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Orzammar: Almost no Response from Companions


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#1
Sarevok Anchev

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What is your experience?

For me it seems, like ALL companions have almost nothing to say in any situation.
They arent even Approving/Disapproving until you reach Branka.

No single word in any questline, no "cynics" from Morrigan & Co. when talking to most characters.

I just remember response, when i talked to the "Mage-Dwarf-Girl".

But talking to Harrowmont etc. and you wont hear anything.

"Hey lets kill some Dwarfs in the Proving"!
Alistair: "Uhm, do you think thats okay?"
Morrigan: "Morrigan Disagrees! -10"
Sten: "A fight for honour is good. But this fighting is  a waste of lifes."
Shale: "Good! Lets squish some small heads of this pityful little Golem-slavers!"
Leliana: "How can they kill each other for such ideals? Their believe in the ancestors must be really strong!"

#2
Bhatair

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You don't kill your opponents in the proving.

#3
Viglin

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Actually Zev and a few others think Harrowmont is weak and a coward for hiding...depending on what you say when talking to his representive.



Shale has some words for the Sharper of Memories.



It depends on the who and the where.




#4
Allattar1

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Take Zevran with you when you speak to Harrowmonts adviser...



Hilarious.



Second time through he was with me and well that cinched Bhelen for me lol.

#5
Korva

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The companions are far too quiet throughout the game and barely ever comment on anything. Nor are there any "group talks" at all until that brief battle plan for the final battle at the city gates. I really consider this a step back from KotOR and JE where I all-around felt the companions were more involved. Maybe the impression is wrong but it's just a letdown to run around with the party members hardly ever acknowledging anything.

#6
Bhatair

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Korva wrote...

The companions are far too quiet throughout the game and barely ever comment on anything. Nor are there any "group talks" at all until that brief battle plan for the final battle at the city gates. I really consider this a step back from KotOR and JE where I all-around felt the companions were more involved. Maybe the impression is wrong but it's just a letdown to run around with the party members hardly ever acknowledging anything.


I've found they usually pipe up when you have some sort of moral choice to make. They sort of serve as the 'angel and devil' on your PCs shoulder (depending on who you are travelling with of course.)

#7
Sarevok Anchev

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I think Bioware made a realy good job by making the Characters indepth and making this "i disagree!"-stuff.

But it always feels for me- especially when i reconsider the praising from media in previews- like there could have been much more.

More in comparison to KotOR 1/2

More in comparison to BG 1/2

More in comparison to NWN 2

And more in comparison to Mass Effect.



It was -for me at least- comparable to NWN 2.

Too many times i just felt in many situation:" Damn, why isnt Zevran/Morrigan saying anything?

This was such a good moment for some flaming/disagreeing etc."

#8
Korva

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In some situations it really broke my immersion that the companions were silent as statues. Of course they can never react to everything, but come on.

Alistair is revealed as Maric's bastard. Reaction from the rest of the group? Zero. Nor can you talk to anyone about it.

Any of the four ally subplots. Can you talk to anyone for advice/input? No. Reaction to your choices? Almost zero.

We run into a huge darkspawn army and see the archdemon close up and personal. Reaction from the companions? Zero.

The Hespith and broodmother episode. Reactions from the companions? Zero.

The question of whom to put on the throne. You can't talk to anyone. No one says anything. Reaction to your choice at the Landsmeet? Zero.

(I was hoping for a few words from everyone after the ultimate sacrifice, too but that's not as blatant as the total silence in crucial moments during the actual game.)

Both individually and especially as a group, there just isn't nearly enough input even in the "big moments" and that is just weird and a letdown when you think the companions are one of the biggest selling points of the Bioware games. KotOR and even Jade Empire handled it much better. Hell, even BG2 handled some situations better.

Modifié par Korva, 11 décembre 2009 - 09:44 .


#9
MOTpoetryION

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and i feel the banter between char were triggered way to late they always started talking right when you were going to a different place or through a door.

