Bioware there's a lotta ppl calling for infiltrator damage bonus nerf
#26
Posté 01 juin 2012 - 04:15
#27
Posté 01 juin 2012 - 04:17
.
#28
Posté 01 juin 2012 - 04:18
#29
Posté 01 juin 2012 - 04:18
landylan wrote...
i wouldnt mind if they did nerf it. its more about balance to me. it would be ok if they buffed some of the combat classes.
Translation... balance is out because the infiltrator outscores the soldier whin you prefer to play. It is indeed about being outscored, isn't it?
And strangely enough, the infiltrator became more powerful because of an attempt to buff a combat class ie. the Turian soldier. Maybe the TC damage bonus should be a weapon damage bonus only?
#30
Posté 01 juin 2012 - 04:22
Ravenguild wrote...
No infiltrator is currently one of the most important roles on gold if they nerd cloak in anyway they will screw up the entire balance on gold considering that that class is the safest way to do damage.
Exactly the point. The reward/risk ratio is too high. The ability to do massive amounts of damage without putting yourself in harm's way.
#31
Posté 01 juin 2012 - 04:23
Hell, a melee build GI doesn't even need RC at rank 6, and the skill still will end up doing wonders for them.
#32
Posté 01 juin 2012 - 04:26
IAMREALITY wrote...
Relatively speaking, there's actually quite an insignificant minority calling for it.
This.
#33
Posté 01 juin 2012 - 04:29
It makes me actually reconsider taking headshot bonues at all since most normal enemies go down easily enough anyways on gold. I'm more upset about this because I play a lot of turian soldider, and I don't usually use much Marksmen against normal enemies because Proximity Mines owns them. So now I don't get the headshot bonus, so what's the point?
#34
Posté 01 juin 2012 - 04:31
BiO_MaN wrote...
Wonder how much until people start complaining about Vorcha Bloodlust, and the super-fast regeneration of health.
Won't happen. No one complains about survivability and a reckless Vorcha player is still going to die a lot regardless of how fast their health regen is. I know this because I was very reckless when I first got my Vorcha and I died a lot lol. I'm now more careful.
Modifié par mpompeo27, 01 juin 2012 - 04:32 .
#35
Posté 01 juin 2012 - 04:33
BYC wrote...
They nerfed the infiltrator already by removing headshots on boss enemies. That's probably enough.
[...]
It affects every classes, not only infiltrators (and it's not a bad thing).
#36
Posté 01 juin 2012 - 04:33
#37
Posté 01 juin 2012 - 04:35
neteng101 wrote...
landylan wrote...
i wouldnt mind if they did nerf it. its more about balance to me. it would be ok if they buffed some of the combat classes.
Translation... balance is out because the infiltrator outscores the soldier whin you prefer to play. It is indeed about being outscored, isn't it?
And strangely enough, the infiltrator became more powerful because of an attempt to buff a combat class ie. the Turian soldier. Maybe the TC damage bonus should be a weapon damage bonus only?
This, or either you eat all the CD regardless of the time you spend cloaked. Hell, look at a Soldier's AR, now back to TC, now back to AR. And I love my soldier, but TC is so much more useful.
#38
Posté 01 juin 2012 - 04:36
djarlaks10 wrote...
What's the reason for people to cry about nerfing everything in a co-op game? I guess that's because some kiddie got outscored by an infiltrator and he decided to whine about it on the forums.
If this was a FPS like Left 4 Dead it would be fine, because all four player are using the same starting gun, the same class and the same stuff, so having a uber-gun here is fine, because everyone has the same anyway.
But this isn't just some simple horde mode from Gears of War. This is Mass Effect and there are six classes available with 5 races each. Its a lot a variety and its a key to a enjoyable game. Cloak needs a nerf because every random lobby, there is majority of infiltrator playing and it completely kills the game for the team.
So yes, this is a co-op game but that doesn't mean you can have god-like power, because even when I have the same thing than you, there are lots of stuff that should be equally stronger and used. The reason behind a cloak nerf is simple: Random players out there should play more other classes instead of just GI and SI. Right now, 2 out 4 random are GI. There are 30 options of races and half the randoms is playing just two... That sucks if you want a game with variety.
BioWare nerfed Biotic Explosions. Nerfed Falcon. Nerfed Sabotage. Balance is as important here as it in any other multiplayer juggernaut.
Modifié par Mozts, 01 juin 2012 - 04:37 .
#39
Posté 01 juin 2012 - 04:38
#40
Posté 01 juin 2012 - 04:39
#41
Posté 01 juin 2012 - 04:40
CmnDwnWrkn wrote...
Exactly the point. The reward/risk ratio is too high. The ability to do massive amounts of damage without putting yourself in harm's way.
