Aller au contenu

Photo

the krysae IS NOT OVERPOWERED


  • Veuillez vous connecter pour répondre
210 réponses à ce sujet

#101
StarStruck010

StarStruck010
  • Members
  • 804 messages
 

Konane117 wrote...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


Lol, a Black Widow II can solo an Atlas in 16 seconds. I guess we should nerf Black Widows too.

 


First, note the date stamp on that video. Second note where he's shooting the Atlas. Third realize that he's exploiting a weakness in the Atlas that was patched out in 1.03 to do double damage through the Canopy (I'm unsure if this weakness worked through the shields, so lets assume it doesn't) 8.01 seconds to take off the shields leaves 8.21 seconds to take off the armor, now that you cannot doubledip, that would be 16.42 (or about 16 seconds). I'm led to believe that you could doupledip on the shields too since he took them down in about the same time, so more like 30 seconds all told. I will gladly admit I'm wrong but you'll need something more recent than that to prove it (in fact I'll go run the numbers with BW II and full consumables now to see).

Edit: well ouch, never ever do napkin math and hope it holds up. With a fully amplified BW II it takes 16 shots to kill an Atlas, that's 6 cloak cycles and so a total of 18seconds...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


16seconds is not long to solo a Banshee, I've never been in a game where someone else wouldn't attack a Banshee that I was working on except when I kited it away from the hackzone. Remember the 16seconds number was assuming you had no help on it, stack 2 of these Soldiers and you have every mob from the spawn, including the banshee down in under 20seconds, also note that this doesn't require AR6 so these guys will be popping their mini-ops packs every 7 seconds.

Modifié par StarStruck010, 01 juin 2012 - 10:47 .


#102
nuculerman

nuculerman
  • Members
  • 1 415 messages

StarStruck010 wrote...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


16seconds is not long to solo a Banshee, I've never been in a game where someone else wouldn't attack a Banshee that I was working on except when I kited it away from the hackzone. Remember the 16seconds number was assuming you had no help on it, stack 2 of these Soldiers and you have every mob from the spawn, including the banshee down in under 20seconds, also note that this doesn't require AR6 so these guys will be popping their mini-ops packs every 7 seconds.


Justicar and anyone with warp can two man a banshee and all enemies surrounding it twice as fast as your example soldiers.  And they don't even need to aim at anything.

I'm glad they finally made a gun that can give biotic spamming a run for its money.  But make no mistake, the Krysae on anything other than an Infiltrator is not more OP than biotic explosions.  There's no need to nerf a gun that takes down a banshee in 16 seconds with Adrenaline Rush.  I'm pretty sure I can do that with Marksmen and a Hurricane even faster, though I haven't tested.  

#103
Dave92

Dave92
  • Members
  • 13 messages
Not op imo.

#104
StarStruck010

StarStruck010
  • Members
  • 804 messages

nuculerman wrote...

StarStruck010 wrote...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


16seconds is not long to solo a Banshee, I've never been in a game where someone else wouldn't attack a Banshee that I was working on except when I kited it away from the hackzone. Remember the 16seconds number was assuming you had no help on it, stack 2 of these Soldiers and you have every mob from the spawn, including the banshee down in under 20seconds, also note that this doesn't require AR6 so these guys will be popping their mini-ops packs every 7 seconds.


Justicar and anyone with warp can two man a banshee and all enemies surrounding it twice as fast as your example soldiers.  And they don't even need to aim at anything.

I'm glad they finally made a gun that can give biotic spamming a run for its money.  But make no mistake, the Krysae on anything other than an Infiltrator is not more OP than biotic explosions.  There's no need to nerf a gun that takes down a banshee in 16 seconds with Adrenaline Rush.  I'm pretty sure I can do that with Marksmen and a Hurricane even faster, though I haven't tested.  


The issue is that I'm modeling solo-banshee kills, and not including any teamsynergy in there. Krysae does get the added damage from Expose, and so it makes it even better. On another note, I'm pointing out that the Krysae is a good or above average Boss Slayer (I'd put it about on par with BW, and slightly better than Valient at bosses), but this doesn't address the issue that it can absolutely decimate foot troops faster than even BEs.

BEs take a bit of time to set up (Reave is instant, but even throw has a travel time that's on par with the rockets), have a cooldown greater than reload time (2.22 seconds vs. 1.485) and require teamwork. You can't have your DA take this spawn and your AA take the other one, but you can with 2 soldiers.

Edit: maybe I'm being hyperbolic here and I should re-evaluate my math again, you do have to fire 2 rockets to get similar damage to foot troops, and so perhaps DA/AA is still better and faster at killing things, but it's awfully close and no other weapon can put a human soldier that close to them.

Modifié par StarStruck010, 01 juin 2012 - 10:55 .


#105
nuculerman

nuculerman
  • Members
  • 1 415 messages

StarStruck010 wrote...

nuculerman wrote...

StarStruck010 wrote...

nuculerman wrote...

@StarStruck. Solo a banshee in 16 seconds? That's OP to you??? That's a LONG time.

This gun is instantly fixed by making it an AR.


