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the krysae IS NOT OVERPOWERED


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#51
Chealec

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Pekkan wrote...

Chealec wrote...

Pekkan wrote...

Eventhough I think it's fine for non infiltrators, it should be made assault rifle so that infiltrators can't get that TC rank 6 bonus, "for a sniper rifle" is not good argument, there is no that price that is associated with most other sniper rifles, heavy weight, and poor close quarters combat performance, it's better CQC weapon than most shotguns for most classes.


Maybe but you could achieve the same thing by giving it a debuff that prevents the tier 6 TC buff ... changing it to an Assault Rifle means it takes that slot so it can't be combined with a Mattock, Phaeston or whatever, it's probably better as a sniper rifle so it blocks out the use of BW/Valiant.


Yeah I guess, whichever is easier to code, less bug risky solution. 

Though even BW X would bring your full TC cooldown close to 15 s  with Krysae's weight, that's pretty nasty during those times you need to run around, also BW and Valiant are inferior to Paladin in damage if not specced for that TC Rank 6, even then Paladin and Valiant are pretty much on par, BW has better damage, so I don't think people would choose BW X/Valiant as secondary weapon to Krysae, the price of having to spec for TC Rank 6 sniper damage just for your secondary weapon, and terrible full TC CD are not nice.


You wouldn't necessarily spec Phaeston / Krysae on an Infiltrator ... you could do it on a human soldier, 0 points in conc. and frag grenades don't have cooldown. All you'd be slowing down then would be Adrenaline Rush and it would still be at a totally managable level if you went for the 20% weight reduction on all weapons.

#52
DeathMotion-

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Enhanced wrote...

Image IPB

DeathMotion- wrote...

soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak

It's not overpowered at all,The best idea is INCREASE the weight of this weapon so people dont abuse the crap out of cloak.Keep its stats except for the weight.This gun does not need any nerfing what so ever.It should be the same weight as a Javelin X/Black Widow X


Weight does not matter that much on infiltrators. If you fire immediately after cloaking, the cooldown is always low.

That may be true,but it gives the infiltrators(like me) troubles because they would have to worry about what they rely on the most which would be the tactical cloak.So they don't really need to fix  anything but the weight on this weapon.If it were to be as heavy as the other strong sniper rifles then it'll work out more and prevent these foolish threads of the kyrsae sniper rifle being overpowered.

#53
Hexi-decimal

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The next person who argues that the Krysae is over powered in the hands of infiltrator I am going to give a nuggie (spelling?). If it is only OP in the hands of a Infiltrator...that means the infiltrator is OP. Honestly the Infiltrator makes a lot of weapons look OP, but that is class problem, not a weapon issue.

#54
soulscore

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DeathMotion- wrote...

Enhanced wrote...

Image IPB

DeathMotion- wrote...

soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak

It's not overpowered at all,The best idea is INCREASE the weight of this weapon so people dont abuse the crap out of cloak.Keep its stats except for the weight.This gun does not need any nerfing what so ever.It should be the same weight as a Javelin X/Black Widow X


Weight does not matter that much on infiltrators. If you fire immediately after cloaking, the cooldown is always low.

That may be true,but it gives the infiltrators(like me) troubles because they would have to worry about what they rely on the most which would be the tactical cloak.So they don't really need to fix  anything but the weight on this weapon.If it were to be as heavy as the other strong sniper rifles then it'll work out more and prevent these foolish threads of the kyrsae sniper rifle being overpowered.


but do you also agree that the bullets shouldn't be like prox mines?

#55
nicethugbert

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Arkley wrote...

If you can use the Krysae on an Infiltrator and not see how it's overpowered, you're bad at using the Krysae.


Then the problem is the infiltrator.  Having the game revolve around infiltrators is boring.

#56
Someone With Mass

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An Infiltrator that seems overpowered with a sniper rifle? No way!

#57
DeathMotion-

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The next person who argues that the Krysae is over powered in the hands of infiltrator I am going to give a nuggie (spelling?). If it is only OP in the hands of a Infiltrator...that means the infiltrator is OP. Honestly the Infiltrator makes a lot of weapons look OP, but that is class problem, not a weapon issue.

Which is why if you make the gun heavy,it'll still give the excuse of making it strong but with the sarcfice of a slow recharge speed giving people a tough choice when it comes to this gun or your recharge speed.

but do you also agree that the bullets shouldn't be like prox mines?

