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Can somebody please explain this cut dark energy plot??


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#76
AdamJenson

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Sejborg wrote...

 Dark energy? Sounds like space magic to me. :wizard:


Uhhhh...you DO realize that dark energy is REAL?  There really is a thing referred to as "dark energy" and it does appear to act in an "anti-gravity" way.  It is thought to be behind the recently discovered acceleration in the expansion of the universe.  Until this discovery it was thought that the universe should be slowing down its expansion.  This discovery was a shock and brought back to life Einstein's original "big mistake", his "cosmological constant."

You can call it magic all you want but it is appearing to be very very real.

Modifié par AdamJenson, 04 juin 2012 - 12:41 .


#77
AdamJenson

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Favourite store on the CitadeI wrote...

friendlybatarian wrote...

This sounds even stupider than what we got.

agree


Why?  And if you say, "it is space magic" I will hit the eject button on you because dark energy is real, unlike green beams that can convert ALL life everywhere into some magical mulch of organic and synthetic.  What you need to pull off that particular trick is a medical doctor and some imbedded chips and synthetic limbs.  No magic green beams.

Dark energy, unlike eezo and all is actually REAL and thus cannot be as stupid as ANY alternative.

#78
AdamJenson

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clipped for redundancy.

Modifié par AdamJenson, 04 juin 2012 - 12:56 .


#79
RAF1940

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friendlybatarian wrote...

This sounds even stupider than what we got.


Unfortunately.

#80
AdamJenson

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warfighter 1820 wrote...

If added unto the current ME3 we have now, it would make a terrible ending, even worse than the RGB end we have now. However, we have no idea of knowing how drastically the game itself would have been changed and how the dark energy plot would have been fleshed out over the course of the game and if the ending would have ultimately made more sense and been awesome or stupid as it sounds now


Unlike the RGB ending, the dark energy ending allows for logical and organic future games in the universe.  The RGB ending completely eliminates any real danger to galactic civilization and leave you with, what, dealing with puny space pirates?  Criminal gangs?  Talk about a let-down.  You go from a big, all encompassing fight for survival of everyone to games about boring housekeeping chores in the galaxy.  Whoooo, THAT would be exciting.  Except it wouldn't.

#81
AdamJenson

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For the sadly ignorant among you, here is a nice, simple read on what dark energy actually is (it is NOT magic, green beams are): en.wikipedia.org/wiki/Dark_energy

#82
Fedelm

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Drake-Shepard wrote...

People who complain dark energy is only 2 choices so poor;

.. The final choice can be 2 choices, but previous choices should compound onto it. The problem is the actual ending is 3 choices that don't take into account anything else.
It does not have to be like that...you can have 0 choice at the end scene and still have multiple endings

I have not played witcher 2...but i saw a clip showing 16 different ending cutscenes....i highly doubt there was a list of 16 choices at the end to choose from. Rather all the previous choices compounding onto the final choice (if there is one).

so telling the reapers...they can make the human reaper to solve the crisis, may result in the other races being left alone then we can get various cutscenes showing state of the galaxy. the consequence of that final choice(1) x rannoch (3) x tuchunka story arc (2) = 6
also you can reject the reapers and maybe try to fight them conventionally. 6 x 2 = 12

Also the assets you collect actually effects hammer team and sword fleet can make you fail earlier....then everyone dies. This can be done in the ending we have now;

hammer team fail + sword fleet fail + all fail = 3, 12+ 3 =15


Yes. And as we've been talking above in this thread, these notorious "2 choices" would be much more deeper and harder, then 3 choices that we have now. You know all the crap, prospective consequences... Responsibility that really pressures on your shoulders (not something like now: ups, and what I've just done?..). This would be not one -man-choice: different characters would support different choices, but in the end you are the only one empowered person to make decision - because it's war and there is no time for politics. Well, now you can role-play your Shepard to the logical end, but it's much more eternal then previous Paragon/Renegade choices. And wouldn't it be real bittersweet ending? Even sitting on the beach with Garrus later (or playing with your and Liara's blue kids or another variant - many fans want this so so much) you wouldn't forget about your choice and it's cost (this for those who thinks that happy end is bad :) ). And about incomprehensible and ominous powers of universe in comparison with that we all are just tiny microbes.
Well, your previous decisions resulted, war assets played their role, different fan's preferences took into account, the plot and it's prehistory became clear, every event had it's begining and an it's end - is logical.
Isn't it what we've been looking for? 

