Your top 3 DLC requests? We have to get more...
#51
Posté 11 décembre 2009 - 11:20
something far more challenging than nightmare for more experienced players
#52
Posté 11 décembre 2009 - 11:31
#53
Posté 11 décembre 2009 - 11:34
fanman72 wrote...
An expansion. Continuation of your current character and finding out what Morrigan's plans are.
This. I'd like to play as Queen, too. I guess it's unreal
But i would not like it to be "another Blight"...
#54
Posté 11 décembre 2009 - 11:37
2). New locations (I'm thinking Orlais and Antiva.)
3). More romance stuff. (more idle companion convo's regarding romance,more flirting,mush,etc,etc...)
#55
Posté 11 décembre 2009 - 11:39
FlintlockJazz wrote...
Stand-alone campaigns wherein you play through as a specific origin type and not connected to the Gray Wardens storyline, in order to see Fereldan from different perspectives and different storylines.
Acctually, what about campaigns that follow your party members after the final battle? I'd love to see Sten get one in his homeland, or Zevran in Antiva, or what happens to Morrigan.
#56
Posté 12 décembre 2009 - 12:22
1) a Dragon companion
2) a Draconic set of powers similar to the Power of Blood set, although they could have a maybe one or two different powers depending on your class, the top/final power would be either a full Dragon form or perhaps some form of 'half-dragon'
More/Better Mage gear
And more to do in Warden's Keep. I want MY fortress /cry
#57
Posté 12 décembre 2009 - 12:38
Much more companion chatter.
I may be the minority on this one, but I'd totally love a companion story time. You get them in camp and it's a honest to goodness story, maybe even complete with flashes to the actual occurance. Throw in a bunch of conversation options and it would be a glorious thing. Could you imagine what Sten's face looked like when he discovered cookies? Things like that.
To explore more of the world, lots of it.
I wholeheartedly on the multiple expansions (as in expansions not DLC, those are good too) before a sequel bandwagon.
Modifié par Bomfy, 12 décembre 2009 - 12:39 .
#58
Posté 12 décembre 2009 - 01:33
1) DLC that adds more diologue/quest/content involving EXISTING companions.
2) DLC that adds a NEW companion.
3) DLC that continues the adventure AFTER the main campaign.
#59
Posté 12 décembre 2009 - 02:09
Bomfy wrote...
I may be the minority on this one, but I'd totally love a companion story time. You get them in camp and it's a honest to goodness story, maybe even complete with flashes to the actual occurance. Throw in a bunch of conversation options and it would be a glorious thing. Could you imagine what Sten's face looked like when he discovered cookies? Things like that.
You're not alone, I'd maybe like to see on top of that scenes for more gifts (like the shoes for Leliana, she's been without fancy shoes since she left Orlais and you happen upon a fancy pair just to get a "Oh, how dear of you!")
Maybe there should be a Christmas-like DLC where you can have you and your companions all gathered around the camp fire and maybe have them tell a story each and have a gift-giving afterward that all takes place in a cut-scene. Except maybe you could get the PCs gifts for his/her companions via quest beforehand so you have somethin to give yourself. I would like the PC gifts to be chosen by the player, so you can get some funny reactions if you give someone a questionable gift. (I'm thinkin this would a loooong and difficult cut-scene to do, eh?) I hesitate to call it "A Ferelden Christmas" maybe it can be linked to an appropriate holiday.
Hehe, I had a more interesting thought...maybe you could go solo as each of your companions to shop for/find gifts and have a small quest string that allows them to pick from various gifts(can't pick em all in one shot) at various locations and collect a bag( 9 gifts I think, one for each other companion+pc). Maybe when all gift bags are in camp you can have thieves/critters steal your/your companions gift bags and have them all ask for your help to get them back.
