Aller au contenu

Photo

The Krysae is only overpowered because of Tactical Cloak. Balance needed.


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
-Event-Horizon-

-Event-Horizon-
  • Members
  • 88 messages
Wake up guys and see the light, outside of using it on an
infiltrator it is just another  "good weapons". I have played this game
since launch (n7 802) and I have witnessed too many good weapons get nerfed to
hell (RIP Kishock, Falcon) because of Tactical Cloak. I just don't see why all
classes should be punished because of one ability that causes this, and many
other weapons to be "too efficient". Here’s some links I found of TC
in action











While I concede a little skill was involved, it just renders other classes and
skills (Marksman, Adrenaline Rush) near useless. This is quite obvious as of
late, as most of my gold matches are accompanied by atleast 2 infiltrators. You
may say "it doesn't affect you" but it does. it creates stale/repetetive
gameplay  with little or no class variation (eg infiltrators x3 in team)
and it makes gold runs, which are meant to "hard", unchallenging. While
I could also go on about the competitive element I won’t, because it is a COOP game after all.
Anyways I have had my rant, I’m not asking for a nerf of TC as such, I am just
asking for some balancing to be enforced so that multiplayer remains diverse, challenging
and most of all fun for months to come.


Edit: ok cool guys, i just tried the reeger with AP and i have to say it is OP :P I also feel that TC should be less of "damage buff" and more of a "Cloak" because that is what everyone is abusing on gold missions. Mind you it doesn't surprise me with a 130% buff to weapon damage (and thats without prox mine debuff or hunter mode).

Modifié par -Event-Horizon-, 02 juin 2012 - 05:33 .


#2
Klokos

Klokos
  • Members
  • 1 509 messages
It's already too late 80% of the lobbies in gold are infiltrator.

#3
Zhuinden

Zhuinden
  • Members
  • 2 480 messages
Same goes for the G P S, to be honest.
I use it on other classes, and it's like... ugh.

The other classes need higher damage output, I think.

#4
Sailears

Sailears
  • Members
  • 7 077 messages
Well then the obvious solution would be to nerf the damage boost of cloak.

Hell sabotage got a nerf, but cloak seems to be the only thing that is remaining untouched so far.


Would give infiltrator players something to think about, and level the playing field a bit.

Modifié par Curunen, 01 juin 2012 - 02:28 .


#5
Creakazoid

Creakazoid
  • Members
  • 1 337 messages
I've been saying this over and over these last few days. IMO, the main problem with the Krysae is its extremely lenient hit detection. The hit boxes for its projectiles are insanely huge (not talking about the splash radius). I can shoot air to the left or right of an enemy and it STILL kills them when its "proximity fuse" goes off next to them. Remove the proximity fuse aspect and slightly reduce the splash radius. Then, you'd have a weapon you actually need to AIM again, thus making its slow projectile speed actually count for something.

#6
Mr. Heavy

Mr. Heavy
  • Members
  • 320 messages
I disagree about the Reager. It's fine unless and until you slap AP ammo on it. Then it's a bit much. Easy fix there is to just make AP ammo not work for it.

#7
InfamousResult

InfamousResult
  • Members
  • 1 765 messages
Buff the actual cloak, Nerf the damage bonus.

Alternatively, make an Infiltrator's weapon weight actually AFFECT his TC cooldown, even when he/she uses it for the minimal amount of time.

#8
Zardoc

Zardoc
  • Members
  • 3 570 messages
No. The Reegar is just as strong on the likes of Vorcha and generally any Vanguard.

#9
Kronner

Kronner
  • Members
  • 6 249 messages
Reegar is just as broken on a Vorcha. Even more broken on a Vanguard.

Agree about Krysae on Infiltrator, it's broken.

#10
holdenagincourt

holdenagincourt
  • Members
  • 5 035 messages
______ (replace with most things in the game) is only overpowered because of Tactical Cloak

#11
AdamWeith

AdamWeith
  • Members
  • 225 messages

InfamousResult wrote...
Alternatively, make an Infiltrator's weapon weight actually AFFECT his TC cooldown, even when he/she uses it for the minimal amount of time.

I support this. Carrying a Viper over a Widow has no cooldown advantages other than if you leave cloak on for more than 3 or so seconds. I cannot believe that this was BioWare's goal.

I do however not support nerfing of the Tactical Cloak damage bonus. Maybe it's because I've never used a Krysae or a Reegar (or any other weapons that I hear is "overpowered"), but I still find the game challenging even on Silver.

Modifié par AdamWeith, 01 juin 2012 - 02:54 .


#12
BooBooZX

BooBooZX
  • Members
  • 342 messages

InfamousResult wrote...

