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June 2012 Custom Content Challenge: Animal!


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#126
Carcerian

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Figurines of Wondrous Power/Jewel-Pets/Crystal Living Statues/Gemstone Golems

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10 Figurine Varieties: Obsidian Steed, Ruby Bull, Amber Lion, Crystal Tiger, Sapphire Scarab, Amethyst Spider, Onyx Hound, Diamond Raven, Cobalt Cobra, Jade Falcon

Modifié par Carcerian, 19 juin 2012 - 11:18 .


#127
Rolo Kipp

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<holding out his bowl...>

Dude! Gimme some o' that I'm-on-a-roll-don't-try-to-stop-me juice! Don't bogart!

Awesome stuff! And *just* what I was thinking about =)
Hmmm... *suddenly looks paranoid*

...

*puts on shiny foil skull-cap*

Edit: What textures are you using for figurines? Are you adding in a .txi for the dlag_ref01 reflections (the best for crystal/glass, IMO)

<...and making big puppy-wizard eyes>

Modifié par Rolo Kipp, 19 juin 2012 - 03:58 .


#128
Carcerian

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The Majority (c_amethyst, c_diamond, c_emerald, c_ruby, c_sapphire, c_topaz) are DLA's 169 gemstone textures built into NWN, used for golem, weapon and shield textures.

DS_obsidian is the same texture as Hardpoint's Obsidian Dragon Skin. (A good source for gemstone textures in general.)

The crystal.tga texture I made from a google image of glass.

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Crystal.txi is DLA based as well...

envmaptexture dlag__ref01
bumpyshinytexture dlag__ref01


Modifié par Carcerian, 19 juin 2012 - 08:37 .


#129
NWN_baba yaga

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That glass texture would make a very nice water texture with some tweaks. Can I play around with it a bit carcerian?

#130
Carcerian

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Feel free to do as you like with it :)

(Same goes for anything I ever upload or post)

While its not seamless, any texture can be made so if you offset the image x/y by 50% and use clone brush, push brush, and/or smooth/smuge brush to merge the seams.

Modifié par Carcerian, 19 juin 2012 - 08:23 .


#131
Carcerian

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More Ideas: Deep Sea Creatures (weird, super creepy, and there are virtually none whatsoever for NWN) such as..

Anglerfish

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Abyssal Eels

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Lanternfish

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Cusk Eel

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Black Dragonfish

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Gulper eel

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Vampire Squid

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Japanese Spider Crab (Macrocheira kaempferi)

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Other Transparent/Bioluminecent Abyssal Creatures

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(The "Phronima" (Pram bug amphipod), quite obviously an Endboss :D)

Modifié par Carcerian, 19 juin 2012 - 10:51 .


#132
Carcerian

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Oh yeah, and ridable sea-horses :)

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Modifié par Carcerian, 19 juin 2012 - 11:07 .


#133
Mecheon

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Carcerian wrote...

Figurines of Wondrous Power/Jewel-Pets/Crystal Living Statues/Gemstone Golems

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10 Figurine Varieties: Obsidian Steed, Ruby Bull, Amber Lion, Crystal Tiger, Sapphire Scarab, Amethyst Spider, Onyx Hound, Diamond Raven, Cobalt Cobra, Jade Falcon

What might improve these is if you make them look a bit more polygonal and made of crystal, like the gem golems and gem dragons

Still looking pretty swank

#134
OldTimeRadio

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Lots of nice stuff so far, guys!  After finding GIMP's image heal button I fell in love with it and de-spotted the deer.  Not realizing how bad I sucked at making/tweaking antlers, I tried my hand at making a white tail deer variation.  So each column has (from top to bottom) a buck, an immature male (or a butch doe) and a typical doe:
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I got a little fast and loose last night and Modded While Sleepy™, so I need to go back and check my texture associations and make sure I didn't mess up anything else.  Once that's squared away, I'll upload a little kit so folks can make their own reskins and submit them or even work on model variations, themselves. 

FYI #1: Although the rule of thumb is generally "You can't modify skin meshed models", if you turn off "Always Deform" (it's in Advanced on the Skin Mesh modifier), you can usually make changes to the mesh and then turn "Always Deform" back on when you're done.  There are some limits to this, though.  I was trying to make a longer tail for my white-tailed deer and I added some verts, IIRC (modding while sleepy), and that wound up hosing the mesh all to hell. 

FYI #2: If you want a quick screenshot of a model, you can right click on the model in NWN Explorer Reborn and select "Export TGA".  This will export what's in your viewport.  Thats what I did with the deer, using GlueIT to glue the images into one sheet.  You can also use the method to generate icons for inventory items/weapons in some cases- i.e. if they're single part items.

OH, ALMOST FORGOT: I don't know if I'll do it but I would like to do a mule deer too.  What are some other really common deer species that people would like?

Modifié par OldTimeRadio, 20 juin 2012 - 05:32 .


#135
henesua

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Columbia Blacktailed Deer
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I'd actually prefer caribou (reindeer), but... heh heh. Beggars can't be choosers.

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Modifié par henesua, 20 juin 2012 - 08:24 .


#136
NWN_baba yaga

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OTR: a reindeer as henesua suggested has my vote.

#137
s e n

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moose

#138
henesua

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 You know... Claifornia's Tule Elk are kinda a cross between all those things, and yet have the typical Cervid looking head. Overall they are shaggier and bigger. These guys got moved from Tule County when the inland lake was drained and they were nearly extinct. Then they got moved to some BLM land near Clear Lake above Cache Creek. They overpopulated. So a portion of the population got moved again, and now they overpopulate Point Reyes.

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I wish I lived to see them before the Southern portion of the San Joaquin valley was drained. I love marshes and marsh creatures. Oh well. I have seen them in Point Reyes where they look ot of place. Like giant deer without a proper marsh full of tules to move between. Cool animal, nevertheless.

