Ogrinash wrote...
Its "rockets":
-move too slow; you do need to lead when on large maps, and it's easier to hit something in the head with a standard rifle at long ranges (this is PC)
-detonate when they are near something; good for stuff in cover and just missing something, but it also means that it'll explode on the first thing it senses, which means if your Kill Objective is behind an Atlas and several enemies..., you have to kill such first or move
-damage isn't that good in comparison to head shots with the usual rifles
-good for blowing up a couple of basic troops with a single round, and also staggering Phantoms; in this regard it's pretty awesome (but so are other weapons in their own way)
Krysae passes shield gate, so headshot argument really doesn't work, because of this, Krysae explosion does more damage than headshots from non-Kishok sniper rifles, Krysae takes all shields and some health with just TC rank 6 sniper 40%, and the basic first ranks from the passive tree, you don't even need rank 4 or rank 6 passive tree damage boosts, and no equipment needed at all, whereas shield gate will stop your normal sniper rifle, and you take just all the shields, no matter what you do and wear.
Just "Blowing up basic troops" argument doesn't work either, only weakness for it is the boss shields, it melts boss armor almost like BW, Geth primes shield are pretty low compared to Atlas's shields, also there is almost always something next to prime, drone/turret buddy, other geth units, other geth prime, so you can AoE the prime, so pretty much only "weakness" is Atlas shields.
After 1.03 patch, the only "boss" mob you can headshot with any weapon is phantom, also you can't "double hit" Atlas anymore, so not getting headshots, and as projectile weapon being incapable to go through Atlas glass are not issues for Krysae, since those advantages were removed in the 1.03 from other sniper rifles.
Now when it comes to those only headshottable boss mobs, if you have actually used Krysae, it is obvious that it is way better against phantoms than any of the other sniper rifles. Krysae staggers phantoms nicely, they can try to dance all they want, but the explosion will hit them. Also shield gate pretty much stops TC Sniper headshots from doing more damage to phantom than Krysae bodyshot, which passes shield gate.
Now when it comes to lesser mobs, because Krysae ignores shield gate, it does more damage to them than headshots from other sniper rifles (except Kishok but Kishok is now joke anyway after the "fix").
For non-GIs, the TC rank 6 40% sniper damage, and just the first ranks of the class-specific passive power tree are enough for cloaked shots to take all of marauder/engineer/centurion/nemesis shields and some of their health, your non-Kishok sniper, headshot hit or not, will take just their shields. This is without passive tree rank 4 or 6 extra damage, and without any consumable equipment, or hunter mode, as shield gate passing weapon Krysae is going to benefit way more from those than all the non-Kishok sniper rifles.
Modifié par Pekkan, 01 juin 2012 - 09:55 .