIVE ROUNDS. It is not OP it functions as one would expect it to. Cobras kill everything in what a 5-10 meter radius? Its OP nerf it. But its a missile launcher thats what missile launchers do. Exactly.


This.

#82
Lexa_D

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I wonder if there's any difference between saying "Don't nerf OP guns because its PvE" and "I'm incompetent and desperate for crutches", cause I can't see one. I for one would be ashamed to admit such thing in public.

#83
jrod512ATX

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While we're at it just remove the guns all together and give every 4 member squad 2 sticks and a rock and MAKE THEM SHARE THE ROCK.

Where's that nerf all the things pic at? I have the Krysae and it is powerful but OMG there are a ton of weapons in the proper hands that are extremely powerful. It's a freakin' SNIPER's RIFLE!

Just give it up people...

#84
Pekkan

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cly57 wrote...
As others have said, it does not work that well on bosses so there is your "balance".



Not really, since you can't headshot bosses or not even double hit Atlas with hitscan weapons anymore (Krysae is projectile), found this video that pretty well demonstrates that basically all of the BW vs Krysae performance difference against Atlas is due to Atlas shields, they melt armor pretty equally, so Krysae, with it's capability to hit mobs next to boss, is good against bosses also.

 

Modifié par Pekkan, 01 juin 2012 - 09:07 .


#85
Terraflare

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Pekkan wrote...

cly57 wrote...
As others have said, it does not work that well on bosses so there is your "balance".



Not really, since you can't headshot bosses or not even double hit Atlas with hitscan weapons anymore (Krysae is projectile), found this video that pretty well demonstrates that basically all of the BW vs Krysae performance difference against Atlas is due to Atlas shields, they melt armor pretty equally, so Krysae, with it's capability to hit mobs next to boss, is good against bosses also.

 


A question, why do you only shoot 2 shots per cycle with the BW? The GI can get all 3 shots under cloak bonus damage, and still meet the cloak reload timing if you cancel it with cloak. The Krysae fires slower so you can only get 2, but even then I still think you can squeeze in the 3rd shot without screwing up the cloak timing.

#86
Pekkan

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Terraflare wrote...

Pekkan wrote...

cly57 wrote...
As others have said, it does not work that well on bosses so there is your "balance".



Not really, since you can't headshot bosses or not even double hit Atlas with hitscan weapons anymore (Krysae is projectile), found this video that pretty well demonstrates that basically all of the BW vs Krysae performance difference against Atlas is due to Atlas shields, they melt armor pretty equally, so Krysae, with it's capability to hit mobs next to boss, is good against bosses also.

 


A question, why do you only shoot 2 shots per cycle with the BW? The GI can get all 3 shots under cloak bonus damage, and still meet the cloak reload timing if you cancel it with cloak. The Krysae fires slower so you can only get 2, but even then I still think you can squeeze in the 3rd shot without screwing up the cloak timing.

Not my video.

Modifié par Pekkan, 01 juin 2012 - 09:11 .


#87
Terraflare

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Silly me. Thanks for posting though.

#88
Pekkan

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Both BW and Krysae can shoot all their shots in the cloak window I think, it's going to be a lot tighter for Krysae though I think, so I guess he is shooting just 2 shots per cloak cycle for both BW and Krysae to eliminate any mistakes where being too slow just barelydropped 1 of the 3 shots outside of the cloak boost.

Modifié par Pekkan, 01 juin 2012 - 09:16 .


#89
kevchy

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Will people ever learn that almost nothing good ever comes out of nerfing stuff?

#90
C.M Liu

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BazoozooTV wrote...

Please please Bioware - keep it as is!!!

I haven't even unlocked it...


haha, funny.  I like it.Image IPB

#91
Pekkan

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Or apparently Krysae counts as charged weapon, so if you keep holding the button before cloaking, the first shot is same as first shot of other charged weapons, so that it doesn't break the cloak, this should make getting 3 shots in the cloak window pretty easy.

#92
Pekkan

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That same mechanism explains why you break your stealth accidentally pretty easily with it like with other charged weapons.

#93
im25son

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i am mystified by some ppl claiming Krysae is not OP due to the fact that it needs a few shots to kill one centurion/marauder. While even the widow cannot kill them in one shot in gold (unless u have shield removal magic). It is not the damage to a single mob that makes this gun broken.

The true power of Krysae lies in:

1. AOE staggering/damaging at ANY distance.
Bunch of hunters+pyros closing in your face? no problem, spam 3 hipshots, doesn't even need to aim, problem solved.
Being cornered by phantom with a bunch of other guys firing at you at mid range? no problem, do some quickscoped shots and they are all moonwalking backwards ready for your next 3 shots.

2. Ridiculously big hit box area: when I first used this gun, I wasn't familiar with the scope mechanism and the speed of the projectile, but it didn't even matter. I obviously missed like half of the targets in the scope crosshair, the projectile missed them totally but exploded midair and they died anyway.

Compare it to another *sniper* BW, in situation 1 you probably end up dead even you have a good aim. and yes it takes over 3 shots to kill centurion/marauder, but it takes also only a few shots to kill A BUNCH of them simultaneously without the need to aim accurately or you taking damage (cause they are all staggered in the process).

Compare it to Falcon, which is quite similar in the AOE staggering/damaging department, Krysae has a similar fire rate, and double the damage per shot, and still explode midair when you fail to hit, and the same weight, and you got a free scope!

