John123453242 wrote...
What do people even mean by balancing a coop game? Balancing is for PVP. You can't give one side OPed guns and give the other side pea shooters. Do you mean that you want all guns to be the exact same?
Actually, balance in PvE is better defined as for PvP. In PvP, both sides react in ways that cannot be easily modeled. In PvE, you can break balance down to one point:
Damage Potential. Quite simple. Given an endless amount of Troops coming down a hallways, with a player character on one end behind cover, how many enemies can he kill before dying?
And no matter how you try to argue around it, the Krysae is beating every rifle and every power on that scale.
Let's compare it to the most famous alternative: The Black Widow. Works fairly good, given that the Black Widow also has three shots.
Now we let a group of enemies come down our hallway. Standard size, meaning three or four unshielded units and three shielded, one of them tougher than the other two. Health like in a Gold Game.
I am an Infiltrator ans have my cloak skilled for max damage (which is not changing the outcome much, since it affects both rifles equally). When I fire the Krysae at the enemies down the hallway, the first shot will kill most of the unshielded troops and seriously harm the shields of the rest. The second shot will kill the rest of the unshielded, and, ignoring the meatgate, get the shielded guys down to their health bar. Third shot, and the formerly shielded troops are 90% history. I did not even had to aim for heads.
Same with the Black Widow. The First shot will take out one, if I'm lucky, two unshielded troops. Second shot the same, although the chance for a succesful second doublekill is very low. So with two shots I have, when I'm lucky, killed
most of the unshielded enemies and not made a dent in the shielded. With the third shot, I can take out another unshielded, if there is one. Or I can take out the shield of one of the others, but I have to aim at his head for that, or there will be shield left that ruins my next shot.
And then there are the meta-factors: The Krysae has the more spare ammunition and is easier to obtain. You can have a Krysae X before seeing a Black Widow I. It is also lighter, which means more power in the same time, if you are not playing Infiltrator.
From another point of view: Since the Damage dealt is pretty fairly represented by the Experience, in a balanced PvE game (meaning every possible build has the same Damage Potential), the experience bars can be used as measure for skill. The Krysae completely decontructs that. I can place a noob who has no idea how to use abilities or the scope next to my level 20 infiltrator with the Black Widow and an inhumane accuracy for headshots (eg. Legion), and give the noob a Krysae, and the noob will be the one who dealt more damage.
Arguing about Balance is never easy and highly subjective, but there is a sufficient indicator for a weapon to be imbalanced: It is able to deal more damage than every other weapon in the arsenal and renders skill completely pointless. The Krysae does both.
To stop Flames and save you the work of opening my multiplayer manifest: Yes, I own both weapons, and I tried both on Gold against Geth.
Constructive comment on how to balance it: Remove the aerial explosions so it requires aiming to hit and make it a one-shot weapon, as well as a slight reduction of damage. That would make it better against groups of small enemies than a Widow, but weaker against shielded.
Modifié par AlienAtSystem, 01 juin 2012 - 04:04 .