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Cerberus Vanguard - Bugged Shields?


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#101
Silasqtx

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Pekkan wrote...

At least Cerberus adept with fitness 6, cyclonic I and Stronghold Package V (the new rare gear, 20% shields, 10% regen) took as much hit from the bronze Rocket Trooper as Alliance Vanguard with same gear and equipment.


Because both have the same amount of barriers.

Did some tests and everything seems fine (Reapers ofc). A Cannibal strips a barrier with a burst, the Marauder gets very close.

Tested with Asari Justicare (725 barrier, penetrated) and both Human Vanguard and Phoenix Vanguard, same results.

So PV/Adepts aren't squishy, it's the Reaper faction that has normal trash mobs that rape shields in one burst.

#102
Count Viceroy

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Certainly feels wrong to me. Waaaay too squishy.

#103
Killahead

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Good to see that someone else has tested this and found it to be working. Still, I wonder what have made so many come to believe that they are more squishy than they should be. I mean, I felt something was off myself, but from my tests I'm pretty certain the amount of shields are indeed what the power screen tells you.

Modifié par Killahead, 02 juin 2012 - 02:40 .


#104
Silasqtx

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I'll make a video then, with a gigantic MYTH BUSTED :3

#105
Killahead

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Silasqtx wrote...

I'll make a video then, with a gigantic MYTH BUSTED :3


Great, I would have, but I'm on xbox and don't have the equipment for that.

#106
Zardoc

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Bugged shields or no, they are still too squishy.

#107
himegoto

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Silasqtx wrote...

I'll make a video then, with a gigantic MYTH BUSTED :3

Just found out about this.
 But the video link from page 1, it was against Geths.

#108
mandalorian sun

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I would love to see an in-depth video comparing the survivability of another human and the cerberus classes. Perhaps all the factions got a damage buff to compensate for the gear and new weapons, without mentioning it

#109
Stahlhammer

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Dikjuh wrote...
A completely unrelated question;
Has anyone noticed that some enemies shoot through (thin) walls/cover these days?
At first I thought it was just me, but other people said they noticed the same thing lol.

Yes, that was new to me, but they do now. 

#110
Pekkan

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Other non-Krogan vanguards have powers independent of charge cooldown, nova with it's immunity frames or grenades, and Asari has stasis which is better "oh crap" CC power than lash, so I guess it would be mostly that their survivability tools are weakest of non-Krogan vanguards, for Krogan their raw shield and stagger immunity are such assets that they don't need grenades or nova or stasis, but for Ex-Cerb vanguard their only CC independent of other cooldowns is their heavy melee. Maybe that makes them feel squishier. 

Modifié par Pekkan, 02 juin 2012 - 03:23 .


#111
MrScottBear

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Silasqtx wrote...

Pekkan wrote...

At least Cerberus adept with fitness 6, cyclonic I and Stronghold Package V (the new rare gear, 20% shields, 10% regen) took as much hit from the bronze Rocket Trooper as Alliance Vanguard with same gear and equipment.


Because both have the same amount of barriers.

Did some tests and everything seems fine (Reapers ofc). A Cannibal strips a barrier with a burst, the Marauder gets very close.

Tested with Asari Justicare (725 barrier, penetrated) and both Human Vanguard and Phoenix Vanguard, same results.

So PV/Adepts aren't squishy, it's the Reaper faction that has normal trash mobs that rape shields in one burst.



I'm afraid that I simply can't beleive your results until Bioware confirms something.  I've never seen 2 shots from a Geth prime completely destroy my other human characters like it does my Phoenix.  Always took all 3 to take out shields.

#112
S.Carnage

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Noticed that too. Shield consumables/gear seem to somewhat fix the issue though.

#113
Relix28

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Killahead wrote...

I'm not so sure anymore. I did some more testing on bronze. A human soldier/vanguard/whatever with 500 worth of shields loses more of them than a Phoenix specced for 700 when hit by an assault trooper's melee attack. Tried several times and came to the same conclusion every time. Would like to hear if others have done some testing and what they found out. I still feel something is off with the durability of the Phoenix classes.


I did the same test and got the similar results as you did.


Bronze, Assault Trooper melee.

Human Engineer 500/500 - looses about half his shields

Phoenix Vanguard 700/700 - looses about a third of his shields

Asari Vanguard 700/700 - same as Phoenix Vanguard

Phoenix Adept 825/825 - looses only sliglhtly less than Phoenix/Asari Vanguard

Human Vanguard 825/825 - same as Phoenix Adept


I'd say the fitness tree on Phoenix characters works just fine.