Modifié par Fedelm, 04 juin 2012 - 01:11 .


#83
L. Han

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It's interesting. Could relate to Biotics and more.

#84
AdamJenson

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Fedelm wrote...

Drake-Shepard wrote...

People who complain dark energy is only 2 choices so poor;

.. The final choice can be 2 choices, but previous choices should compound onto it. The problem is the actual ending is 3 choices that don't take into account anything else.
It does not have to be like that...you can have 0 choice at the end scene and still have multiple endings

I have not played witcher 2...but i saw a clip showing 16 different ending cutscenes....i highly doubt there was a list of 16 choices at the end to choose from. Rather all the previous choices compounding onto the final choice (if there is one).

so telling the reapers...they can make the human reaper to solve the crisis, may result in the other races being left alone then we can get various cutscenes showing state of the galaxy. the consequence of that final choice(1) x rannoch (3) x tuchunka story arc (2) = 6
also you can reject the reapers and maybe try to fight them conventionally. 6 x 2 = 12

Also the assets you collect actually effects hammer team and sword fleet can make you fail earlier....then everyone dies. This can be done in the ending we have now;

hammer team fail + sword fleet fail + all fail = 3, 12+ 3 =15


Yes. And as we've been talking above in this thread, these notorious "2 choices" would be much more deeper and harder, then 3 choices that we have now. You know all the crap, prospective consequences... Responsibility that really pressures on your shoulders (not something like now: ups, and what I've just done?..). This would be not one -man-choice: different characters would support different choices, but in the end you are the only one empowered person to make decision - because it's war and there is no time for politics. Well, now you can role-play your Shepard to the logical end, but it's much more eternal then previous Paragon/Renegade choices. And wouldn't it be real bittersweet ending? Even sitting on the beach with Garrus later (or playing with your and Liara's blue kids or another variant - many fans want this so so much) you wouldn't forget about your choice and it's cost (this for those who thinks that happy end is bad :) ). And about incomprehensible and ominous powers of universe in comparison with that we all are just tiny microbes.
Well, your previous decisions resulted, war assets played their role, different fan's preferences took into account, the plot and it's prehistory became clear, every event had it's begining and an it's end - is logical.
Isn't it what we've been looking for? 


What I particularly like about the dark energy ending is that it was NOT magic in any way, shape or form.  It would have been pretty much the ONLY thing in the game grounded in actual reality, and it would have turned the "bad guys" (the reapers) into the not-so-bad-guys.  Our thinking about them from the beginning gets stood on its head and instead of them wiping out advanced organic life because they are just "evil" (silly) or plain mean or even schizophrenic (destroying organics so organics wont be destroyed by their own synthetics!) they are acting for a greater good.  To a point.  It makes an interesting question:  at what point does the destruction, repeated destruction, of advanced organic civilizations go from being a beneficial sacrifice to being as bad as just letting dark energy have its way?  You can argue about the morality of killing a few innocents to save millions but at some point the number of innocents killed to save other innocents cannot be reasonably argued any longer.  At SOME point what you are doing is just plain unacceptable: the cure becomes as bad as the disease.  THAT makes the dark energy ending interesting.  

Plus it opens up future ME games.  Could be difficult...future games either have humans in them or they have nearly none (not all humans would be made into reaper playdough as not all humans live on earth and many would be scattered far and wide and survive...).

