People who complain dark energy is only 2 choices so poor;
.. The final choice can be 2 choices, but previous choices should compound onto it. The problem is the actual ending is 3 choices that don't take into account anything else.
It does not have to be like that...you can have 0 choice at the end scene and still have multiple endings
I have not played witcher 2...but i saw a clip showing 16 different ending cutscenes....i highly doubt there was a list of 16 choices at the end to choose from. Rather all the previous choices compounding onto the final choice (if there is one).
so telling the reapers...they can make the human reaper to solve the crisis, may result in the other races being left alone then we can get various cutscenes showing state of the galaxy. the consequence of that final choice(1) x rannoch (3) x tuchunka story arc (2) = 6
also you can reject the reapers and maybe try to fight them conventionally. 6 x 2 = 12
Also the assets you collect actually effects hammer team and sword fleet can make you fail earlier....then everyone dies. This can be done in the ending we have now;
hammer team fail + sword fleet fail + all fail = 3, 12+ 3 =15
ANyway i went off point. The point is argue dark energy on its merits .. not 'stupid cos 2 choices'.
I don't think dark energy is amazing but there is foreshadowing and means there is a point to ME2; the collectors, human reapers, 'we will find another way', humans are special, mordin talks about human diversity, haemstrom star, dark energy hints.
Dark energy would not seem lame if in the game because themes and dialogue throughout would reflect it properly. Will prepare you to make your decision. Not one line by vendetta and one line by rannoch reaper contradicting what happened 5 mins before.
ME3 ending is crap because it's not forshadowed well, not mentioned in ME1,2, contradicts the geth story arc. Dark energy would not suffer these problems
Modifié par Drake-Shepard, 04 juin 2012 - 11:27 .