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Dragon Age 3 Rumours/Ideas


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#26
Fast Jimmy

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bEVEthesda wrote...

CrustyBot wrote...

It should be a PVP - MMORPG. And scamming and griefing should be fully allowed.


PvP is for Call of Duty fans and griefing is for losers.
 all about character interaction.

I imagine a dialog system like that in TOR's, except expanded to include player-on-player cinematic romance. You choose a dialog option, the game rolls for intiative and whoever wins the roll gets to advance the cinematic ranging from hugs and kisses, to fully blown exhibitionist S&M. Just like D&D, so the RPG fans would be happy!

It would satisfy all of BioWare's core fans.


This would ONLY work if it was a Free To Play MMO and each romantic interaction was a microtransactions for $4.99. 

Modifié par Fast Jimmy, 17 juin 2012 - 09:13 .


#27
JackalOsiris

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EnigmaticKnight wrote...

I hope that they don't bring in a competitive multiplayer. Completely agree with what some people have said keep it an immersive single player game. co-op would not be the greatest defeats the challenge in beating the monsters or other challenges.

 multiplayer would not be the end of the world for the game.  Perhaps something similar to what they did with Baldurs Gate co-op style where you can play through the storyline or different scenarios (missions). 

#28
bEVEsthda

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CrustyBot wrote...

bEVEsthda wrote...

CrustyBot wrote...

I heard a rumour that Dragon Age 3 is going to be an MMORPG.

If that rumour is found to be untrue, I have an idea. Make Dragon Age 3 an MMORPG.

Discuss.


It should be a PVP - MMORPG. And scamming and griefing should be fully allowed.


PvP is for Call of Duty fans and griefing is for losers.


I am a Call of Duty fan, ...and I suppose I'm kinda a loser too Posted Image.
But I was sorta joking.  ...At least a little.   ...maybe. Posted Image


Whatever: That is not the kind of game I want when I buy a Bioware cRPG.

Modifié par bEVEsthda, 20 juin 2012 - 07:20 .


#29
Ciryx

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The market of mmorpgs is satiated. Every marketing fool will try to tell you otherwise, but myrads of (multimillion dollar) commercial fails speak a pretty obvious language.
You need to bring something really new into it, to be successful. Or do the established stuff better then anyone else... But since its hard to compete with the ten years+ development time of WoW you really ought to push forward on the innovation-frontline. But since thats a highly unpredictable and risky market to move into people always try to mix up old things with new ones or dont do new things at all. Which will result in a - very predicatable- failure.
So no, for ****s sake dont always slap a multiplayer onto stuff.
There is a (huge) market for sologames with highly customizable characters, exploration, good storytelling and an emotional orchestration. Why do people always look onto a (seemingly) bigger pie, if they havnent even tasted all the things what your own has to offer.

BW please try to focus on one thing and do them well. You guys are talented and experienced enough to make the kind of games people love without trying to get into other markets. And the market for these games were you used to excel is HUGE. Skyrim, D3 even DA:O prooved it. Do these kind of games, perfect them, improve them. But dont try to forcefully open them up to a new audience.

tl/dr: cant hear the word multiplayer assosiated with every new game anymore >.<

#30
Auintus

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I want a home. Not like DA2 that seemed too cozy compared to the city going to hell. I want something like Vigil's Keep again. A base of operations that can be the foundation of your campaign. I liked Vigil. I actually have not been able to bring myself to leave it, even fully upgraded.
Also, if they bring origins back, I want a Tevinter mage origin and a Kossith Tal-Vashoth origin. If I could play a Tal-Vashoth Sarrebas, that would be even better.

#31
Auroras

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thats1evildude wrote...
Some guy on these boards keeps spouting a rumour that Flemeth killed the Warden and Hawke, which is the reason for their disappearance, and this will be canon in DA3.


Say it ain't so. That would be an awful ending. 

#32
hero 2

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Midnightpain wrote...
it dumbfounds me how they could give up on a story as epic as DAO trash it,


I think Dragon Age 2, while obviously not as lovingly crafted, is the better game. Obviously, after creating a whole new gameworld in Origins, it had a lot to live up to, but I prefer the story, I prefer the characters (I feel more intimate with them) and I prefer the action-oriented gameplay and UI. 

