Aller au contenu

Photo

the krysae IS NOT OVERPOWERED


  • Veuillez vous connecter pour répondre
210 réponses à ce sujet

#1
DeathMotion-

DeathMotion-
  • Members
  • 148 messages
 Trust me it's not,either that or it got nerfed.Try it without using the infiltrator,I went for the engineer Quarian Male.It takes 2 shots to kill an assault trooper for a sniper rifle.Takes FOREVER to kill an atlas but yes.It's not overpowered.

The infiltrator just gives it an extra boost and if THAT gets nerfed then sorry bioware but you'll have to fix their invisiblity to not be seen when you're solo or very close to the enemies.

#2
Crypticqa

Crypticqa
  • Members
  • 314 messages
I support this thread Image IPB

#3
Arkley

Arkley
  • Members
  • 749 messages
If you can use the Krysae on an Infiltrator and not see how it's overpowered, you're bad at using the Krysae.

Not that I want to see it changed or anything, it's just very clearly overpowered and your own inability to use the weapon to its maximum nerf-baiting potential doesn't alter that fact.

Modifié par Arkley, 01 juin 2012 - 05:29 .


#4
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
It does crap against armor compared to the other rifles. I think it's just fine.

#5
clarkusdarkus

clarkusdarkus
  • Members
  • 2 460 messages
yeah i agree, isnt that powerfull when its not used with infiltrator. to be fair its actually a chore to use on any character other than an infiltrator.

#6
Zhuinden

Zhuinden
  • Members
  • 2 480 messages
Even as an infiltrator, it's nothing compared to the G.P.S. due to that gun's armor piercing and homing ability. The radius of the Krysae is nowhere near what the people claimed, I don't even understand why they're crying so much about it anymore.

#7
kevchy

kevchy
  • Members
  • 1 264 messages
From what I can tell, people have problems with the AoE. This is pretty much the main reason people are calling a nerf upon this gun.

If this gun had the innate armor piercing effect like the Widow, it would have been OP. At this point, its just fine.

#8
Skullheart

Skullheart
  • Members
  • 4 345 messages
Not op usint with an inf?

you're doing it wrong!!

That thing is totally op.

#9
kevchy

kevchy
  • Members
  • 1 264 messages

Zhuinden wrote...

Even as an infiltrator, it's nothing compared to the G.P.S. due to that gun's armor piercing and homing ability. The radius of the Krysae is nowhere near what the people claimed, I don't even understand why they're crying so much about it anymore.


This is exactly how I feel. I still prefer my GPS X over this if I wanna just destroy everything.

Although now I'm mostly sticking to the Valiant, which IMO is better for sniping.

#10
DeathMotion-

DeathMotion-
  • Members
  • 148 messages
to all of the people above,try using it with a low level character/Don't increase WEAPON DAMAGE,see how long it takes to get a kill then see how well you do with it( if you're a decent player then you should do good and get some kills) but I GURANTEE  YOU that it'll take forever to kill an enemy (2-3 shots on an enemy with a sniper rifle is how they should be) and I kid you not,I was playing in gold.The atlas just would not die.It took long and I mean LONG.It's effective on reapers alright(just how the description said) but trust me,it's not overpowered.

All of thoses who say that this weapon should be nerfed are really just people who want to achieve highscors.Quit complaining.This gun is not powerful.It's the infiltrator

Modifié par DeathMotion-, 01 juin 2012 - 05:47 .


#11
jaDanger

jaDanger
  • Members
  • 433 messages
The actual reason I think people are calling for a nerf is the proximity explosion the gun seems to have. Shots that get near someone explode for full damage, reducing the need for accuracy. This also has a cool effect of allowing you to hit someone behind cover by shooting just over the cover, the round will explode as it passes by the enemies head, pulling them from cover or killing them outright.
The gun is effective outright, but the ease with which its damage can be delivered is what has people up in arms. I'm personally torn. The gun is a blast to use, no pun intended, and I don't see how you could fix it without making it far less effective. I think the best route would be too maintain its showstopping power and its air proximity explosions, but take one round out of the clip down to 2. This gives the 3 round rifles an edge, while making the Krysae only marginally less effective.

#12
Enhanced

Enhanced
  • Members
  • 1 325 messages

Arkley wrote...

If you can use the Krysae on an Infiltrator and not see how it's overpowered, you're bad at using the Krysae.

Not that I want to see it changed or anything, it's just very clearly overpowered and your own inability to use the weapon to its maximum nerf-baiting potential doesn't alter that fact.


