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Your top 3 DLC requests? We have to get more...


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#26
Dalish-Elf

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I'd like to see the Black City make an appearance.

#27
kevinwastaken

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There is still much more of Ferelden to explore. I'd gladly shell out the bucks for some noble infighting, or maybe a battle to free/crush/enslave some downtrodden alienage elves.



I very much want to see Arl Howe's estate, since it belongs to me.

#28
digby0802

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I would also like a Schmooples as a full companion dlc

#29
Burito101

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More variation in rogue armor

#30
UnitedWashclothExpress

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A patch to fix the memory leak would be lovely :P

#31
Vidar81

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I'd like to see something with the mages prison (can't recall name right now) were we have the option to meet Lilly. That loose end always bothered me, why have dude ask about her if there's no way for you to find her.



I would also like to see more stuff involving the Dalish if you play dalish origin and talk to morrigan about shape-shifting it seems that BW was leaving that open to be able to learn more maybe make it suck less lol

#32
Kalfear

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My top 3 DLC requests are:



1) Voice Overs for all the codex entries



2) A 2nd companion quest for each companion (complete with expanded chat options and influence opertunities)



3) I dont know how big "Return to Ostragar" will be but based on "Stone Prisoner" and "Wardens Keep" Id like to see current DLC doubled in size at a minimum.



Thats my top 3 DLC requests. Notice I didnt put in a nudity patch as I doubt that would ever happen.

#33
The Angry One

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Escape from Ostagar

King Alistair has been kidnapped and taken to Ostagar, which has been turned into a high security prison.

Only you and a grissly new companion with an eyepatch can save him.

#34
eucher_y

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1. More varied companions, maybe a female warrior companion, who's not "Leiliana/Morrigan/Wynne" in plate armor. Male mage companion, I think Jowan would have made an interesting companion. Preferably, both with romantic tie-ins.



2. As people have said, an optional area with more side quests! Weapons other than melee with rune slots. I think I enjoyed all the little denerim sidequests the most.



3. Polishing up the events in the OC. I too want my parade and honor guard :( , maybe as part of a 'makeup' dlc that tweaked and round out some of the slight rough edges in the OC (like if you let Loghain live and join the grey wardens, Allistair leaves, but shows up fighting in the final denerim battle, I'm not asking for a chance to make up and be friends again, but something so he can stay in character after his tantrum), Danyla thing. More origins, like human commoner, dwarf surfacer would be nice. Things like that, and I'm willing to pay for it despite it being nothing 'new'.


#35
eucher_y

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Ooh another one is to expand on the Landsmeet in terms of gaining influences. More things with the Barons...err Bannon, like small OPTIONAL side quests to get more backing from the bannon.

#36
PsychoMunkys

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1) oping up the world and let you go back to the city after compliting the story



2) a after math where you can schrean for morigian or help restore ferelden



3) a archedemon armor /sword/shield

#37
naledgeborn

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Alt Human origin



Dog-like Griffon companion



Dalish-Elf wrote...



I'd like to see the Black City make an appearance.




Save it for the Expansion




#38
beserker7

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Nice guys, I hope they see this post. Black City might have to wait for the sequel, but would totally kick arse. Maybe south of Kokari Wilds-you could fight many chasind barbarians and I'm sure there are a few more super powerful Apostate wizards like Flemeth, lurking. Glad to hear many of you are on board with me and my compaion, Griffon's/Warden quest, and new armor/mage cowl request ideas.



Am I the only one, though, who wants more dragons?

#39
Varenus Luckmann

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I don't care, as long as they're not just all about items and well integrated into the pre-existing world.

#40
Varenus Luckmann

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The Angry One wrote...

[...]

Only you and a grissly new companion with an eyepatch can save him.

Is it Duncan's beard?

#41
Rhinna

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1. Would love to see Sten's homelands...perhaps a quest centered around him after you've defeated the archdemon.

2. Some smaller towns in Ferelden (a la Haven) that may or may not be guarding dark secrets.

3. A coronation scene with Alastair or Anora, with wedding but some monkey wrenches thrown in for fun.

4. More with the Antivan Crows and Zevran. Perhaps have him run into his old crony Teliesen? (sp)

5. Weisshaupt - would love to see Alastair and PC journey there to rebuild, meet with other wardens, perhaps learn the joining, and of course, have some twists and ties along the way :)

6. Elves- perhaps have them "settle" somewhere - I believe in the epilogue they are treated better it says "for a while"

7.  And for the women - a wedding celebration with Alastair, should you choose that route - would be fun...and of course, some intrigue might have to pop up *coughANORAcough*) to make things interesting...and possibly bloody. :)

8.  Morrigan and her spawn - what *really* happens there?

9.  Flemeth - did you really kill her at her hut? or did she rise from the ashes like a phoenix?

As far as expansions -

DEFINITELY Orlais - so much history tied between the two. Anderfels would be nice as well. I would also love to see the Elves get a permanent home and lands of their own.

