Immortal Strife wrote...
So now you want to gimp the Infiltrator class which is designed to do burst damage. Take notice of the infiltrator's powers; they are garbage compared to all the other classes with the exception of tactical cloak. If you gimp the damage on TC, infiltrators will be reduced to medics and objective cappers. The infiltrator is the most popular class, nerfing the class would only reduce the popularity of multiplayer. Nerfing the Infiltrator class would make the forume be filled with upset fans. If you think the forumes are bad now, nerf infiltrator and see what happens.
The forums are
full of fans upset over the Krysae. There are TONS more nerf threads over this single weapon than any other weapon in the game- and they keep popping up. If your argument is that we should solely take the level of upset fans that immediately appear on the forums into account, rather than game balance, then the obvious answer is to nerf the Krysae right away.
And I'm sorry, but my stance won't change on Infiltrators and their Tactical Cloak- it's a TACTICAL Cloak. The focus should be on the cloak, not the damage. They need to nerf the damage, buff the cloak, and buff the damage-boosting abilities of the
Soldier class instead. That's why we have Soldiers in the first place. As it stands, the Infiltrator is a horriffic Soldier/Engineer hybrid monster with the unheard-of ability to completely ignore the Recharge-Affecting Weight of it's own weapons. It makes the Soldier pointless, and almost does the same to the Engineer. Rather than a balanced game, what we have is a game where- just like you said- most people are playing Infiltrator, because they have almost no reason
not to.
Modifié par InfamousResult, 03 juin 2012 - 05:25 .