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the krysae IS NOT OVERPOWERED


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#26
ArkkAngel007

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soulscore wrote...

Enhanced wrote...

It's not op for any class except infiltrators (like most weapons in the game). So, they should nerf infilrators not the weapon.


why just infiltrators? how about we nerf your prefered signature move also for balance?:)


Yep, let's make sure Nova has a cooldown, Charge doesn't replenish barriers, Adrenaline Rush doesn't give damage and protection bonuses, TechShield/Fortification/Barrier/BladeArmor don't give bonuses when detonated (heck, remove detonation), and remove BEs/TEs/FEs.

There, now everyone is nearly the same.

#27
ArkkAngel007

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soulscore wrote...

Chealec wrote...

On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).


krysae breaks your cloak at least on 360 if your not hosting


I think it does that on all platforms.

#28
kevchy

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soulscore wrote...

Chealec wrote...

On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).


krysae breaks your cloak at least on 360 if your not hosting

And on the PS3.

Edit: :ph34r:'d

Modifié par kevchy, 01 juin 2012 - 05:57 .


#29
Tybo

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Agreed. I enjoy it using it with other classes as well, but it is certainly not overpowered for non infiltrators since it doesn't headshot. The problem is that the ridiculously powerful cloak 6 sniper bonus makes it so that this gun can kill any standard mook just by shooting near it, eliminating the need for even the marginal skill it takes to land black widow body shots (which do the same thing once you have a couple levels of black widows).

In fact, I've noticed that it struggles with reapers, brutes in particular. I'm not certain of this, but it seems that if any part of the explosion hits the brute's armor plates, it does reduced damage.

In all, I feel like it is a fun, unique gun which simply needs to gain less power from tactical cloak.

#30
soulscore

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ArkkAngel007 wrote...

soulscore wrote...

Enhanced wrote...

It's not op for any class except infiltrators (like most weapons in the game). So, they should nerf infilrators not the weapon.


why just infiltrators? how about we nerf your prefered signature move also for balance?:)


Yep, let's make sure Nova has a cooldown, Charge doesn't replenish barriers, Adrenaline Rush doesn't give damage and protection bonuses, TechShield/Fortification/Barrier/BladeArmor don't give bonuses when detonated (heck, remove detonation), and remove BEs/TEs/FEs.

There, now everyone is nearly the same.


that is too reasonable, here at the bsn we just shout like 5yolds about nerfing everyone else, but keep my winning build the same.

#31
Pekkan

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Eventhough I think it's fine for non infiltrators, it should be made assault rifle so that infiltrators can't get that TC rank 6 bonus, "for a sniper rifle" is not good argument, there is no that price that is associated with most other sniper rifles, heavy weight, and poor close quarters combat performance, Krysae is better CQC weapon than most shotguns for most classes.

Modifié par Pekkan, 01 juin 2012 - 06:00 .


#32
Chealec

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soulscore wrote...

Chealec wrote...

On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).


krysae breaks your cloak at least on 360 if your not hosting


Sort of - it's the same glitch that you get with all chargeable weapons, like the GPS (though it's a scope zoom on the Krysae rather than a damage buff)... but you still get that 40% damage buff for a couple of seconds after cloak is broken so you still get an enormous damage buff to an AoE weapon using it from TC... it's not like you need to use the variable zoom on the Krysae anyway.

#33
AldarionnEB

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I don't think the damage the gun does is absurd. I think the fact that it bypasses shield gate with direct hits (Gold difficulty a direct hit under tactical cloak against a Marauder strips shields and rougly 40% of health) and has a radius effect makes it a bit too easy to use. Dial back the radius damage, make it so it doesn't air burst (explode when it gets close to a target) and make it so it won't bypass Shield Gate and I think the weapon would be fine.

Infiltrators need perhaps a slight debuff, but only because their solo damage is so high. To be honest, a group of 4 Biotics will do more damage with a larger radius in concert with one another than 4 infiltrators will do. Perhaps give Infiltrators some more synergy abilities (like the Tactical Scan the new Quarians have, for example) and some loss to personal DPS, and they will be more inclined to work with a team.

#34
Kronner

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A Wild Snorlax wrote...