16seconds is not long to solo a Banshee, I've never been in a game where someone else wouldn't attack a Banshee that I was working on except when I kited it away from the hackzone. Remember the 16seconds number was assuming you had no help on it, stack 2 of these Soldiers and you have every mob from the spawn, including the banshee down in under 20seconds, also note that this doesn't require AR6 so these guys will be popping their mini-ops packs every 7 seconds.


Justicar and anyone with warp can two man a banshee and all enemies surrounding it twice as fast as your example soldiers.  And they don't even need to aim at anything.

I'm glad they finally made a gun that can give biotic spamming a run for its money.  But make no mistake, the Krysae on anything other than an Infiltrator is not more OP than biotic explosions.  There's no need to nerf a gun that takes down a banshee in 16 seconds with Adrenaline Rush.  I'm pretty sure I can do that with Marksmen and a Hurricane even faster, though I haven't tested.  


The issue is that I'm modeling solo-banshee kills, and not including any teamsynergy in there. Krysae does get the added damage from Expose, and so it makes it even better. On another note, I'm pointing out that the Krysae is a good or above average Boss Slayer (I'd put it about on par with BW, and slightly better than Valient at bosses), but this doesn't address the issue that it can absolutely decimate foot troops faster than even BEs.

BEs take a bit of time to set up (Reave is instant, but even throw has a travel time that's on par with the rockets), have a cooldown greater than reload time (2.22 seconds vs. 1.485) and require teamwork. You can't have your DA take this spawn and your AA take the other one, but you can with 2 soldiers.

Edit: maybe I'm being hyperbolic here and I should re-evaluate my math again, you do have to fire 2 rockets to get similar damage to foot troops, and so perhaps DA/AA is still better and faster at killing things, but it's awfully close and no other weapon can put a human soldier that close to them.


Warp and Throw aren't dodgeable by "bosses." And Asari Adept or Human Sentinel can solo a banshee in comparable time.  So can an Infiltrator with a BW, Javelin, or Valiant.

And DA can decimate spawn points way faster with reave->cluster.  I'll save you the testing time.  He's not going to be able to solo bosses as quickly though.  You absolutely can, though, have your DA take this spawn and your other DA take that one.

#106
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

DeathMotion- wrote...
Try it without using the infiltrator,I went for the engineer Quarian Male.It takes 2 shots to kill an assault trooper for a sniper rifle.Takes FOREVER to kill an atlas but yes.It's not overpowered.

The infiltrator just gives it an extra boost and if THAT gets nerfed then sorry bioware but you'll have to fix their invisiblity to not be seen when you're solo or very close to the enemies.


This is why the "nerf" proposed by Grimy Bunyip doesn't actually affect how good it is on every class that isn't an Infiltrator (simply changing the weapon type to assault rifle so it doesn't get the 1.4x tac cloak bonus).

Modifié par GodlessPaladin, 01 juin 2012 - 11:10 .


#107
Taritu

Taritu
  • Members
  • 2 305 messages
It has higher base damage than a BW, and it's AOE. And we're arguing it's not OP? (And class damage bonuses are added to other weapons, so that is not an argument.)

Oookay.

Adepts don't have cloak.  They don't have as high single target damage as snipers.  And their powers can be dodged and often are.  Are we even arguing this?  Even before the DLC I saw far less adepts than infiltrators in games.

Yea, infiltrators needed to be made more powerful.

Modifié par Taritu, 01 juin 2012 - 11:43 .


#108
InfamousResult

InfamousResult
  • Members
  • 1 765 messages
"Takes two shots to kill a Trooper".

Sure, I'll buy that.

.. and then it takes the same number of shots to kill 3-5 Troopers in the same area as each other. Which happens a lot when you're just aiming at the floor of the area they're coming from. And they just stagger. Every time.

#109
Taritu

Taritu
  • Members
  • 2 305 messages
Make it single shot, or take away the stagger and make it an assault rifle. But it needs to be nerfed, along with the Reegar, which is also a no-skill win button, and superior to the Claymore, which requires at least some skill.

Why people want to play the game on easy mode is beyond me.

#110
another reject

another reject
  • Members
  • 46 messages
If you don't want it nerfed go show your support in the thread proposing that it gets changed to an assault rifle, that way it can keep its stats as is, leaving it just as strong for other classes but not for infiltrators

#111
Striker-1991

Striker-1991
  • Members
  • 7 messages
I say leave the Krysae alone, its fine how it is.  I would much rather see Bioware spend time fixing the bugs then trying to balance the game. The game was fun on launch day before all the tweaks and its still fun now.

#112
landylan

landylan
  • Members
  • 4 360 messages

DeathMotion- wrote...

landylan wrote...

it took TWO whole shots????? omg

yes,which makes it not overpowered.As I said several times,people just add weapon damage to wreck havoc aganist the enemies.Tactical cloak is abused when using this weapon,the best idea is give it more weight so it can not be abused like that.

infiltrator cloak isnt effected by weight as long as you shoot right when you enter cloak. it wont make a difference. the gun is already fairly light. that would have to be a MAJOR weight change.

