1. Revenge for the fallen
Basically Kolyat finds info on an associate of Kai Leng who helped train him years ago, and is currently training another to be an assassian. You team up with him, Kill yourself some ninja master, and he stays, as vigalante is not the same as hero of earth.
2. Test the wicked
A corrupt division of a salarian research facility is testing and mutating Vorcha, trying to make them able to defeat reapers, and loyal to Salarians. One breaks out and contacts you and you team up to shut it down. He stays.
3. Something that refrences Quads or Krogan.
A krogan does....well who cares. A Krogan sticks with you. I will then replay the game 7 times, and do this mission first every time. Because I like Krogan.
Create three dlc missions...
Débuté par
Stakrin
, juin 01 2012 08:21
#1
Posté 01 juin 2012 - 08:21
#2
Posté 01 juin 2012 - 10:20
1. Dawn (Ash Specific)
Liberating Amateratsu from Cerberus operatives. A mainly fact-finding mission about a Sanctuary-like facility, very similar to Kasumi's loyalty mission in 2. You plant explosives, wiretaps, information jammers and so on throughout the facility and generally spend about an hour causing whatever kind of chaos you can. Ashley is with you, and in the last half of the mission, you find one of her sisters about to be 'intergrated' and transformed into a Nemisis. If you wait too long, the mission fails. If you save the sister, but she dies on the way to extraction, Romance with Ashley is terminated and she'll leave the Normandy to join Hackett. If the sister Survives, she will get a touching reunion with Ashley then charge Shepard (romanced or not) with looking after her. Que Shepard questioning which sister that was and asking if he should be worried about recieving an ass-kicking.
2. Liberation: Dusk (Kaidan specific)
Much the same as Ashley's though the location, layout of the facility and person of interest WILL chance. (Possibly to Kaidan's mother.) If Shepard is romanced, the mother will be thankful and tell you to look after her son and vice versa to Kaidan. If Shepard is platonic, Kaidan's mother will be thankful that her son knows some good people. If the mother dies, Kaidan will be pushed into 'death seeker' terrority and a rampage of revenge.
Results will affect the dialogue of the Cerberus raid.
For a Third one? I dunno. Take back Omega?
Liberating Amateratsu from Cerberus operatives. A mainly fact-finding mission about a Sanctuary-like facility, very similar to Kasumi's loyalty mission in 2. You plant explosives, wiretaps, information jammers and so on throughout the facility and generally spend about an hour causing whatever kind of chaos you can. Ashley is with you, and in the last half of the mission, you find one of her sisters about to be 'intergrated' and transformed into a Nemisis. If you wait too long, the mission fails. If you save the sister, but she dies on the way to extraction, Romance with Ashley is terminated and she'll leave the Normandy to join Hackett. If the sister Survives, she will get a touching reunion with Ashley then charge Shepard (romanced or not) with looking after her. Que Shepard questioning which sister that was and asking if he should be worried about recieving an ass-kicking.
2. Liberation: Dusk (Kaidan specific)
Much the same as Ashley's though the location, layout of the facility and person of interest WILL chance. (Possibly to Kaidan's mother.) If Shepard is romanced, the mother will be thankful and tell you to look after her son and vice versa to Kaidan. If Shepard is platonic, Kaidan's mother will be thankful that her son knows some good people. If the mother dies, Kaidan will be pushed into 'death seeker' terrority and a rampage of revenge.
Results will affect the dialogue of the Cerberus raid.
For a Third one? I dunno. Take back Omega?
#3
Posté 01 juin 2012 - 06:43
1. Retake Kahje
Reapers have been closing in on the Hanar homeworld. If done before Citadel coup, Thane contacts Shepard and asks for help. If done after, it's Kolyat. When Shepard gets there, the team and Thane/Kolyat discover that a Prothean artifact that can help with the Crucible, however it is in a lab located in the oceans. The Preaching Hanar from the first game offers to take Shepard, Thane/Kolyat, and one squadmate through the oceans to get to the facility. However, they have a limited supply of oxygen. While they travel there, Hanar and Drell husks attack the team and the Hanar sacrifices himself to give them more time. They fight through remaining forces and get to the facility.
When the team gets there, they find the Hanar guarding the artifact, and refuse to let Shepard through due to fear of him/her being indoctrinated. Thane/Kolyat convince them to let the team through, however husks catch up to them and Thane/Kolyat tell the team to go on ahead. If Thane was romanced, he and Shepard kiss and Shepard makes him swear not to throw away his life.
Shepard and the teammate get to the artifact and find out that it can potentially save Kahje by creating a barrier strong enough to hold back Reaper forces until assistance can arrive. However, this requires leaving the artifact. Shepard is given a choice between either saving Kahje or using it for the Crucible.
If Shepard saves Kahje, they get Drell assassins and Hanar scientists added to their TMS, however not as much as if they used it for the Crucible. Kolyat becomes a War Asset after the Coup.
If Shepard uses it for the Crucible, they get a large amount of war assets, however later in the game, they lose the Hanar and Drell assets, and Kolyat doe not become one.
Either way, Thane/Kolyat is injured holding off the husks and Shepard takes them back to the Citadel.
If Kahje is saved, Thane apologizes for not being able to join Shepard's crew and if romanced, the two sit in the hospital looking over the Presidium holding hands as the screen fades to black.
If not romanced but Kahje is saved, Shepard says goodbye to Thane and leaves the room, fade to black.
If romanced, but he is already dead, Kolyat and Shepard talk about Thane. Shepard confesses that she hasn't been able to get over his death, and feels partially to blame for leaving him there and going after Kai Leng instead of staying. Kolyat assures Shepard and tells her she shouldn't beat herself up. Shepard sighs before asking how Kolyat is feeling and he tells her he misses his father more than he thought he would. Fade to black.
If Thane was not romanced and is dead, Shepard offers to be there for Kolyat if he needs anyone. Kolyat appreciates the offer, but turns it down. Shepard apologizes for leaving Thane and Kolyat tells him/her that Shepard did what he/she should have done. Shepard asks how Kolyat is and Kolyat talks about missing his father. Fade to black.
If using the artifact for the Crucible and Thane is romanced, Thane holds back his anger and hurt as Shepard explains why she did it. Thane admits to seeing the logic, but he does not believe he will be able to get over this betrayal. Thane quietly asks Shepard to go, but not before telling her he still cares for her, but is not sure whether or not it would be good for either of them to continue doing so during the war. Shepard can argue against this depending on Renegade/Paragon score. If that succeeds, Thane and Shepard wish the best for each other and Shepard leaves. If it fails, Thane will tell Shepard again to leave.Fade to black. Kolyat is more angry with Shepard during the prayer.
If Thane wasn't romanced, he will refuse to speak to Shepard for fear of saying something he couldn't take back. Shepard will try to explain why he/she did what he/she did, but Thane won't listen. Fade to black.The prayer scene is altered, with Kolyat more begrudging about saying the prayer.
If Thane is already dead and romanced, Kolyat is furious. He accuses Shepard of not really caring about his father and going against everything he believed in. Shepard can argue against him, which results in Kolyat telling Shepard that what she did was still wrong, good motives or not, and refuses to speak to her ever again. If it fails, Kolyat tells Shepard he wishes she never met his father and also wishes he could revoke the prayer. Fade to black.
If Thane is already dead and not romanced, it plays out similarly to the one above, however without mention of the romance. Fade to black.
2. Old Friends and Old Enemies
That Khalisah and Emily sidequest, except more fullblown and involving saving Emily Wong from Earth.
3. Retake Palaven
Gets you on the ground and well, retaking Palaven. You meet female Turians, save Kal'Reegar(and get him as a squadmate/LI), and meet Garrus's family. Garrus must be taken on this mission. If he's dead, his sister takes his place.
Reapers have been closing in on the Hanar homeworld. If done before Citadel coup, Thane contacts Shepard and asks for help. If done after, it's Kolyat. When Shepard gets there, the team and Thane/Kolyat discover that a Prothean artifact that can help with the Crucible, however it is in a lab located in the oceans. The Preaching Hanar from the first game offers to take Shepard, Thane/Kolyat, and one squadmate through the oceans to get to the facility. However, they have a limited supply of oxygen. While they travel there, Hanar and Drell husks attack the team and the Hanar sacrifices himself to give them more time. They fight through remaining forces and get to the facility.
When the team gets there, they find the Hanar guarding the artifact, and refuse to let Shepard through due to fear of him/her being indoctrinated. Thane/Kolyat convince them to let the team through, however husks catch up to them and Thane/Kolyat tell the team to go on ahead. If Thane was romanced, he and Shepard kiss and Shepard makes him swear not to throw away his life.
Shepard and the teammate get to the artifact and find out that it can potentially save Kahje by creating a barrier strong enough to hold back Reaper forces until assistance can arrive. However, this requires leaving the artifact. Shepard is given a choice between either saving Kahje or using it for the Crucible.
If Shepard saves Kahje, they get Drell assassins and Hanar scientists added to their TMS, however not as much as if they used it for the Crucible. Kolyat becomes a War Asset after the Coup.
If Shepard uses it for the Crucible, they get a large amount of war assets, however later in the game, they lose the Hanar and Drell assets, and Kolyat doe not become one.
Either way, Thane/Kolyat is injured holding off the husks and Shepard takes them back to the Citadel.
If Kahje is saved, Thane apologizes for not being able to join Shepard's crew and if romanced, the two sit in the hospital looking over the Presidium holding hands as the screen fades to black.
If not romanced but Kahje is saved, Shepard says goodbye to Thane and leaves the room, fade to black.
If romanced, but he is already dead, Kolyat and Shepard talk about Thane. Shepard confesses that she hasn't been able to get over his death, and feels partially to blame for leaving him there and going after Kai Leng instead of staying. Kolyat assures Shepard and tells her she shouldn't beat herself up. Shepard sighs before asking how Kolyat is feeling and he tells her he misses his father more than he thought he would. Fade to black.
If Thane was not romanced and is dead, Shepard offers to be there for Kolyat if he needs anyone. Kolyat appreciates the offer, but turns it down. Shepard apologizes for leaving Thane and Kolyat tells him/her that Shepard did what he/she should have done. Shepard asks how Kolyat is and Kolyat talks about missing his father. Fade to black.
If using the artifact for the Crucible and Thane is romanced, Thane holds back his anger and hurt as Shepard explains why she did it. Thane admits to seeing the logic, but he does not believe he will be able to get over this betrayal. Thane quietly asks Shepard to go, but not before telling her he still cares for her, but is not sure whether or not it would be good for either of them to continue doing so during the war. Shepard can argue against this depending on Renegade/Paragon score. If that succeeds, Thane and Shepard wish the best for each other and Shepard leaves. If it fails, Thane will tell Shepard again to leave.Fade to black. Kolyat is more angry with Shepard during the prayer.
If Thane wasn't romanced, he will refuse to speak to Shepard for fear of saying something he couldn't take back. Shepard will try to explain why he/she did what he/she did, but Thane won't listen. Fade to black.The prayer scene is altered, with Kolyat more begrudging about saying the prayer.
If Thane is already dead and romanced, Kolyat is furious. He accuses Shepard of not really caring about his father and going against everything he believed in. Shepard can argue against him, which results in Kolyat telling Shepard that what she did was still wrong, good motives or not, and refuses to speak to her ever again. If it fails, Kolyat tells Shepard he wishes she never met his father and also wishes he could revoke the prayer. Fade to black.
If Thane is already dead and not romanced, it plays out similarly to the one above, however without mention of the romance. Fade to black.
2. Old Friends and Old Enemies
That Khalisah and Emily sidequest, except more fullblown and involving saving Emily Wong from Earth.