#10
Mikka-chan

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I think the dwarves and the elves got sort of left behind in the banter thing, yeah. My party had plenty to say in Redcliffe, Redcliffe Castle, and even the Urn area. They're pretty talkative in the Circle Tower, too. But while there's some conversation in the Dalish camp, there seemed to be very little in the forest and werewolf lairs. Morrigan reacted to the Poet-tree, there is the party reaction to the demon-sleep-camp, Zev made a comment when we stepped in to the ruins, and... Zev asked me not to kill the elves but was easily talked in to it with no negatives what-so-ever.

Orz was even worse. During the whole deep roads saga, it seems that Oghran is the only one that makes comments till you're actually standing at the anvil. A bit disappointing.

#11
catofnine

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Mikka-chan wrote...
Orz was even worse. During the whole deep roads saga, it seems that Oghran is the only one that makes comments till you're actually standing at the anvil. A bit disappointing.


I'd like to think with Orz, it's because your companions are outsiders just like you (if not a dwarf.)  They could be in awe and just as at a loss in terms of the succession mess there.  I know while Wynne doesn't have any npc/quest reaction dialogue, I got a few +points with her in terms of how I dealt with the people in Dust Town and Ruck's mother.

#12
Viglin

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Korva wrote...

In some situations it really broke my immersion that the companions were silent as statues. Of course they can never react to everything, but come on.

Alistair is revealed as Maric's bastard. Reaction from the rest of the group? Zero. Nor can you talk to anyone about it.

Any of the four ally subplots. Can you talk to anyone for advice/input? No. Reaction to your choices? Almost zero.

We run into a huge darkspawn army and see the archdemon close up and personal. Reaction from the companions? Zero.

The Hespith and broodmother episode. Reactions from the companions? Zero.

The question of whom to put on the throne. You can't talk to anyone. No one says anything. Reaction to your choice at the Landsmeet? Zero.

(I was hoping for a few words from everyone after the ultimate sacrifice, too but that's not as blatant as the total silence in crucial moments during the actual game.)

Both individually and especially as a group, there just isn't nearly enough input even in the "big moments" and that is just weird and a letdown when you think the companions are one of the biggest selling points of the Bioware games. KotOR and even Jade Empire handled it much better. Hell, even BG2 handled some situations better.


This, it would have been great to turn to the party and ask their advice on the situation at hand..other then the little agree/disagree comments you sometimes get if you have the right people in the group.

Lelina sometimes gives you information on a place, and Morrogan can be talked to about Conner...but thats about it.

#13
sillymonkboy

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If you do a double-cross sort of thing where you fight in the proving for Harrowmont, then offer to become a spy for Bhelen, Wynne and Leliana will have a few things to say if they are in your party. Haven't tried it with anyone else yet.

#14
Adria Teksuni

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I can hardly get my party to shut up, so I'm not sure why they aren't nattering your ear off about something. Even the dog gets "dialogue". Have him and Morrigan in the party sometime.

#15
Korva

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I don't mind the totally random, easy-to-miss, non-interactive and unrelated to the circumstances banters between active companions but direct commentary, questions or advice on current plot elements. That really is painfully absent. The random banters do add some color and background and some of them are really fun, too -- but since you can't pitch in or ask either or both of the involved parties about it later (except for a few Sten-things) it really isn't what I'm looking for in my companions. I want them involved and interested in what's going on.

#16
vocalemuse

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I know if you take Leliana into Orzammar and talk to her, she'll comment about it and everything... but she's the only one who does. I found that really odd, but whatever I guess.

But I agree with you, Korva, I don't think the companions are involved near enough in conversation as they should be.

Modifié par vocalemuse, 12 décembre 2009 - 01:00 .


#17
Nhani

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The thing I found actually the most.. off.. with my visit to Orzammar the first playthrough was due to playing on the Dwarven Noble origin; it's funny because it seems atleast Wynne comments on finding out about Alistair being the bastard prince sortof, atleast in some discussions, but marching the entire group around Orzammar and having them again and again learn that you're the dwarven princess and noone bats an eyelid.