#113
KainD

KainD
  • Members
  • 8 624 messages
As said before, the gun is one of the best right now, and is on par with GPS, Claymore and Black widow. You nerf the gun and GPS, Claymore and Black widow will be better and not on par anymore.

#114
another reject

another reject
  • Members
  • 46 messages
Here you go, if you want to avoid the gun itself being nerfed and just the infil. + krysae combo go post some support here; http://social.biowar.../index/12329341

Modifié par another reject, 02 juin 2012 - 12:01 .


#115
InfamousResult

InfamousResult
  • Members
  • 1 765 messages

Striker-1991 wrote...

I would much rather see Bioware spend time fixing the bugs then trying to balance the game.


Two completely different problems with two completely different levels of time and technical skill to address. If you think Balance Changes are actually taking valuable time away from Bug Fixes, you don't know how either of the two work.

Which isn't really an insult- most people don't know. But I'm saying, one does not take from the other. It's not a viable argument.

#116
Rogue Eagle

Rogue Eagle
  • Members
  • 343 messages
yeah I don't think this gun is that great, it's a little unwieldy. Sure it's good against guys without armour or barriers, but thats where it ends its usefulness imo.

#117
snarf001

snarf001
  • Members
  • 428 messages
The only thing I think it needs tweaking is the tracking. If you aim to slightly miss a target it will do a Bend it like Beckham and still score a goal.

#118
DeathMotion-

DeathMotion-
  • Members
  • 148 messages

This is why the "nerf" proposed by Grimy Bunyip doesn't actually affect how good it is on every class that isn't an Infiltrator (simply changing the weapon type to assault rifle so it doesn't get the 1.4x tac cloak bonus).

yes but turning it into an assault rifle just means it's basically another Striker Assault rifle there.They both do the explosions and fire the same.


Oh please, it takes down a phantom in 3 hits and you don't even have to hit the phantom, just near it. I've seen it done multiple times on Gold. Try and hit a moving phantom with a regular sniper rifle, almost no one can do it (yes, you super gold e-peen strokers can do it, but in most gold games I don't see anyone who can do it regularly.)

It has higher base damage than a BW, and it's AOE. And we're arguing it's not OP? (And class damage bonuses are added to other weapons, so that is not an argument.)

Oookay.


effects Health a lot,that's why.

#119
InfamousResult

InfamousResult
  • Members
  • 1 765 messages

DeathMotion- wrote...

yes but turning it into an assault rifle just means it's basically another Striker Assault rifle there.They both do the explosions and fire the same.


No they don't.

Go play with a Krysae on anything BUT Infiltrator, then play with a Striker while using that same class.

You canNOT tell me, with a straight face, that they're the same gun. If you try to tell me that, I- and everybody around you- is going to call you a liar because it's just not true. It just plain isn't.

#120
DeathMotion-

DeathMotion-
  • Members
  • 148 messages

InfamousResult wrote...

DeathMotion- wrote...

yes but turning it into an assault rifle just means it's basically another Striker Assault rifle there.They both do the explosions and fire the same.


No they don't.

Go play with a Krysae on anything BUT Infiltrator, then play with a Striker while using that same class.

You canNOT tell me, with a straight face, that they're the same gun. If you try to tell me that, I- and everybody around you- is going to call you a liar because it's just not true. It just plain isn't.

I've played the krysae with the infiltrator and without.It takes 2 hits to kill a husk with the krysae (and I have the X) then I played the striker.The striker does explosions,the krysae does explosions.See where Im going here?

#121
element eater

element eater
  • Members
  • 1 326 messages
turn it into an ar? so i can have a bigger clip and no scope that would be pretty neat

why not just leave it as a sniper and remove its infiltrator buff(not that i think it should)

#122
InfamousResult

InfamousResult
  • Members
  • 1 765 messages

DeathMotion- wrote...

See where Im going here?


No, I see what you're saying.
I'm just saying you're really really wrong.

Seriously, anybody with eyes could tell you that you're wrong.

Krysae.
Striker.

#123
DeathMotion-

DeathMotion-
  • Members
  • 148 messages

element eater wrote...

turn it into an ar? so i can have a bigger clip and no scope that would be pretty neat

why not just leave it as a sniper and remove its infiltrator buff(not that i think it should)

yes that would work pretty good as well.

#124
DSxCallOfBooty-

DSxCallOfBooty-
  • Members
  • 1 644 messages

kevchy wrote...

From what I can tell, people have problems with the AoE. This is pretty much the main reason people are calling a nerf upon this gun.

If this gun had the innate armor piercing effect like the Widow, it would have been OP. At this point, its just fine.


This.  Bioware, you hear me?  THIS.

#125
Annelos

Annelos
  • Members
  • 125 messages
I find this topic hillarious.

I've just played several games on gold, last 2 with 2 infiltrators equipped with Krysae's in hands. I'm using Widow and (considering that both weapons are classfied as rare's) Krysae>Widow in 9/10 situations. I was basically slightly more efficient only when it came to dealing with Primes and rest of the armoured mobs. Krysae has uber ROF and with damage bonus on infiltrator connected with area damage effect gold became silver in those games with these guys around.

Get real, this weapon is definitely OP.

cheers.