*You and your companions are all bunched up, each companion trying to get a moment to talk to you discreetly about their stolen gift bags so they lead you off from the group one by one with everyone else glancing over at you talking with a random companion. It turns into a minor conspiracy theory everyone thinking they are being talked about unjustly or some such nonsense....but you happened to find footprints leading off towards a *random* direction. Maybe have a way where you can split your companions into two groups
or more to make the search faster but work it so that all clues lead to one place where each group must deal with a crapload of mobs + a boss that leads to an elite boss akin to a Grinch kinda guy/intelligent creature that all your companions are able to join in on (like endgame Denerim where the rest were flagged as allies) and once ya kill him/it you find that they've been busy collecting WAY more stuff than just your stolen gifts and you get a cut-scene with you+companions playing around in a pile of loot.*
After that THEN you end up back in camp and do the gift-giving and storytelling bit...looks good in my mind but I dunno if it translated quite to what I wanted in the post, no way I'm typing all of that out again though lol.
#60
Posté 12 décembre 2009 - 02:19
If there is (big) expansions, I wanna go to Kal Sharrok.
#61
Posté 12 décembre 2009 - 02:28
That's it! I want to go to the kennel master at Ostagar and see PUPPIES. Baby Mabari! How cute would that be?! And I wanna pick one up and put it in my backpack and let Dog play daddy to it later on in the game. That's what I want.
#62
Posté 12 décembre 2009 - 02:34
TheGreenLion wrote...
You're not alone, I'd maybe like to see on top of that scenes for more gifts (like the shoes for Leliana, she's been without fancy shoes since she left Orlais and you happen upon a fancy pair just to get a "Oh, how dear of you!")
Maybe there should be a Christmas-like DLC where you can have you and your companions all gathered around the camp fire and maybe have them tell a story each and have a gift-giving afterward that all takes place in a cut-scene. Except maybe you could get the PCs gifts for his/her companions via quest beforehand so you have somethin to give yourself. I would like the PC gifts to be chosen by the player, so you can get some funny reactions if you give someone a questionable gift. (I'm thinkin this would a loooong and difficult cut-scene to do, eh?) I hesitate to call it "A Ferelden Christmas" maybe it can be linked to an appropriate holiday.
Hehe, I had a more interesting thought...maybe you could go solo as each of your companions to shop for/find gifts and have a small quest string that allows them to pick from various gifts(can't pick em all in one shot) at various locations and collect a bag( 9 gifts I think, one for each other companion+pc). Maybe when all gift bags are in camp you can have thieves/critters steal your/your companions gift bags and have them all ask for your help to get them back.
*You and your companions are all bunched up, each companion trying to get a moment to talk to you discreetly about their stolen gift bags so they lead you off from the group one by one with everyone else glancing over at you talking with a random companion. It turns into a minor conspiracy theory everyone thinking they are being talked about unjustly or some such nonsense....but you happened to find footprints leading off towards a *random* direction. Maybe have a way where you can split your companions into two groups
or more to make the search faster but work it so that all clues lead to one place where each group must deal with a crapload of mobs + a boss that leads to an elite boss akin to a Grinch kinda guy/intelligent creature that all your companions are able to join in on (like endgame Denerim where the rest were flagged as allies) and once ya kill him/it you find that they've been busy collecting WAY more stuff than just your stolen gifts and you get a cut-scene with you+companions playing around in a pile of loot.*
After that THEN you end up back in camp and do the gift-giving and storytelling bit...looks good in my mind but I dunno if it translated quite to what I wanted in the post, no way I'm typing all of that out again though lol.
I'm in, I was seriously expecting you to have Dog take them and bury them for a minute there.
#63
Posté 12 décembre 2009 - 02:34
So yeah, that sounds like a cool addition of content.
#64
Posté 12 décembre 2009 - 02:36
2. Expansion modules: Another big city like Denerim filled with nothing but tons of side-quests; a city to simply role play in as a good guy or a bad guy, guy or gal, mage or rogue, etc. Maybe an Orlesian City or another, previously unmentioned city in Ferelden. More Dwarven Thaigs to dungeon crawl in the deep roads; outdoor areas to explore (clean out) for your wilderness/ranger types.
3. An expansion campaign centered around noble infighting/politics in Ferelden. Lots of people want to overthrow Anora. Lots of cool possibilities here. The expansion should have a couple new companions with their own place in the story.
#65
Posté 12 décembre 2009 - 03:00
#66
Posté 12 décembre 2009 - 03:18
Bomfy wrote...
I'm in, I was seriously expecting you to have Dog take them and bury them for a minute there.
