I see no burned walls inside that building or any other sign that the explosion made any more damaged than some brokenb furniture and glassMcfly616 wrote...
You're saying that a kid running into a room....then that room blows up.....and then you find the kid completely unscathed ....isnt weird to you? Hmm....
Angry Joe Video. IT Confusion
#151
Posté 01 juin 2012 - 11:28
#152
Posté 01 juin 2012 - 11:29
IsaacShep wrote...
I see no burned walls inside that building or any other sign that the explosion made any more damaged than some brokenb furniture and glassMcfly616 wrote...
You're saying that a kid running into a room....then that room blows up.....and then you find the kid completely unscathed ....isnt weird to you? Hmm....
You're still choosing to ignore the other half dozen things that don't make sense.
I'll politely repaste them since my post got caught as last of page and it might be missed:
Shallyah wrote...
The kid also enters the room that is locked, it like magically opens for him without him even touching the pane, let alone hacking it. Then closes right behind, still keeping in "locked" status.
Then you can hear the vent noise when Shepard is talking to the child. In fact, Shepard notices there's something in there because of the vent noises. Then the kid ninja-vanishes in half a second without a sound.
Later on the shuttle scene, you see alliance soldiers helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help the little kid that is in the middle of them all?
It can't all be an oversight. I'm not sure BioWare intended IT or not with that kid, but they definitely intended something.
Modifié par Shallyah, 01 juin 2012 - 11:30 .
#153
Posté 01 juin 2012 - 11:31
Mobius-Silent wrote...
IndridColdx wrote...
You can argue all day that there could be "more plausible" explanations to some of the things that are "evidence" for I.T., but the fact there is just _SO MUCH_ supporting I.T. it is nearly proof in itself that I.T. is PLAUSIBLE or at a minimum, Bioware is up to something that we do not know about that directly effects the ending. There has been too many things to happen in game and too many tweets/hints from the Bioware staff to not make that true.
There is nothing supporting I.T. nothing at all.
So I'm going to ask you a simple question, and this is important.
When you find out that the EC has not a single shread of I.T. in it and that all the "Evidence" is something you've deluded yourself into believeing, how will you handle that? Seriously, it would be a good idea to think about a coping strategy. I've been pondering how I'd feel it Bioware go with the fanfic so you should do the same.
How will you handle it if you find out the indoctrination theory is true? Honestly, I would just stop doing business with Bioware, that's how I would handle it.
Modifié par liggy002, 01 juin 2012 - 11:31 .
#154
Posté 01 juin 2012 - 11:32
Because the point was not to kill Bailey but to force power into Udeinas Hands.Taboo-XX wrote...
squee365 wrote...
Taboo-XX wrote...
Or it's terrible writing. It happens. Jesus Christ people.
Continuity errors and plot holes.
That's what it is.
How come the "terrible writing" argument only ever pertains to IT theory related topics?
I've never heard anyone point out continuity errors for something like...Tuchanka or...Rannoch, or the Cerberus Coup.
Cerberus Coup- Why does Kai Leng not kill Bailey? He flees from him.
There is bad writing everywhere in the game, but the Indoc people do nothing but assign meaning to it. Interpreting it that way is FINE but calling it a theory? Utter nonsense.
#155
Posté 01 juin 2012 - 11:33
Shallyah wrote...
The kid also enters the room that is locked, it like magically opens for him without him even touching the pane, let alone hacking it. Then closes right behind, still keeping in "locked" status.
Then you can hear the vent noise when Shepard is talking to the child. In fact, Shepard notices there's something in there because of the vent noises. Then the kid ninja-vanishes in half a second without a sound.
Later on the shuttle scene, you see alliance soldiers helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help the little kid that is in the middle of them all?
It can't all be an oversight. I'm not sure BioWare intended IT or not with that kid, but they definitely intended something.
When a scripted animation is out of visual range the end it and the actor "dissapears", this is 100% normal unreal engine stuff, all the scripted animations have their world offsets baked in, the second the have no more playing they snap back to 0,0,0 whereever that is on the map
Sheesh, next you'll be telling me Liara's head tracking glyph in unnatural ways is a sign of indoctrination. Or how about the lips not quite tracking the words they say..... Indoctrination
Give me strength.
#156
Posté 01 juin 2012 - 11:34
How do the husk know where the kid ran off to when they came up way after the child ran into the building?jijeebo wrote...
In regards to how he go onto the ledge, it's entirely plausible that he got there through the building he runs back in to.
- Kid exits building, takes moment on ledge to catch his breath/have a cry
*husks start climbing side of building*
- Kid runs back inside building
That sort of deal. That's what I always thought anyway.
