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the krysae IS NOT OVERPOWERED


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#76
gigliani60

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I personally think its OP, i dont think it should have a 3 round clip.

#77
ArkkAngel007

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gigliani60 wrote...

I personally think its OP, i dont think it should have a 3 round clip.


On an infiltrator you mean?  Try using it on another class or an infiltator not spec'd for uber damage bonuses.

#78
aletto

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well, how many people use snipers on a non infiltrator class?
I bet that 99% of krysae users play with an Infiltrator. Problem is

Grimy Bunyip wrote...
More damage than a black widow, still able to squeeze 3 shots in a cloak window, AOE, ignore shieldgate, stunlock, etc.

I believe that you'll agree with me if I say that the BW is one of the best guns ingame. Well, the Krysae seems to be even better AND it's not ultrarare.

#79
DeathMotion-

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Chealec wrote...

BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.


Try it on a Geth Infiltrator - you can go with a 6/6/6/4/4 build with TC specced up for sniper damage, proximity mine specced for radius and damage, hunter mode for accuracy, RoF and damge.

Switch on Hunter mode, cloak, fire proximity mine at baddies, shoot with Krysae, rinse and repeat... if you do it on a map like Glacier where there's a nice tight spawn you should be able to stop everything apart from bosses from even leaving the spawn point.

which comes to my point,INCREASE the weight so that nothing else has to be nerfed.

#80
BYC

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DeathMotion- wrote...

Chealec wrote...

BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.


Try it on a Geth Infiltrator - you can go with a 6/6/6/4/4 build with TC specced up for sniper damage, proximity mine specced for radius and damage, hunter mode for accuracy, RoF and damge.

Switch on Hunter mode, cloak, fire proximity mine at baddies, shoot with Krysae, rinse and repeat... if you do it on a map like Glacier where there's a nice tight spawn you should be able to stop everything apart from bosses from even leaving the spawn point.

which comes to my point,INCREASE the weight so that nothing else has to be nerfed.


But weight doesn't matter that much to an infiltrator based on how Cloak works.

#81
DeathMotion-

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BYC wrote...

DeathMotion- wrote...

Chealec wrote...

BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.


Try it on a Geth Infiltrator - you can go with a 6/6/6/4/4 build with TC specced up for sniper damage, proximity mine specced for radius and damage, hunter mode for accuracy, RoF and damge.

Switch on Hunter mode, cloak, fire proximity mine at baddies, shoot with Krysae, rinse and repeat... if you do it on a map like Glacier where there's a nice tight spawn you should be able to stop everything apart from bosses from even leaving the spawn point.

which comes to my point,INCREASE the weight so that nothing else has to be nerfed.


But weight doesn't matter that much to an infiltrator based on how Cloak works.

At first it doesn't matter but it will prevent from spamming cloak.There are two reasons why people barely use javelin.
-They dont like the charge sometimes because they're not ready for it,but it'll prevent it from being overpowered.
-ALSO the weight,it's really heavy,just how a powerful weapon should be.

So it reduces the spammage of the cloak,FORCING people to reduce the weight and not increase weapon damage.Which is how the krysae should be.If this weapon doesn't have weapon damage increased then it'll take QUITE a while to kill even the weakest of enemies (like assault troopers,geth troopers and cannibals.)

#82
palmof40sorrows

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For the problem with Guardians, aim slightly to either side of them. I've had some success with that tactic. The round will hook around their shield, exploding them in one or two shots (depending on what passives or skills you have boosting the damage). This effect, as many people have mentioned, is why it "should" be nerfed. I use " " because I don't think it should be. Why? Eh, so we can have nice things? Is there a better reason?

Also, while it was only silver, I used a human soldier with fully spec'd Adrenalin Rush and the level 1 sniper gear along with sniper rail amp 1, and was able to take out a Brute with two clips. First three shots, then AR, then second three shots, then dead. So, not so useless with other classes as some may think. I'm not good enough to try it on Gold. Maybe I'll get drunk and then give it a shot, lolz.

#83
heybigmoney

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Sniper rifles shouldn't shoot missiles.

#84
fallingseraph

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Buff all the things

#85
taomang

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I am positive that many people have no idea what "OP" means

#86
Bessy067

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It's extremely overpowered seeing as you don't really have to aim it. If it aimed like the Grall then sure, I'd have no problem with how powerful it is. But since it aims like the GPS and does huge amounts of splash damage it is overpowered.