3. Retake Palaven
Gets you on the ground and well, retaking Palaven. You meet female Turians, save Kal'Reegar(and get him as a squadmate/LI), and meet Garrus's family. Garrus must be taken on this mission. If he's dead, his sister takes his place.
#4
Posté 02 juin 2012 - 05:25
You guys put so much more thought into them then me, but did good, I liked them
#5
Posté 02 juin 2012 - 05:44
Can't think of three, but one I'd definitely like...
Rannoch: Marine Extraction
Occurs during the Rannoch arc. Admiral Raan forwards a distress signal to Shepard, one of their marine teams have dropped out of contact on one of Rannoch's moons, while defending an important comm relay. Shepard lands, and finds the moon deserted. After s/he and his/her team explore a bit (Finding a Reegar Carbine along the way) Shepard finds what is left of the marine squad, overrun by Geth.
After hearing one of them say "Man, don't you wish we had some grenades right now?" you realize the leader of the team is Kal'Reegar (If Kal died in ME2, a random Quarian marine replaces him.) If Tali is present, there is a brief reunion between the two. He tells you he doesn't want to lose his squad a second time, and you must help them hold off the Geth. Kal'Reegar himself cannot die in this scenario, but a meter will appear at the top of the screen, showing his squad's status. If the bar drops below the minimum, his squad will die.
Eventually, Cortez arrives and extracts you, your squad, Kal and whatevers left of his own team. After a brief status report to Raan in the comm room, Kal offers to join your squad, figuring he'd be more useful fighting with you. If his squad died, he will become a war asset. Random Quarian marine replacement does not join the squad.
Rannoch: Marine Extraction
Occurs during the Rannoch arc. Admiral Raan forwards a distress signal to Shepard, one of their marine teams have dropped out of contact on one of Rannoch's moons, while defending an important comm relay. Shepard lands, and finds the moon deserted. After s/he and his/her team explore a bit (Finding a Reegar Carbine along the way) Shepard finds what is left of the marine squad, overrun by Geth.
After hearing one of them say "Man, don't you wish we had some grenades right now?" you realize the leader of the team is Kal'Reegar (If Kal died in ME2, a random Quarian marine replaces him.) If Tali is present, there is a brief reunion between the two. He tells you he doesn't want to lose his squad a second time, and you must help them hold off the Geth. Kal'Reegar himself cannot die in this scenario, but a meter will appear at the top of the screen, showing his squad's status. If the bar drops below the minimum, his squad will die.
Eventually, Cortez arrives and extracts you, your squad, Kal and whatevers left of his own team. After a brief status report to Raan in the comm room, Kal offers to join your squad, figuring he'd be more useful fighting with you. If his squad died, he will become a war asset. Random Quarian marine replacement does not join the squad.
Modifié par GenericEnemy, 02 juin 2012 - 05:45 .
#6
Posté 02 juin 2012 - 07:25
That would be fun too. All the Reegar love. It is unfortunate. If we did not bug so much for squad banter, we would probably have gotten a bigger team and my guess is it would have Grunt and Reegar in it.
#7
Posté 02 juin 2012 - 01:06
Well, I'm bored, might as well write down some ideas.
Tuchanka: Missing Engineers
(Available after Sur'Kesh mission)
Krogan engineers are valued due to rarity, a transport convoy dropped out of contact on their way to Urdnot territory. Find out what happened to them. Sensors pick up the presence of reaper forces in the area.
Mission should be available during and after "Cure the genophage", but the amount of survivors will depend on whether you take it before or after. One of them will offer to assist you directly and insists on joining your squad, he'll be 75% combat, 25% tech.
Reward: Krogan engineers, +75 to Krogan (improved and maintained weapons and tech), +50 to Crucible. -25 on both if done after genophage quest. -25 on Crucible if sabotage is noticed.
Bioware likes to give us unusual specimens from the species as squad mates, might as well follow that idea. And there's no actual krogan filling the krogan role in the ME3 squad.
Rannoch: Assist ground team
(Available after geth server is destroyed)
A comm message reveal that the reapers are deploying reaper ground forces onto rannoch to conpensate for the loss the server's destruction caused. A team of quarian soldiers are holding the ground near a comm tower that they used to contact the fleet.
A new location on Rannoch will be made available and only so before the main mission is completed. If it is not, you'll hear that the quarians sent reinforcements of their own and suffered casualties, yielding a -15 war assets to the quarian fleet, and -1 to the geth/quarian peace option. As well as reaper ground forces reinforcing the geth forces during the last mission on Rannoch.
Shepard helps them take out the ground forces and enable an evacuation to be made, and the quarian fleet will be grateful.
Reward: +30 war assets for the team rescued and +10 update due to the good news boosting morale among civilians and soldiers.
I doubt this one would make a good DLC mission for paid DLC, as opposed to the first one, which have a squad mate as a result.
Thessia: Silence the Screams
(Becomes available after Priority: Thessia)
While still in Thessia's orbit, Shepard will hear a distress call comming from a commando that asks for reinforcement and reveals the location to be an institution for a work program, this place, as well as others among still seemingly uncontested land appear to have an a presence of reaper forces. The Shadow Broker finds classified government intel that states this is for ardat-yakshi doing monitored work. (If Kallini: Ardat-Yakshi monestary is done) This makes sense as it's been seen on Lesuss that the Reapers can only make banshees out of asari with this condition, and Liara finds intel that further proves it. (If Kallini is not done) Liara also digs up mission reports about the asari government about that they need to purge these structures to avoid the production of more Banshees, which appearently can only be made from asari with this condition. And that they're allowed to open fire on any ardat-yakshi if any of them show signs of indoctrination.(end of conditional part) Normandy have the stealth systems to get close enough for a shuttle drop and Liara will urge Shepard to do it, to "still save some at least".
After landing, Shepard hears gunshots from within a building, and a few corpses of commandos that were in the area. 2 Banshees that is alerted by the shuttle descent, and other reaper forces will greet Shepard shortly after landing. When Shepard makes it inside, the source of the gunshot is revealed to be a commando that plans to blow this place sky-high, and need to plant an amount of other charges throghout the building.
After the mission is done, the commando will admit to shooting the others that Shepard saw after the landing, as she is merely a guard at the facility with a latent version of the Ardat-Yakshi condition and that the others have agreed upon killing anything that moves inside and her just incase. Shepard can either understand this, or kill her, to which she will put up a fight, but nothing a squad of three can't handle. Sparing her gains +15 paragon, while the other: +15 renegade.
If she is spared, she will offer to join Shepard's squad and her class is adept, but with more combat and weapon proficiency and less biotic powers, with Throw, Pull and Barrier being the biotic abilities. She will offer a less positive view towards the asari and will not look upon the fall of Thessia as anything unexpected. If you refuse the offer, she will find another way to help, and leads to +25 war assets to Asari.
Reward: Due to that Shepard carved a way for some shuttle evacs to be made possible for a time while the reaper forces regroup. (+20) Many from the area lived to fight another day and offers to help retake earth. (+10) Scientists among the evacuated offers their assistance on the crucible.
Thessia got too little content as opposed to Tuchanka and Rannoch. Palaven too, but there are already an idea for a mission there in this thread. Bioware one-per-non-human-race rule sucks, as even though I like Liara, I kinda like the idea of a new perspective on asari that's not so positively biased.
Edit: Formatted the post better, and made it less wall-of-text-ish.
Edit2: Rewrote the Thessia mission intro so it makes a bit more sense.
Tuchanka: Missing Engineers
(Available after Sur'Kesh mission)
Krogan engineers are valued due to rarity, a transport convoy dropped out of contact on their way to Urdnot territory. Find out what happened to them. Sensors pick up the presence of reaper forces in the area.
Mission should be available during and after "Cure the genophage", but the amount of survivors will depend on whether you take it before or after. One of them will offer to assist you directly and insists on joining your squad, he'll be 75% combat, 25% tech.
Reward: Krogan engineers, +75 to Krogan (improved and maintained weapons and tech), +50 to Crucible. -25 on both if done after genophage quest. -25 on Crucible if sabotage is noticed.
Bioware likes to give us unusual specimens from the species as squad mates, might as well follow that idea. And there's no actual krogan filling the krogan role in the ME3 squad.
Rannoch: Assist ground team
(Available after geth server is destroyed)
A comm message reveal that the reapers are deploying reaper ground forces onto rannoch to conpensate for the loss the server's destruction caused. A team of quarian soldiers are holding the ground near a comm tower that they used to contact the fleet.
A new location on Rannoch will be made available and only so before the main mission is completed. If it is not, you'll hear that the quarians sent reinforcements of their own and suffered casualties, yielding a -15 war assets to the quarian fleet, and -1 to the geth/quarian peace option. As well as reaper ground forces reinforcing the geth forces during the last mission on Rannoch.
Shepard helps them take out the ground forces and enable an evacuation to be made, and the quarian fleet will be grateful.
Reward: +30 war assets for the team rescued and +10 update due to the good news boosting morale among civilians and soldiers.
I doubt this one would make a good DLC mission for paid DLC, as opposed to the first one, which have a squad mate as a result.
Thessia: Silence the Screams
(Becomes available after Priority: Thessia)
While still in Thessia's orbit, Shepard will hear a distress call comming from a commando that asks for reinforcement and reveals the location to be an institution for a work program, this place, as well as others among still seemingly uncontested land appear to have an a presence of reaper forces. The Shadow Broker finds classified government intel that states this is for ardat-yakshi doing monitored work. (If Kallini: Ardat-Yakshi monestary is done) This makes sense as it's been seen on Lesuss that the Reapers can only make banshees out of asari with this condition, and Liara finds intel that further proves it. (If Kallini is not done) Liara also digs up mission reports about the asari government about that they need to purge these structures to avoid the production of more Banshees, which appearently can only be made from asari with this condition. And that they're allowed to open fire on any ardat-yakshi if any of them show signs of indoctrination.(end of conditional part) Normandy have the stealth systems to get close enough for a shuttle drop and Liara will urge Shepard to do it, to "still save some at least".
After landing, Shepard hears gunshots from within a building, and a few corpses of commandos that were in the area. 2 Banshees that is alerted by the shuttle descent, and other reaper forces will greet Shepard shortly after landing. When Shepard makes it inside, the source of the gunshot is revealed to be a commando that plans to blow this place sky-high, and need to plant an amount of other charges throghout the building.
After the mission is done, the commando will admit to shooting the others that Shepard saw after the landing, as she is merely a guard at the facility with a latent version of the Ardat-Yakshi condition and that the others have agreed upon killing anything that moves inside and her just incase. Shepard can either understand this, or kill her, to which she will put up a fight, but nothing a squad of three can't handle. Sparing her gains +15 paragon, while the other: +15 renegade.
If she is spared, she will offer to join Shepard's squad and her class is adept, but with more combat and weapon proficiency and less biotic powers, with Throw, Pull and Barrier being the biotic abilities. She will offer a less positive view towards the asari and will not look upon the fall of Thessia as anything unexpected. If you refuse the offer, she will find another way to help, and leads to +25 war assets to Asari.
Reward: Due to that Shepard carved a way for some shuttle evacs to be made possible for a time while the reaper forces regroup. (+20) Many from the area lived to fight another day and offers to help retake earth. (+10) Scientists among the evacuated offers their assistance on the crucible.
Thessia got too little content as opposed to Tuchanka and Rannoch. Palaven too, but there are already an idea for a mission there in this thread. Bioware one-per-non-human-race rule sucks, as even though I like Liara, I kinda like the idea of a new perspective on asari that's not so positively biased.
Edit: Formatted the post better, and made it less wall-of-text-ish.