Lol, you could do that too as an uber-twist. Say you find some of your belongings there (maybe make a poke at someone's small-clothes eh?) at the evil grinch guys place but the gifts are still nowhere to be found so you down-troddenly head back to camp. Then Dog is in a different place then normal and sitting on a pile of dirt. (*examine: the dirt in this area seems to have been disturbed recently, however Dog is being very protective and won't let you near to make a closer inspection*) So you'd then be forced to bribe Dog with a steak or some other tasty item to get him to let you unbury it and lo - all of your gifts are returned covered in dirt and slobber, Dog gets his snack and THEN the revelry begins.
#67
Posté 12 décembre 2009 - 05:04
That the Warden might stumble across a recently abandoned gryphon nest, only to find a single baby gryphon, its wings having been mysteriously savaged. The Warden might choose to bring the gryphon back to camp, at which point a lot of companion chatter would ensue. The gryphon might function as a ranger pet would to the Warden, and come along in their adventures, as it grows in maturity. This DLC could culminate in a confrontation with a malignant agency, intent on culling griffins from the face of Thedas. No, Don't ask me why. I don't care why. I just want a pet gryphon.
As for my other ideas, perhaps a DLC - or even an expansion - entailing the Warden vowing to track Morrigan, seeking his lost child. Then again, that would be specific only to male Grey Warden wimps, so it might turn out that Morrigan ended up seducing Riordan in the case that the protagonist rejected her. That would make a lot of people who sacrificed themselves happy, and give their surprisingly alive characters something to do.
Also, I want interaction with another Dalish clan, intent on discovering the secrets of Arlathan. This might entail a new companion character, with the new follower's gender being the opposite of the Warden's own.
Also, snuck into one of those, I'd like for the shapeshifting specialty to actually be useful, and for different areas of expertise (Ranger, Reaver, Arcane Warrior, etc.) to have their own unique dialogue options. Lastly, I want companion chatter. Lots and lots of companion chatter, with even more side-quests.
Of course, none of my exquisitely detailed ideas have any hope of coming to fruition - save perhaps the Morrigan one - but I can dream, can't I?
#68
Posté 12 décembre 2009 - 06:09
#69
Posté 12 décembre 2009 - 06:35
#70
Posté 12 décembre 2009 - 07:15
#71
Posté 12 décembre 2009 - 09:22
#72
Posté 12 décembre 2009 - 09:26
2) More fade-related stuff
3) more Grey Warden stuff
4) More Deep Roads adventuring.
#73
Posté 12 décembre 2009 - 09:52
2. DLC to retake highever from the howes.
3. DLC to continue on with warden's keep.
Expansion Pack: Just let us continue after the end of the game to go see what happened with Morrigan.
#74
Posté 12 décembre 2009 - 12:25
Cybercat999 wrote...
Romance option with Cullen plx.
This!
#75
Posté 12 décembre 2009 - 02:30
beserker7 wrote...
Since DLC will likely be coming for at least a year and we've had the game now for over 1 month, I think now is a good time to put are DLC requests out there. No game patch or update fix discussions, just what DLC you want most. My top 3 in order are;
1. Dragons, dragons, more dragons. Maybe finding out the founder of Andraste's dragon cult, like guardian of urn, is still alive(kept alive by demonic source, guardian/urn) and planning a serious attack with a dragon hoard. We seriously need to have 2 more high dragons, that look a little different, but what I'd be really excited about would be fighting multiple young dragons(wings,fire, and fly), like in forest temple and orzammar palace. taking on 2-3 of them with some cultists or a boss would be Awesome! 1-2 could range fire while the others could be dealing melee.
2. More Warden quests. Finding a small enclve of Griffon's still alive with some more Warden's history and a evil Tevinter Lord or 3, would make a great quest.
3. A 3rd mage companion. A completely new mage. Wynne is sooo healer, it would be nice to have the option of another damage dealing mage for a companion for warriors and rogues. Also, some new designs for cowls, like the one on first load screen for Morrigan. Cloaks and capes coming off of the back of some new armour would be sweet too.
What do you guys think would make for must own DLC?
I will just add > more demons who will have a big role in the game





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