Has this been happening to anyone? Ever since the patch me and all of my friends realized that you automatically bleed out while the circle is JUST running out but still there. I'm on xbox btw. Has this been happening to anyone?
Bleeding out before the circle runs out
Débuté par
DedValve
, juin 01 2012 04:10
#1
Posté 01 juin 2012 - 04:10
#2
Posté 01 juin 2012 - 04:12
Seen it mentioned earlier on. Apparently its the 'fix' for the T-pose bug, which also still happens
#3
Posté 01 juin 2012 - 04:13
Yep, it happened to me yesterday. It seems that the "timer" keeps running down even though the circle freezes when someone is attempting to revive you.
Modifié par HellishFiend, 01 juin 2012 - 04:13 .
#4
Posté 01 juin 2012 - 04:13
Yes. I also noticed that you get executed much quicker than before. I usually try to wait for the enemies to move away before I medigel, but there is less chance of that now, it seems, since they are so eager to stomp on your face.
#5
Posté 01 juin 2012 - 04:14
Yeah, this happened to me last night. My team was a bit late getting to me, so I popped a medi-gel at the last moment....only to have no effect...I was dead. I thought it was lag or something, guess if others are seeing it I'll have to be a bit quicker.
#6
Posté 01 juin 2012 - 04:14
yea. used to you could be alive for one second after the circle disappeared. now the last sliver just disappears real quick.
#7
Posté 01 juin 2012 - 04:21
Yes I noticed this. People bled out as I was healing them, and I bled out even though to me there was more time left on my circle.
And Geth especially on silver seemed much faster to stomp! Like down..stomp.
And Geth especially on silver seemed much faster to stomp! Like down..stomp.
#8
Posté 01 juin 2012 - 04:24
+1 I saw this happen last night a couple of times.
#9
Posté 01 juin 2012 - 04:26
It happens on PC too. So if you're waiting for medi-gel, do it really fast.
#10
Posté 01 juin 2012 - 04:50
I started a poll regarding revives/medigel use a couple days ago. Check it out:
http://social.biowar...01/polls/34605/
http://social.biowar...01/polls/34605/
#11
Posté 01 juin 2012 - 05:24
Yeah, also saw a couple of instakills that still showed me or another teammate as a live, before the deaths head showed up. Couple of times that led to people trying to revive me/their teammate, resulting in them dying too. Especially fun during one run on Firebase Jade, where there was an invisible Banshee.
Modifié par TheCinC, 01 juin 2012 - 05:25 .
#12
Posté 01 juin 2012 - 07:49
BazoozooTV wrote...
I started a poll regarding revives/medigel use a couple days ago. Check it out:
http://social.biowar...01/polls/34605/
/voted
#13
Posté 01 juin 2012 - 07:51
I spammed spacer so fast the circle sped up...
#14
Posté 01 juin 2012 - 08:27
I frequently have an issue where I'll bleed out whenever the circle gets down to a quarter of it remaining.
That's a hell of an itchy finger you've got, I'm impressed. Circle speeds up for me sometimes too, but I'm using the scrollwheel instead of spacebar (it's much faster and doesn't make nearly as much noise).fallingseraph wrote...
I spammed spacer so fast the circle sped up...
Modifié par Variasaber, 01 juin 2012 - 08:31 .
#15
Posté 02 juin 2012 - 11:56
I've also noticed that the circle will still drain pretty fast even if your being revived. This is getting really annoying and since I'm not situationally aware when the camera is circling over my dead body rather than give me full control I always wait until the very last instant before medi-gelling in case anyone will revive me. Sadly that is no longer the case and feel the need to use a medi-gel when my circle is half-way over as the next half goes over too quick or it won't allow me to medi-gel during the last few seconds of it.
#16
Posté 03 juin 2012 - 12:02
They tried fixing the glitch that you can be revived while you bleed out by making you bleed out sooner.
Obviously it didn't work.
Obviously it didn't work.





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