Edit2: Rewrote the Thessia mission intro so it makes a bit more sense.
Modifié par Gisle-Aune, 04 juin 2012 - 01:36 .
#8
Posté 02 juin 2012 - 02:02
It's the same one running through my brain. It's only a part of a mission and not a complete mission IMHO:
A Reaper Chase, except the player is chasing the Reaper instead.
Story:
This part of the mission ends successfully when the Normandy either destroys the Reaper during the chase or survives for the duration of the chase through the planet and out into the open. Shepard learns that recovery crews using bots determined what the Reaper was trying to do and how close the Crucible project came to being found by the Reapers.
The mission fails if the Normandy gets too far behind the Reaper at any time, the Normandy crashes into something head-on or the Normandy gets too much damage from Reaper tactics or bumping into stuff.
A Reaper Chase, except the player is chasing the Reaper instead.
Story:
- An armed escort from the Crucible project scouting for resources goes to a shattered planet as a possible target for easy extraction.
- The planet is essentially a grinder of planetoids and the scout fleet is ready to count it out as a wash.
- They run afoul of a Reaper Destroyer doing its own scouting.
- The Reaper obliterates the fleet and gains vital intel regarding the Crucible project.
- The Reaper was not ready to face such a force head-on and barely survived the encounter (as in one more hit and it would have bought the farm).
- The Reaper is unable to transmit its information through the Relay Network due to the damage.
- It hides in the remnants of the shattered planet.
- Hacket (who else?) sends their StealthRecon-2 ship to find out what happened.
- The SR-2 discovers the Reaper trying to hide and determines that they could possibly finish it off.
- The Reaper thinks the same thing and decides to make a run for the Relay Network, hoping to get close enough to transmit the information.
- Running out in the open, the Normandy SR-2 would have a clear shot at it.
- It decides the best course of action is to try to lose the SR-2 by fleeing through the crumbling meat-grinder of a former planet.
- While the Reaper is near-death, it's not toothless and will fire back as well as use other means to slow or stop the SR-2.
This part of the mission ends successfully when the Normandy either destroys the Reaper during the chase or survives for the duration of the chase through the planet and out into the open. Shepard learns that recovery crews using bots determined what the Reaper was trying to do and how close the Crucible project came to being found by the Reapers.
The mission fails if the Normandy gets too far behind the Reaper at any time, the Normandy crashes into something head-on or the Normandy gets too much damage from Reaper tactics or bumping into stuff.
Modifié par ReggarBlane, 02 juin 2012 - 02:10 .
#9
Posté 02 juin 2012 - 02:28
Spear fo the fallen: Inflitrate Kar Shan to retreive survivors of the reaper attack and upload the data they learned from the leviathan of DIs. You will meet a member fo the batarian resistence who joins you perminantly as a squadie who sets up in the engineering lower deck.
Homecoming: Javik or Liara tells you there is a hidden archive on a planet, turns out to be the prothean homeworld, and the reapers are heading towards it. You must go to the prothean homeworld and recover the contents of its library before the reapers destroy it. Using puzzle solving break in to the Prothean archives and retreive as much data as you can before the reapers arrive. after each set of puzzles you will see parts of prothean history like in the from ashes DLC. When you reach the main chamber you realise it isn't just an archive of info but races. The reapers attack and you only manage to get 1 of the pods open revealing not a prothean but a Zeioph (the race that built the crypts on Armeni). She uploads all the data to the Normandy but says that if she had more time she could collapse part of the facility to preserve some of the pods. you buy her time then exfil. She joins your team staying with Javik, and Javik is less lonely. You will retreive an ubber weapon, war assets, and 2 new sqaudies.
Collision Imminant: The turian have disabeled a turian class reaper in space but it's descent would have it hit a necessary military comm relay. An STG team had boarded and somehow killed it. Shepard and crew must board the reaper, find the salarians, and discover how they kiled it. Lots of inoctrination hallucinations, STG programer who made a reaper kill switch, and spookyness. The Salarian thinks he can create an epidimic virus that will spead from reaper to reaper automaticlly. Paragon you drag him out sayign the Turians can't wait they need whatever he has now and no turians die but the virus isn't as effective, renegade to give him time and numerous turina ships are destroyed but the virus works. Salarian joins crew and sets up in server room.
Homecoming: Javik or Liara tells you there is a hidden archive on a planet, turns out to be the prothean homeworld, and the reapers are heading towards it. You must go to the prothean homeworld and recover the contents of its library before the reapers destroy it. Using puzzle solving break in to the Prothean archives and retreive as much data as you can before the reapers arrive. after each set of puzzles you will see parts of prothean history like in the from ashes DLC. When you reach the main chamber you realise it isn't just an archive of info but races. The reapers attack and you only manage to get 1 of the pods open revealing not a prothean but a Zeioph (the race that built the crypts on Armeni). She uploads all the data to the Normandy but says that if she had more time she could collapse part of the facility to preserve some of the pods. you buy her time then exfil. She joins your team staying with Javik, and Javik is less lonely. You will retreive an ubber weapon, war assets, and 2 new sqaudies.
Collision Imminant: The turian have disabeled a turian class reaper in space but it's descent would have it hit a necessary military comm relay. An STG team had boarded and somehow killed it. Shepard and crew must board the reaper, find the salarians, and discover how they kiled it. Lots of inoctrination hallucinations, STG programer who made a reaper kill switch, and spookyness. The Salarian thinks he can create an epidimic virus that will spead from reaper to reaper automaticlly. Paragon you drag him out sayign the Turians can't wait they need whatever he has now and no turians die but the virus isn't as effective, renegade to give him time and numerous turina ships are destroyed but the virus works. Salarian joins crew and sets up in server room.
#10
Posté 03 juin 2012 - 05:47
My story isn't finished yet, but ill post it soon.
Modifié par Sixteen Sixty-Six, 03 juin 2012 - 05:50 .
#11
Posté 04 juin 2012 - 04:10
This is a story I made in a hurry. (sorry if it doesn't satisfy you!)
My dlc story would be like this:
The humans has already discovered Prothean technologies on Mars and has expanded it's empire since. But what's they do not know, is that a human has discovered it more than a century ago, in 2025, long before the miners found it. He was on a top-secret mission to Mars when their government has detected some strange anomaly on the planet and immediately send astronauts to the planet. They sent three personnel on the mission. They search the planet for two weeks,and supplies are running low. But they carried on the mission to look for the anomaly.
A day before they depart from Mars as planned, one of the personnel detected a signal active in the mountain of Mars. He followed the signal as it becomes stronger and stronger. He tried to raise his team member but they do not get a clear information and lost contact as sandstorm starts brewing up. He had to go to the mountain or he will be buried alive. He found a cave and run for his life as the sandstorm becomes more powerful. He then realized that the signal was coming from the cave, so he went deeper into the cave.
As he went deeper, he saw something glowing. He couldn't believe his eyes. There, a base infront of him. He has discovered a Prothean base. He tried to contact his team members about the discovery, but in vain as sandstorm has made radio contact impossible. He went inside the base, and it was like a big maze. He was amazed by the design of the base and the technology left by this unknown race. Even more amazing, he has found a room full of stasis pods. But there's also what seems to be the source of the signal. As he steps closer to the machine that transmited the signal. It started to glow brighter.
As he touch the machine, he saw visions of the Prothean and their destruction. He also saw visions of what the Prothean has studied about other race in the galaxy, and also predictions of the future. All of it. The reaper invasion, the fall of other race and their extinction, the superweapon and, also the savior of the galaxy, one who will bring eternal peace. What he recieved from this machine, is the Cipher. But the machine somehow overwhelmed him and the whole room suddenly frozed. He is trapped in cryogenic state, encased in ice. It also caused the cave to collapse, sealing the base from the world. His team tried to raise him and was searching for him, but they had to leave the planet. They contacted their government and declared the mission as critical failure as well as losing one team member.
More than a century has passed, and Shepard were tipped off about this by a Cerberus defector about this event. The defector told Shepard that Cerberus has discovered the base and has retrieved the man encased in ice. They simply cannot melt the ice because that would kill him. However, the machine they retrieved at the base can deactivate the stasis mode, thus melting the ice, but, because it's a Prothean technology, it requires a Prothean or someone who understand the Prothean language to activate it.
OK, now the DLC mission starts.
(I haven't thought what the mission would be and where, so if you guys want, you can make the mission. But I'll make the mission soon)
Title of the mission would be:
Cerberus Base: Prothean Technology Discovered
(You may suggest anything that can make this better)
My dlc story would be like this:
The humans has already discovered Prothean technologies on Mars and has expanded it's empire since. But what's they do not know, is that a human has discovered it more than a century ago, in 2025, long before the miners found it. He was on a top-secret mission to Mars when their government has detected some strange anomaly on the planet and immediately send astronauts to the planet. They sent three personnel on the mission. They search the planet for two weeks,and supplies are running low. But they carried on the mission to look for the anomaly.
A day before they depart from Mars as planned, one of the personnel detected a signal active in the mountain of Mars. He followed the signal as it becomes stronger and stronger. He tried to raise his team member but they do not get a clear information and lost contact as sandstorm starts brewing up. He had to go to the mountain or he will be buried alive. He found a cave and run for his life as the sandstorm becomes more powerful. He then realized that the signal was coming from the cave, so he went deeper into the cave.
As he went deeper, he saw something glowing. He couldn't believe his eyes. There, a base infront of him. He has discovered a Prothean base. He tried to contact his team members about the discovery, but in vain as sandstorm has made radio contact impossible. He went inside the base, and it was like a big maze. He was amazed by the design of the base and the technology left by this unknown race. Even more amazing, he has found a room full of stasis pods. But there's also what seems to be the source of the signal. As he steps closer to the machine that transmited the signal. It started to glow brighter.
As he touch the machine, he saw visions of the Prothean and their destruction. He also saw visions of what the Prothean has studied about other race in the galaxy, and also predictions of the future. All of it. The reaper invasion, the fall of other race and their extinction, the superweapon and, also the savior of the galaxy, one who will bring eternal peace. What he recieved from this machine, is the Cipher. But the machine somehow overwhelmed him and the whole room suddenly frozed. He is trapped in cryogenic state, encased in ice. It also caused the cave to collapse, sealing the base from the world. His team tried to raise him and was searching for him, but they had to leave the planet. They contacted their government and declared the mission as critical failure as well as losing one team member.
More than a century has passed, and Shepard were tipped off about this by a Cerberus defector about this event. The defector told Shepard that Cerberus has discovered the base and has retrieved the man encased in ice. They simply cannot melt the ice because that would kill him. However, the machine they retrieved at the base can deactivate the stasis mode, thus melting the ice, but, because it's a Prothean technology, it requires a Prothean or someone who understand the Prothean language to activate it.
OK, now the DLC mission starts.
(I haven't thought what the mission would be and where, so if you guys want, you can make the mission. But I'll make the mission soon)
Title of the mission would be:
Cerberus Base: Prothean Technology Discovered
(You may suggest anything that can make this better)
Modifié par Sixteen Sixty-Six, 04 juin 2012 - 04:59 .
#12
Posté 11 juin 2012 - 11:33
Just for the hell of it, some off the wall ideas.
Mass Effect: Resurrection - The Reapers, seeking a more efficient method of controlling their troops in combat, have begun work on a new project, creating a new type of ground troop, derived from multiple species, Human, Turian, Batarian and several others. The purpose of this new soldier? To act as a ground infantry commander, allowing their forces to more efficiently co-ordinate without constant Reaper supervision.
Your mission? Get into the defiled and horrific Reaper laboratory and kill the guarding Destroyer, blowing up the lab and killing the protoype.
