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Angry Joe Video. IT Confusion


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#126
Mobius-Silent

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Back on topic

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Here is the damage to the room. Other then a few blobs of molten metal in the middle the room is still pretty shiny, no sign of an internal fireball all the carbonising is localised, even the plants are mostly intact. The path from the door to the duct is about 3 sec tops, more then enough time for the child to have gotten there _well_ before the beam hit, the duct is undamaged.

There is no reason to assume anything is strange here. The child goes into a place that is damaged and then we see them ok. In fact even if the child was right up near the front of the room we'd still see carbonised remains had they died.

#127
RavenEyry

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I thought the building the kid runs into was the different to the one with the vent in. The speed he gets to the vent is often brought up as one of the weird things.

#128
Mcfly616

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You're saying that a kid running into a room....then that room blows up.....and then you find the kid completely unscathed ....isnt weird to you? Hmm....

#129
nightcobra

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RavenEyry wrote...

I thought the building the kid runs into was the different to the one with the vent in. The speed he gets to the vent is often brought up as one of the weird things.


about that vent... as for me the critical point is that vent ducts usually make a lot of noise when someone is moving inside one.
liara made a lot of noise on mars, that kid disappeared like a ninja as if he just vanished.

#130
RavenEyry

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nightcobra8928 wrote...
that kid disappeared like a ninja as if he just vanished.

Vanished with a reaper growl that sounds like it's coming from somewhere close to be precise.

Modifié par RavenEyry, 01 juin 2012 - 09:24 .


#131
AngryFrozenWater

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RavenEyry wrote...

nightcobra8928 wrote...
that kid disappeared like a ninja as if he just vanished.

Vanished with a reaper growl that sounds like it's coming from somewhere close to be precise.

And that proves nothing. Reapers and husks are all over the place.

Edit: Looking at that video it seems he has enough time to disappear into the ventilation shaft.

Modifié par AngryFrozenWater, 01 juin 2012 - 09:34 .


#132
Mobius-Silent

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Mcfly616 wrote...

You're saying that a kid running into a room....then that room blows up.....and then you find the kid completely unscathed ....isnt weird to you? Hmm....



Kid runs into a room, there is an explosion, we see some damage inside, most of it at the front of the room, burning plants in the middle, back of the room is mostly intact and then we find the kid in an undamaged air duct? less than 10 ft from the door he ran into...

Yes I'm saying that there is nothing problematic with that

#133
RavenEyry

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AngryFrozenWater wrote...

RavenEyry wrote...

nightcobra8928 wrote...
that kid disappeared like a ninja as if he just vanished.

Vanished with a reaper growl that sounds like it's coming from somewhere close to be precise.

And that proves nothing. Reapers and husks are all over the place.


I don't recall one being stood next to Shep at the time. The growls sound more like they're in your head than coming from a reaper wandering around outside.

#134
legion999

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One thing though. The opening and ending parts of ME3 were both rushed and poorly done.

I would take anything from them with a planet of salt.

Modifié par legion999, 01 juin 2012 - 09:37 .


#135
IndridColdx

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liggy002 wrote...

IndridColdx wrote...

Sal86 wrote...

If you're talking about the door in particular, it's not exactly 'locked'. The door itself does open, the red square just stays hovering there, in mid-air. This one I can chalk up as a glitch personally.

The whole thing with the kid though, that is pretty damn weird.

I agree, could be a glitch.  


So it's a glitch that they are intentionally trying to distract us from seeing?  It holds more water than that.

It may hold more water than that, but I think there are too many things you are assuming for that to be fact to be honest.  There's no real way of telling if Bioware was ""intentionally"" trying to distract us from seeing there.  You're really going out on a limb there I think.

#136
Helios969

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My first IDT explained vid - well done, to the guy who did it. I have to say it makes a fairly compelling argument for the theory. It also shows that I as the player missed a lot of those subtle clues, i.e. totally missed that bit with the kid running into the building right before it's blown apart. Not sure I'm convinced of the "eye's" thing he discusses.

I really like the idea in concept, but feel it failed in its execution - a point I do disagree with the vid analysis. It's bad writing. It was not properly foreshadowed. Something that signicant, so utterly important to the core story arc should have been continually reinforced. ME2 barely addresses the idea, with only a couple indirect references to ID. If you take the series as a whole in the scope of IDT, it would have made more sense to have ME2 as the first in the trilogy (written accordingly of course.) That would have put ID on the forefront of every players' mind with what happened with Benezia and Saren.