#157
Posté 01 juin 2012 - 11:36
Wait, you reather have the ending just the way it is instead of an idea not only foreshadowed in the first game but the original head writer was planned to do?liggy002 wrote...
Mobius-Silent wrote...
IndridColdx wrote...
You can argue all day that there could be "more plausible" explanations to some of the things that are "evidence" for I.T., but the fact there is just _SO MUCH_ supporting I.T. it is nearly proof in itself that I.T. is PLAUSIBLE or at a minimum, Bioware is up to something that we do not know about that directly effects the ending. There has been too many things to happen in game and too many tweets/hints from the Bioware staff to not make that true.
There is nothing supporting I.T. nothing at all.
So I'm going to ask you a simple question, and this is important.
When you find out that the EC has not a single shread of I.T. in it and that all the "Evidence" is something you've deluded yourself into believeing, how will you handle that? Seriously, it would be a good idea to think about a coping strategy. I've been pondering how I'd feel it Bioware go with the fanfic so you should do the same.
How will you handle it if you find out the indoctrination theory is true? Honestly, I would just stop doing business with Bioware, that's how I would handle it.
#158
Posté 01 juin 2012 - 11:39
When was the last time in the game did you see a door open with the panel red?Mobius-Silent wrote...
Shallyah wrote...
The kid also enters the room that is locked, it like magically opens for him without him even touching the pane, let alone hacking it. Then closes right behind, still keeping in "locked" status.
Then you can hear the vent noise when Shepard is talking to the child. In fact, Shepard notices there's something in there because of the vent noises. Then the kid ninja-vanishes in half a second without a sound.
Later on the shuttle scene, you see alliance soldiers helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help the little kid that is in the middle of them all?
It can't all be an oversight. I'm not sure BioWare intended IT or not with that kid, but they definitely intended something.
When a scripted animation is out of visual range the end it and the actor "dissapears", this is 100% normal unreal engine stuff, all the scripted animations have their world offsets baked in, the second the have no more playing they snap back to 0,0,0 whereever that is on the map
Sheesh, next you'll be telling me Liara's head tracking glyph in unnatural ways is a sign of indoctrination. Or how about the lips not quite tracking the words they say..... Indoctrination
Give me strength.
And you still haven't given proof that the child is real. I can't believe we are starting with a "it's a glitch" arguement that you can't even prove..
#159
Posté 01 juin 2012 - 11:40
dreman9999 wrote...
How do the husk know where the kid ran off to when they came up way after the child ran into the building?jijeebo wrote...
In regards to how he go onto the ledge, it's entirely plausible that he got there through the building he runs back in to.
- Kid exits building, takes moment on ledge to catch his breath/have a cry
*husks start climbing side of building*
- Kid runs back inside building
That sort of deal. That's what I always thought anyway.
It's obvious that's why, they see the child, climb up after him and when they get to the top they see a building and start battering their way in. It's a game, not everything is going to be absolutely perfection.
#160
Posté 01 juin 2012 - 11:42
helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help
the little kid that is in the middle of them
al
This guy was wounded. You can clearly see other guy helping him to go to the shuttle before that.
The kid was perfectly fine on his own and they were busy firing at Reapers.
#161
Posté 01 juin 2012 - 11:44
Shallyah wrote...
The kid also enters the room that is locked, it like magically opens for him without him even touching the pane, let alone hacking it. Then closes right behind, still keeping in "locked" status.
The door opens. So the fact that Bioware failed to flip the door glyph to green for a moment for something you were supposed to see out of the corner of your eye wile fighting husks in the intro is a sign of indoctrination. Sure
When you're trying to portray shepard looking away due to a loud, near noise sometime you don't try and muddy the scene.Shallyah wrote...
Then you can hear the vent noise when Shepard is talking to the child. In fact, Shepard notices there's something in there because of the vent noises. Then the kid ninja-vanishes in half a second without a sound.
Ever seen a movie where someone who _always_ makes footfalls when you're watching them can suddenly escape silently when the hero looks away?
Shallyah wrote...
Later on the shuttle scene, you see alliance soldiers helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help the little kid that is in the middle of them all?
You seem to have no concept of dramatic tension or framing a shot, I'm literally lost for words at how ridiculous this all is.
#162
Posté 01 juin 2012 - 11:51
#163
Posté 01 juin 2012 - 11:51
No. Your question isn't important at all.Mobius-Silent wrote...
IndridColdx wrote...
