AlienAtSystem wrote...
billy the squid wrote...
It's the multiple shot capacity, splash damage and the high damage combined which cause the problems if it's used on a GI, the combination of Hunter mode and Tac. Cloak speced for sniper damage ge damage boost. Stick on the extended barrel and pierce mods, with the sniper amp gear and you can wipe the floor with pretty much anything. It's the combination of the above which is causing the disagreement whether it is op or not, Not the weapon itself.
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It is correct that an Infiltrator can mop the floor with whatever rifle he takes, but up until now it was one enemy at a time. That was what defined an Infiltrator. With the Krysae, his "imbalance" is suddenly obvious. Nevermind that mopping the floor with the whole Platoon is the job for the Biotic, not the quy with the bolt-action rifle.
And there in lies the stalemate which has to be broken. An armour piercing rifle which fire explosive rounds. Sounds great, except it doesn't pierce armour, paticularly when in comparison to both Widows and the Javelin. Yet it has splash damage which is more in line with a small grenade than and explosive round. The description doesn't bear relation to the in game function of the weapon.
If one reduces the damage overall, but neglects the lack of piercing ability against armour. Then there's little point in taking it over either of the Widows. Which can both deal with things more effectively, both the rabble and the larger armoured targets. The Krysae would become a rifle which doesn't do anything better than it's competitors so what would be the point in using it?
Nerf the damage output and it becomes situational at best. There are issues with balance as with any new weapon introduced. But, bashing it with the nerf stick is not the answer, paticularly only a couple of days after it was released. I don't know whether the splash damage benefits from the 40% tac cloak boost of the infiltrator, but that would be something to look at. Especially if the damage doesn't decline away from the point of impact. In addition I don't think it recieves the headshot damage bonus, which other rifles get. Hence, hence I'm against nerfing damage outright, until all this is known.
I can pinpoint a shot and take the head off a phantom or a Geth Prime with a Widow. I haven't been able to with the Krysae. The Primes drones get take the hit, I can avoid them with a Widow. The issues I see with it are the splash damage, which makes it very effective vs unarmoured targets, but it's offset by the lack of armour piercing and limited ammo capacity. The fact that I can place mods and gear on to boost the damage, doesn't make the weapon worthy of nerfing. Or me shooting through 3 guardians with a Widow or killing a Prime in 3 shots before the patch would also have called for a nerf. Krysae has it's strengths, It's also got weaknesses and a couple of issues that need adressing. Not nerfing it's damage, splash and shot capacity. I might as well discard it right there and then and go back to the Widows which will do the job better.
Modifié par billy the squid, 01 juin 2012 - 05:04 .