Still as a whole it makes sense. Control and synthesis are tools reemployed throughout the series by the Reapers, thus it makes sense for Shep not to follow the same path. And Shep waking up in London rubble only with destroy option is the strongest argument for the theory.

I'm not crazy about the execution, but would find such an ending much more satisfying than the "literal" interpretation we are left with. If true, I guess we still have a big boss battle to come.

EDIT/ADD:  Also, it means they released an ending without an ending, which isn't cool...messing with peoples' emotions...WTH.

Modifié par Helios969, 01 juin 2012 - 10:12 .


#137
IndridColdx

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Mobius-Silent wrote...

IndridColdx wrote...
It seems to me that Bioware almost HAS to go with the Indoctrination Theory or some rendition of it, otherwise they are making one of the most colossal mistakes they can possibly make in probably the biggest game they have ever created.

I completely _utterly_ disagree, I think that I.T. is the biggest mistate the Bioware could make. I'm convinced that I.T. is like a Rorschach ink blot test in that there is nothing there to see but once you force yourself to see something you generally can't unsee it but it says more about the person than the content of the test. There is _nothing_ of substance to I.T. all it does is _remove_ the ending, it doesn't provide an ending. Disappointed fans can believe whatever is in the _huge gaping hole_ that I.T. would leave is precisely what they would want so it has broad appeal without having to actually having to do any of the difficult work of actually resolving the plot.

There is not a single shred of "evidence" for I.T. that does not have a more plausible explanation according to Occam's razor. Feel free to challenge me on anything if it helps, it's only laziness and a dislike of my voice that has stopped me doing a "this is not evidence" video to provide a daily show-like counterpoint to I.T.s Fox News-esqe "proof" videos.

I really _really_ dislike the ending on so many levels, but I'd rather see Bioware try to make it right themselves that use terrible _terrible_ fanfic, because then ME fans will really have became as bad as the gaming media made us out to be.

I think Bioware already made the biggest mistake they could make.  Look at the fallout already, with the endings they created.  EA was voted worst company of the year, even when compared to big banks.  Their stocks tumbled.  Bioware had to almost immediately address fans and announce EC DLC because their endings were that bad.  I completely_utterly_ disagree with you.  There is nowhere to go but up for Bioware here and I.T., or some rendition of it, will only help them.  

And I was like you in the beginning.  I didn't want them to make I.T. true.  I wanted them to retcon the last 10 minutes completely.  Get rid of the damn god-child and start the ending over from scratch.  You can argue all day that there could be "more plausible" explanations to some of the things that are "evidence" for I.T., but the fact there is just _SO MUCH_ supporting I.T. it is nearly proof in itself that I.T. is PLAUSIBLE or at a minimum, Bioware is up to something that we do not know about that directly effects the ending.  There has been too many things to happen in game and too many tweets/hints from the Bioware staff to not make that true.

#138
hand-o_death547

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I never once noticed him running into that building....wow.

#139
Lamepro

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Bioware claim Artistic Integrity why don't you go ahead ask Bioware change the kid if you feel he was glitch in the game?

#140
Artemillion

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Thanks for interesting link. I've read/watch a lot about IT. But only now I realise that all that happens after Shepard was hit by a ray IS the Boss battle everybody was asking for. It's just this battle was in his/her mind. Really, just think about for a couple of minutes: it is last Shepard's battle. It's the last battle in the trilogy. ME 1 - battle with Saren. ME 2 - battle with prototype Reaper. Me 3 - the most hard challenge: battle with indoctrination.

Modifié par Artemillion, 01 juin 2012 - 10:33 .


#141
Helios969

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Artemillion wrote...

Thanks for interesting link. I've read/watch a lot about IT. But only now I realise that all that happens after Shepard was hit by a ray IS the Boss battle everybody was asking for. It's just this battle was in his/her mind.


Well, if that's true then that would mean that there is only one right choice and ending, not the "16 different possible endings" that were alluded to before the game released.

#142
RavenEyry

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Helios969 wrote...

Artemillion wrote...

Thanks for interesting link. I've read/watch a lot about IT. But only now I realise that all that happens after Shepard was hit by a ray IS the Boss battle everybody was asking for. It's just this battle was in his/her mind.


Well, if that's true then that would mean that there is only one right choice and ending, not the "16 different possible endings" that were alluded to before the game released.

There isn't sixteen if IT is false either.

#143
Helios969

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RavenEyry wrote...

Helios969 wrote...

Artemillion wrote...