Then there is timescale.  The DE ending would have us with the reapers being allowed to complete this cycle for the greater good OR you stop them and try and find an answer to the DE problem in the "short" time left.  What is "short"?  For a reaper that have been around for millions of years doing this reaping "short" can actually mean a long time on the organic scale.  Is short 10,000 yrs before DE becomes a real problem?  20,000yrs?  Another 50,000yrs?  Any of these timescales would be "short" to a reaper but pretty damn long for any organic, including asari.  It certainly gives you enough time on future ME games to find an answer.  It has the added benefit of providing a threat at least on the same scale as the reapers.  Anything less is a MAJOR letdown.  Simply having to deal with pirates, criminals, and flash rebellions, etc, is a HUGE letdown for gameplay from dealing with an existential threat (the reapers).  You are stuck having to have a Big Threat ™ that can compare to the reapers or it is just boring and minor league in comparison.  Dark energy fits that bill quite well.  It doesn't even have to be a conscious threat, just a natural threat, like the threat of a large meteorite or comet strike is to us today.    Hell, perhaps you could stop the reaper attack and make something of an alliance with them.  Come to an understanding.  Work TOGETHER - have them go off to do what they do when not reaping, trying to figure out the answer while the newly informed galaxy can start dealing with finding an answer on their end.  STOP USING MASS RELAYS is one thing that could be done or very tightly regulate and limit their use to buy time.  This would bring on new and interesting conflicts and problems for a galactic civilization to deal with that was based upon full and open access to mass relays on demand.  Think about the issues for us here on earth today if suddenly we had to give up all air travel.  We could adjust but it would cause LOTS of problems because our world civilization is fairly heavily dependent upon air travel.  

The DE ending allows for all kinds of hilarity to ensue in future ME games.  DE, it's the answer.

Modifié par AdamJenson, 04 juin 2012 - 03:47 .


#85
Dezerte

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www.gametrailers.com/video/the-science-gttv-extended/63464

To those who thinks mass effect fields sounds like magic.

#86
AdamJenson

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Dezman8 wrote...

www.gametrailers.com/video/the-science-gttv-extended/63464

To those who thinks mass effect fields sounds like magic.


It IS magic.  It is the fiction in the whole science FICTION part of the game.  Mass effect depends on element zero.  Element zero doesn't exist and wont.  Magic.  

#87
Dezerte

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AdamJenson wrote...

Dezman8 wrote...

www.gametrailers.com/video/the-science-gttv-extended/63464

To those who thinks mass effect fields sounds like magic.


It IS magic.  It is the fiction in the whole science FICTION part of the game.  Mass effect depends on element zero.  Element zero doesn't exist and wont.  Magic.  


That's what the video covers a bit, one of the leading scientists in the world here is saying that dark energy is acting like anti-matter & the mass effect relays work in a similiar fashion; "Mass relays function by creating a virtually mass-free "corridor" of space-time between each other.", with a bit of creativity it definitley sounds plausable.

Eezo is a rare material that, when subjected to an electrical current, releases dark energy which can be manipulated into a mass effect field. By using a Biotic amp linked to the nervous system the user can create small mass effect fields.

Claiming that something that behaves like eezo in Mass Effect can't exist is ignorant. Especially considering we don't know what dark energy even is.

#88
AdamJenson

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Dezman8 wrote...

AdamJenson wrote...

Dezman8 wrote...

www.gametrailers.com/video/the-science-gttv-extended/63464

To those who thinks mass effect fields sounds like magic.


It IS magic.  It is the fiction in the whole science FICTION part of the game.  Mass effect depends on element zero.  Element zero doesn't exist and wont.  Magic.  


That's what the video covers a bit, one of the leading scientists in the world here is saying that dark energy is acting like anti-matter & the mass effect relays work in a similiar fashion; "Mass relays function by creating a virtually mass-free "corridor" of space-time between each other.", with a bit of creativity it definitley sounds plausable.

Eezo is a rare material that, when subjected to an electrical current, releases dark energy which can be manipulated into a mass effect field. By using a Biotic amp linked to the nervous system the user can create small mass effect fields.

Claiming that something that behaves like eezo in Mass Effect can't exist is ignorant. Especially considering we don't know what dark energy even is.


I listened to/watched the vid.  Lots of handwaving trying to fold REAL (heavily speculative) physics to fit into ME.  He was talking about wormholes (not in evidence in ME...but better means for the  relays to work than altering the mass of transported objects so they can go REALLY fast), negative mass/matter (not eezo, which is different...and in any case negative matter/mass is SO speculative that it doesn't even have to be mentioned...and the bit about mind-controlled computers moving things around - ONLY if they are nice enough to have implanted in them gizmos to allow them to be moved around.  Simply controlling a computer by you mind doesn't allow you to throw people around all psychokinetic-like, etc.  It allows you to remotely control robot arms, radiation emitters, doors, etc, that are hooked up to the computer, etc.)

#89
ognick23

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just because dark energy is real doesnt mean it still wouldnt be trash in a video game ending lol there are plenty of "real" things that would suck if they were in video games

#90
Dezerte

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AdamJenson wrote...