That is his point. It's only great on infiltrators.

Modifié par Enhanced, 01 juin 2012 - 05:47 .


#13
Epsilon330

Epsilon330
  • Members
  • 2 181 messages
It synergises well with the Turian Soldier and a Phaeston to back it up (funny, Turian with a Turian LMG and Sniper Rifle...).
Marksman allows it to be fired quicker into crowds for suppression, and the Phaeston is good when enemies get in too close.

#14
PensCeltsFan

PensCeltsFan
  • Members
  • 198 messages
I dont think its OP
I suck with it, if it were OP, i (and everybody else) would be unstoppable using it

#15
a9fc

a9fc
  • Members
  • 124 messages
Just came from a gold game with 2 geth + Krysaes.

Didn't need to do much.

Don't understand how we could have lost to the reapers lol

#16
Mozts

Mozts
  • Members
  • 4 491 messages
Agreed. Cloak needs tweaking, not Black Wi... Krysae.

#17
soulscore

soulscore
  • Members
  • 267 messages
rofl.... tact + krysae = N/A, krysae breaks your tact cloak 50% of the time! Nothings worse then going to cap a objective go to cloak to have it break right away. (yes a infiltrator doing objectives, even hacks by myself most of the time).

So if krysae breaks the cloak that makes it overpowered so you don't get a damage buff, how does the damage buff make it overpowered?

#18
Enhanced

Enhanced
  • Members
  • 1 325 messages
It's not op for any class except infiltrators (like most weapons in the game). So, they should nerf infilrators not the weapon.

Modifié par Enhanced, 01 juin 2012 - 05:49 .


#19
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
It's perfectly balanced on normal classes, actually it's just great on normal classes but not OP because it doesn't really deal a lot of direct single target damage, just staggers effectively and has some AOE.

On infiltrators it's a bit OP with 130% boost from tac cloak. I don't want it nerfed though, it's a fun gun to use occasionally.

The same could be argued for a lot of other guns really though, like the claymore and GPS. Very good on normal classes, ridiculous on infiltrators.

Modifié par A Wild Snorlax, 01 juin 2012 - 05:50 .


#20
Amano Kazumi

Amano Kazumi
  • Members
  • 403 messages
It's actually extremely potent on shield-stripping characters, particularly the Turian Sentinel and Geth Engineer. Overload -> Krysae shot is almost as good as Cloak -> Krysae shot, you'll be 1-2 shotting mobs all day, and have other ways of dealing with bosses. I mean, this gun is a beast on basically any class that isn't just spamming powers all day, up there with a GPS's effectiveness on those classes.

It's not OP on those classes, but it's still up there in the "this gun is more effective than 99% of other guns" category.

#21
soulscore

soulscore
  • Members
  • 267 messages

Enhanced wrote...

It's not op for any class except infiltrators (like most weapons in the game). So, they should nerf infilrators not the weapon.


why just infiltrators? how about we nerf your prefered signature move also for balance?:)

#22
ArkkAngel007

ArkkAngel007
  • Members
  • 2 514 messages
It is only great on Infiltrators, but the AoE does need to be fixed. Whether that's lowering the radius or fixing the twitchy damage output, I don't know. It wouldn't hurt to also (maybe) lower the reserve pool and give it a bit more weight. It is a powerful weapon that deserves to be around, but it should have a bit more back to its draw.

It's only strength is in tight mobs/corridors. Open maps where enemies are a bit spread out see the weapon lose its "OP" classification.

I agree with others on here as well: The GPS, Valient, and even the BW can cause as much if not more damage in the right hands.

#23
Chealec

Chealec
  • Members
  • 6 508 messages
On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).

#24
soulscore

soulscore
  • Members
  • 267 messages

Chealec wrote...

On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).


krysae breaks your cloak at least on 360 if your not hosting

#25
DeathMotion-

DeathMotion-
  • Members
  • 148 messages

A Wild Snorlax wrote...

It's perfectly balanced on normal classes, actually it's just great on normal classes but not OP because it doesn't really deal a lot of direct single target damage, just staggers effectively and has some AOE.

On infiltrators it's a bit OP with 130% boost from tac cloak. I don't want it nerfed though, it's a fun gun to use occasionally.

The same could be argued for a lot of other guns really though, like the claymore and GPS. Very good on normal classes, ridiculous on infiltrators.

Exactly,this gun is well balanced.people just add weapon damage to MAKE it look overpowered.Tactical cloak makes it even more stronger plus the powers of infiltrators since they give sniper rifle damage.