Cerberus Vanguard - Bugged Shields?
#76
Posté 02 juin 2012 - 02:14
#77
Posté 02 juin 2012 - 02:19
If this is the case then maybe the Phoenix's are quite viable. Just got the short end of the stick with this bug.
#78
Posté 02 juin 2012 - 02:29
Bioware,
Just fire your QA team and pay some college kids to do their job. It cant be any worse right?
And the Battlemaster and Justicar from the first DLC still are not fixed yet. What gives?
#79
Posté 02 juin 2012 - 03:11
I guess it doesn's surprise me to see bioware/ea's QA team has again failed at doing their jobs. The again you would've thought that if you spent tens of millions of dollars on developing a game, it would have a tighter QA process.
Modifié par tcgtqu, 02 juin 2012 - 03:13 .
#80
Guest_XxTaLoNxX_*
Posté 02 juin 2012 - 03:14
Guest_XxTaLoNxX_*
tcgtqu wrote...
So that's why I died so much when playing phoenix vanguard. I was starting to think it was because I simply just suck at this game.![]()
I guess it doesn's surprise me to see bioware/ea's QA team has again failed at doing their jobs. The again you would've thought that if you spent tens of millions of dollars on developing a game, it would have a tighter QA process.
They obviously only test things on Bronze. And if it doesn't stick out like a sore thumb then it must be working as intended.
Seriously, the QA for this game is among the worst I've ever seen. Especially patch 1.03's fixes that actually fixed... nothing of any worth fixing.
#81
Posté 02 juin 2012 - 03:19
#82
Posté 02 juin 2012 - 05:53
#83
Posté 02 juin 2012 - 06:05
#84
Posté 02 juin 2012 - 07:13
#85
Posté 02 juin 2012 - 08:12
#86
Posté 02 juin 2012 - 08:17
#87
Posté 02 juin 2012 - 09:24
#88
Posté 02 juin 2012 - 09:31
#89
Posté 02 juin 2012 - 10:24
#90
Posté 02 juin 2012 - 10:32
Rest assured, I didn't die any more than with full fitness, in fact, it played out a lot better since I didn't feel tempted to charge, expected to be squishy, and even that maxed singularity is pretty good sometimes.
There's really no point in playing the vanguard however until they fix this.
Modifié par vivanto, 02 juin 2012 - 10:33 .
#91
Posté 02 juin 2012 - 10:32
Maybe I'll re-spec him for melee damage and see if I notice any differences. At least it'll be a fun challenge to play while they fix it...
#92
Posté 02 juin 2012 - 10:43
Nissun wrote...
I play it a lot on silver and even I noticed this. I don't die that much, because of all the charging I do. But still, the speed at which a simple cannibal can take down your shields is ridiculous.
Maybe I'll re-spec him for melee damage and see if I notice any differences. At least it'll be a fun challenge to play while they fix it...
Have to be pretty committed to that, knowing BioWare it will be at least 2 months before they even try to fix it, then most likely they will fail at fixing it and just edit it out of the patch notes when they realize they didn't succeed.
#93
Posté 02 juin 2012 - 10:50
#94
Posté 02 juin 2012 - 10:53
Killahead wrote...
I'm not so sure anymore. I did some more testing on bronze. A human soldier/vanguard/whatever with 500 worth of shields loses more of them than a Phoenix specced for 700 when hit by an assault trooper's melee attack. Tried several times and came to the same conclusion every time. Would like to hear if others have done some testing and what they found out. I still feel something is off with the durability of the Phoenix classes.
Quoting myself because I still would like to hear from others who have done some actual testing.
#95
Posté 02 juin 2012 - 12:27
#96
Posté 02 juin 2012 - 01:01
X IPSYChOTiC X wrote...
ok so i read through this entire thread and i am still kind of confused. from the sounds of it the fitness upgrades don't increase the shields and health like they should, but the part i am confused by is if the base health and shields (500/500) are also glitched. i play a phoenix adept on silver pretty often with everything maxed except fitness and it doesn't seem like he dies any easier than any of the other classes with 500/500 health and shields
Currently it is all just observation. We'll probably need more people to test it to be 100% sure that PV fitness shield upgrade is bugged. I guess if you are constantly behind cover it wouldn't make that much of difference whether you have 500 or 825 shield.
#97
Posté 02 juin 2012 - 01:13
tcgtqu wrote...
X IPSYChOTiC X wrote...
ok so i read through this entire thread and i am still kind of confused. from the sounds of it the fitness upgrades don't increase the shields and health like they should, but the part i am confused by is if the base health and shields (500/500) are also glitched. i play a phoenix adept on silver pretty often with everything maxed except fitness and it doesn't seem like he dies any easier than any of the other classes with 500/500 health and shields
Currently it is all just observation. We'll probably need more people to test it to be 100% sure that PV fitness shield upgrade is bugged. I guess if you are constantly behind cover it wouldn't make that much of difference whether you have 500 or 825 shield.
i've never really done any testing like some of the people on here clearly have, but when i used the vanguard with maxed fitness for shields and health it did seem like he died really easily. this was just through normal gameplay though, so it's just an observation. i'm still not sure though, are you saying that the 500/500 is incorrect too? or just anything above that due to fitness or equipment?
#98
Posté 02 juin 2012 - 01:18
Shame grenades bypass shield gate...
#99
Posté 02 juin 2012 - 01:42
#100
Posté 02 juin 2012 - 01:50
A completely unrelated question;
Has anyone noticed that some enemies shoot through (thin) walls/cover these days?
At first I thought it was just me, but other people said they noticed the same thing lol.





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