Cimeas wrote...
But the stories in TES are so boring. So many quests are just 'kill that' or 'fetch this', even the main storyline has terrible voice acting and a lame plot. Sure you can 'imagine' motivations etc.. to make the story more interesting, but that's lazy writing and shoddy game design.
I disagree wholeheartedly about 'stories' in TES being boring. Not at all. It must be something about how you play these games? Certainly, the 'boring' comment seem quite ridiculous in context of DA2 or ME. TES and FO3 do eat up a lot of time. Progress is slow and needs painstaking work and preparations. A lot of time "between explosions"
Lame plots? You gotta be kidding. Have you even played Morrowind or Skyrim? They're very sketchy. But lame?
The voice acting is not "terrible". It's quite acceptable and functional. Mind you, I find the notion to play RPGs to 'enjoy' voice acting as very alien, almost repulsive. I would never do that.
That motives emerge from my character itself, is absolutely NOT lazy writing or shoddy game design. Again it's the absolutely contrary. If the game defines my character's motives, thoughts or feelings about things, then it's a total F*up as cRPG. This is why c/wRPG and jRPG are two different genres, rather than small, subtle differences. I have no interest in playing games like DA2 or FF. I'd rather play CoD, Max Payne or 4X games.
But I'm certainly not happy about that TES has to replace our old type of Bioware games, like DA:O was. like the franchise DA looked like it could become. There was special magic in the BW's old storydriven, party-RPGs. And you could look forward to an end, like, a conclusion, 125-200 hours away, unlike years and 2000.
Modifié par bEVEsthda, 16 juillet 2012 - 09:07 .





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