Buff the actual cloak, Nerf the damage bonus.

Alternatively, make an Infiltrator's weapon weight actually AFFECT his TC cooldown, even when he/she uses it for the minimal amount of time.


So you wan't all the infiltrators to swap to human soldier? Which has less of a cooldown about the same damage boost for the "all weapons" can restore shields, auto reloads weapons while lasting longer for the boost?:alien:

#13
OGWS

OGWS
  • Members
  • 489 messages
Why you gotta nerf all the things

#14
Chealec

Chealec
  • Members
  • 6 508 messages
Reegar OP with TC?! Funny, I don't remember the Kroguard having TC and yet oooh - that's possibly the character that the Reegar is strongest on...

#15
Feneckus

Feneckus
  • Members
  • 3 076 messages

Kronner wrote...

Reegar is just as broken on a Vorcha. Even more broken on a Vanguard.


This.

#16
nuculerman

nuculerman
  • Members
  • 1 415 messages

BooBooZX wrote...

InfamousResult wrote...

Buff the actual cloak, Nerf the damage bonus.

Alternatively, make an Infiltrator's weapon weight actually AFFECT his TC cooldown, even when he/she uses it for the minimal amount of time.


So you wan't all the infiltrators to swap to human soldier? Which has less of a cooldown about the same damage boost for the "all weapons" can restore shields, auto reloads weapons while lasting longer for the boost?:alien:


No.  He means make TC hide you better (it doesn't help much against many enemies) and last longer (by nerfing the damage evolution and giving people a reason to take duration).  So, you know, it'd be a TACTICAL CLOAK.

Right now it's just a damage buffing ability.  It's very rarely used tactically other than disable objectives and squad member revives.

#17
TeamLexana

TeamLexana
  • Members
  • 2 932 messages
All guns are super powerful in the hands of a infiltrator.

#18
zehcoutinho

zehcoutinho
  • Members
  • 52 messages
I think instead of nerfing the damage output, they should make it only apply to sniper rifles, because in this case it makes sense. I mean, the guys are trained to be best with that type of weapon and sniper rifles do have a great damage, and if you are "practically invisible" and can aim calmly to hit a vital spot, you should get a lot of damage. If you wanna push it more, you could have a small amount of time (won't even guess, I'm not a game balancer) that you had to be cloaked AND not moving for the full bonus to apply, to account for the time to actually aim at a vital part of the target.

#19
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
I'm tired of being the decoy. Someting has to be done about tactical cloak.

#20
RazRei

RazRei
  • Members
  • 1 352 messages
The Carbine is useful no matter what class you're using it on.

3000 dps just doesn't magicly go away because you're not an infiltrator.

Modifié par RazRei, 01 juin 2012 - 03:24 .


#21
batterez

batterez
  • Members
  • 165 messages
Still destroys everything with Geth engineer even w/o hunter mode.

#22
We Tigers

We Tigers
  • Members
  • 960 messages

zehcoutinho wrote...

I think instead of nerfing the damage output, they should make it only apply to sniper rifles, because in this case it makes sense. I mean, the guys are trained to be best with that type of weapon and sniper rifles do have a great damage, and if you are "practically invisible" and can aim calmly to hit a vital spot, you should get a lot of damage. If you wanna push it more, you could have a small amount of time (won't even guess, I'm not a game balancer) that you had to be cloaked AND not moving for the full bonus to apply, to account for the time to actually aim at a vital part of the target.

Disagree. Removing numerous styles of play (shotgun infiltrator, melee GI, etc.) is not a good way to solve a perceived balance issue.

#23
zehcoutinho

zehcoutinho
  • Members
  • 52 messages

We Tigers wrote...

zehcoutinho wrote...

I think instead of nerfing the damage output, they should make it only apply to sniper rifles, because in this case it makes sense. I mean, the guys are trained to be best with that type of weapon and sniper rifles do have a great damage, and if you are "practically invisible" and can aim calmly to hit a vital spot, you should get a lot of damage. If you wanna push it more, you could have a small amount of time (won't even guess, I'm not a game balancer) that you had to be cloaked AND not moving for the full bonus to apply, to account for the time to actually aim at a vital part of the target.

Disagree. Removing numerous styles of play (shotgun infiltrator, melee GI, etc.) is not a good way to solve a perceived balance issue.


Some people complain about lore breaking. An infiltrator with a shotgun, for me, is reality breaking. I mean, a stealth class with a SHOTGUN?? Really?????

#24
-Event-Horizon-

-Event-Horizon-
  • Members
  • 88 messages
Thanks for the feedback guys, i was expecting to get mobbed by 80% of the community for speaking out :P