That wasn't a straw man. You may have felt it rude, and I apologize if so, but it was an honest question—I think you may have missed the implication as to why they wouldn't have supplemental products (just as you note Coca-Cola has a ton of supplemental products to try to bring in new business).Ninja Stan wrote...
And this is, of course, not even exploring the notion that maybe, just maybe, you won't like a certain game, regardless of who makes it, what its story is, or how it looks. A game might simply be not to your tastes, and that's fine, too! But let's try and keep the strawmen out of this discussion. Companies make decisions and changes for reasons other than "greed" and "failing at business."
If Dragon Age and Mass Effect are successful, why would they have to change overnight to bring in new business? And the best conclusion I could come up with is that they don't bring in enough business as they currently are (either to be profitable as required or as desired). BioWare either needs more or they want more, no?
In any event, I should clarify that the discussion is academic. Although I acknowledge the effects of EA on DA2 and ME3 (both of which were shamefully rushed), my primary concern with ME3 is entirely creative (and as I first posted, I just can't blame business realities for that).
You misinterpreted the statement.Ninja Stan wrote...
No, they wouldn't. They would care if millions of faceless pieces of their market stopped buying Coke, or if their market research indicated (based on representations of their target market) their customers just wanted Coke. They still wouldn't care a whit if "devSin" or "Ninja Stan" or the real people associated with those handles called them up to say what they wanted.
"You and I" are not the individuals; they're part of the larger market that frequents Coca-Cola to buy Coke. When they stop making Coke and they suddenly lose a huge portion of their customer base, they very much will care what "you and I" think, because our thoughts are going to be representative of the majority.
You would know better than I what represents the majority in this case, but like I said, it sometimes seems that BioWare is dwindling. DA2 was panned and never broke 2 million copies. TOR never broke 2 million subscribers and will probably shed the majority of them continuously over the next year. ME3 may not have done well enough to justify the excessive marketing (I'm not sure if 3.5 million was their target or if they were aiming even higher), regardless of whatever impact there is from the controversy (I'm not sure what you guys calculated, but it must have been something for you to do the extended cut).
Maybe it'll all work out. Maybe it won't. But I know I sometimes believe I would appreciate had BioWare stayed more consistent, supplementing their business with new products while honoring their existing customers by giving them what they had come to expect (and bringing them forward over time, rather than simply dropping them and expecting them to follow).




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