Orzammar: Almost no Response from Companions
#1
Posté 11 décembre 2009 - 03:11
For me it seems, like ALL companions have almost nothing to say in any situation.
They arent even Approving/Disapproving until you reach Branka.
No single word in any questline, no "cynics" from Morrigan & Co. when talking to most characters.
I just remember response, when i talked to the "Mage-Dwarf-Girl".
But talking to Harrowmont etc. and you wont hear anything.
"Hey lets kill some Dwarfs in the Proving"!
Alistair: "Uhm, do you think thats okay?"
Morrigan: "Morrigan Disagrees! -10"
Sten: "A fight for honour is good. But this fighting is a waste of lifes."
Shale: "Good! Lets squish some small heads of this pityful little Golem-slavers!"
Leliana: "How can they kill each other for such ideals? Their believe in the ancestors must be really strong!"
#2
Posté 11 décembre 2009 - 03:13
#3
Posté 11 décembre 2009 - 03:15
Shale has some words for the Sharper of Memories.
It depends on the who and the where.
#4
Posté 11 décembre 2009 - 03:16
Hilarious.
Second time through he was with me and well that cinched Bhelen for me lol.
#5
Posté 11 décembre 2009 - 03:21
#6
Posté 11 décembre 2009 - 03:27
Korva wrote...
The companions are far too quiet throughout the game and barely ever comment on anything. Nor are there any "group talks" at all until that brief battle plan for the final battle at the city gates. I really consider this a step back from KotOR and JE where I all-around felt the companions were more involved. Maybe the impression is wrong but it's just a letdown to run around with the party members hardly ever acknowledging anything.
I've found they usually pipe up when you have some sort of moral choice to make. They sort of serve as the 'angel and devil' on your PCs shoulder (depending on who you are travelling with of course.)
#7
Posté 11 décembre 2009 - 07:54
But it always feels for me- especially when i reconsider the praising from media in previews- like there could have been much more.
More in comparison to KotOR 1/2
More in comparison to BG 1/2
More in comparison to NWN 2
And more in comparison to Mass Effect.
It was -for me at least- comparable to NWN 2.
Too many times i just felt in many situation:" Damn, why isnt Zevran/Morrigan saying anything?
This was such a good moment for some flaming/disagreeing etc."
#8
Posté 11 décembre 2009 - 09:41
Alistair is revealed as Maric's bastard. Reaction from the rest of the group? Zero. Nor can you talk to anyone about it.
Any of the four ally subplots. Can you talk to anyone for advice/input? No. Reaction to your choices? Almost zero.
We run into a huge darkspawn army and see the archdemon close up and personal. Reaction from the companions? Zero.
The Hespith and broodmother episode. Reactions from the companions? Zero.
The question of whom to put on the throne. You can't talk to anyone. No one says anything. Reaction to your choice at the Landsmeet? Zero.
(I was hoping for a few words from everyone after the ultimate sacrifice, too but that's not as blatant as the total silence in crucial moments during the actual game.)
Both individually and especially as a group, there just isn't nearly enough input even in the "big moments" and that is just weird and a letdown when you think the companions are one of the biggest selling points of the Bioware games. KotOR and even Jade Empire handled it much better. Hell, even BG2 handled some situations better.
Modifié par Korva, 11 décembre 2009 - 09:44 .
#9
Posté 11 décembre 2009 - 10:14
#10
Posté 11 décembre 2009 - 10:42
Orz was even worse. During the whole deep roads saga, it seems that Oghran is the only one that makes comments till you're actually standing at the anvil. A bit disappointing.
#11
Posté 11 décembre 2009 - 10:50
Mikka-chan wrote...
Orz was even worse. During the whole deep roads saga, it seems that Oghran is the only one that makes comments till you're actually standing at the anvil. A bit disappointing.
I'd like to think with Orz, it's because your companions are outsiders just like you (if not a dwarf.) They could be in awe and just as at a loss in terms of the succession mess there. I know while Wynne doesn't have any npc/quest reaction dialogue, I got a few +points with her in terms of how I dealt with the people in Dust Town and Ruck's mother.
#12
Posté 11 décembre 2009 - 11:03
Korva wrote...
In some situations it really broke my immersion that the companions were silent as statues. Of course they can never react to everything, but come on.
Alistair is revealed as Maric's bastard. Reaction from the rest of the group? Zero. Nor can you talk to anyone about it.
Any of the four ally subplots. Can you talk to anyone for advice/input? No. Reaction to your choices? Almost zero.