Yup - that's what elite snipers do in real life. Silent killers and extremely deadly to the enemy. Why people want to nerf the damage dealer in your group in a co-op MP game is beyond me, its like cutting off your own hand. A good infiltrator is an asset to any ME3 MP game... kills enemies quickly, cloak to get to objectives/revives, just far too useful to nerf this cool dude/dudette if you ask me!
#42
Posté 01 juin 2012 - 04:43
Just tried my soldier again on gold... I tried Valiant III, GPS X, Claymore X and Falcon X... no matter what you do the damage is just pitiful.
#43
Posté 01 juin 2012 - 04:43
neteng101 wrote...
CmnDwnWrkn wrote...
Exactly the point. The reward/risk ratio is too high. The ability to do massive amounts of damage without putting yourself in harm's way.
Yup - that's what elite snipers do in real life. Silent killers and extremely deadly to the enemy. Why people want to nerf the damage dealer in your group in a co-op MP game is beyond me, its like cutting off your own hand. A good infiltrator is an asset to any ME3 MP game... kills enemies quickly, cloak to get to objectives/revives, just far too useful to nerf this cool dude/dudette if you ask me!
Because I want to play, not admire the (actually beautiful) views from Jade, chilling out and having a Daiquiri because the Infiltrator oneshots anything that gets in his field of view. And Infiltrators in real life can't fire while moving, can't quickscope, don't have hipfire penalties and, most definitely, don't have cloak. And any soldier can use any gun an elite sniper can, it is not going to do half damage because God knows why, so your point is moot.
#44
Posté 01 juin 2012 - 04:43
Lee80alabama wrote...
Just don't nerf the cloak at all.
I can't wrap my head around opinions like this. Tactical Cloak is superior to, for example, Adrenaline Rush in practically every way. Where they're different, Tactical Cloak's own mechanics far exceed Adrenaline Rush's.
I just don't understand. The weapon specialists lose in weapon damage to the class that's supposed to be a combat/tech hybrid.
What.
Modifié par Apl_J, 01 juin 2012 - 04:47 .
#45
Posté 01 juin 2012 - 04:44
neteng101 wrote...
CmnDwnWrkn wrote...
Exactly the point. The reward/risk ratio is too high. The ability to do massive amounts of damage without putting yourself in harm's way.
Yup - that's what elite snipers do in real life. Silent killers and extremely deadly to the enemy. Why people want to nerf the damage dealer in your group in a co-op MP game is beyond me, its like cutting off your own hand. A good infiltrator is an asset to any ME3 MP game... kills enemies quickly, cloak to get to objectives/revives, just far too useful to nerf this cool dude/dudette if you ask me!
If 3 out of 4 limbs are hands, we should certainly cut one off and put a feet in its place.
#46
Posté 01 juin 2012 - 04:49
#47
Posté 01 juin 2012 - 04:50
#48
Posté 01 juin 2012 - 04:53
Apl_J wrote...
Lee80alabama wrote...
Just don't nerf the cloak at all.
I can't wrap my head around opinions like this. Tactical Cloak is superior to, for example, Adrenaline Rush in practically every way. Where they're different, Tactical Cloak's own mechanics far exceed Adrenaline Rush's.
I just don't understand. The weapon specialists lose in weapon damage to the class that's supposed to be a combat/tech hybrid.
What.
How so? It's superior in damage, but that's pretty much it. Adrenaline Rush (depending how it's specced) gives: Damage boost (which works on powers/grenades, much like TC), damage reduction, instant reload and restores shields, all on a rather short cooldown that is unaffected by weight.
#49
Posté 01 juin 2012 - 04:53
+60% final universal damage, +80% final sniper rifle damage wouldn't be bad. Think about when you're level 1 with "only" +50% damage, do you REALLY feel inferior to any of your non-Infiltrator, non-BE team mates when it comes to damage?
Modifié par Amano Kazumi, 01 juin 2012 - 04:53 .
#50
Posté 01 juin 2012 - 04:56
Amano Kazumi wrote...
I've been thinking about this recently, I admit. If it were up to me in terms of balance, I'd make Tactical Cloak have a final universal damage of +60% instead of +90%, and Cloak's cooldown would always be the number displayed in the powers menu. Why should Infiltrators get the safest AND most damaging skill in one which for some reason ignores the laws of cooldown that 99% of all classes has to abide by completely?
+60% final universal damage, +80% final sniper rifle damage wouldn't be bad. Think about when you're level 1 with "only" +50% damage, do you REALLY feel inferior to any of your non-Infiltrator, non-BE team mates when it comes to damage?
As some other forumite said, people here would justify having a Thresher maw launcher "because it is coop", and probably the M920 would be balanced because "after all, it shoots slow, it only kill everything on the map, but hey, it is coop, balance doesn't matter, amIrite?"





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