Dezman8 wrote...

AdamJenson wrote...

Dezman8 wrote...

www.gametrailers.com/video/the-science-gttv-extended/63464

To those who thinks mass effect fields sounds like magic.


It IS magic.  It is the fiction in the whole science FICTION part of the game.  Mass effect depends on element zero.  Element zero doesn't exist and wont.  Magic.  


That's what the video covers a bit, one of the leading scientists in the world here is saying that dark energy is acting like anti-matter & the mass effect relays work in a similiar fashion; "Mass relays function by creating a virtually mass-free "corridor" of space-time between each other.", with a bit of creativity it definitley sounds plausable.

Eezo is a rare material that, when subjected to an electrical current, releases dark energy which can be manipulated into a mass effect field. By using a Biotic amp linked to the nervous system the user can create small mass effect fields.

Claiming that something that behaves like eezo in Mass Effect can't exist is ignorant. Especially considering we don't know what dark energy even is.


I listened to/watched the vid.  Lots of handwaving trying to fold REAL (heavily speculative) physics to fit into ME.  He was talking about wormholes (not in evidence in ME...but better means for the  relays to work than altering the mass of transported objects so they can go REALLY fast), negative mass/matter (not eezo, which is different...and in any case negative matter/mass is SO speculative that it doesn't even have to be mentioned...and the bit about mind-controlled computers moving things around - ONLY if they are nice enough to have implanted in them gizmos to allow them to be moved around.  Simply controlling a computer by you mind doesn't allow you to throw people around all psychokinetic-like, etc.  It allows you to remotely control robot arms, radiation emitters, doors, etc, that are hooked up to the computer, etc.)


Dark energy seems to exhibit a anti-matter type of behaviour (in real life). This is what the Mass Effect series has used and come up with their own creative answer to how it works and can be used. I find this creative use of something that's real but unknown and giving it your own solution, to be very interesting and is what makes me like certain Sci-fi stories the most.

And like I mentioned in my previous post, mass effect fields comes from running an electric current through dark energy. We have no idea if that's even possible (talking real life now), but since it's so unknown the explanation BioWare used for it is great and sounds like science to me, not magic.

If you're simply arguing that you think it sounds like magic, I can't agree with you. And let's just agree to disagree.

#91
AlanC9

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AdamJenson wrote...
Unlike the RGB ending, the dark energy ending allows for logical and organic future games in the universe.  The RGB ending completely eliminates any real danger to galactic civilization and leave you with, what, dealing with puny space pirates?  Criminal gangs?  Talk about a let-down.  You go from a big, all encompassing fight for survival of everyone to games about boring housekeeping chores in the galaxy.  Whoooo, THAT would be exciting.  Except it wouldn't.


Sounds great to me. The worst thing about CRPGs is that you're always dealing with some world-shattering threat.

Edit: maybe second-worst.... I dislike loot-focused gameplay a bit more.

Modifié par AlanC9, 04 juin 2012 - 05:35 .


#92
AdamJenson

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Dezman8 wrote...

AdamJenson wrote...

Dezman8 wrote...

AdamJenson wrote...

Dezman8 wrote...

www.gametrailers.com/video/the-science-gttv-extended/63464

To those who thinks mass effect fields sounds like magic.


It IS magic.  It is the fiction in the whole science FICTION part of the game.  Mass effect depends on element zero.  Element zero doesn't exist and wont.  Magic.  


That's what the video covers a bit, one of the leading scientists in the world here is saying that dark energy is acting like anti-matter & the mass effect relays work in a similiar fashion; "Mass relays function by creating a virtually mass-free "corridor" of space-time between each other.", with a bit of creativity it definitley sounds plausable.

Eezo is a rare material that, when subjected to an electrical current, releases dark energy which can be manipulated into a mass effect field. By using a Biotic amp linked to the nervous system the user can create small mass effect fields.

Claiming that something that behaves like eezo in Mass Effect can't exist is ignorant. Especially considering we don't know what dark energy even is.