It's perfectly balanced on normal classes, actually it's just great on normal classes but not OP because it doesn't really deal a lot of direct single target damage, just staggers effectively and has some AOE.

On infiltrators it's a bit OP with 130% boost from tac cloak. I don't want it nerfed though, it's a fun gun to use occasionally.

The same could be argued for a lot of other guns really though, like the claymore and GPS. Very good on normal classes, ridiculous on infiltrators.


Except that Claymore, and to a lesser degree GPS, require precise aim to deal that insane damage. And the damage is dealt to a single target.

Krysae is AoE weapon that together with Cloak removes any need to aim precisely. Just shooting twice beside a phantom will explode her and anything else around, for example. Krysae can easily clear the whole spawn point without the need to aim precisely or move close. It's insane when fired direclty at a chokepoint on a map.

No other weapon can be turned into a missle laucher with basically unlimited ammo. Simple solution was proposed - make it an AR so it does not get all the SR damage bonus from Cloak.

Modifié par Kronner, 01 juin 2012 - 06:01 .


#35
soulscore

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Chealec wrote...

soulscore wrote...

Chealec wrote...

On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).


krysae breaks your cloak at least on 360 if your not hosting


Sort of - it's the same glitch that you get with all chargeable weapons, like the GPS (though it's a scope zoom on the Krysae rather than a damage buff)... but you still get that 40% damage buff for a couple of seconds after cloak is broken so you still get an enormous damage buff to an AoE weapon using it from TC... it's not like you need to use the variable zoom on the Krysae anyway.


your not getting it just hitting cloak and not touching ether zoom or fire your cloak breaks as soon as its applyed about half of the time

#36
Chealec

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Pekkan wrote...

Eventhough I think it's fine for non infiltrators, it should be made assault rifle so that infiltrators can't get that TC rank 6 bonus, "for a sniper rifle" is not good argument, there is no that price that is associated with most other sniper rifles, heavy weight, and poor close quarters combat performance, it's better CQC weapon than most shotguns for most classes.


Maybe but you could achieve the same thing by giving it a debuff that prevents the tier 6 TC buff ... changing it to an Assault Rifle means it takes that slot so it can't be combined with a Mattock, Phaeston or whatever, it's probably better as a sniper rifle so it blocks out the use of BW/Valiant.

#37
Enhanced

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soulscore wrote...

Enhanced wrote...

It's not op for any class except infiltrators (like most weapons in the game). So, they should nerf infiltrators not the weapon.


why just infiltrators? how about we nerf your prefered signature move also for balance?:)


It's tactical cloak. I really wouldn't mind it too much if they lowered the damage bonus some.

Modifié par Enhanced, 01 juin 2012 - 06:03 .


#38
Chealec

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soulscore wrote...

Chealec wrote...

soulscore wrote...

Chealec wrote...

On it's own - you're right, it's only when combined with the tier 6 Tactical Cloak damage bonus - just add a debuff to it that makes it incompatible with that skill and it'll be fine (make up some reason like TC ordinarily gives an accuracy/piercing bonus that's not applicable to the explosive rounds in the Krysae if you like).


krysae breaks your cloak at least on 360 if your not hosting


Sort of - it's the same glitch that you get with all chargeable weapons, like the GPS (though it's a scope zoom on the Krysae rather than a damage buff)... but you still get that 40% damage buff for a couple of seconds after cloak is broken so you still get an enormous damage buff to an AoE weapon using it from TC... it's not like you need to use the variable zoom on the Krysae anyway.


your not getting it just hitting cloak and not touching ether zoom or fire your cloak breaks as soon as its applyed about half of the time


I'd say half the time was an exageration - at least on the PC - you get that occasionally, but you get it with the Graal and GPS as well... it's a glitch rather than an intentional debuff.

#39
soulscore

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you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak

#40
landylan

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it took TWO whole shots????? omg

#41
DeathMotion-

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soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak

It's not overpowered at all,The best idea is INCREASE the weight of this weapon so people dont abuse the crap out of cloak.Keep its stats except for the weight.This gun does not need any nerfing what so ever.It should be the same weight as a Javelin X/Black Widow X

#42
Chealec

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soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak



Noooo ... it's overpowered with the Krysae because it has an area of effect - who cares if you're doing a squillion damage to a single target when there are 10,000 more to shoot - but if you're killing 3, 4, 5 targets at once...