You can argue all day that there could be "more plausible" explanations to some of the things that are "evidence" for I.T., but the fact there is just _SO MUCH_ supporting I.T. it is nearly proof in itself that I.T. is PLAUSIBLE or at a minimum, Bioware is up to something that we do not know about that directly effects the ending. There has been too many things to happen in game and too many tweets/hints from the Bioware staff to not make that true.
There is nothing supporting I.T. nothing at all.
So I'm going to ask you a simple question, and this is important.
When you find out that the EC has not a single shread of I.T. in it and that all the "Evidence" is something you've deluded yourself into believeing, how will you handle that? Seriously, it would be a good idea to think about a coping strategy. I've been pondering how I'd feel it Bioware go with the fanfic so you should do the same.
If you read my post I insinuate I.T. might not being completely true, but I'm still fairly positive something dramatic will happen at the end that we have yet to know of. Bioware probably has something in store for us. That I Am Completely Certain Of.
And where there might not be complete total evidence for I.T. there are plenty of things that definitely point in that direction and make it just as plausible as anything you or whatever his face you cited earlier can come up with. Take for example the dream sequences, the Rachni Queen interpretation of indoctrination nearly described what Shepards dream sequence was like. I'm going to quote you here.."There is nothing supporting I.T. nothing at all." What I just said DIRECTLY supports it. Is it possible that has nothing to do with his dreams and they were really just dreams? Absolutely. Could it be attempts to indoctrinate Shepard....Absolutely. We have yet to see...
#164
Posté 01 juin 2012 - 11:53
Obvious? Husk have no minds...They don't think or calulate unless it a more advance type. It too dumb to think the kid is in that room. So, I'll ask agein...jijeebo wrote...
dreman9999 wrote...
How do the husk know where the kid ran off to when they came up way after the child ran into the building?jijeebo wrote...
In regards to how he go onto the ledge, it's entirely plausible that he got there through the building he runs back in to.
- Kid exits building, takes moment on ledge to catch his breath/have a cry
*husks start climbing side of building*
- Kid runs back inside building
That sort of deal. That's what I always thought anyway.
It's obvious that's why, they see the child, climb up after him and when they get to the top they see a building and start battering their way in. It's a game, not everything is going to be absolutely perfection.
How do the husk know where the kid is when they don't know which direction the child went?
Modifié par dreman9999, 01 juin 2012 - 11:57 .
#165
Posté 01 juin 2012 - 11:54
Lazy designs that people have let go in many games before this. Bioware never intended some of this stuff to be scrutinized to this degree. Unlocking the fly cam, going over each and every little detail.
People are pulling out things they would never pay attention to in any other game, or this one honestly if the ending wasn't so bad. Then using them to prove their point either way.
#166
Posté 01 juin 2012 - 11:56
#167
Posté 01 juin 2012 - 11:57
1. Prove it's a mitake first then you can say it's a mistake.Mobius-Silent wrote...
Shallyah wrote...
The kid also enters the room that is locked, it like magically opens for him without him even touching the pane, let alone hacking it. Then closes right behind, still keeping in "locked" status.
The door opens. So the fact that Bioware failed to flip the door glyph to green for a moment for something you were supposed to see out of the corner of your eye wile fighting husks in the intro is a sign of indoctrination. SureWhen you're trying to portray shepard looking away due to a loud, near noise sometime you don't try and muddy the scene.Shallyah wrote...
Then you can hear the vent noise when Shepard is talking to the child. In fact, Shepard notices there's something in there because of the vent noises. Then the kid ninja-vanishes in half a second without a sound.
Ever seen a movie where someone who _always_ makes footfalls when you're watching them can suddenly escape silently when the hero looks away?Shallyah wrote...
Later on the shuttle scene, you see alliance soldiers helping perfectly able male adults to get on the shuttle. Yet nobody ever does half a gesture to help the little kid that is in the middle of them all?
You seem to have no concept of dramatic tension or framing a shot, I'm literally lost for words at how ridiculous this all is.
2.That maks no sense...
3. Dramatic tension can still be made with the child being helped in the shuttle. It's been done many time...This is not an excuse for abnormal behaivior.
#168
Posté 01 juin 2012 - 11:58
the Rachni
Queen interpretation of indoctrination
nearly described what Shepards dream
sequence was like.
Rachni may not be indoctrinated. At very least true Queen is immune to ''voices'' as evident that she doesn't backstab you as false one does.
Reapers seems to be controlling her via devices which influence Rachni ''singing''.
#169
Posté 01 juin 2012 - 11:58
Aaleel wrote...
I think people are looking at some things way too closely in this whole debate.
Lazy designs that people have let go in many games before this. Bioware never intended some of this stuff to be scrutinized to this degree. Unlocking the fly cam, going over each and every little detail.