I better stop - SO MANY possibilities, I really, really, really hope Bioware is planning a SEQUEL.  The best.game.ever.

(Sorry, impossible to name just three!)

Modifié par Rhinna, 11 décembre 2009 - 07:56 .


#42
Pimpmyvanagon

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I'd like to see one or more along the lines of The Stone Prisoner that add another companion, with associated quests, items and dialogue, to the party.

Soldier's Peak just did not impress me at all, and I doubt I would purchase another similarly structured DLC pack. It seemed more "pay money to get phat lewt" rather than a meaningful addition to the game. I doubt there was twenty minutes of gameplay in the entire thing, and it added nothing to the story.

EDIT: Someone mentioned additional origins and I think that's a great idea. Would love to see the proposed Human Commoner starting, for example, or maybe some of the other Dwarven castes.

Modifié par Pimpmyvanagon, 11 décembre 2009 - 08:05 .


#43
Ezele Olos

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1) Fix DLC Warden's keep *sigh*

Avernus

Huge potential to add in another blood mage quest that could also tie in something a bit more "evil". Specializations need more immersion and challenges related to them specifically, not just generally.
They simply could add in quest to go to the mines that are already there for some "secret" ingredient that helps Avernus make another, and, perhaps, better flask. Give the choice(evil) for him to actually take subjects in for experiments, and you are the one that finds them(or perhaps Sophia would be interested...). Add variation and player choices to the actual contents and potency of the potion. The player could put in random stuff like dragon blood or andrastes ashes :devil:Give options for rogues class too!

Make the player have to rationalize life over power like when the Blood Mage in Denerim offers a boon at the cost of the slaves. Make the player sacrifice lives and then turn up nothing for the first experiment, and see how far that person is willing to go. This is far fetched, but perhaps there could be a quest to gain a large life-span(like Avernus did) at the cost of a lot of blood.

Sophia could also be tied in a bit more to this. The PC is already given the option to let her go and do as she wants. Later on, or just as a stipulation of the first deal, Sophia could strike a deal with the warden and grab the subjects for him, and after they are broken from experiments, Sophia gets to uhhh...feed :) Maybe you could even let her feed on Avernus as a reward for all of his efforts...and your end of the bargain. Or, help the demon with his plans to destroy mage tower and possibly even side with Uldred.

This game isn't dark enough for blood mage PC's IMO. Pretty sure if I even did something remotely near what I said i'd feel 9000% more "evil" than simply clicking the desire demon's dialogue option. The option is actually pretty dirty in the long run, but still, not enough consequences/choices come from the PC being a blood mage. This is a let down for how big it was cooked up to be in the origin. Jowan using blood magic for something other than power/killing. Love for Lilly. That was a refreshing twist and well thought out story that has a lot of potential for even more. Jowan's character was one of the best characters they made/fleshed/evolved in the game, and I guess that would be the best candidate for a male NPC mage as well. The PC and NPC could learn blood magic off of each other, and maybe even give the PC the option to poison the arl together.

On a tangent note: PC given the option to poison the arl and join Loghain's cause. This could be a way to open up a whole new story arc to the game, and a more of an "evil" one at that. There are plenty of options to be evil in this game, but it seems to missing a backbone or a general cause/progression for it.

ALLOW REENTRY OMG (what were they thinking). Come up with some Warden specific quests. Why not have the darkspawn attack this keep more than once, and have a main quest that involves a seige? Why wasn't this taken from the keep in NWN2? I thought they did an EXCELLENT job with it. Shame that in dragon age it shows up as simply broken and worthless after completing. Screw Redcliffe....have the allies meet at the keep for a battle royale there. Seems like icing on the cake since the Warden recruited all of them in the first place.

Another idea is adding in a specialization area respective to the persons class to the keep. The PC could open up an area for mages....or even secretly harbor blood mages to study. Why not give the option for the player to recruit blood mages for the final battle (especially if the circle was cleansed and you don't like hanging out with Templars). For example: the Bracillian Forest side-quest that requires you to kill the group of Maleficarm. Why not give the option to recruit them into your keep to practice/study with Avernus? Not all blood mages kill everything on sight; just like not all abominations are out of control(Wynne, and to an extent Flemeth) It feels ironic in the end to have you almost at the lead of the circle of magi while practicing blood magic (First Enchanter is looking awfully frail), or even worse, if you didn't like the circle, (as a normal blood mage obviously wouldn't) and recruited the templars to fight for you after the cleansing the mage tower! :X

2) Shapeshifting needs a total rework. Why not have a tree dedicated to becoming an abomination? Strike a deal with one of them in game during one of the few times where you consort with them and actually allow some form of possession(take Uldred's offer, let the desire demon haunt you instead of the child, or invite the origin pride(or rage) demon to come at a later time AFTER the Harrowing :) ). Becoming the full extent of an abomination is a test of willpower, and this is reinforced by how Wynne views it similarly. The PC could still try to retain his body/mind from the demon's influence like he is already experiencing with the taint. Healers could transform into a spirit of some sort that has a cleansing aura and different abilities.