It is more like a rocket launcher than a sniper, and it single-handedly makes you pretty much safe/effective vs any enemies, it may or may not be OP but it should be at the level of Ultra Rare.(Eagle what?)

#94
Terraflare

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Pekkan wrote...

Or apparently Krysae counts as charged weapon, so if you keep holding the button before cloaking, the first shot is same as first shot of other charged weapons, so that it doesn't break the cloak, this should make getting 3 shots in the cloak window pretty easy.


O_O mother of god. I was wondering why I kept getting hit by that stupid de-cloak bug, so much so that I just swapped to my BW. Yes then 3 Krysae shots will be easily manageable.

#95
Ogrinash

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Its "rockets":

-move too slow; you do need to lead when on large maps, and it's easier to hit something in the head with a standard rifle at long ranges (this is PC)
-detonate when they are near something; good for stuff in cover and just missing something, but it also means that it'll explode on the first thing it senses, which means if your Kill Objective is behind an Atlas and several enemies..., you have to kill such first or move
-damage isn't that good in comparison to head shots with the usual rifles
-good for blowing up a couple of basic troops with a single round, and also staggering Phantoms; in this regard it's pretty awesome (but so are other weapons in their own way)

As I've said before, I've played lots of games on Gold now with Infiltrators using such and the usual Widows. Scores tended to be similar, though the people with the Black Widow tended to usually come first.

#96
SomeKindaEnigma

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 Dont get rid of it.  If you do, I will burn my copy of ME3

#97
Pekkan

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It even beeps when you keep pressing the fire button, like other charged weapons have sound when charging it up.

#98
Guest_920103db_*

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afb2271 wrote...

I have tried it. It is way overpowered.


It's effective against foot soldiers. Boss monsters... not so much. Well, I guess it works against them too, but a widow is far superior in that aspect. So no it's not overpowered. It's simply a handy tool to wiped out large chunks of weak enemies.

Modifié par 920103db, 01 juin 2012 - 09:45 .


#99
Tophit101

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If people were going to whine about an OP weapon from the Rebellion Pack, i thought it would have been the Reegar Carbine....seems like i was wrong. People that complain about a weapon being OVERpowered, 9/10 don't have the weapon in question and are jealous enough to complain about it on the forums. Why would you care if the weapon is overpowered ? It's co-op multiplayer, yet people are trying to desperately handicap themselves by getting rid of powerful weapons....why ? Because all the challenge is gone ? In Gold, i'm pretty sure there is enough challenge to go around even if some people are using the Krysae.

#100
Pekkan

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Ogrinash wrote...

Its "rockets":

-move too slow; you do need to lead when on large maps, and it's easier to hit something in the head with a standard rifle at long ranges (this is PC)
-detonate when they are near something; good for stuff in cover and just missing something, but it also means that it'll explode on the first thing it senses, which means if your Kill Objective is behind an Atlas and several enemies..., you have to kill such first or move
-damage isn't that good in comparison to head shots with the usual rifles
-good for blowing up a couple of basic troops with a single round, and also staggering Phantoms; in this regard it's pretty awesome (but so are other weapons in their own way)

Krysae passes shield gate, so headshot argument really doesn't work, because of this, Krysae explosion does more damage than headshots from non-Kishok sniper rifles, Krysae takes all shields and some health with just TC rank 6 sniper 40%, and the basic first ranks from the passive tree, you don't even need rank 4 or rank 6 passive tree damage boosts, and no equipment needed at all, whereas shield gate will stop your normal sniper rifle, and you take just all the shields, no matter what you do and wear. 

Just "Blowing up basic troops" argument doesn't work either, only weakness for it is the boss shields, it melts boss armor almost like BW, Geth primes shield are pretty low compared to Atlas's shields,  also there is almost always something next to prime, drone/turret buddy, other geth units, other geth prime, so you can AoE the prime, so pretty much only "weakness" is Atlas shields.


After 1.03 patch, the only "boss" mob you can headshot with any weapon is phantom, also you can't "double hit" Atlas anymore, so not getting headshots, and as projectile weapon being incapable to go through Atlas glass are not issues for Krysae, since those advantages were removed in the 1.03 from other sniper rifles. 

Now when it comes to those only headshottable boss mobs, if you have actually used Krysae, it is obvious that it is way better against phantoms than any of the other sniper rifles. Krysae staggers phantoms nicely, they can try to dance all they want, but the explosion will hit them. Also shield gate pretty much stops TC Sniper headshots from doing more damage to phantom than Krysae bodyshot, which passes shield gate.

Now when it comes to lesser mobs, because Krysae ignores shield gate, it does more damage to them than headshots from other sniper rifles (except Kishok but Kishok is now joke anyway after the "fix"). 

For non-GIs, the TC rank 6 40% sniper damage, and just the first ranks of the class-specific passive power tree are enough for cloaked shots to take all of marauder/engineer/centurion/nemesis shields and some of their health, your non-Kishok sniper, headshot hit or not, will take just their shields. This is without passive tree rank 4 or 6 extra damage, and without any consumable equipment, or hunter mode, as shield gate passing weapon Krysae is going to benefit way more from those than all the non-Kishok sniper rifles. 

Modifié par Pekkan, 01 juin 2012 - 09:55 .