And you arrive just in time... for the protoype to defect. It's guiding intelligence, repurposed from a collected Reaper memory core, chose to defy it's masters and now seeks asylum.
The name of this intelligence guiding this Frankenstenian body made from the remains of Turians, Humans and Asari?
Saren Arterius.
Mass Effect: Firebird - The Alliance has received a number of disturbing reports about a small planet on the far end of the Terminus Systems, the small orbiting blue orb known as Herodotus, Cerberus, in their constant search for Prothean technology, have set up a base, which up to this point had gone largely unnoticed.
Under orders from the Illusive Man, Project Phoenix had begun work here, their mission, to take recovered Prothean tech and integrate it into studies of transhuman enhancement, creating amazingly powerful biotics.
At least, so Alliance Intelligence thought from the reports received from Cerberus defectors in the Phoenix program. In reality the truth was far darker. Cerberus had discovered a thus far unprecedented number of intact, Prothean stasis pods, leading them to preform tests, and eventually genetic experiments, splicing Prothean DNA into Human bodies, shortening the lifespans of these volunteers considerably and leaving them requiring a constant flow of anti-rejection drugs, but vastly improving their biotic potential.
In response to the considerable threat, the Reapers, having now received word of Project Phoenix, have sent one of the last remaining Collector ships as a scout to seize the installation and prepare it for reaping.
Your mission? Infiltrate Project Phoenix, eliminate the Cerberus presence, allowing the Alliance to seize the base, rescue and evacuate the Prothean population, and destroy the Collector Ship.
Mass Effect: Operation Neptune - A routine mission is what it should have been, should have being the operative word. Under orders from Admiral Hackett you picked up an asari ambassador, returning to the Citadel from negotiations with several mercenary groups, pick up and return, simple enough on it's own.
Well, the fact that the ambassador's name was Aethyta complicated things slightly.
Everything would have been fine had one of the matriarch's retinue been a traitor. The Tantalus Drive Core, sabotaged, the Normandy? Dropped out of FTL in the most inconvenient place imaginable, waiting like a beached whale for a Reaper to find her. Of course Cerberus had far more direct plans for reclaiming their lost investment, in this case, Operation Neptune, the invasion of the Normandy.
Your mission? Fight off the Assassin attempting to murder you in your bed! Make your way to the Tantalus core and reactivate it! Rescue your crew! Discover the nature of the traitor! Fight off a Cerberus invasion of your own ship! Return to the Citadel and have an entire refit for the Normandy! New rooms! New features! New shipmates! And a new weapon!
Mass Effect: Resurrection - The Reapers, seeking a more efficient method of controlling their troops in combat, have begun work on a new project, creating a new type of ground troop, derived from multiple species, Human, Turian, Batarian and several others. The purpose of this new soldier? To act as a ground infantry commander, allowing their forces to more efficiently co-ordinate without constant Reaper supervision.
Your mission? Get into the defiled and horrific Reaper laboratory and kill the guarding Destroyer, blowing up the lab and killing the protoype.
And you arrive just in time... for the protoype to defect. It's guiding intelligence, repurposed from a collected Reaper memory core, chose to defy it's masters and now seeks asylum.
The name of this intelligence guiding this Frankenstenian body made from the remains of Turians, Humans and Asari?
Saren Arterius.
Mass Effect: Firebird - The Alliance has received a number of disturbing reports about a small planet on the far end of the Terminus Systems, the small orbiting blue orb known as Herodotus, Cerberus, in their constant search for Prothean technology, have set up a base, which up to this point had gone largely unnoticed.
Under orders from the Illusive Man, Project Phoenix had begun work here, their mission, to take recovered Prothean tech and integrate it into studies of transhuman enhancement, creating amazingly powerful biotics.
At least, so Alliance Intelligence thought from the reports received from Cerberus defectors in the Phoenix program. In reality the truth was far darker. Cerberus had discovered a thus far unprecedented number of intact, Prothean stasis pods, leading them to preform tests, and eventually genetic experiments, splicing Prothean DNA into Human bodies, shortening the lifespans of these volunteers considerably and leaving them requiring a constant flow of anti-rejection drugs, but vastly improving their biotic potential.
In response to the considerable threat, the Reapers, having now received word of Project Phoenix, have sent one of the last remaining Collector ships as a scout to seize the installation and prepare it for reaping.
Your mission? Infiltrate Project Phoenix, eliminate the Cerberus presence, allowing the Alliance to seize the base, rescue and evacuate the Prothean population, and destroy the Collector Ship.
Mass Effect: Operation Neptune - A routine mission is what it should have been, should have being the operative word. Under orders from Admiral Hackett you picked up an asari ambassador, returning to the Citadel from negotiations with several mercenary groups, pick up and return, simple enough on it's own.
Well, the fact that the ambassador's name was Aethyta complicated things slightly.
Everything would have been fine had one of the matriarch's retinue been a traitor. The Tantalus Drive Core, sabotaged, the Normandy? Dropped out of FTL in the most inconvenient place imaginable, waiting like a beached whale for a Reaper to find her. Of course Cerberus had far more direct plans for reclaiming their lost investment, in this case, Operation Neptune, the invasion of the Normandy.
Your mission? Fight off the Assassin attempting to murder you in your bed! Make your way to the Tantalus core and reactivate it! Rescue your crew! Discover the nature of the traitor! Fight off a Cerberus invasion of your own ship! Return to the Citadel and have an entire refit for the Normandy! New rooms! New features! New shipmates! And a new weapon!
#13
Posté 11 juin 2012 - 11:45
Gianna Parasini contacts Shepard. She's been secretly siphoning credits from organizations funding Cerberus. She has now become head of a Cerberus splinter group whose aim it is to return Cerberus to it's original aim of furthering human interests but not at the cost of humanity or their galactic neighbours. Cue missions involving defending the new group, espionage (maybe with a little more Kasumi?), and attacks on key Cerberus facilities. Opportunity to include characters missed from ME3 and expanding on those whose appearance was somewhat lack luster.
Edit: oh, you want 3? Ummm, off the top off my head...
Assisting the colonists on Feros and the opportunity to see Shiala and the gang again.
Defending the colony on Mindoir, with extras for those with that background.
Edit: oh, you want 3? Ummm, off the top off my head...
Assisting the colonists on Feros and the opportunity to see Shiala and the gang again.
Defending the colony on Mindoir, with extras for those with that background.
Modifié par MrStoob, 11 juin 2012 - 11:48 .
#14
Posté 11 juin 2012 - 01:16
1:Home Worlds and Colony: Missions/Story
>Visit/Retake Kahje and you bring Mordin/Podak or maybe Maelon along and they set up in a research facility and create a cure for Keprles. Along with the rest of what Most Definitely Sane came up with. It was great and I support it. Just add in this extra bit. Also Feron is back with a bigger role here too.
After math Thane can become full-time squad-mate at some point maybe?
>Batarians/Kar Shan, Leviathan of Dis, facing the Batarians after the Arrival DLC and the destruction of the Bahak system.. Harbinger also pops up several times via hologram like at the end of Arrival. Balek has a bigger role if he's still alive. Cathka is also back, (he didn't die on Omega regardless of if you shocked him. He pops up and is alive. I never noticed that he dies or you fight/kill him if you don't shock him) Cathka can become a squad mate too. You also have to try and broker peace between the Batarian outcasts and the rest of the galaxy. In the end depending on who you were able to rescue from Batarian space, and who you won over will determine if the Batarian race is to survive or if they refuse to join the rest of the galaxy and doom their race to the Reapers.
>Some colony worlds such as Akuze, Torfan, Mindoir, Bekastian and some others. Also has lots of Zaeed and Kasumi content and both become temporary Squadies. Also lets you help Zaeed rebuild Jesse, and kill Vido (if he's alive). Kasumi and the Grey Box what it is/was and what is so damaging about it all. Also after this area is completed the player gets the choice of having Zaeed or Kasumi on the Normandy as a full time Squadie (Just one the other becomes a War Asset and it brings back choices and adds replay value to the game).
>Kelly Chambers content and also allows you the chance to get her back on the Normandy in your cabin, as she can become a full LI/Romance not a fling.
>Rupert Gardner we find him someplace in here too, along with that jack@ss mechanic from Horizon Delan.
>Jacob Taylor LI fixed and option for perminate squad mate. (Replaces a human squad mate, Vega, Kaidan or Ash) A
>Miranda, Henrey Lawson, Oriana, Sactury, and more details on that whole deal. Also lets Miranda contact Shep to join her on her raid of Sactury, and she can also becomes full time squad-mate after that mission and gives you the option to sideline EDI so she's just co-polit stays on ship non-squad-mate for the whole game. Miranda then replaces EDI or becomes a war asset.
> Revisiting key places from ME1 Feros (Sheila can become a permanent squad mate if she's alive) Noveria (Giana Parasani is back and same with Li the Mechanic from ME1), also get to visit Calaston for the first time.
>Volus, Elcor, Vorcha, Realo (spelling?) and Yagh home world/colony missions.
>Rachni missions and Grunt becomes squad-mate.
2.Asari/Tessia/Lessus/Illium/Kallini:
> Aftermath of Lessus: Samara becomes full-time squadmate and delivers what we Samaritans were promised to develop over the course of the game a full LI/Romance with Samara.Falere we get to learn more about her and Rila, along with more about Samara, her bondmate and so on. Falere is also moved to the Crucible safehouse thing and War-Assets. You also get more content of Samara reconneting witth Falere via email/vidcom while she's being kept safe with the Crucible people.
>Kallini: Another Asari conony planet for Ardat-Yakshi Monestary. Also reintroduced Morinth if alive and don't Banshee her.
>Illium: Retake Illium: Brings back minor characters (if alive) like the Biotic God, Elnora, Anaya, Tana, and that other Asari cop that helped ya find Thane. Also introduces the other Dantius sisters that Nassana thought hired Shep to kill her. Brings back the Karosa Salarian (if you retrived his family data. Gives you the the Karosa Family as a War Asset too), the Salarian workers from the Dantius Maybe it would Brings back Quarian slave from ME2 too?
3.Priority Ratake DLC.
All Except Omega are a new act that takes place after Sacturary
>Rataking of Omega: With the Blue Sun, Eclipes, annd Blood Pack united once the Cerberus coup is over you help Aria retake Omega. Brings back characters Helana Blake, Fist, Patriarch, Anto, Grizz, Gavern, Maklan, and Fargot.
>Retaking of Thessia: Brings back Rana Thanaptis,
>Rataking of Palaven: Brings back General Chrintus, Lorek Quein, Kal'Reegar, (whom now can be saved), Prime Arch Victus, Wrex/Wreave, the Krogan Macanic from ME2, the Krogan that you can save in the bloodpack base in ME2. Meet Garrus' dad and sister.
>Admiral Xen: Hidden intentions. Xen and her feud with the Geth as toys (so long that peace was brokered between the Quarians and Geth) find out the fate of Veetor, the Quarians in ME2 on their pilgramage, (the chick on the Citadel and the dude shop keep on Omega),
>Hold the Line: The Reapers are attempting to take Salarain systems and Sur'Kesh don't let it happen. Sabatage Reaper forces, Kirrahee is back, and if Mordin was alive at the start of ME3 then you get to meet Podak Wiks here. Maelon back? The Dalatrass is back. Choban and his Volus pal are back if you scanned all the Keepers in ME1 and it has results of the data that probe vital to detstroying the Reapers and intel on what the Keepers were and the Citadel and Mass Relay net work.
>Retaking of Elysium, Tera Nova, Kate Bowman back too?
>Shanxi: And Ashley has to be along on this mission (if she's alive.