And weight makes precious little difference to infiltrators because the cooldown resets when you break cloak - as long as you cloak > fire you'll not really have a cooldown on anything over about 3 seconds.

#43
soulscore

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Enhanced wrote...

soulscore wrote...

Enhanced wrote...

It's not op for any class except infiltrators (like most weapons in the game). So, they should nerf infiltrators not the weapon.


why just infiltrators? how about we nerf your prefered signature move also for balance?:)


It's tactical cloak. I really wouldn't mind it too much if they lowered the damage bonus some.


I agree if its by some, but we all know what nerfs are like (insert office space fax machine clip)

#44
Cornughon

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The Krysae is fine as it is. But they really should buff the inherent cover-piercing rifles to ignore shield-gate (on gold!), like 50% with the (Black) Widow and 75-100% with the Javelin. Or something. So those would be a viable alternative to the Krysae (for Infiltrators), on gold.
And buff the Kishock...

#45
Pekkan

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Chealec wrote...

Pekkan wrote...

Eventhough I think it's fine for non infiltrators, it should be made assault rifle so that infiltrators can't get that TC rank 6 bonus, "for a sniper rifle" is not good argument, there is no that price that is associated with most other sniper rifles, heavy weight, and poor close quarters combat performance, it's better CQC weapon than most shotguns for most classes.


Maybe but you could achieve the same thing by giving it a debuff that prevents the tier 6 TC buff ... changing it to an Assault Rifle means it takes that slot so it can't be combined with a Mattock, Phaeston or whatever, it's probably better as a sniper rifle so it blocks out the use of BW/Valiant.


Yeah I guess, whichever is easier to code, less bug risky solution. 

Though even BW X would bring your full TC cooldown close to 15 s  with Krysae's weight, that's pretty nasty during those times you need to run around, also BW and Valiant are inferior to Paladin in damage if not specced for that TC Rank 6, even then Paladin and Valiant are pretty much on par, BW has better damage, so I don't think people would choose BW X/Valiant as secondary weapon to Krysae, the price of having to spec for TC Rank 6 sniper damage just for your secondary weapon, and terrible full TC CD are not nice.

#46
DeathMotion-

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landylan wrote...

it took TWO whole shots????? omg

yes,which makes it not overpowered.As I said several times,people just add weapon damage to wreck havoc aganist the enemies.Tactical cloak is abused when using this weapon,the best idea is give it more weight so it can not be abused like that.

#47
soulscore

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Chealec wrote...

soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak



Noooo ... it's overpowered with the Krysae because it has an area of effect - who cares if you're doing a squillion damage to a single target when there are 10,000 more to shoot - but if you're killing 3, 4, 5 targets at once...

And weight makes precious little difference to infiltrators because the cooldown resets when you break cloak - as long as you cloak > fire you'll not really have a cooldown on anything over about 3 seconds.



I agree somewhat, but if the gun was changed so a missed shot passed by the target instead of blowing up the radius would be smaller

#48
Enhanced

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DeathMotion- wrote...

soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak

It's not overpowered at all,The best idea is INCREASE the weight of this weapon so people dont abuse the crap out of cloak.Keep its stats except for the weight.This gun does not need any nerfing what so ever.It should be the same weight as a Javelin X/Black Widow X


Weight does not matter that much on infiltrators. If you fire immediately after cloaking, the cooldown is always low.

Modifié par Enhanced, 01 juin 2012 - 06:10 .


#49
Lee80

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Even though I agree with the original post, I have to say I'm sick of seeing new threads about this subject.

#50
soulscore

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DeathMotion- wrote...

landylan wrote...

it took TWO whole shots????? omg

yes,which makes it not overpowered.As I said several times,people just add weapon damage to wreck havoc aganist the enemies.Tactical cloak is abused when using this weapon,the best idea is give it more weight so it can not be abused like that.


agreed explosive weapons should weigh more.