#87
niripas

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Even in real life there is a gun that shots 20mm grenades with preprogrammed airburst explosions. Krysae is not OP - AOE is relatively small, and this gun has limited range. It's best used on maps , with corridors, but so the Scorpion. And two Adepts will outclass two Infiltrators with DPS... And killing 3 mobs simultaneously? I don't think so. Happened to me once that I had 3 Cerberus troopers close, so two shots killed all of them. And it really does nothing against the armor (especially compared with BW, which can shoot Prime without detonating two projectiles on combat drone and turret). On open maps you have to remember it has limited range, slow projectiles and you have to have something against armor (I'm looking at you, Banshee).

#88
Dr Derp

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Make it an assault rifle

#89
Hexi-decimal

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DeathMotion- wrote...

Enhanced wrote...

Posted Image

DeathMotion- wrote...

soulscore wrote...

you guys are saying tact cloak is overpowered with the damage perk, but the reason its soo noticable on this gun is the carry weigh, and rof. If the gun weighed more less cloaking. Slow the rate of fire and less shots while breaking cloak

It's not overpowered at all,The best idea is INCREASE the weight of this weapon so people dont abuse the crap out of cloak.Keep its stats except for the weight.This gun does not need any nerfing what so ever.It should be the same weight as a Javelin X/Black Widow X


Weight does not matter that much on infiltrators. If you fire immediately after cloaking, the cooldown is always low.

That may be true,but it gives the infiltrators(like me) troubles because they would have to worry about what they rely on the most which would be the tactical cloak.So they don't really need to fix  anything but the weight on this weapon.If it were to be as heavy as the other strong sniper rifles then it'll work out more and prevent these foolish threads of the kyrsae sniper rifle being overpowered.


Weight doesn't effect infiltrators enough for that to be an issue honestly.  I think simply making this a different weapon type may help.

As far as Infiltrators being no good at crowd control, it was already stated that they have proxy mine.  When fired from stealth this thing obliterates stuff.  2 of the 5 sniper classes have AoE options.  one being good at it (SI) and one being great (GI).  Not only do they have crowd control options, they are some of the best in game.  

You hardly ever see anything but a SI or GI, with an occasional Quarian specced for Sab, which by the way is an AoE as well.  So a Quarian with a Falcon and Sab (which I have seen) also have great Crowd killing capabilities.  So really 3 of the 5 can easily take on groups.  

In my opinion, reigning in the amount of things Tac Cloak effects damage wise would help tone down the Infiltrator class.  

#90
Dharvy

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I love this weapon, but I use to be a GI Striker X and this weapon works just like the Striker so its perfect for me. I never had so much fun with my GI as I'm having with this gun. I once had a game, back when I was using the Striker X on my GI and it was 4 GI, one with BW, one with Widow, one with GPS, and me with my Striker. We were on Condor/Gold/ but I'm not sure if it was Geth or Cerebus. I scored in like 3rd or 4th place I think. But after playing with the Krysae X I don't really see how any other SR can outscore/outkill someone playing with the Krysae who actually have skill with the weapon.

Part of me kinda hope they don't nerf the gun to bad because after playing several games with the Krysae on my GI I feel bad for my team sometimes because I use to play several games where I just can't seem to kill anything because someone else is seemingly doing all the killing. One of my games one of my teammates jokingly called themselves my cheerleader because I'll just kill most everything before they could do much of anything. So my last game I tried to dial it back a little, firing 1-2 shots or just giving a proximity mine debuff or so when things was okay but I kicked it up a notch if we got into a tight jam or were getting swarmed.

But I agree, make it an Assaut Rifle and not a SR and I'll still be happy. And even if they kept it a SR and maybe took the clip size down to 2 shots, I'll be still happy. Or if they just brought the TC 6 sniper rifle damage down (which they probably do) I'll manage. Just don't nerf the weapon 'til its no better than the Striker or Falcon.

#91
StarStruck010

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Okay, so you want to balance this gun with no weapon damage bonuses vs weapons with weapon damage bonuses? That makes no sense and would innately make this gun overpowered.

Second, I see a lot of the "this isn't the gun, it's the infiltrator" comments. So let's look at an under-rated class with this gun. I'm going to show some math here so if your eyes glass over check the tldr.
A damaged specked AR soldier can fire off all three shots with his 27.5% damage bonus, if he's wearing rail amps it gets another 45%, assuming he uses warp ammo all that is multiplied by 1.35. Then he pops AR for an instant reload and70% more dmage, and he can get (at least 6 shots out during AR). This means that he can pump out 17681.49 dmage in about 10 seconds. This damage ignores shieldgate, is aoe, and doesn't require ANY headshots. So using this gun like an Assault Rifle, the human soldier can drop a solo banshe in ~16 seconds. Bonus points are awarded if you get her near other enemies because the splash bamage will be enough to kill a brute or ravager (ignoring anything else).