I listened to/watched the vid.  Lots of handwaving trying to fold REAL (heavily speculative) physics to fit into ME.  He was talking about wormholes (not in evidence in ME...but better means for the  relays to work than altering the mass of transported objects so they can go REALLY fast), negative mass/matter (not eezo, which is different...and in any case negative matter/mass is SO speculative that it doesn't even have to be mentioned...and the bit about mind-controlled computers moving things around - ONLY if they are nice enough to have implanted in them gizmos to allow them to be moved around.  Simply controlling a computer by you mind doesn't allow you to throw people around all psychokinetic-like, etc.  It allows you to remotely control robot arms, radiation emitters, doors, etc, that are hooked up to the computer, etc.)


Dark energy seems to exhibit a anti-matter type of behaviour (in real life). This is what the Mass Effect series has used and come up with their own creative answer to how it works and can be used. I find this creative use of something that's real but unknown and giving it your own solution, to be very interesting and is what makes me like certain Sci-fi stories the most.

And like I mentioned in my previous post, mass effect fields comes from running an electric current through dark energy. We have no idea if that's even possible (talking real life now), but since it's so unknown the explanation BioWare used for it is great and sounds like science to me, not magic.

If you're simply arguing that you think it sounds like magic, I can't agree with you. And let's just agree to disagree.


The game went a little further towards magicky than you indicated but I MUCH prefer your take and the take in the video/interview than the real game thing.  The video bit would make ALL biotic use nothing more than tech rather than a faintly magicky/wizardy magic trick.  Use dark energy and negative matter emitters to do stuff and we have some means of kicking any hint of magic to the curb.  

This whole thing does nothing to fix the literally god-magic required by the green ending, however.  No twists and turns of dark energy and negative matter or dark matter (bosons, neutrinos) can turn organics into a whirlitzer mix of synth and organic.  Only medical doctors from Deus Ex can do that.  And it would take a LONG LONG LONG time to get to every living thing.  :?

#93
jakenou

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At least dark matter is a more valid explanation, and could even apply to the puzzle that exists as the ending now - the MO for the Reaps. Otherwise, the cycle of Reapers nom-nomming advanced civilizations so they don't get rebelled against by synthetics.. uh, wha??

We're all headed for "The Big Rip" anyway. The dark matter ending would just sort of be a dramatized, albeit sped up, story of it happening. I also like it better because it has science, logic and physics behind it - something we see being played with a lot in ME, such as with mass relay tech - although I don't think anyone can make much of a judgement about this other story idea because it was never fleshed out or came into fruition. All we have is a pitch of some of the main ideas behind it.

#94
tbb033

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Dezman8 wrote...

To explain my position further, I'll explain why the dark energy story is better:

Dark Energy is real


Did you even read your own link? RIght at the very beginning it says dark energy is HYPOTHETICAL. Hypothetical =/= real. Maybe it is, maybe not, we dunno. We may never know.

#95
AmyMac

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Ok, even if synthesis was supposed to be a metaphor for the evolving universe (and a terrible, terrible, terrible one at that), DE is still better.
In my alt-ending (which by the way, I came up with before I knew about Drew's DE ending), Harbinger tells Shepard that the Reapers are needed to impose order on the chaotic evolution of the universe (see: Big Bang), and they are somehow the mechanism by which matter can interact with Dark Energy. Essentially, the same thing happens in other galaxies, and if the Reapers are destroyed, the Milky Way will be saved, but the long term consequences (think chaos theory) might eventually lead to the destruction of another galaxy. I think that would have been a fitting end ... there wouldn't be any big, pivotal decision, but your choices could play out in the epilogue, since galactic society as we know it would be intact and it wouldn't be a random combo of squaddies/crew stranded on a random planet.
As for Eezo, yeah, it's funny, but I found it neat that they tackled the central scientific problem with FTL travel with something that at least addresses the reason why FTL travel is physically impossible in reality.

#96
Dezerte

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tbb033 wrote...

Dezman8 wrote...

To explain my position further, I'll explain why the dark energy story is better:

Dark Energy is real


Did you even read your own link? RIght at the very beginning it says dark energy is HYPOTHETICAL. Hypothetical =/= real. Maybe it is, maybe not, we dunno. We may never know.


We know that there is something out there that is accelerating the expansion of space, but because we don't know what it is we call it dark energy. It's the most accepted theory explaining the expansion, though it has only been measured indirectly.

Are you saying this is false? Or are you just arguing for the sake of arguing?