People are pulling out things they would never pay attention to in any other game, or this one honestly if the ending wasn't so bad. Then using them to prove their point either way.
string3r wrote...
Laziness, that is all.
Please, give me proof that it was...
#170
Posté 01 juin 2012 - 11:59
dreman9999 wrote...
Obvious? Husk have no minds...They don't think or calulate unless it a more advance type. It too dumb to think the kid is in that room. So, I'll ask agein...jijeebo wrote...
dreman9999 wrote...
How do the husk know where the kid ran off to when they came up way after the child ran into the building?jijeebo wrote...
In regards to how he go onto the ledge, it's entirely plausible that he got there through the building he runs back in to.
- Kid exits building, takes moment on ledge to catch his breath/have a cry
*husks start climbing side of building*
- Kid runs back inside building
That sort of deal. That's what I always thought anyway.
It's obvious that's why, they see the child, climb up after him and when they get to the top they see a building and start battering their way in. It's a game, not everything is going to be absolutely perfection.
How do the husk know where the kid is when they don't know which direction they went?
Zombies in movies always know where their target ran off to, and the building was RIGHT in front of them when they reached the top. Good Lord.
But i'm getting fed up of you throwing around shallow assumptions and then putting the burden of proof on the other person to disprove what you've decided happened, so here:
Prove he ISN'T real. Prove that between ME2 and ME3 Shepard has become so indoctrinated that he is hearing and seeing clear prolonged visions of a child that are so vivid he has ACTUAL conversations with it WHILST AWAKE.
PROVE IT.
Modifié par jijeebo, 01 juin 2012 - 11:59 .
#171
Posté 01 juin 2012 - 11:59
dreman9999 wrote...
When was the last time in the game did you see a door open with the panel red?
And you still haven't given proof that the child is real. I can't believe we are starting with a "it's a glitch" arguement that you can't even prove..
In a UT3 scripted scene every _single_ element needs to be done manually, all the stuff you normally get fror free with AI-pawns is null and void. If you run a baked animation of a skeletal mesh running it will simply clip through anything in it's path, the mesh's real location is 0,0,0 so you need to run all the animations yourself because the normal trigger events _don't fire_
The fact that liara doesn't remember a relationship moment in LotSB, must be indoctrination. Some of the gun's look solid black when they're on the bench... indoctrination. The Illusive mans eyes aren't glowing in the cut-away on the Mars archive scene... indoctrination. Actually, after the last patch I think my frame rate dropped and my sound started getting glitchy... indoctrination
This would be _hilarious_ is it wasn't so terribly sad
#172
Posté 02 juin 2012 - 12:00
She not fully indoctrinated...She's not immune , it just shows that indoctrination can be resisted. If the rachni were immune the rachni war would have never happened.Lord Goose wrote...
the Rachni
Queen interpretation of indoctrination
nearly described what Shepards dream
sequence was like.
Rachni may not be indoctrinated. At very least true Queen is immune to ''voices'' as evident that she doesn't backstab you as false one does.
Reapers seems to be controlling her via devices which influence Rachni ''singing''.
#173
Posté 02 juin 2012 - 12:01
Again...Proof...Give me proof that they made a mistake with the scene....You seem to think your assumtion is proof ...It's not.Mobius-Silent wrote...
dreman9999 wrote...
When was the last time in the game did you see a door open with the panel red?
And you still haven't given proof that the child is real. I can't believe we are starting with a "it's a glitch" arguement that you can't even prove..
In a UT3 scripted scene every _single_ element needs to be done manually, all the stuff you normally get fror free with AI-pawns is null and void. If you run a baked animation of a skeletal mesh running it will simply clip through anything in it's path, the mesh's real location is 0,0,0 so you need to run all the animations yourself because the normal trigger events _don't fire_
The fact that liara doesn't remember a relationship moment in LotSB, must be indoctrination. Some of the gun's look solid black when they're on the bench... indoctrination. The Illusive mans eyes aren't glowing in the cut-away on the Mars archive scene... indoctrination. Actually, after the last patch I think my frame rate dropped and my sound started getting glitchy... indoctrination
This would be _hilarious_ is it wasn't so terribly sad
#174
Posté 02 juin 2012 - 12:02
INDOCTRINATION ALL THE WAY.
#175
Posté 02 juin 2012 - 12:04
Reapers clearly have ways to control Rachni. They have their devices which influence their ways of communications.If the rachni were
immune the rachni war would have never
happened.
Also, where is no such thing as ''not fully indoctrinated''. Indoctrinated can only kill itself to resist.





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