Edit... just realized that I have seen all three of these animals up close in California. Such an awesome place to live for that sort of thing.

Modifié par henesua, 20 juin 2012 - 09:49 .


#139
KlatchainCoffee

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Reindeer and better-looking-than-CEP fox models exist in 'Northern Animals' hak somewhere on the vault. I'll try to find the link when I have time.

#140
Rolo Kipp

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<wrapping up warm...>

@ Klatchain: You're probably thinking of Big Bene's Creatures of the Nordic Forests

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I agree that the foxes are better, but they are still dogs. They need slimmer legs, bigger ears, fluffier tail and cat-like anims... IMO, of course :-)

<...before a cozy fire>

Modifié par Rolo Kipp, 21 juin 2012 - 02:05 .


#141
henesua

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I am using the Nordic Forests content, but when you have OTR on the case... well... does it matter that the content exists somewhere?

Look at those deer!

#142
OldTimeRadio

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Ok, here's the deer kit.  Comes with 3 deer variants, 3 base brown skin (a & b are the same, c does not have horn shadow on scalp), a testing module and model compiler which will compile them nicely.

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Can someone grab this and confirm it works for them?

Otherwise...have at it!

Edit: Fixed download link, now hosted at Bioware.

Modifié par OldTimeRadio, 21 juin 2012 - 05:28 .


#143
Carcerian

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OldTimeRadio wrote...

Can someone grab this and confirm it works for them?

...


Works for me :)

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(Tested ingame)

#144
OldTimeRadio

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Carcerian wrote...

Works for me :)

Thanks, Carcerian! 

NOTE: Anyone who is considering modding these, but especially changing the model in any way, should load them up in the tester module and make sure they are acceptable.  And then compile them and make sure the output product also meets their expectations.  I.e. kick the tires before you invest a huge amount of time dong (whatever).

There are definitely some kinks in the forelimbs when running, maybe just the right front leg.  This is stuff I doubt most players would ever notice but I feel compelled to mention since you're all modders. 

Also, for folks who wind up doing antler work it's probably going to be easiest to just take a female, apply the male skin and make/tweak a pair of antlers but do them as regular mesh an attach them to the skull, not as skin mesh.

I may not have time to do a mule deer so I don't want anyone to think I staked a claim on that or any other variation.

And post lots of WIP screenshots if you do make variants!  :D

Modifié par OldTimeRadio, 22 juin 2012 - 12:51 .


#145
The Amethyst Dragon

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Everything so far is looking quite...awesome.

Maybe I should get around to picking something to make for this month's theme.
:)

#146
Shadooow

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The Amethyst Dragon wrote...

Everything so far is looking quite...awesome.

Maybe I should get around to picking something to make for this month's theme.
:)

got a suggestion for you.

was it you who created an flowing liquid placeable to add fresh look to the water? think you were - you could create something similar:
- "fish jumping in the water" placeable
- "shark fin traveling in water" placeable
- "crocodiles lurking in water" placeable

and when speaking of crocodiles, an crocodile path walkable water tiles (remeber that game you have to cross water on crocodiles ?)

:wizard:

#147
Carcerian

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ShaDoOoW wrote...

The Amethyst Dragon wrote...

Everything so far is looking quite...awesome.

Maybe I should get around to picking something to make for this month's theme.
:)

got a suggestion for you.

was it you who created an flowing liquid placeable to add fresh look to the water? think you were - you could create something similar:
- "fish jumping in the water" placeable
- "shark fin traveling in water" placeable
- "crocodiles lurking in water" placeable

and when speaking of crocodiles, an crocodile path walkable water tiles (remeber that game you have to cross water on crocodiles ?)

:wizard:

Circling shark fin placables would be incredibly cool :D

And dont forget Flying Fish!

Or mabey an emiiter pheonix?

Modifié par Carcerian, 22 juin 2012 - 08:48 .


#148
Carcerian

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Just sayin' :D

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Modifié par Carcerian, 22 juin 2012 - 08:44 .


#149
Carcerian

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A few animal related inventory items :

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(Works in progress)

Modifié par Carcerian, 22 juin 2012 - 11:55 .


#150
The Amethyst Dragon

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ShaDoOoW wrote...
got a suggestion for you.

was it you who created an flowing liquid placeable to add fresh look to the water? think you were - you could create something similar:
- "fish jumping in the water" placeable
- "shark fin traveling in water" placeable
- "crocodiles lurking in water" placeable

and when speaking of crocodiles, an crocodile path walkable water tiles (remeber that game you have to cross water on crocodiles ?)

I took a concept model by goeneg (spelling?), modified the speed (making some slower options) and created alternate colors of each of those (slime and black for over lava).

fish jumping in water - the jumping fish would be easy enough, but timing emitters (which you'd need for the ripples on the water) is still a problem for me, which I don't have time to fully teach myself yet.

shark fin in water (possibly circling) - the fin would be easy enough...actually, I think you'd want the whole shark model in there, with just the fin sticking out.  Just take one of the default shark models (found in patch 1.67, if I recall)...a little removal of animals and skinmesh modifiers, then animate as a placeable...would be a good exercise for some of your newer model-makers out there, I think.

crocodiles in water - sounds good, but I think we need an improved croc creature model first

I did decide on something to make, taken from the ones I suggested in the initial theme description.  And yeah, still lots of ideas there for folks. :)

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Now all those chickens will have a place to stay up off the ground at night, and farmers will have a handy door on one side to get eggs out (side door doesn't actually open, it's just there for looks).

BTW, I highly recommend the chichen reskin that was done several years ago.  Big improvement over the default texture.  It's on the Vault.