If dead then you don't have access to it) and Likewise something similar
with Kaidan I don't know what because he's always dead. and those other major Human hubs around Earth and Grissom Acadmy
>Brings Jack back as squad-mate?
>Visit/Retake Kahje and you bring Mordin/Podak or maybe Maelon along and they set up in a research facility and create a cure for Keprles. Along with the rest of what Most Definitely Sane came up with. It was great and I support it. Just add in this extra bit. Also Feron is back with a bigger role here too.
After math Thane can become full-time squad-mate at some point maybe?
>Batarians/Kar Shan, Leviathan of Dis, facing the Batarians after the Arrival DLC and the destruction of the Bahak system.. Harbinger also pops up several times via hologram like at the end of Arrival. Balek has a bigger role if he's still alive. Cathka is also back, (he didn't die on Omega regardless of if you shocked him. He pops up and is alive. I never noticed that he dies or you fight/kill him if you don't shock him) Cathka can become a squad mate too. You also have to try and broker peace between the Batarian outcasts and the rest of the galaxy. In the end depending on who you were able to rescue from Batarian space, and who you won over will determine if the Batarian race is to survive or if they refuse to join the rest of the galaxy and doom their race to the Reapers.
>Some colony worlds such as Akuze, Torfan, Mindoir, Bekastian and some others. Also has lots of Zaeed and Kasumi content and both become temporary Squadies. Also lets you help Zaeed rebuild Jesse, and kill Vido (if he's alive). Kasumi and the Grey Box what it is/was and what is so damaging about it all. Also after this area is completed the player gets the choice of having Zaeed or Kasumi on the Normandy as a full time Squadie (Just one the other becomes a War Asset and it brings back choices and adds replay value to the game).
>Kelly Chambers content and also allows you the chance to get her back on the Normandy in your cabin, as she can become a full LI/Romance not a fling.
>Rupert Gardner we find him someplace in here too, along with that jack@ss mechanic from Horizon Delan.
>Jacob Taylor LI fixed and option for perminate squad mate. (Replaces a human squad mate, Vega, Kaidan or Ash) A
>Miranda, Henrey Lawson, Oriana, Sactury, and more details on that whole deal. Also lets Miranda contact Shep to join her on her raid of Sactury, and she can also becomes full time squad-mate after that mission and gives you the option to sideline EDI so she's just co-polit stays on ship non-squad-mate for the whole game. Miranda then replaces EDI or becomes a war asset.
> Revisiting key places from ME1 Feros (Sheila can become a permanent squad mate if she's alive) Noveria (Giana Parasani is back and same with Li the Mechanic from ME1), also get to visit Calaston for the first time.
>Volus, Elcor, Vorcha, Realo (spelling?) and Yagh home world/colony missions.
>Rachni missions and Grunt becomes squad-mate.
2.Asari/Tessia/Lessus/Illium/Kallini:
> Aftermath of Lessus: Samara becomes full-time squadmate and delivers what we Samaritans were promised to develop over the course of the game a full LI/Romance with Samara.Falere we get to learn more about her and Rila, along with more about Samara, her bondmate and so on. Falere is also moved to the Crucible safehouse thing and War-Assets. You also get more content of Samara reconneting witth Falere via email/vidcom while she's being kept safe with the Crucible people.
>Kallini: Another Asari conony planet for Ardat-Yakshi Monestary. Also reintroduced Morinth if alive and don't Banshee her.
>Illium: Retake Illium: Brings back minor characters (if alive) like the Biotic God, Elnora, Anaya, Tana, and that other Asari cop that helped ya find Thane. Also introduces the other Dantius sisters that Nassana thought hired Shep to kill her. Brings back the Karosa Salarian (if you retrived his family data. Gives you the the Karosa Family as a War Asset too), the Salarian workers from the Dantius Maybe it would Brings back Quarian slave from ME2 too?
3.Priority Ratake DLC.
All Except Omega are a new act that takes place after Sacturary
>Rataking of Omega: With the Blue Sun, Eclipes, annd Blood Pack united once the Cerberus coup is over you help Aria retake Omega. Brings back characters Helana Blake, Fist, Patriarch, Anto, Grizz, Gavern, Maklan, and Fargot.
>Retaking of Thessia: Brings back Rana Thanaptis,
>Rataking of Palaven: Brings back General Chrintus, Lorek Quein, Kal'Reegar, (whom now can be saved), Prime Arch Victus, Wrex/Wreave, the Krogan Macanic from ME2, the Krogan that you can save in the bloodpack base in ME2. Meet Garrus' dad and sister.
>Admiral Xen: Hidden intentions. Xen and her feud with the Geth as toys (so long that peace was brokered between the Quarians and Geth) find out the fate of Veetor, the Quarians in ME2 on their pilgramage, (the chick on the Citadel and the dude shop keep on Omega),
>Hold the Line: The Reapers are attempting to take Salarain systems and Sur'Kesh don't let it happen. Sabatage Reaper forces, Kirrahee is back, and if Mordin was alive at the start of ME3 then you get to meet Podak Wiks here. Maelon back? The Dalatrass is back. Choban and his Volus pal are back if you scanned all the Keepers in ME1 and it has results of the data that probe vital to detstroying the Reapers and intel on what the Keepers were and the Citadel and Mass Relay net work.
>Retaking of Elysium, Tera Nova, Kate Bowman back too?
>Shanxi: And Ashley has to be along on this mission (if she's alive.
If dead then you don't have access to it) and Likewise something similar
with Kaidan I don't know what because he's always dead. and those other major Human hubs around Earth and Grissom Acadmy
>Brings Jack back as squad-mate?
Modifié par gearseffect, 11 juin 2012 - 02:12 .
#15
Posté 11 juin 2012 - 07:15
1.
Punch Someone:
Punch Khalisah al jilani
2.
Punch Someone II:
Punch Khalisah al jilani
3.
Punch Someone III:
Punch Khalisah al jilani
Punch Someone:
Punch Khalisah al jilani
2.
Punch Someone II:
Punch Khalisah al jilani
3.
Punch Someone III:
Punch Khalisah al jilani
#16
Posté 23 juillet 2012 - 07:45
Hmm. Needs headbutting.
#17
Posté 07 août 2012 - 09:33
Have they confirmed weter or not they will make more dlc for sp?
#18
Posté 07 août 2012 - 01:05
Stakrin wrote...
Have they confirmed weter or not they will make more dlc for sp?
Why bump this trhead to ask? Of course they'll make more DLC for SP, but that may ultimately depend on Leviathan's sale statistics. As for our ideas... at best I'll guess it'll inspire some ideas, but I very much doubt they'll use any of these ideas, at least directly.
Modifié par Gisle-Aune, 07 août 2012 - 01:07 .
#19
Posté 07 août 2012 - 06:59
1.) Fall of Sur'kesh (Priority: Sur'kesh II) - Available right after Priority: Horizon. Hackett informs Shepard that the Salarian navy has suffered a devastating defeat against Reaper forces and that their homeworld is now under siege. The Dalatrass has asked for you to personally come and help with the retrieval of some highly sensitive data/technology before it can fall into Reaper hands. Shepard will also have to fight off a new type of Salarian based husk as well.
During the course of the mission, Shepard will then be contacted by two of the most powerful clans on Sur'kesh. Each clan will ask for you to help them eliminate the Dalatrass (and their other rival) so that their own clan can take power. Clan "A" for example, would ask for you to wipe out the Dalatrass as well as Clan "B". After the data/tech is secured, the Dalatrass will radio in and reveal that she knew her rival clans were planning to betray her all along, and that she used you as a way to help lure them out.
The Dalatrass will then ask for you to eliminate her enemies for her, saying that she can't do it herself without inciting the wrath of the other clans that are still on the fence about who to support. She explains that the rest of the undecided clans would view it as a coup de'tat on her part. If you did it however, you could claim that they have become indoctrinated and thus needed to be wiped out. Although there would be questions, she reasons that few would dare challenge the great Commander Shepard. Plus, your importance with the war effort will make you all but immune to prosecution.
The Dalatrass will then send you the location coordinates to each of her rivals, assuring you that you'll be handsomely rewarded for the trouble. She also argue that without her strong leadership, the Salarian Union will descend into anarchy and clan warfare, effectively wasting what was left of the Salarian military and denying its usage for the greater allied war effort against the Reapers.
Both rival clans will likewise forward you the same information, as well as the location of the Dalatrass's command bunker. Each clan (Clan "A" for example) will allege that the Dalatrass (and Clan "B") are playing you, and that you are being used by their rivals to install a new tyrannical Salarian regime into power. Both Clan "A" and "B" will also assure you that if you support them, the principles of democracy will be upheld and the full support of whatever remains of the Salarian Union will be yours.
Shepard can then decided to either support one clan and wipe out the other two, use a stirring speech and convince all three sides to work together to stop the Reapers, or you can simply decide to wipe out all three and explain your actions to the rest of the Salarian Union, rallying them to your cause. Alternatively, you could just leave Sur'kesh to burn without helping anyone. War assets will be awarded at the end of the mission, depending on which option you choose.
2.) Raloi Homeworld (Priority: Turvess): The Council informs you about an ongoing political crisis on the Raloi homeworld of Turvess. Apparently, in an effort to save themselves from the Reapers, the Raloi have attempted to isolate themselves from the rest of the galaxy, hoping that their status as a relatively new spacefaring species would mean the Reapers would ignore them for being too "primitive". The Raloi have also begun destroying all of their satellites and orbital equipment in an effort to make themselves look pre-spaceflight.
However, refugees from all over the galaxy have begun fleeing in droves to the Raloi system, believing that Turvess will be safe from the Reaper onslaught. Without a proper navy to stop them, the Raloi are now faced with a massive refugee fleet orbiting their planet. The Raloi have refused to grant the refugees asylum, fearing that by doing so, their planet will become overrun by the refugees and the many new diseases that they'll bring (i.e. the Raloi fear the refugees will bring a new disease that they haven't been exposed to, potentially killing millions). The Raloi also fear, and with good reason, that the thousands of ships passing into their system will eventually draw the Reapers attention.
As a result, the Raloi have threatened to shoot down any refugee ship that attempts to land. Desperate, the refugees have attempted to land anyway. With their superior Mass Effect technology protecting them, a majority of the ships were able to make it onto Turvess. Raloi ground forces responded by bombarding the landing site. With thousands dead already, the Council requests that you head to Turvess immediatey and help resolve the situation.
The Raloi and the refugee leadership have agreed to a temporary ceasefire mediated by the Council and agree to meet with you. The Raloi argue that they were just defending themselves and that they have the right to withdraw from the rest of the galaxy. The refugees argue that they have no where else to go, that the Raloi watched while their fleet starved, and that their initial landing attempt was done out of desperation. Some of the refugees also accused the Raloi of selfishingly hiding while the rest of the galaxy suffered. Both sides are getting increasingly violent, with the ceasefire unlikely to last for much longer.
When Shepard updates the Council about the situation, they reveal that they are unwilling to send military force to help alleviate the situation and that you are on your own for this one. Shepard can then decide to do a number of things. First, you can broker a peaceful agreement between all parties by having the Raloi agree to host the refugees on an isolated portion of their home planet. In return, the refugees must destroy their ships, obey Raloi law and custom, and agree that their stay is temporary. The Council must also agree to help the Raloi somehow try and close off their relay from any and all future civilain traffic, through an experimental technique where they try to encase the relay in ice (which the Council agreed to do as an opportunity to test it out) with automated machinery that will be immediately destroyed after the job is finished.
