Bioware there's a lotta ppl calling for infiltrator damage bonus nerf
#1
Posté 01 juin 2012 - 03:13
#2
Posté 01 juin 2012 - 03:15
#3
Posté 01 juin 2012 - 03:17
It's a Tactical Cloak. It should be used tactically- not as a sudden boost in DPS with no regards to Weapon Weight. That's what we're supposed to have the Soldier class for.
#4
Posté 01 juin 2012 - 03:19
#5
Guest_Lathrim_*
Posté 01 juin 2012 - 03:21
Guest_Lathrim_*
#6
Posté 01 juin 2012 - 03:22
#7
Posté 01 juin 2012 - 03:36
#8
Posté 01 juin 2012 - 03:37
#9
Posté 01 juin 2012 - 03:40
or at a certain distance around the enemies.
They can't complain,Vorcha's die too easily but if you have the skills you can survive pretty well.Wonder how much until people start complaining about Vorcha Bloodlust, and the super-fast regeneration of health.
#10
Posté 01 juin 2012 - 03:45
Maybe people should just stop complaining and learn to enjoy the game. Half the nerf calls are for guns that aren't even the best guns. It really doesn't make sense.
#11
Posté 01 juin 2012 - 03:47
But then again what does the scoring system matter if this is a CoOp game and it gets to be put in a total and given out to everyone at the end of the game?
#12
Posté 01 juin 2012 - 03:55
RazRei wrote...
You know the main issue with all these nerfs is because when they aren't playing that class and someone else is, they get outscored.
But then again what does the scoring system matter if this is a CoOp game and it gets to be put in a total and given out to everyone at the end of the game?
Maybe if the game gave more support points, then people wouldn't cry for nerfs all of the time.
#13
Posté 01 juin 2012 - 04:00
#14
Posté 01 juin 2012 - 04:01
Please BioWare do not ruin the tactical cloak.
#15
Posté 01 juin 2012 - 04:05
#16
Posté 01 juin 2012 - 04:05
I get that the damage bonus represents giving you time to make a critical hit, but why then does it work for powers like sabotage, energy drain, proximity mine or sticky grenade?
#17
Posté 01 juin 2012 - 04:06
#18
Posté 01 juin 2012 - 04:08
it's really unfun to play on a team of three infiltrators with a vorcha. you can see their gun doing twice the damage as yours. you know enemies are coming up on your side. you expect your teammate to handle it with his raw fire power. instead he cloaks and sits behind cover....just sits there. that leaves me getting shot to pieces again.RazRei wrote...
You know the main issue with all these nerfs is because when they aren't playing that class and someone else is, they get outscored.
But then again what does the scoring system matter if this is a CoOp game and it gets to be put in a total and given out to everyone at the end of the game?
#19
Posté 01 juin 2012 - 04:08
#20
Posté 01 juin 2012 - 04:08
#21
Posté 01 juin 2012 - 04:09
#22
Posté 01 juin 2012 - 04:10
Ni7mare Shadow wrote...
I played a few gold games yesterday. First game I played as an infiltrator and got the highest score. The second I played the new engineer and got the lowest score. Do you know the difference between these two games? NOTHING! Everyone in the party had fun, got the credits/full extraction, we played as a team (reviving and doing objectives as fast as possible), and no one mentioned anything about the pointless score.
Please BioWare do not ruin the tactical cloak.
Mhm...seems I've just discovered are rare and threatened species here...someone who not only play the multiplayer for fun, but also someone who understands that it's a team game.
I'm sure you understand that for the purpose of not dying out I need to catch, kill and disect you. Okay with you?
#23
Posté 01 juin 2012 - 04:10
i wouldnt mind if they did nerf it. its more about balance to me. it would be ok if they buffed some of the combat classes.djarlaks10 wrote...
What's the reason for people to cry about nerfing everything in a co-op game? I guess that's because some kiddie got outscored by an infiltrator and he decided to whine about it on the forums.
#24
Posté 01 juin 2012 - 04:12
landylan wrote...
it's really unfun to play on a team of three infiltrators with a vorcha. you can see their gun doing twice the damage as yours. you know enemies are coming up on your side. you expect your teammate to handle it with his raw fire power. instead he cloaks and sits behind cover....just sits there. that leaves me getting shot to pieces again.RazRei wrote...
You know the main issue with all these nerfs is because when they aren't playing that class and someone else is, they get outscored.
But then again what does the scoring system matter if this is a CoOp game and it gets to be put in a total and given out to everyone at the end of the game?
It's hilarious to watch this type of player when the rest of the team goes down. They totally panic because they have no idea how to play when they can't so easily hide in a remote corner of the map. They usually spend a minute or two just running around without firing a shot before a mob catches up with them.
#25
Posté 01 juin 2012 - 04:14





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