Fedelm wrote...
Drake-Shepard wrote...
People who complain dark energy is only 2 choices so poor;
.. The final choice can be 2 choices, but previous choices should compound onto it. The problem is the actual ending is 3 choices that don't take into account anything else.
It does not have to be like that...you can have 0 choice at the end scene and still have multiple endings
I have not played witcher 2...but i saw a clip showing 16 different ending cutscenes....i highly doubt there was a list of 16 choices at the end to choose from. Rather all the previous choices compounding onto the final choice (if there is one).
so telling the reapers...they can make the human reaper to solve the crisis, may result in the other races being left alone then we can get various cutscenes showing state of the galaxy. the consequence of that final choice(1) x rannoch (3) x tuchunka story arc (2) = 6
also you can reject the reapers and maybe try to fight them conventionally. 6 x 2 = 12
Also the assets you collect actually effects hammer team and sword fleet can make you fail earlier....then everyone dies. This can be done in the ending we have now;
hammer team fail + sword fleet fail + all fail = 3, 12+ 3 =15
Yes. And as we've been talking above in this thread, these notorious "2 choices" would be much more deeper and harder, then 3 choices that we have now. You know all the crap, prospective consequences... Responsibility that really pressures on your shoulders (not something like now: ups, and what I've just done?..). This would be not one -man-choice: different characters would support different choices, but in the end you are the only one empowered person to make decision - because it's war and there is no time for politics. Well, now you can role-play your Shepard to the logical end, but it's much more eternal then previous Paragon/Renegade choices. And wouldn't it be real bittersweet ending? Even sitting on the beach with Garrus later (or playing with your and Liara's blue kids or another variant - many fans want this so so much) you wouldn't forget about your choice and it's cost (this for those who thinks that happy end is bad
). And about incomprehensible and ominous powers of universe in comparison with that we all are just tiny microbes.
Well, your previous decisions resulted, war assets played their role, different fan's preferences took into account, the plot and it's prehistory became clear, every event had it's begining and an it's end - is logical.
Isn't it what we've been looking for?
What I particularly like about the dark energy ending is that it was NOT magic in any way, shape or form. It would have been pretty much the ONLY thing in the game grounded in actual reality, and it would have turned the "bad guys" (the reapers) into the not-so-bad-guys. Our thinking about them from the beginning gets stood on its head and instead of them wiping out advanced organic life because they are just "evil" (silly) or plain mean or even schizophrenic (destroying organics so organics wont be destroyed by their own synthetics!) they are acting for a greater good. To a point. It makes an interesting question: at what point does the destruction, repeated destruction, of advanced organic civilizations go from being a beneficial sacrifice to being as bad as just letting dark energy have its way? You can argue about the morality of killing a few innocents to save millions but at some point the number of innocents killed to save other innocents cannot be reasonably argued any longer. At SOME point what you are doing is just plain unacceptable: the cure becomes as bad as the disease. THAT makes the dark energy ending interesting.
Plus it opens up future ME games. Could be difficult...future games either have humans in them or they have nearly none (not all humans would be made into reaper playdough as not all humans live on earth and many would be scattered far and wide and survive...).
Then there is timescale. The DE ending would have us with the reapers being allowed to complete this cycle for the greater good OR you stop them and try and find an answer to the DE problem in the "short" time left. What is "short"? For a reaper that have been around for millions of years doing this reaping "short" can actually mean a long time on the organic scale. Is short 10,000 yrs before DE becomes a real problem? 20,000yrs? Another 50,000yrs? Any of these timescales would be "short" to a reaper but pretty damn long for any organic, including asari. It certainly gives you enough time on future ME games to find an answer. It has the added benefit of providing a threat at least on the same scale as the reapers. Anything less is a MAJOR letdown. Simply having to deal with pirates, criminals, and flash rebellions, etc, is a HUGE letdown for gameplay from dealing with an existential threat (the reapers). You are stuck having to have a Big Threat that can compare to the reapers or it is just boring and minor league in comparison. Dark energy fits that bill quite well. It doesn't even have to be a conscious threat, just a natural threat, like the threat of a large meteorite or comet strike is to us today. Hell, perhaps you could stop the reaper attack and make something of an alliance with them. Come to an understanding. Work TOGETHER - have them go off to do what they do when not reaping, trying to figure out the answer while the newly informed galaxy can start dealing with finding an answer on their end. STOP USING MASS RELAYS is one thing that could be done or very tightly regulate and limit their use to buy time. This would bring on new and interesting conflicts and problems for a galactic civilization to deal with that was based upon full and open access to mass relays on demand. Think about the issues for us here on earth today if suddenly we had to give up all air travel. We could adjust but it would cause LOTS of problems because our world civilization is fairly heavily dependent upon air travel.
The DE ending allows for all kinds of hilarity to ensue in future ME games. DE, it's the answer.
Modifié par AdamJenson, 04 juin 2012 - 03:47 .