Alternatively, Shepard can decide to support the Raloi military in driving the refugee presence off the planet by assaulting the armed refugee camp, killing the refugee leadership, and intimidating the rest to leave. Or Shepard can support the refugees with their assault on the local Raloi base of operations. This will temporarily drive the Raloi away from the site and give the refugees some time to further establish their foothold on the planet. Either way, both options result in a bloodbath for both sides, with further violence expected in the very near future. Both options that involve violence will result in a message from your private terminal later on stating how the Reapers eventually invaded Turvess.
3.) Legacy (of the last Prothean Fleet) DLC - Check out my sig
During the course of the mission, Shepard will then be contacted by two of the most powerful clans on Sur'kesh. Each clan will ask for you to help them eliminate the Dalatrass (and their other rival) so that their own clan can take power. Clan "A" for example, would ask for you to wipe out the Dalatrass as well as Clan "B". After the data/tech is secured, the Dalatrass will radio in and reveal that she knew her rival clans were planning to betray her all along, and that she used you as a way to help lure them out.
The Dalatrass will then ask for you to eliminate her enemies for her, saying that she can't do it herself without inciting the wrath of the other clans that are still on the fence about who to support. She explains that the rest of the undecided clans would view it as a coup de'tat on her part. If you did it however, you could claim that they have become indoctrinated and thus needed to be wiped out. Although there would be questions, she reasons that few would dare challenge the great Commander Shepard. Plus, your importance with the war effort will make you all but immune to prosecution.
The Dalatrass will then send you the location coordinates to each of her rivals, assuring you that you'll be handsomely rewarded for the trouble. She also argue that without her strong leadership, the Salarian Union will descend into anarchy and clan warfare, effectively wasting what was left of the Salarian military and denying its usage for the greater allied war effort against the Reapers.
Both rival clans will likewise forward you the same information, as well as the location of the Dalatrass's command bunker. Each clan (Clan "A" for example) will allege that the Dalatrass (and Clan "B") are playing you, and that you are being used by their rivals to install a new tyrannical Salarian regime into power. Both Clan "A" and "B" will also assure you that if you support them, the principles of democracy will be upheld and the full support of whatever remains of the Salarian Union will be yours.
Shepard can then decided to either support one clan and wipe out the other two, use a stirring speech and convince all three sides to work together to stop the Reapers, or you can simply decide to wipe out all three and explain your actions to the rest of the Salarian Union, rallying them to your cause. Alternatively, you could just leave Sur'kesh to burn without helping anyone. War assets will be awarded at the end of the mission, depending on which option you choose.
2.) Raloi Homeworld (Priority: Turvess): The Council informs you about an ongoing political crisis on the Raloi homeworld of Turvess. Apparently, in an effort to save themselves from the Reapers, the Raloi have attempted to isolate themselves from the rest of the galaxy, hoping that their status as a relatively new spacefaring species would mean the Reapers would ignore them for being too "primitive". The Raloi have also begun destroying all of their satellites and orbital equipment in an effort to make themselves look pre-spaceflight.
However, refugees from all over the galaxy have begun fleeing in droves to the Raloi system, believing that Turvess will be safe from the Reaper onslaught. Without a proper navy to stop them, the Raloi are now faced with a massive refugee fleet orbiting their planet. The Raloi have refused to grant the refugees asylum, fearing that by doing so, their planet will become overrun by the refugees and the many new diseases that they'll bring (i.e. the Raloi fear the refugees will bring a new disease that they haven't been exposed to, potentially killing millions). The Raloi also fear, and with good reason, that the thousands of ships passing into their system will eventually draw the Reapers attention.
As a result, the Raloi have threatened to shoot down any refugee ship that attempts to land. Desperate, the refugees have attempted to land anyway. With their superior Mass Effect technology protecting them, a majority of the ships were able to make it onto Turvess. Raloi ground forces responded by bombarding the landing site. With thousands dead already, the Council requests that you head to Turvess immediatey and help resolve the situation.
The Raloi and the refugee leadership have agreed to a temporary ceasefire mediated by the Council and agree to meet with you. The Raloi argue that they were just defending themselves and that they have the right to withdraw from the rest of the galaxy. The refugees argue that they have no where else to go, that the Raloi watched while their fleet starved, and that their initial landing attempt was done out of desperation. Some of the refugees also accused the Raloi of selfishingly hiding while the rest of the galaxy suffered. Both sides are getting increasingly violent, with the ceasefire unlikely to last for much longer.
When Shepard updates the Council about the situation, they reveal that they are unwilling to send military force to help alleviate the situation and that you are on your own for this one. Shepard can then decide to do a number of things. First, you can broker a peaceful agreement between all parties by having the Raloi agree to host the refugees on an isolated portion of their home planet. In return, the refugees must destroy their ships, obey Raloi law and custom, and agree that their stay is temporary. The Council must also agree to help the Raloi somehow try and close off their relay from any and all future civilain traffic, through an experimental technique where they try to encase the relay in ice (which the Council agreed to do as an opportunity to test it out) with automated machinery that will be immediately destroyed after the job is finished.
Alternatively, Shepard can decide to support the Raloi military in driving the refugee presence off the planet by assaulting the armed refugee camp, killing the refugee leadership, and intimidating the rest to leave. Or Shepard can support the refugees with their assault on the local Raloi base of operations. This will temporarily drive the Raloi away from the site and give the refugees some time to further establish their foothold on the planet. Either way, both options result in a bloodbath for both sides, with further violence expected in the very near future. Both options that involve violence will result in a message from your private terminal later on stating how the Reapers eventually invaded Turvess.
3.) Legacy (of the last Prothean Fleet) DLC - Check out my sig
Modifié par A0170, 07 août 2012 - 07:33 .
#20
Posté 08 août 2012 - 02:08
not a huge idea but here it is:
Collectors; finishing the fight
Shepard gets a message from a Project Phoenix turncoat, telling him about the cerberus journeys through the Omega 4 relay. Shepard must journey into the ruins of the collector base, alongside Javik and Ash/Kaidan, kill the remaining collectors as well as cerberus, and blow up what is left of the ruins.
rewards: Geoff (project phoenix turncoat), Collector AR and (invent.) cerberus Excalibur shotgun.
Collectors; finishing the fight
Shepard gets a message from a Project Phoenix turncoat, telling him about the cerberus journeys through the Omega 4 relay. Shepard must journey into the ruins of the collector base, alongside Javik and Ash/Kaidan, kill the remaining collectors as well as cerberus, and blow up what is left of the ruins.
rewards: Geoff (project phoenix turncoat), Collector AR and (invent.) cerberus Excalibur shotgun.
#21
Posté 08 août 2012 - 08:32
Here are my three ideas:
1. COMMON CAUSE AGAINST THE NIGHT
Remember the retirement home on Intai'sei you won in a wager with Admiral Ahern if you played the Pinnacle Station DLC in the first game? Shepard is notified, by speaking to Ahern himself who has stopped by to have a drink in Purgatory (the "mission trigger"), that Shepard's personal territory has been compromised. Specifically, refugees of all species fleeing from the Reapers have turned it into a "lovers' retreat" with all sorts of activities and private rooms.
If your love interest is a member of your squad (Tali, Kaidan, etc.), he/she is a required squadmate for this DLC but the third squadmate can be anybody. If your love interest is not on your squad (Miranda Lawson, Steve Cortez, etc.), you can pick any two squadmates but your love interest will "tag along"...unless it's Jacob Taylor, who regardless of romanced or not can always be seen with Brynn Cole here.
If Shepard does not HAVE a love interest, or had one but not anymore (such as if you play this mission after Thane has already sacrificed himself, instead of playing it while your romance with him is still active), it'll open up a romance with the new squad member, but I'll get to that later on.
The mission starts off with Shepard arriving on Intai'sei by shuttle, meeting with the new lovers' retreat community's leaders, and demanding to know what's going on here. You can end the DLC early with an "Intimidate" option by invoking Spectre authority to get everyone the hell off his/her retirement planet, which will cause you to miss the rest of the content but will net you "Intai'Sei Weapon Supply Chains" as a War Asset and another "hub world" to visit, mostly for low-key romance scenes as well as access to weapons which was its purpose back in Mass Effect 1.
Otherwise, Shepard accepts the temporary fate of his retirement home upon a promise from the refugees that this will only last until the Reaper war is over, and Shepard will get it back as a retirement home once the Reapers are gone.
Then, Shepard, his/her love interest, and the third squadmates (or the two squadmates with a non-squad love interest) can explore the "lovers' retreat". There are windows that give a gorgeous view, a makeshift "indoor pool," stereos that can be changed to multiple love songs, and rooms specifically designed for having sex, and many more.
There are many cameos: Jacob Taylor and Brynn Cole are here temporarily for a stay, complete with Jacob's shirtless abs to make it up to the Jacob fangirls for the romance being cut off. If you play this mission after Conrad Verner and Jenna hook up (which happens if you helped Rita and Jenna in Mass Effect 1 and Conrad Verner tries to save your life from a Cerberus agent), Conrad and Jenna will be found having a conversation over drinks. The friend-zoned turian and valley-girl quarian from Mass Effect 2 can be found watching Fleet and Flotilla together on a big TV-screen. If Shepard romanced Tali and Garrus is your third squadmate, Garrus will temporarily take off on a restaurant date with Dr. Michel. If Shepard romanced Garrus and Tali is your third squadmate, you'll get a scene where Tali finds out by e-mail that Kal'Reegar has died, and she temporarily takes off to mourn him. If Shepard romanced someone who is not on your squad or does not have a love interest (so you can take two non-love-interest squadmates) and you pick Garrus and Tali as your squadmates, you'll get some romance scenes with the two of them. Michael and Rebekah also show up, and you finally get to see their toddler, a healthy little boy. Lia'Vael, the mistreated quarian from Crime In Progress, will show up with a random human boyfriend, said boyfriend having given her a pilgrimage gift to give to her people. And many more cameos...
After you walk around on the tour of the "love retreat", there's two sources of the "meat" of this DLC. One is the spattering of "romance spots" you can click or spacebar on to get additional scenes with your love interest, like going on dates or sex scenes, or intimate conversations about personal matters, etc.
The other leads to the "plot" section: a jittery, nervous-looking batarian named Bato leaves you a mysterious note asking you to meet him, for he has crucial information about the Reapers you should hear. So, go and meet him, and he's standing far away from the "love retreat" in the middle of nowhere. If you speak to him, he thanks you for falling for his trick: suddenly, at his signal, batarian troops show up to attack the lover's retreat. Shepard kills Bato the advance scout but it's too late, the attack has already begun. Shepard rallies everyone else to fight off the batarians, and finally makes his/her way to the batarians' leader, who is currently torturing a member of the batarian "slave caste" because he (if Shepard is female) or she (if Shepard is male) tried to mutiny against the leader. Shepard questions the leader, Farid, and Farid reveals that since the Reapers wiped out his home, and since before that he was rejected by the one to whom he confessed his love, Farid feels the only way to prove his existence meaningful is to spread suffering to others, ESPECIALLY lovers. This starts a "boss fight" with Farid, who is made artificially difficult by the fact that he is wearing a super-powered suit of armor that drastically cuts all damage he receives. After the "boss fight" is over, the batarian "slave caste" member (who is male if Shepard is female, and who is female if Shepard is male) begs to join Shepard's squad to get out of his/her slave life. The new batarian squadmate has the gender-ambiguous name of Logan, and is a "Vanguard" class. Yes, that means he/she has the "Charge" move.
Also, the Logan can become a love interest if Shepard does not have one, which will make it up to Thane fangirls if their lover got killed by Kai Leng before they played the DLC, or make it up to Jacob fangirls for losing him to Brynn Cole, or make it up to Miranda fanboys if she dies during the Sanctuary mission, etc.