Modifié par Relix28, 02 juin 2012 - 08:19 .


#114
Aryck the One

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This would explain why my Cerberus Vanguard is getting killed so easily...

#115
Relix28

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Can someone please make a comparison vid, and put an end to this myth already?

#116
Aaron360

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Well after a few days of getting a feel for both the adept and vanguard, and scientific tests aside, the vanguard definitely seems to have something wrong with its fitness perks. Taking the vanguards charge out of the equation and playing as I do the adept, I have to take cover a LOT more using the vanguard. Last night was the 1st time I started using charge a lot with it(had some good games with members here), but before that I played and spec'd them the same, quite a noticeable difference in damage taken.

This needs to be confirmed so we can go forward with this and spec it out differently, so if fitness truly is messed up, we can allocate those points elsewhere until it's fixed(lol yah like that'll happen, still waiting on the Justicar remedy).

#117
Lucius Aelius

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I had been thinking that Phoenix needed a buff, mainly I have been annoyed by the animation regarding Smash taking so long I'd die/lose half my health just trying to use it (even from behind cover), and this thread has certainly been an interesting ride, here at the end of it I think the squishy character added to the close quarters combat with powers that are a little iffy leads to people dying a lot.

Maybe the shieilds are bugged, but if so I haven't noticed (700/700 health w/ cyclonic mod 3 I went into an U/U/G match solo because I was tired of waiting for a match, got Cerberus on Giant and only had a Male Quarian Infiltrator w/ Krysae X join at end of wave 1, rest of the match was just the two of us, I went down a fair amount but we made it all the way to wave 9 with 130,000 (me) and 120,000 points before I finally went down again and he died trying to revive me).

Suffice it to say if the shields are bugged (even with a mod equipped), I'm even more impressed with my performance, as it is I don't think they are, but that smash animation is certainly deadly (to you) if you use it while being shot at, so it's unsurprising people have remarked about how squishy it is (once I get it lv. 20 and finish maxing out fitness I'll see if I notice a difference).

#118
Lucius Aelius

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^I was the Phoenix Adept, 0-6-6-5-5 (lv. 18)

#119
Immortal Strife

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I think it's more about the animation length of both "lash" and "smash", the exposure to fire is what's getting everyone killed, not the shields.

Modifié par Immortal Strife, 02 juin 2012 - 05:09 .


#120
Karstedt

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Even if the shields prove normal, I still think something is wrong. There is too much insta death from full shields/health. And I'm not talking, getting hit and not making it to cover... I mean really getting dropped less than a quarter second from getting hit. Especially after charging or using a survival pack.

#121
Aaron360

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Again, removing biotic charge from the equation, and playing the adept and vanguard using both lash and smash and heavy melee and same wapons in the same manner, for going on 3 days now... I can say my vanguard has to take cover a LOT more often and gets dropped quite a bit.

You can argue it was the randomness of an enemy but other than maybe using my Justicar and GE a couple of times, I have been primarily switching back and forth between the 2 Phoenix, and to me, the difference in shields/health is noticeable.

#122
wedekit

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Yeah, something is not right about the shields. At first I also believed it to be the long lash and smash animations that were causing me to die, but it just doesn't add up to me.

I'm curious if specializing in melee actually increases melee damage. Can anyone verify that? It'd be interesting to test if the first three ranks actually apply but rank 4-6 do not on the fitness tree. That certainly confound some of the tests being performed.

#123
Immortal Strife

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I two manned gold with the PA and it wasn't a problem due to his his powers being so damaging. The only time I really got messed up was when I was casting "lash". The exposure on this ability is the worst in the game. I think that's the problem people are experiencing-maybe. 

* Side strafe when using Smash.

Modifié par Immortal Strife, 02 juin 2012 - 05:47 .


#124
himegoto

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Immortal Strife wrote...

I think it's more about the animation length of both "lash" and "smash", the exposure to fire is what's getting everyone killed, not the shields.


Not really, its more about getting hit from enemy bullets.

#125
Immortal Strife

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himegoto wrote...

Immortal Strife wrote...

I think it's more about the animation length of both "lash" and "smash", the exposure to fire is what's getting everyone killed, not the shields.


Not really, its more about getting hit from enemy bullets.


Haha, you so funny. 

Good job on adding you tid-bit of useful information.