Thanks for interesting link. I've read/watch a lot about IT. But only now I realise that all that happens after Shepard was hit by a ray IS the Boss battle everybody was asking for. It's just this battle was in his/her mind.


Well, if that's true then that would mean that there is only one right choice and ending, not the "16 different possible endings" that were alluded to before the game released.

There isn't sixteen if IT is false either.


What you don't consider a different shade of color and a slightly modified/expanded cutscene different;)

#144
liggy002

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Mobius-Silent wrote...

Back on topic

Image IPB

Here is the damage to the room. Other then a few blobs of molten metal in the middle the room is still pretty shiny, no sign of an internal fireball all the carbonising is localised, even the plants are mostly intact. The path from the door to the duct is about 3 sec tops, more then enough time for the child to have gotten there _well_ before the beam hit, the duct is undamaged.

There is no reason to assume anything is strange here. The child goes into a place that is damaged and then we see them ok. In fact even if the child was right up near the front of the room we'd still see carbonised remains had they died.


And what about lack of noise from the vent?  If the kid really did leave, we would have heard some noise.  We heard plenty of noise when Liara was in the vent at Mars.

#145
greatcrusader44

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Don't see how the kid couldve survived, the force of the blast blew out the windows, so if he was in the vent the flames wouldve easily vented in there and got him. Another small thing is that someone flycamed it and the kid disappears the second that reaper growl happens, like theyre connected, could mean nothing considering you could only see him disappear in flycam, but the fact they're connected is interesting nevertheless. Also we couldn't hear the kid leave the vent, but movement in the vent is so loud it drawed shep from across the room (also notably Anderson didn't hear vent movement)

#146
liggy002

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greatcrusader44 wrote...

Don't see how the kid couldve survived, the force of the blast blew out the windows, so if he was in the vent the flames wouldve easily vented in there and got him. Another small thing is that someone flycamed it and the kid disappears the second that reaper growl happens, like theyre connected, could mean nothing considering you could only see him disappear in flycam, but the fact they're connected is interesting nevertheless. Also we couldn't hear the kid leave the vent, but movement in the vent is so loud it drawed shep from across the room (also notably Anderson didn't hear vent movement)



This

#147
Lord Goose

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Reaper beams seems to be awfully weak in ME3. They can't even vaporize MAKO, fighter jets, and even your teammates (that would happen if you doesn't have enough EMC).

#148
Aaleel

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The whole scene is nonsensical. The damage to the room doesn't match the damage the beam apparently caused looking at it from outside. With the damage that was actually done to the room, it isn't a stretch of the imagination for the kid to have survived.

Also I would think Shepard would have been pretty far along in the indoctrination process for the the reapers to be able to make Shepard hallucinate while wide awake. From the way indoctrination was explained in subtle and unnoticable as long as you were aiding the reapers and the pain came into play when you tried to oppose them.

If Bioware was really trying to hint you were indoctrinated they should have made your Shepard have a sharp pain/headache after some of the bigger decisions that opposed the reapers that could have been passed of as something else at the time.

Modifié par Aaleel, 01 juin 2012 - 11:17 .


#149
Mobius-Silent

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IndridColdx wrote...
You can argue all day that there could be "more plausible" explanations to some of the things that are "evidence" for I.T., but the fact there is just _SO MUCH_ supporting I.T. it is nearly proof in itself that I.T. is PLAUSIBLE or at a minimum, Bioware is up to something that we do not know about that directly effects the ending.  There has been too many things to happen in game and too many tweets/hints from the Bioware staff to not make that true.


There is nothing supporting I.T. nothing at all.

So I'm going to ask you a simple question, and this is important.

When you find out that the EC has not a single shread of I.T. in it and that all the "Evidence" is something you've deluded yourself into believeing, how will you handle that? Seriously, it would be a good idea to think about a coping strategy. I've been pondering how I'd feel it Bioware go with the fanfic so you should do the same.

Modifié par Mobius-Silent, 01 juin 2012 - 11:27 .


#150
Shallyah

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The kid also enters the room that is locked, it like magically opens for him without him even touching the pane, let alone hacking it. Then closes right behind, still keeping in "locked" status.

Then you can hear the vent noise when Shepard is talking to the child. In fact, Shepard notices there's something in there because of the vent noises. Then the kid ninja-vanishes in half a second without a sound.

Later on the shuttle scene, you see alliance soldiers helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help the little kid that is in the middle of them all?

It can't all be an oversight. I'm not sure BioWare intended IT or not with that kid, but they definitely intended something.

Modifié par Shallyah, 01 juin 2012 - 11:28 .