Logan takes up a spot in the Life Support room.
End DLC. No War Assets if you didn't drive refugees off Intai'sei when you first arrive; player must pick trade-off between new batarian vanguard squad member Logan or huge War Asset boost.
2. BEINGS OF LIGHT
"Mission trigger" is receiving an e-mail from eccentric volus billionaire Kumun Shol, and then going to the planet Klencory in the Kepler Verge's Newton system. The Reapers have arrived and are attacking the planet; Shol's small army of mercenaries were no match and have been wiped out, and Shol is now holed up in his private residence barricaded against the Reapers, but it's a double-edged sword as he's trapped there. Once Shepard saves Shol from the Reapers, Shol reveals that he finally has proof that his vision of the "beings of light" were in fact true. How does he know this? Because he came across ancient manuscripts from a civilization pre-dating the Protheans mentioning said beings, and the manuscripts even provided him with coordinates to where they are.
So Shepard, with the two squadmates of your choice, trudges across the frozen, toxic surface of Klencory to the location of the "beings of light". They turn out to be inside an enormous cave that barrels down beneath the surface of the planet. However, Shepard must fight off Reaper minions along the way, and once he reaches the main chamber of the beings, he finds that someone else has gotten there first: Kai Leng, the infamous Cerberus assassin. You have to fight Kai Leng in front of the door to the chamber, and as usual he doesn't play fair. He has backup: a hideous monstrosity made from combining a YMIR mech with an ATLAS mech, with the strengths of both. Every time you take down Kai Leng's shields, he leaps behind the giant mech and makes you fight the mech instead while he recharges. After you beat the mech, Kai Leng runs away before you can kill him, having failed in his mission once again.
Then, when Shepard enters the chamber, he/she gets a huge surprise: the chamber is indeed full of the beings of light, which look like "balls" of light, but so is an old face! If Shepard is a Spacer and you did the Spacer quest in ME1, it's Lieutenant Zabaleta. If Shepard is a Colonist and you did the Colonist quest in ME1, it's Tabitha. If Shepard is an Earthborn and you did the Earthborn quest in ME1 and you SPARED the questgiver's life, it's Finch from the Tenth Street Reds. If Shepard is any of the backgrounds but you didn't do the quests, or you botched Tabitha's quest and she killed herself or was shot by a sniper, or you sided with the turian guard instead and killed Finch, then the familiar face is Major Kyle. If all of the above but Major Kyle is dead, the familiar face is Kenn the struggling quarian from Omega (if you paid his way off-world he thanks you; if Harrot bought him out he ended up illegally stowing away on someone else's ship and continuing the pilgrimage, and if you didn't do his quest in ME2 it took him all this time up to now to make enough money to go off-world).
The Beings of Light explain that they were the dominant race in the cycle BEFORE the Protheans, but they have a weakness: they can't do anything physically by themselves. Instead, they attach themselves and possess "hosts," giving the hosts a boost in technical and biotic knowledge in exchange for giving the balls of light a foothold in physical reality. They are, to use a metaphor, brains without bodies to house them in, and very brilliant brains at that.
Then, the familiar face, whoever it is, explains that when the Reapers attacked, he/she ended up traveling as far away as they could get; however, they crashlanded onto Klencory purely by accident.
The beings of light realize that their strategy didn't work in their cycle, since their intellectual empowerment wasn't enough to make living races able to fight the Reapers, but they present another offer: if their ENTIRE race were to possess the same person, the person would become a shell and lose his/her identity, but simultaneously would become a "super-being" capable of fighting the Reapers. Or, just one ball of light could possess the familiar face and agree not to take control of him/her while doing it, just giving her powers instead. In exchange, Shepard lets everyone know of the existence of the Beings of Light so they can propagate their ace once again.
So Shepard now has a Paragon and Renegade choice: Paragon, only one being of light possesses the familiar face and Shepard tells the galaxy of the rest's existence, and Shepard gets a new squadmember, or Renegade, Shepard allows the entire race to possess the single person to create a super-being. If you do that, you don't get a new squadmember, but you get a HUGE War Asset worth a whopping 1,000 points.
If you get a new squadmember, it's the familiar face, but with the Being of Light-added tech and biotic skills, making him/her a Sentinel class (so this is a good replacement if you saved Ashley on Virmire instead of Kaidan). If it's Lieutenant Zabaleta, he eventually hooks up romantically with Hannah Shepard, causing some embarrassment for Shepard. If it's Tabitha, she's a slightly vulnerable "yamato nadeshiko" personality but with more confidence after finally moving past memories of her slavery, and she's a bisexual romance option for both male and female Shepard. If it's Finch, he has more of an anti-hero type personality, and is brooding over the fact that the Reapers wiped out the entire Tenth Street Reds gang. He's a bisexual romance option for male and female Shepard. If it's Major Kyle, he's older and wiser, and not a romance option due to still being a little creepy. If it's Kenn, he's a bit naive, and he's a romance option for female Shepard.
The new squadmember takes up residence in the Crew Quarters.
End DLC.
3. IT'S ELEMENTARY
"Mission trigger" is receiving an e-mail from a Spectre who would like to meet with you, and he asks to meet you aboard the Citadel in the Hospital. The Spectre is a Salarian Infiltrator with reddish-orange skin and orange armor, and his name is Oren Jii. He explains that he's here on behalf of the newly-christened "Javelin" colony. It turns out to be the same Alliance colony that had a residential and industrial district in the ME2 Javelin: Missiles Launched mission; they named it "Javelin" to always remember the close call.
Regardless of which choice you picked (though I'll get to why the choice matters in a second), the colony eventually recovered and, to attract revenue and constructive labor, shifted from being "merely" an Alliance colony to being tolerant of all races, or so their advertisements said. Unfortunately the first species to answer the call was GETH!!! But, the geth claim that they are the peaceful geth, not the heretics. Since the geth have made positive contributions to Javelin, the humans reluctantly accepted the geth presence. But now there is an imbalance in power: if you saved the residential colony in ME2, the humans are dominant and there have been multiple crimes against the geth; the colony also has a more human look to it. If you saved the industrial district in ME2, the geth are dominant and there have been multiple crimes against the humans, and the industrial part has taken up the look of the whole colony.
If you didn't do the ME2 mission at all, neither side is dominant but there have been multiple crimes against both humans and geth.
So Oren Jii, the salarian infiltrator Spectre, was assigned by the Council to get to the bottom of the conflicts so the humans and geth don't start a civil war at a time when the galaxy LEAST needs them to.
You can only select one squadmate on this mission; Oren Jii is required to be the other one. The next section of the DLC is "investigation": it's like a detective fiction novel, you have to gather clues and figure out who is responsible for the crimes. There are multiple suspects presented. If you saved the residential district in ME2 and humans are dominant now, and if you did Toombs' mission in ME1 and Toombs survived long enough to send you an angry e-mail in ME2, the culprit turns out to be Corporal Toombs as part of a "false flag" operation: it is shockingly revealed that many of the humans in the Javelin colony are former Cerberus members! Toombs wasn't trying to act against the geth; it was just the opposite, he was trying to provoke the geth into slaughtering the humans by making it look like the human colonists did it so Toombs can have his revenge on Cerberus. Shepard confronts Toombs on his having become a monster, Toombs angrily insists that he listened to Shepard's advice once before, only to have Shepard start WORKING for Cerberus! So Toombs decided Shepard's advice couldn't be trusted and would do things his OWN way. This starts a boss fight with Toombs, who illegally hacks two nearby Geth Primes into fighting alongside him.
If humans are dominant but you didn't do Toombs' quest or Toombs died in the process, the culprit turns out to be Kai Leng, the Cerberus assassin. Kai Leng's motive is obvious; he's a godd*** space ****, to quote the fans. You then have to fight Kai Leng, but he calls in an ARMY of Cerberus "Phantoms" to back him up, and after you beat the last Phantom, he runs away.
If geth are dominant because you saved the industrial district, the culprit turns out to be a new character named Carmine, a geth painted entirely in blood red. He's a heretic geth and became convinced that the peaceful geth were foolish to seek coexistence with organics; you then have to fight Ptarmigan as a boss, who like hypothetical Toombs hacks two Geth Primes to back him up.
If neither is dominant because you didn't do the javelin mission at all, the culprit turns out to be a psychotic drell with blue skin and green clothes named Ao Midori, who is almost about to die from Kepral's Syndrome but unlike Thane's quest for redemption, Midori chose to spread misery to others since he was just going to die anyway. Boss fight with Midori, who has no backup because he's a tough Vanguard like Tela Vasir was.
After the mystery's been solved, the Javelin colony gives huge boosts to the Alliance Fleets and Geth Fleets (although you only get the geth fleet boost if the geth did not get wiped out on Rannoch).
Then, you have a new squad member, Oren Jii, a romance option for female Shepard, a salarian Spectre infiltrator with Tactical Cloak, the salarian class skill, Energy Drain for shields and barriers, Incinerate for armor, and Cryo Blast for organic enemies. He is excessively polite, never using contractions and speaking very formally and with good diction, like a non-snobby aristocrat.
1. COMMON CAUSE AGAINST THE NIGHT
Remember the retirement home on Intai'sei you won in a wager with Admiral Ahern if you played the Pinnacle Station DLC in the first game? Shepard is notified, by speaking to Ahern himself who has stopped by to have a drink in Purgatory (the "mission trigger"), that Shepard's personal territory has been compromised. Specifically, refugees of all species fleeing from the Reapers have turned it into a "lovers' retreat" with all sorts of activities and private rooms.
If your love interest is a member of your squad (Tali, Kaidan, etc.), he/she is a required squadmate for this DLC but the third squadmate can be anybody. If your love interest is not on your squad (Miranda Lawson, Steve Cortez, etc.), you can pick any two squadmates but your love interest will "tag along"...unless it's Jacob Taylor, who regardless of romanced or not can always be seen with Brynn Cole here.
If Shepard does not HAVE a love interest, or had one but not anymore (such as if you play this mission after Thane has already sacrificed himself, instead of playing it while your romance with him is still active), it'll open up a romance with the new squad member, but I'll get to that later on.
The mission starts off with Shepard arriving on Intai'sei by shuttle, meeting with the new lovers' retreat community's leaders, and demanding to know what's going on here. You can end the DLC early with an "Intimidate" option by invoking Spectre authority to get everyone the hell off his/her retirement planet, which will cause you to miss the rest of the content but will net you "Intai'Sei Weapon Supply Chains" as a War Asset and another "hub world" to visit, mostly for low-key romance scenes as well as access to weapons which was its purpose back in Mass Effect 1.
Otherwise, Shepard accepts the temporary fate of his retirement home upon a promise from the refugees that this will only last until the Reaper war is over, and Shepard will get it back as a retirement home once the Reapers are gone.
Then, Shepard, his/her love interest, and the third squadmates (or the two squadmates with a non-squad love interest) can explore the "lovers' retreat". There are windows that give a gorgeous view, a makeshift "indoor pool," stereos that can be changed to multiple love songs, and rooms specifically designed for having sex, and many more.