Yes I agree,if you mean by stunning of course because of this gun didn't have impact radius then I take the fight between you and a guardian will lead to the guardian winning this battle.

#58
soulscore

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nicethugbert wrote...

Arkley wrote...

If you can use the Krysae on an Infiltrator and not see how it's overpowered, you're bad at using the Krysae.


Then the problem is the infiltrator.  Having the game revolve around infiltrators is boring.


Having the game revolve around (class) would be boring, sorry if don't find space magic to be best thing in the game.

#59
soulscore

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DeathMotion- wrote...

The next person who argues that the Krysae is over powered in the hands of infiltrator I am going to give a nuggie (spelling?). If it is only OP in the hands of a Infiltrator...that means the infiltrator is OP. Honestly the Infiltrator makes a lot of weapons look OP, but that is class problem, not a weapon issue.

Which is why if you make the gun heavy,it'll still give the excuse of making it strong but with the sarcfice of a slow recharge speed giving people a tough choice when it comes to this gun or your recharge speed.

but do you also agree that the bullets shouldn't be like prox mines?

Yes I agree,if you mean by stunning of course because of this gun didn't have impact radius then I take the fight between you and a guardian will lead to the guardian winning this battle.


Thats why krogans are nice the just bang there head into it till you flank and shoot, and then listen to ranting about you stoled my kill you need to be nerfed.

#60
Chealec

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Hexi-decimal wrote...

The next person who argues that the Krysae is over powered in the hands of infiltrator I am going to give a nuggie (spelling?). If it is only OP in the hands of a Infiltrator...that means the infiltrator is OP. Honestly the Infiltrator makes a lot of weapons look OP, but that is class problem, not a weapon issue.


nyeeees and no ... Infiltrators are normally very strong against single targets but are weaker when it comes to crowd control - proximity mine on SI and GI being the only previous exceptions. It was always possible to outscore infiltrators (for whatever that's worth) when using a Kroguard or Justicar for instance. The Krysae has upset that balance a bit because of its AoE, proximity detonation AND gets the tier 6 sniper rifle damage buff.

You never see Infiltrators running around with the Falcon basically because it doesn't get that buff... it's not like the class itself is god-mode - it's good, but not god-mode.

#61
soulscore

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I've noticed all the krysae threads really are not about the gun its about people hating on a certain class. Reminds me of other people claiming other garbage hiding there hate for certain types of people.

(added)

not saying there connected, but seems like people think they should be better than others, and if something does better then they can, they freak out because they think they should be the master of all trades.

Modifié par soulscore, 01 juin 2012 - 06:36 .


#62
DeathMotion-

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Thats why krogans are nice the just bang there head into it till you flank and shoot, and then listen to ranting about you stoled my kill you need to be nerfed.

Lol it's pretty much how everyone acts,the thing they just can't weaken the infiltrator anymore.I would prefer this gun being more heavy.It'll still have the love that everybody gives it by being so awesome,with the part of the hate of it being so heavy.

#63
Krade2k20

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Kronner wrote...

Except that Claymore, and to a lesser degree GPS, require precise aim to deal that insane damage. And the damage is dealt to a single target.

Clearly you've never gotten a triple kill with a single shot of the Claymore then.

#64
BYC

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I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.

#65
soulscore

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BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.


don't cloak till your ready to fire because this gun will break the cloak for no reason for some reason, and be carefull caping objectives cuz it breaks your cloak (cap objectives plz, im sick of people whining that infiltrators don't, even tho ive not seen that on 360)

#66
BYC

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Maybe the solution is to reduce infiltrator bonus damage on sniper rifles, but add head shots back in for bosses.

So that "fixes" these things:

-Krysae being really good with infiltrators
-Less damage overall with sniper rifles
-Still can do lots of damage against bosses, but not as much as before

#67
DeathMotion-

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BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.

Exactly,the infiltrators shouldn't be nerfed though.it's the weapons weight,I mean really as I've seen in several threads people say this gun is overpowered,It's not AT ALL.The javelin? it has some serious fire power,destroys sheilds,armor and health.What's the best side to it? capacity,meaning people will focus on giving that a lot.What's the other hate that the javelin receives? the weight...