I liked how Dragon Age 2 didn't say, "Okay, now you've completed the elf zone, now go and do dwarf or human". The zones were re-used (okay, the same old caves were used a little too much). I loved how the town itself changed, day, night, on fire, etc. This beautiful re-use made me very happy.

So when you go raving about how DA2 was bad, remember that some of us prefer it.

#33
PaulSX

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hero 2 wrote...

Midnightpain wrote...
it dumbfounds me how they could give up on a story as epic as DAO trash it,


I think Dragon Age 2, while obviously not as lovingly crafted, is the better game. Obviously, after creating a whole new gameworld in Origins, it had a lot to live up to, but I prefer the story, I prefer the characters (I feel more intimate with them) and I prefer the action-oriented gameplay and UI. 

I liked how Dragon Age 2 didn't say, "Okay, now you've completed the elf zone, now go and do dwarf or human". The zones were re-used (okay, the same old caves were used a little too much). I loved how the town itself changed, day, night, on fire, etc. This beautiful re-use made me very happy.

So when you go raving about how DA2 was bad, remember that some of us prefer it.


Although I agree that DAO and DA2 both has its own strength and weakness. DA2 had more depth in characters and combat mechanics but one has to admit that DAO overall is bigger and better. DA2's limited areas and dungeons really made this game exremely repetitive for most people.

#34
90s Kai

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I've always thought that actually going to Weisshaupt fortress would be cool
And (I know this may sound crazy) but ever sins DAO I always thought it a good place to go would be the Black City. Since both games the seem to want us to go to the Fade, why mot make it enjoyable and go to the fabled Black City, maybe even "meet" the Maker. Ha, mayne not that far but hey just a thought.

#35
Blackrobemage

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Perhaps that will be the key to ending the blight once and for al...Enter the black city kill the Maker who is really just the last of the old gods that never fell from grace...

#36
Richter Lion

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 Well guys, I have been seiourly thinking about it. My idea is this one: 

I don't know if you miss it, but in DA origins there were more specializatons concerning to weapons, such  as for example, Dual weapons; it allowed  your character to weild 2 swords, thing that could not be done anymore in DA2.

So I would like that in DA3 we can do that kind of stuff again.

#37
rancid banana

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i think they should put more emphasis on blood magic. i was a blooad mage in both games and it had no real added story to it since i was an active blood mage, ie using it in combat no added chat sequences for being the bad blood mage and i should be able to do certain thing during the chat sequence because i am a blood mage and so on. same should be applied for rogues and warriors and there sub classes like templar or reaver, you guys get where im going?

#38
kingtigernz

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Stealth needs to be rolled back to the way it functioned in Origins,trap making needs to be in the game to compliment it as well.I'd like a more mature art direction as well.

#39
rikaroo

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IF they go multiplaye/co-opt,whatever, Ihope they keep the idea that you can finish it without using the on-line aspect. It shuts out us guys who only have satellite availiable and lag so bad that we can't play online! I loved/hated similar aspects of DAO, and DA2, but these have been gone over. I too hope that they develop the seeker story, and bring back some of the older characters. (Morrigan, Wynn, Cailin, and it would kind of be neat to see the two thieves team up,,lol.

#40
EpicBoot2daFace

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hero 2 wrote...

Midnightpain wrote...
it dumbfounds me how they could give up on a story as epic as DAO trash it,


I think Dragon Age 2, while obviously not as lovingly crafted, is the better game. Obviously, after creating a whole new gameworld in Origins, it had a lot to live up to, but I prefer the story, I prefer the characters (I feel more intimate with them) and I prefer the action-oriented gameplay and UI. 

I liked how Dragon Age 2 didn't say, "Okay, now you've completed the elf zone, now go and do dwarf or human". The zones were re-used (okay, the same old caves were used a little too much). I loved how the town itself changed, day, night, on fire, etc. This beautiful re-use made me very happy.

So when you go raving about how DA2 was bad, remember that some of us prefer it.

But most of us did not prefer it. We prefered Origins. You are in the minority.