There are many cameos: Jacob Taylor and Brynn Cole are here temporarily for a stay, complete with Jacob's shirtless abs to make it up to the Jacob fangirls for the romance being cut off. If you play this mission after Conrad Verner and Jenna hook up (which happens if you helped Rita and Jenna in Mass Effect 1 and Conrad Verner tries to save your life from a Cerberus agent), Conrad and Jenna will be found having a conversation over drinks. The friend-zoned turian and valley-girl quarian from Mass Effect 2 can be found watching Fleet and Flotilla together on a big TV-screen. If Shepard romanced Tali and Garrus is your third squadmate, Garrus will temporarily take off on a restaurant date with Dr. Michel. If Shepard romanced Garrus and Tali is your third squadmate, you'll get a scene where Tali finds out by e-mail that Kal'Reegar has died, and she temporarily takes off to mourn him. If Shepard romanced someone who is not on your squad or does not have a love interest (so you can take two non-love-interest squadmates) and you pick Garrus and Tali as your squadmates, you'll get some romance scenes with the two of them. Michael and Rebekah also show up, and you finally get to see their toddler, a healthy little boy. Lia'Vael, the mistreated quarian from Crime In Progress, will show up with a random human boyfriend, said boyfriend having given her a pilgrimage gift to give to her people. And many more cameos...
After you walk around on the tour of the "love retreat", there's two sources of the "meat" of this DLC. One is the spattering of "romance spots" you can click or spacebar on to get additional scenes with your love interest, like going on dates or sex scenes, or intimate conversations about personal matters, etc.
The other leads to the "plot" section: a jittery, nervous-looking batarian named Bato leaves you a mysterious note asking you to meet him, for he has crucial information about the Reapers you should hear. So, go and meet him, and he's standing far away from the "love retreat" in the middle of nowhere. If you speak to him, he thanks you for falling for his trick: suddenly, at his signal, batarian troops show up to attack the lover's retreat. Shepard kills Bato the advance scout but it's too late, the attack has already begun. Shepard rallies everyone else to fight off the batarians, and finally makes his/her way to the batarians' leader, who is currently torturing a member of the batarian "slave caste" because he (if Shepard is female) or she (if Shepard is male) tried to mutiny against the leader. Shepard questions the leader, Farid, and Farid reveals that since the Reapers wiped out his home, and since before that he was rejected by the one to whom he confessed his love, Farid feels the only way to prove his existence meaningful is to spread suffering to others, ESPECIALLY lovers. This starts a "boss fight" with Farid, who is made artificially difficult by the fact that he is wearing a super-powered suit of armor that drastically cuts all damage he receives. After the "boss fight" is over, the batarian "slave caste" member (who is male if Shepard is female, and who is female if Shepard is male) begs to join Shepard's squad to get out of his/her slave life. The new batarian squadmate has the gender-ambiguous name of Logan, and is a "Vanguard" class. Yes, that means he/she has the "Charge" move.
Also, the Logan can become a love interest if Shepard does not have one, which will make it up to Thane fangirls if their lover got killed by Kai Leng before they played the DLC, or make it up to Jacob fangirls for losing him to Brynn Cole, or make it up to Miranda fanboys if she dies during the Sanctuary mission, etc.
Logan takes up a spot in the Life Support room.
End DLC. No War Assets if you didn't drive refugees off Intai'sei when you first arrive; player must pick trade-off between new batarian vanguard squad member Logan or huge War Asset boost.
2. BEINGS OF LIGHT
"Mission trigger" is receiving an e-mail from eccentric volus billionaire Kumun Shol, and then going to the planet Klencory in the Kepler Verge's Newton system. The Reapers have arrived and are attacking the planet; Shol's small army of mercenaries were no match and have been wiped out, and Shol is now holed up in his private residence barricaded against the Reapers, but it's a double-edged sword as he's trapped there. Once Shepard saves Shol from the Reapers, Shol reveals that he finally has proof that his vision of the "beings of light" were in fact true. How does he know this? Because he came across ancient manuscripts from a civilization pre-dating the Protheans mentioning said beings, and the manuscripts even provided him with coordinates to where they are.
So Shepard, with the two squadmates of your choice, trudges across the frozen, toxic surface of Klencory to the location of the "beings of light". They turn out to be inside an enormous cave that barrels down beneath the surface of the planet. However, Shepard must fight off Reaper minions along the way, and once he reaches the main chamber of the beings, he finds that someone else has gotten there first: Kai Leng, the infamous Cerberus assassin. You have to fight Kai Leng in front of the door to the chamber, and as usual he doesn't play fair. He has backup: a hideous monstrosity made from combining a YMIR mech with an ATLAS mech, with the strengths of both. Every time you take down Kai Leng's shields, he leaps behind the giant mech and makes you fight the mech instead while he recharges. After you beat the mech, Kai Leng runs away before you can kill him, having failed in his mission once again.
Then, when Shepard enters the chamber, he/she gets a huge surprise: the chamber is indeed full of the beings of light, which look like "balls" of light, but so is an old face! If Shepard is a Spacer and you did the Spacer quest in ME1, it's Lieutenant Zabaleta. If Shepard is a Colonist and you did the Colonist quest in ME1, it's Tabitha. If Shepard is an Earthborn and you did the Earthborn quest in ME1 and you SPARED the questgiver's life, it's Finch from the Tenth Street Reds. If Shepard is any of the backgrounds but you didn't do the quests, or you botched Tabitha's quest and she killed herself or was shot by a sniper, or you sided with the turian guard instead and killed Finch, then the familiar face is Major Kyle. If all of the above but Major Kyle is dead, the familiar face is Kenn the struggling quarian from Omega (if you paid his way off-world he thanks you; if Harrot bought him out he ended up illegally stowing away on someone else's ship and continuing the pilgrimage, and if you didn't do his quest in ME2 it took him all this time up to now to make enough money to go off-world).
The Beings of Light explain that they were the dominant race in the cycle BEFORE the Protheans, but they have a weakness: they can't do anything physically by themselves. Instead, they attach themselves and possess "hosts," giving the hosts a boost in technical and biotic knowledge in exchange for giving the balls of light a foothold in physical reality. They are, to use a metaphor, brains without bodies to house them in, and very brilliant brains at that.
Then, the familiar face, whoever it is, explains that when the Reapers attacked, he/she ended up traveling as far away as they could get; however, they crashlanded onto Klencory purely by accident.
The beings of light realize that their strategy didn't work in their cycle, since their intellectual empowerment wasn't enough to make living races able to fight the Reapers, but they present another offer: if their ENTIRE race were to possess the same person, the person would become a shell and lose his/her identity, but simultaneously would become a "super-being" capable of fighting the Reapers. Or, just one ball of light could possess the familiar face and agree not to take control of him/her while doing it, just giving her powers instead. In exchange, Shepard lets everyone know of the existence of the Beings of Light so they can propagate their ace once again.
So Shepard now has a Paragon and Renegade choice: Paragon, only one being of light possesses the familiar face and Shepard tells the galaxy of the rest's existence, and Shepard gets a new squadmember, or Renegade, Shepard allows the entire race to possess the single person to create a super-being. If you do that, you don't get a new squadmember, but you get a HUGE War Asset worth a whopping 1,000 points.
If you get a new squadmember, it's the familiar face, but with the Being of Light-added tech and biotic skills, making him/her a Sentinel class (so this is a good replacement if you saved Ashley on Virmire instead of Kaidan). If it's Lieutenant Zabaleta, he eventually hooks up romantically with Hannah Shepard, causing some embarrassment for Shepard. If it's Tabitha, she's a slightly vulnerable "yamato nadeshiko" personality but with more confidence after finally moving past memories of her slavery, and she's a bisexual romance option for both male and female Shepard. If it's Finch, he has more of an anti-hero type personality, and is brooding over the fact that the Reapers wiped out the entire Tenth Street Reds gang. He's a bisexual romance option for male and female Shepard. If it's Major Kyle, he's older and wiser, and not a romance option due to still being a little creepy. If it's Kenn, he's a bit naive, and he's a romance option for female Shepard.
The new squadmember takes up residence in the Crew Quarters.
End DLC.
3. IT'S ELEMENTARY
"Mission trigger" is receiving an e-mail from a Spectre who would like to meet with you, and he asks to meet you aboard the Citadel in the Hospital. The Spectre is a Salarian Infiltrator with reddish-orange skin and orange armor, and his name is Oren Jii. He explains that he's here on behalf of the newly-christened "Javelin" colony. It turns out to be the same Alliance colony that had a residential and industrial district in the ME2 Javelin: Missiles Launched mission; they named it "Javelin" to always remember the close call.
Regardless of which choice you picked (though I'll get to why the choice matters in a second), the colony eventually recovered and, to attract revenue and constructive labor, shifted from being "merely" an Alliance colony to being tolerant of all races, or so their advertisements said. Unfortunately the first species to answer the call was GETH!!! But, the geth claim that they are the peaceful geth, not the heretics. Since the geth have made positive contributions to Javelin, the humans reluctantly accepted the geth presence. But now there is an imbalance in power: if you saved the residential colony in ME2, the humans are dominant and there have been multiple crimes against the geth; the colony also has a more human look to it. If you saved the industrial district in ME2, the geth are dominant and there have been multiple crimes against the humans, and the industrial part has taken up the look of the whole colony.
If you didn't do the ME2 mission at all, neither side is dominant but there have been multiple crimes against both humans and geth.
So Oren Jii, the salarian infiltrator Spectre, was assigned by the Council to get to the bottom of the conflicts so the humans and geth don't start a civil war at a time when the galaxy LEAST needs them to.
You can only select one squadmate on this mission; Oren Jii is required to be the other one. The next section of the DLC is "investigation": it's like a detective fiction novel, you have to gather clues and figure out who is responsible for the crimes. There are multiple suspects presented. If you saved the residential district in ME2 and humans are dominant now, and if you did Toombs' mission in ME1 and Toombs survived long enough to send you an angry e-mail in ME2, the culprit turns out to be Corporal Toombs as part of a "false flag" operation: it is shockingly revealed that many of the humans in the Javelin colony are former Cerberus members! Toombs wasn't trying to act against the geth; it was just the opposite, he was trying to provoke the geth into slaughtering the humans by making it look like the human colonists did it so Toombs can have his revenge on Cerberus. Shepard confronts Toombs on his having become a monster, Toombs angrily insists that he listened to Shepard's advice once before, only to have Shepard start WORKING for Cerberus! So Toombs decided Shepard's advice couldn't be trusted and would do things his OWN way. This starts a boss fight with Toombs, who illegally hacks two nearby Geth Primes into fighting alongside him.
If humans are dominant but you didn't do Toombs' quest or Toombs died in the process, the culprit turns out to be Kai Leng, the Cerberus assassin. Kai Leng's motive is obvious; he's a godd*** space ****, to quote the fans. You then have to fight Kai Leng, but he calls in an ARMY of Cerberus "Phantoms" to back him up, and after you beat the last Phantom, he runs away.
If geth are dominant because you saved the industrial district, the culprit turns out to be a new character named Carmine, a geth painted entirely in blood red. He's a heretic geth and became convinced that the peaceful geth were foolish to seek coexistence with organics; you then have to fight Ptarmigan as a boss, who like hypothetical Toombs hacks two Geth Primes to back him up.
If neither is dominant because you didn't do the javelin mission at all, the culprit turns out to be a psychotic drell with blue skin and green clothes named Ao Midori, who is almost about to die from Kepral's Syndrome but unlike Thane's quest for redemption, Midori chose to spread misery to others since he was just going to die anyway. Boss fight with Midori, who has no backup because he's a tough Vanguard like Tela Vasir was.
After the mystery's been solved, the Javelin colony gives huge boosts to the Alliance Fleets and Geth Fleets (although you only get the geth fleet boost if the geth did not get wiped out on Rannoch).
Then, you have a new squad member, Oren Jii, a romance option for female Shepard, a salarian Spectre infiltrator with Tactical Cloak, the salarian class skill, Energy Drain for shields and barriers, Incinerate for armor, and Cryo Blast for organic enemies. He is excessively polite, never using contractions and speaking very formally and with good diction, like a non-snobby aristocrat.





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