Although now that I think about it,my guess this gun is suppose to be a replica of the striker assault rifle.It would be best just to increase the weight on this weapon so that no one can complain about it anymore saying "this gun should be nerfed" and so on.

#68
soulscore

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BYC wrote...

Maybe the solution is to reduce infiltrator bonus damage on sniper rifles, but add head shots back in for bosses.

So that "fixes" these things:

-Krysae being really good with infiltrators
-Less damage overall with sniper rifles
-Still can do lots of damage against bosses, but not as much as before


Nerfing a class is worse than a gun

#69
Chealec

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BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.


Try it on a Geth Infiltrator - you can go with a 6/6/6/4/4 build with TC specced up for sniper damage, proximity mine specced for radius and damage, hunter mode for accuracy, RoF and damge.

Switch on Hunter mode, cloak, fire proximity mine at baddies, shoot with Krysae, rinse and repeat... if you do it on a map like Glacier where there's a nice tight spawn you should be able to stop everything apart from bosses from even leaving the spawn point.

#70
P51Mus7ang

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Someone With Mass wrote...

It does crap against armor compared to the other rifles. I think it's just fine.


Very true, I now run away from the Cerebus guys that carry the shield, I can dump six point blank rounds into them with no effect using my Quarian Infiltrator however the Vorcha soldier will bring them down in two to three shots.....I can bring down most armored enemies far faster with the Carnifex however the Krysae allows me to do other things and try other powers, I think it is an excellent addition.

#71
BYC

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soulscore wrote...

BYC wrote...

Maybe the solution is to reduce infiltrator bonus damage on sniper rifles, but add head shots back in for bosses.

So that "fixes" these things:

-Krysae being really good with infiltrators
-Less damage overall with sniper rifles
-Still can do lots of damage against bosses, but not as much as before


Nerfing a class is worse than a gun


I was just thinking of lessening shield gate so sniper rifles are improved overall, and requires more skill, rather than "Cloak, shoot Krysae, kill everything."

As we players get more experienced at this game, we realize what the problems in the game are.  Shield gate makes lots of sniper rifles unattractive.

I hate to say it, because I LOVE biotics, but I think biotec explosions need to be toned down for damage.  The range nerf was okay, but if I'm still pumping out damage, the range isn't something I care nearly as much about.

#72
Chealec

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P51Mus7ang wrote...

Someone With Mass wrote...

It does crap against armor compared to the other rifles. I think it's just fine.


Very true, I now run away from the Cerebus guys that carry the shield, I can dump six point blank rounds into them with no effect using my Quarian Infiltrator however the Vorcha soldier will bring them down in two to three shots.....I can bring down most armored enemies far faster with the Carnifex however the Krysae allows me to do other things and try other powers, I think it is an excellent addition.


This can be overcome by proxy mine - that staggers the Guardians long enough for you to gib them with the Krysae.

#73
soulscore

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BYC wrote...

soulscore wrote...

BYC wrote...

Maybe the solution is to reduce infiltrator bonus damage on sniper rifles, but add head shots back in for bosses.

So that "fixes" these things:

-Krysae being really good with infiltrators
-Less damage overall with sniper rifles
-Still can do lots of damage against bosses, but not as much as before


Nerfing a class is worse than a gun


I was just thinking of lessening shield gate so sniper rifles are improved overall, and requires more skill, rather than "Cloak, shoot Krysae, kill everything."

As we players get more experienced at this game, we realize what the problems in the game are.  Shield gate makes lots of sniper rifles unattractive.

I hate to say it, because I LOVE biotics, but I think biotec explosions need to be toned down for damage.  The range nerf was okay, but if I'm still pumping out damage, the range isn't something I care nearly as much about.


I just get a little annoyed about the nerf tact cloak comments because snipers like the viper, raptor, indra would be made less apealling then they already are (not indra tho I love that gun on single player, and can't wait to get it.)

#74
McKnight23

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I agree - it is balanced.

#75
Kronner

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Krade2k20 wrote...

Kronner wrote...

Except that Claymore, and to a lesser degree GPS, require precise aim to deal that insane damage. And the damage is dealt to a single target.

Clearly you've never gotten a triple kill with a single shot of the Claymore then.


Of course I did. But you need either AP ammo or the Shredder mod for that AND you need to have the enemies directly in line. That does happen sometimes (love it when it does happen, especially with Guardians), but vast majority of kills is one shot, one kill type.