IAMREALITY wrote...
Apl_J wrote...
IAMREALITY wrote...
For the most part, BioWare has already created balance. Some are supposed to be stronger, some are supposed to be support. And the argument is faulty to begin with. Because we DONT see the strongest gun overwhelmingly used nor the strongest class. Until we do, there really isn't a problem.
So you don't believe Infiltrators dominate Gold? You don't believe an Infiltrator is simultaneously better at weapons than the soldier while still being the best class to complete objectives and revive with?
You're not getting it. They are SUPPOSED to be better. That is their role. It would only matter if the game was competitive; i.e. I always kill you cause I'm an infiltrator and you're not. But that's not what this multiplayer is. This isn't cod. Instead we have a co-op game where there is a team of 4, each with potentially different and unique traits and capabilities, played by people with different skill sets, where the goal is to have the whole be greater than the sum of its parts.
Some may play a role as damage dealers, others as support, some as tanks, some as a component of a tag team aimed at decimating with biotic explosions, and others as protectors etc. Not all roles require the same traits or capabilities. They're not supposed to. They're specialized. Infiltrators have that damage because it is their role to cause it. It makes sense. But what really is the point is that if this objection you have was such a problem, then you would see an overabundance of a character or weapon, and the reality is you just simply don't. Why? Because people enjoy the game in different ways. Players are as diverse as the options available to them. People have the role they enjoy playing and pick a character and weapon to suit it. Your concern in reality has no merit.
And tell me, if this was so overpowering, then why are the fastest runs done often with biotics?
The problem is, the classes really don't have these well-defined roles. Almost every class is a "damage dealer" at this point, with the exception maybe of the Engineer. That's more of a support class. I would argue that it's inappropriate for an infiltrator to be a huge damage dealer. That's really a class that should be more of a supporting, situational class than a heavy damage inflictor.





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