We run into a huge darkspawn army and see the archdemon close up and personal. Reaction from the companions? Zero.
The Hespith and broodmother episode. Reactions from the companions? Zero.
The question of whom to put on the throne. You can't talk to anyone. No one says anything. Reaction to your choice at the Landsmeet? Zero.
(I was hoping for a few words from everyone after the ultimate sacrifice, too but that's not as blatant as the total silence in crucial moments during the actual game.)
Both individually and especially as a group, there just isn't nearly enough input even in the "big moments" and that is just weird and a letdown when you think the companions are one of the biggest selling points of the Bioware games. KotOR and even Jade Empire handled it much better. Hell, even BG2 handled some situations better.
This, it would have been great to turn to the party and ask their advice on the situation at hand..other then the little agree/disagree comments you sometimes get if you have the right people in the group.
Lelina sometimes gives you information on a place, and Morrogan can be talked to about Conner...but thats about it.
#13
Posté 12 décembre 2009 - 12:01
#14
Posté 12 décembre 2009 - 12:04
#15
Posté 12 décembre 2009 - 12:39
#16
Posté 12 décembre 2009 - 12:58
But I agree with you, Korva, I don't think the companions are involved near enough in conversation as they should be.
Modifié par vocalemuse, 12 décembre 2009 - 01:00 .
#17
Posté 12 décembre 2009 - 01:36
Though I think that's more of a side effect that your party members actually seem utterly indifferent to who you used to be for most part.
But yes, your group butts in a few times, but sometimes it does seem suspiciously absent.
#18
Posté 12 décembre 2009 - 02:07
When you enter dust city ( my character was a casteless dorf) .. No one said anything .. If you're not a dorf .. They have comment about how this place is ..
For instance when i enter my home .. No comment..
When i talk to leski .. No comment from my companions..
When they see my mother and my sister .. No comment either from leliana(which i had a romance with or any character ..
The thing's .. no one gave a **** about my past.But i'm here running everywhere doing their 4 thing for them and listening to their drama for years..Seriously i think Bioware missed something.
#19
Posté 12 décembre 2009 - 09:49
#20
Posté 12 décembre 2009 - 11:36
Ofc you get very funny dialogues etc.
But they are very fixed: Either you spend after Lothering 1 hour with bantering your 3 main Companions( "Agree-farming")
or you ALWAYS(sic!) walk over Bridges(Loth., Orz., Redcliffe) and they only on such a fixed position start their Party-banter (which ARE very good!).
#21
Posté 12 décembre 2009 - 11:47
#22
Posté 12 décembre 2009 - 12:00
#23
Posté 12 décembre 2009 - 12:40
Viglin wrote...
Korva wrote...
In some situations it really broke my immersion that the companions were silent as statues. Of course they can never react to everything, but come on.
Alistair is revealed as Maric's bastard. Reaction from the rest of the group? Zero. Nor can you talk to anyone about it.
Any of the four ally subplots. Can you talk to anyone for advice/input? No. Reaction to your choices? Almost zero.
We run into a huge darkspawn army and see the archdemon close up and personal. Reaction from the companions? Zero.
The Hespith and broodmother episode. Reactions from the companions? Zero.
The question of whom to put on the throne. You can't talk to anyone. No one says anything. Reaction to your choice at the Landsmeet? Zero.
(I was hoping for a few words from everyone after the ultimate sacrifice, too but that's not as blatant as the total silence in crucial moments during the actual game.)
Both individually and especially as a group, there just isn't nearly enough input even in the "big moments" and that is just weird and a letdown when you think the companions are one of the biggest selling points of the Bioware games. KotOR and even Jade Empire handled it much better. Hell, even BG2 handled some situations better.
This, it would have been great to turn to the party and ask their advice on the situation at hand..other then the little agree/disagree comments you sometimes get if you have the right people in the group.
Lelina sometimes gives you information on a place, and Morrogan can be talked to about Conner...but thats about it.
Same here. So many moments in this game (and previous Bioware games) where I felt like my character would want to talk to someone about something that happened, and it's just not there. The broodmother or high dragon is an easy example of something I can't imagine NOT talking about, afterward. I guess that would just be too much dialogue to write. Sigh.
#24
Posté 12 décembre 2009 - 12:52
Morrigan disapproves -1
#25
Posté 12 décembre 2009 - 12:55
(The code has "bored barks" for the companions, but I've yet to hear any character complain by just standing there for a long time. Unfinished feature? Removed due to annoyance?)





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