Define Clarity wrote...
Then you wouldn't know how much more difficult it is to get in range for the Reegar on non-Infiltrators. Nor would you be able to see the difference between the TC Krysae and a regular one. Why would you call for a nerf to acquire more variety when you don't even have them? Wouldn't that be counterproductive and offer less?
Odd, I can fry enemies at same range as Geth Pyros (Those guys are abit hard since they have
THE SAME RANGE AS REEGAR CARBINE), even if with stuttering movement lag it's possible to use it effectively.
And it's possible to stay nicely outside melee range with the Reegar Carbine.
I've used Reegar Carbine on Krogan Sentinel and Human Soldier so far and without much trouble. Everything melts.
And ammo is plentiful too. As long as I remember to equip Shredder and Spare Clip mod with the Carbine...
And it's rather impossible to have proper topic about imbalances of weapons when there are people who flame it immedietely with "it's not imba".
Krysae is another matter, so far I haven't got much ideas about how it's possibly balanced.
Modifié par Frost Spectre, 02 juin 2012 - 11:06 .