Also, Jowan could be "hardened" quite literally if the PC or unexpected consequences result in Jowan becoming an abomination for being so reckless, or in desperation. Also gives a chance to punish those that trusted Jowan too much.

As for shapeshifting sucking in general: thank god there are mods like Shapeshift learning on DA:O Nexus.

3) The fade. Do it.

4) I definitely agree on Dragons.  DLC should simply have a lot of dragons of all ages to kill throughout the story and possibly even have a random encounter with one  while traveling on the map. That would certainly scare the shat out anyone and prompt a "load last save", but definitely would be great to offer it as a rare/unexpected/random challenge!  Put in some awesome/custom loot. 

Modifié par Ezele Olos, 11 décembre 2009 - 09:04 .


#44
Bio Addict

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The option to refer to Loghain as "Gayelord". So whenever I see him my PC can be all like "Sup, Gayelord?"

#45
Statulos

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I´d like to see a DLC containing more specializations and getting a complete facelift for warriors.

My suggested specializations could be something like "marsksman" for rogue, Beereshad (a kind of wise and controled warrior, oposing the idea of the unleashed rage of the berserks) for warrior and even tranquil or something like that for mage.



I´d like to see a whole revision and update of the warrior class to bridge the huge gap in efficiency terms with rogues and magues; talents allowing you to hit faster or inflict more critics, less fatigue using heavy armours or extra resistences.

#46
ErraticUnicorn

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I would like to revisit the old fantasy cliche of a hero coming to a village and save it from a dragon.





You get a brand new town/village/city whatever

New sidequests

New NPC's

New items, Especially related with dragons, dragonscale, dragonbone etc.

And another awesome fight against a High Dragon.

#47
Thor Rand Al

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Most deffinitely a GRIFFON



Maybe you can aquire an egg like you do the Golem rod... Somehow someone came across an egg that no one has a clue to n out of instinct or whatever you realize what it is so you buy it. Or maybe it's not n egg but a baby griffon... I like the egg idea better lol...

But yes we def need a Griffon in one of these DLC's... It's part of being a Warden dang it lol... Feel naked without a Griffon lol, all the stories say of how the Wardens n their Griffons use to be 1... I can imagine Wynne after you get your Griffon making a comment like "Are you happy now you got your Griffon" lol or something to that effect.

#48
jtdragon100

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1. The story to continue after the end of the game.

2. New shapeshifts such as dragons or warewolfs

3.  Something where you get your own pet dragon and raise it up

#49
TheGreenLion

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Well I posted before but I'm gunna post again!



I'd also like to see more locations to travel to in Ferelden, everything but the DLC locations besides say Flemeths' Hut <---> Lothering destroys Lothering...not saying there's much to miss in Lothering unless you missed Leli n Sten though. I'd like to be able to do some other questing in new areas outside of the main cities/sites that don't involve the main story but maybe some that only pop up after you complete a major plot quest for flavor.



Some ideas: Chasind villages in Korcari Wilds(maybe some not quite hostile), a handful of Dwarven/Human Mines scattered with quests maybe another piece of starmetal in one.



Towers or maybe even Keeps/Forts owned by the banns so you can get to know them better and maybe a few quests from each. Some random caves or encounters to explore would be nice too, there are far too few dragons/other animals as opposed to humanoids to encounter.



Darkspawn camps to assault above ground to make the invasion feel more tactical (i.e. you attack the camps with the objective of "slowing" them down on a regular basis as you go about doing the main plot, perhaps even a quest to evacuate Lothering.) possibly even more below ground, saw a few thaig-like areas that were blank on the map.



Of course, there's some more general things too. Higher level cap(30-35ish if enough extra quests/things to do merit such a thing), more/new party banter/interaction, a larger group of companions to pick from: men - more mages an extra rogue, women- another rogue, couple warriors maybe 1 mage in between good/bad.



Think I've worn out my thoughts for now.






#50
westiex9

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1.DLC or expansions that allow us to see more of thedas



2.More quests and stories



3.Dialogue pack for party banter.