#41
Tsudonym

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While DAO was indeed, like many of you, my favorite RPG experience, I also enjoyed DA2.  I've purchased and played all the DLC for both and have replayed each many times.  When I play any other game, many of which are visually stunning and/or have unique combat features I like, my conclusion is always that they just aren't a BIOWARE game and I come back here. 
     Within this link I've heard lots of chat about the strengths of DAO and the weaknesses of DA2 and even some rather ludicrous comments about Morrigan's baby which isn't even conceived yet at the beginning of DA2!  I too would like to see that and the Morrigan/Flemeth conflict expanded upon in DA3.  I too would love to see a return to the openness of DAO with so many options open to the player and so many wonderful dialogs during travel between NPCs.  These features are the true strengths of DAO.  I've played it (am currently on my 10th run thru) and am still discovering dialog I had never heard before with only minor changes in my input/responses (I've yet to play any of the truly dark sided PCs and know that there is much more for me to experience).  
     However, people are panning the storyline of DA2, the roleplay of DA2, and I disagree!  From the moment that Varric is dragged before the seeker and the story takes the form of a narration, I am hooked.  The quality of the traveling companions and even the depth of the villains is magnificent.  There were corners cut in story and in design for $$ reasons, no doubt, or time delay problems (such as all the caversn being the same and all the cellars, etc.), but there was a lot in the game, just not enough after the phenomenal open world approach of DAO.
      I hope as many of you do that stuff can pull over from our play thru of DAO and/or DA2 and/or maybe even Witch Hunt (I finally got to walk thru the mirror!).  But if not, so be it as long as the story at least touches on some of the loose ends of previous two installments and we return to the open/expanded choice style of DAO (I know this means a longer wait for the game), the personalities of DA3 wherever it is set will be incredible and worthy of the purchase price.  Like many of you, I just hope their listening at BIOWARE since I am pretty disappointed in my non-Bioware choices (including Skyrim and Amalur).... Thanx, for listening...

#42
PinkDiamondstl

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CrustyBot wrote...

I heard a rumour that Dragon Age 3 is going to be an MMORPG.

If that rumour is found to be untrue, I have an idea. Make Dragon Age 3 an MMORPG.

Discuss.

No..............NO!!! I hate MMORPGs 
They all suck...

#43
EpicBoot2daFace

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Tsudonym wrote...

While DAO was indeed, like many of you, my favorite RPG experience, I also enjoyed DA2.  I've purchased and played all the DLC for both and have replayed each many times.  When I play any other game, many of which are visually stunning and/or have unique combat features I like, my conclusion is always that they just aren't a BIOWARE game and I come back here. 
     Within this link I've heard lots of chat about the strengths of DAO and the weaknesses of DA2 and even some rather ludicrous comments about Morrigan's baby which isn't even conceived yet at the beginning of DA2!  I too would like to see that and the Morrigan/Flemeth conflict expanded upon in DA3.  I too would love to see a return to the openness of DAO with so many options open to the player and so many wonderful dialogs during travel between NPCs.  These features are the true strengths of DAO.  I've played it (am currently on my 10th run thru) and am still discovering dialog I had never heard before with only minor changes in my input/responses (I've yet to play any of the truly dark sided PCs and know that there is much more for me to experience).  
     However, people are panning the storyline of DA2, the roleplay of DA2, and I disagree!  From the moment that Varric is dragged before the seeker and the story takes the form of a narration, I am hooked.  The quality of the traveling companions and even the depth of the villains is magnificent.  There were corners cut in story and in design for $$ reasons, no doubt, or time delay problems (such as all the caversn being the same and all the cellars, etc.), but there was a lot in the game, just not enough after the phenomenal open world approach of DAO.
      I hope as many of you do that stuff can pull over from our play thru of DAO and/or DA2 and/or maybe even Witch Hunt (I finally got to walk thru the mirror!).  But if not, so be it as long as the story at least touches on some of the loose ends of previous two installments and we return to the open/expanded choice style of DAO (I know this means a longer wait for the game), the personalities of DA3 wherever it is set will be incredible and worthy of the purchase price.  Like many of you, I just hope their listening at BIOWARE since I am pretty disappointed in my non-Bioware choices (including Skyrim and Amalur).... Thanx, for listening...

I also enjoyed DA2 despite it's many flaws. Just pointing out that the majority consider DA:O to be the better game.