sjpelkessjpeler wrote...
Exploration for me has to have some meaning. I agree with posts before me that walking through a bridgestone that has nothing else to offer then some random encounters with no backstory; it's just filler to gain exp.
Have no idea what is involved to create that kind of thing when working from a map like in DAO when you travel from say Kirkwall to Orlais as been said earlier. You would just arrive there 'inbetween' the points I guess like the encounters on the DAO map. The encounter should give some additional info on quests or people involved in one. That would be great
. In DAO most points were no longer accessible after the encounter.
Of course I do not know how the set up in the next installment will be but if there will be time labs it would be great if those points changed somewhat. F.e. an inn is build there where you can rest and can get a quest.
I don't mind if some of the inbetween "bridge zones" are just random encounters, just so long as it isn't all "stab these bad guys to get XP." Maybe things like, for example, you're on your way to Orlais via the map or whatever and you come across a bridge zone in which you find a lone wounded Templar suffering from extreme lyrium withdrawal, you talk to him a little and then decide whether or not to help him by giving him some of your lyrium (if you have any on you, possibly costing you approval points if you have an anti-templar mage companion with you etc), promise to send help (to which you'd run into him again later when he's better and he thanks you with coin), just leave him there to die slowly, or stab him with your murder knife. Then maybe during another random encounter you come across someone who gives you a side quest to do in the main areas of the game.
I wouldn't mind even stumbling across new companions during bridge zones, like when we recruited Zev after he ambushed us.
Modifié par LolaLei, 05 juin 2012 - 01:17 .