Though I think that's more of a side effect that your party members actually seem utterly indifferent to who you used to be for most part.

But yes, your group butts in a few times, but sometimes it does seem suspiciously absent.

#18
Fishy

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Well .



When you enter dust city ( my character was a casteless dorf) .. No one said anything .. If you're not a dorf .. They have comment about how this place is ..



For instance when i enter my home .. No comment..

When i talk to leski .. No comment from my companions..

When they see my mother and my sister .. No comment either from leliana(which i had a romance with or any character ..



The thing's .. no one gave a **** about my past.But i'm here running everywhere doing their 4 thing for them and listening to their drama for years..Seriously i think Bioware missed something.

#19
Korva

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Yes, sadly. Wynne aside no one (not even the so-called "love interests") seems to give a damn about the Warden's past or state of mind. Considering how I seem to recall it was said companions would be less me-me-me in this game, and how the origins were said to affect the game, it's a real letdown.

#20
Sarevok Anchev

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At least i dont seem to be the only one with such a weird feeling :)



Ofc you get very funny dialogues etc.



But they are very fixed: Either you spend after Lothering 1 hour with bantering your 3 main Companions( "Agree-farming")

or you ALWAYS(sic!) walk over Bridges(Loth., Orz., Redcliffe) and they only on such a fixed position start their Party-banter (which ARE very good!).

#21
vickiediablos

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I remember Wynne asking something about my past and I told her I was a Cousland. She said something along the line of "I had no idea, m'lady". But... that was all, I think.

#22
TheWarProdigy

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yeah, i did find that odd. if it wasn't for the hilarious party banter, i would think i was playing diablo or something... O.o.

#23
soteria

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Viglin wrote...

Korva wrote...

In some situations it really broke my immersion that the companions were silent as statues. Of course they can never react to everything, but come on.

Alistair is revealed as Maric's bastard. Reaction from the rest of the group? Zero. Nor can you talk to anyone about it.

Any of the four ally subplots. Can you talk to anyone for advice/input? No. Reaction to your choices? Almost zero.

We run into a huge darkspawn army and see the archdemon close up and personal. Reaction from the companions? Zero.

The Hespith and broodmother episode. Reactions from the companions? Zero.

The question of whom to put on the throne. You can't talk to anyone. No one says anything. Reaction to your choice at the Landsmeet? Zero.

(I was hoping for a few words from everyone after the ultimate sacrifice, too but that's not as blatant as the total silence in crucial moments during the actual game.)

Both individually and especially as a group, there just isn't nearly enough input even in the "big moments" and that is just weird and a letdown when you think the companions are one of the biggest selling points of the Bioware games. KotOR and even Jade Empire handled it much better. Hell, even BG2 handled some situations better.


This, it would have been great to turn to the party and ask their advice on the situation at hand..other then the little agree/disagree comments you sometimes get if you have the right people in the group.

Lelina sometimes gives you information on a place, and Morrogan can be talked to about Conner...but thats about it.


Same here.  So many moments in this game (and previous Bioware games) where I felt like my character would want to talk to someone about something that happened, and it's just not there.  The broodmother or high dragon is an easy example of something I can't imagine NOT talking about, afterward.  I guess that would just be too much dialogue to write.  Sigh.

#24
Vicious

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Best thing from there is when you reach the Anvil and decide to destroy it, Morrigan freaks out on you, then you get to threaten to turn HER into a Golem if she doesn't shut her yap. It works.



Morrigan disapproves -1

#25
EricHVela

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There seem to be spots where these random-banter things might trigger. There is a place near the surface dwarf sellers where I can fire a conversation occasionally by walking near it. The bridge in Lothering is another spot. There is one close to the exit from the Diamond Quarter. There may also be just random triggers not associated with any place or time, but there do seem to be locale-based banter triggers.

(The code has "bored barks" for the companions, but I've yet to hear any character complain by just standing there for a long time. Unfinished feature? Removed due to annoyance?)