Math: 664*(1.275+.45)*1.35*3+2*664*(1.275+.45+.7)*1.35*3=17681.49
Banshee hp=16875, shields=10125, total=27000. 27000/17681.49=1.527... I admit I rounded off the rotation, but you see the point.

TL:DR (or scared of maths) the Krysae is awesome on any weapons based class, and it will be nerfed. All we can hope for is a nerf like Grimy suggested which won't break the gun for other non-infiltrator users of the gun.

#92
nuculerman

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@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.

#93
Asebstos

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My only beef with it is that the radius at which the projectiles proximity explode is too large. It should either be removed or drastically reduced. As is its far too forgiving to poor aim/outright misses.

#94
Asebstos

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DeathMotion- wrote...

Chealec wrote...

BYC wrote...

I might have posted that Krysae was too good at some point...

But I used it last night on my Bat Sent.  It was okay, nothing special.  But I did love that it did just solid amounts of damage.  It's kind of like what maybe the Striker or Falcon should be.

But I don't want to nerf infiltrators either...not sure what's the best move.  It's pretty insane with any infiltrator from what I've seen.  I'll run it tonight with one of my infilrtrators and see what happens.


Try it on a Geth Infiltrator - you can go with a 6/6/6/4/4 build with TC specced up for sniper damage, proximity mine specced for radius and damage, hunter mode for accuracy, RoF and damge.

Switch on Hunter mode, cloak, fire proximity mine at baddies, shoot with Krysae, rinse and repeat... if you do it on a map like Glacier where there's a nice tight spawn you should be able to stop everything apart from bosses from even leaving the spawn point.

which comes to my point,INCREASE the weight so that nothing else has to be nerfed.

Weight is basically irrelevant to Infiltrators. The Black Widow weighs a ton, but that only makes it less viable for non-Infiltrators.

#95
Asebstos

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nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


No, it doesn't. It just means that Infiltrators don't get the extra 40% damage. It's still an amazing weapon on Human Soldiers and all Infiltrators if you make it an AR. It isn't like Infiltrators are only super-good with Snipers and it doesn't change the fact that characterisitcs (like having a silly large proximity detection radius and ignoring shield gate), beyond being a sniper rifle, make the Krysae super-good.

Modifié par Asebstos, 01 juin 2012 - 09:15 .


#96
Konane117

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nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


Lol, a Black Widow II can solo an Atlas in 16 seconds. I guess we should nerf Black Widows too.

 

#97
JohnDoe

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I second, specially when it has some drawbacks... you have to make the shell explode in an enemy to make damage.. unlike the falcon..
also the thing is slow..and I found that sometimes it refuses to fire , you have to double click.

#98
DeathMotion-

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ANOTHER thing I could tell you guys,I just came out of a match with my friends.

Use a level 1 character and fight a husk with this gun on silver.Took me 2 bullets to kill them without any weapon damage,that is almost as much as the raptors and vipers.

It's the infiltrators strength in snipers that boost it up.If you people complain that this gun is overpowered then I guess you can say Black Widow is overpowered,maybe Javelin as well? seriously guys,those who complain about this gun being overpowered are only saying that because they get their kills stolen.

Even then to thoses who have used it only increased their character's weapon damage to make it POSSIBLE to do damage to the enemies.I doubt you'll kill a brute,atlas,or a ravager in gold unless you increase this guns weapon damage or use an infiltrator

Underpowered= if no weapon damage
Overpowered= If you include weapon damage

It's a balanced weapon already,it doesn't need any nerfing whatsoever it just needs weight  to be as heavy as the strongest sniper rifles because that's how it usually went.The better the gun the more  heavier it is.

#99
nuculerman

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Konane117 wrote...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


Lol, a Black Widow II can solo an Atlas in 16 seconds. I guess we should nerf Black Widows too.

 


Who are you talking to exactly?  I don't think it needs to be nerfed, other than making it an AR.

#100
nuculerman

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Asebstos wrote...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


No, it doesn't. It just means that Infiltrators don't get the extra 40% damage. It's still an amazing weapon on Human Soldiers and all Infiltrators if you make it an AR. It isn't like Infiltrators are only super-good with Snipers and it doesn't change the fact that characterisitcs (like having a silly large proximity detection radius and ignoring shield gate), beyond being a sniper rifle, make the Krysae super-good.


The 40% Cloak sniper bonus make it OP.  Take that away and it's just a really great gun.  Infiltrators would still be better off with a BW.

Your atttitude is why great things get nerfed to the floor and are rendered useless.