AdamJenson wrote...

The game went a little further towards
magicky than you indicated but I MUCH prefer your take and the take in
the video/interview than the real game thing.  The video bit would make
ALL biotic use nothing more than tech rather than a faintly
magicky/wizardy magic trick.  Use dark energy and negative matter
emitters to do stuff and we have some means of kicking any hint of magic
to the curb.
 

This whole thing does nothing to fix the
literally god-magic required by the green ending, however.  No twists
and turns of dark energy and negative matter or dark matter (bosons,
neutrinos) can turn organics into a whirlitzer mix of synth and
organic.  Only medical doctors from Deus Ex can do that.  And it would
take a LONG LONG LONG time to get to every living thing.  [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]


Humans use biotic implants and I suppose the Asari's natural ability for it can be explained with a different physiology. Makes enough sense for me.

Anyway, I think we both can agree on that the dark energy ending would of been better than the star-child ending. That was my point.

Modifié par Dezman8, 04 juin 2012 - 08:08 .


#97
AdamJenson

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tbb033 wrote...

Dezman8 wrote...

To explain my position further, I'll explain why the dark energy story is better:

Dark Energy is real


Did you even read your own link? RIght at the very beginning it says dark energy is HYPOTHETICAL. Hypothetical =/= real. Maybe it is, maybe not, we dunno. We may never know.


Did YOU read it?  Sure, it is still hypothetical but it is also THE best explanation and most accepted.  You poopoo it as if we're talking about a bunch of English Lit students coming up with a "theory" rather than the actual cosmologists and physicists in the real world.  

#98
AdamJenson

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Dezman8 wrote...

tbb033 wrote...

Dezman8 wrote...

To explain my position further, I'll explain why the dark energy story is better:

Dark Energy is real


Did you even read your own link? RIght at the very beginning it says dark energy is HYPOTHETICAL. Hypothetical =/= real. Maybe it is, maybe not, we dunno. We may never know.


We know that there is something out there that is accelerating the expansion of space, but because we don't know what it is we call it dark energy. It's the most accepted theory explaining the expansion, though it has only been measured indirectly.

Are you saying this is false? Or are you just arguing for the sake of arguing?


I suspect it is this.  Just being contrary for the sake of trying to hold dearly to the RGB ending. 

Meh.  Dark energy IS the correct ending for the game.  It was and will always remain the better ending.;)

#99
TheShogunOfHarlem

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klarabella wrote...

TheShogunOfHarlem wrote...
I have mixed feelings about Drew's Ending. I hated the "Humans are more genetically diverse/special" subplot. Scientifically speaking Humans are the most genetically homogenous of all species on Earth. Knowing this, most aliens would have to be even more homogenous than we are.


It's especially silly considering they made a point of telling us how traits like blond hair and blue eyes were dying out which seemed to make humans genetically less diverse than they are now. (Of course, the notion is basically just more stupid pseudo-scientific nonsense, so we could safely ignore it.)

Now, if humans were the most culturally diverse species, that I could get behind. It could have been used for a plot that evolves around what Javik says: Protheans lacked diversity which led to their downfall.

Embrace diversity. *cough*

Yeah, not sure the Dark Energy plot would have been much better. They made use of the human reaper which leads me to believe ME2's plot derailment was done on purpose.
I'm not impressed. Bioware can't seem to create a coherent narrative to save their lives. <_<

As it is outlined Drew's DE ending to me is marginally better than the current ending. It makes sense but it is not really the Earth shattering revelation that some would hope. I think that instead of of just addressing how dark energy is a threat to the Galaxy it should be addressed as being the threat to the entire Universe. (or if you really want the multiverse)
What intrigues me about DE is that if you draw from what is known and theorized by astrophysicists, an abundanceof DE will be responsible for the most catastrophic end of time scenario: The Big Rip. If the Reapers were trying to prevent the BIG RIP or some even worse catastrophe (that goes over our heads) then they have something to work with. 

I'm more open to the DE theory since the current ending's explanation of the Reapers was probably the most dissapointing aspect of the ending for me.

#100
The Spamming Troll

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how can anyone sit there and say "that ending would have been better then the current ending???

THERES NO ENDING WORSE THEN THE CURRENT ENDING.

anyways, my take on it is i like the dark energy ending. i like it because the introduction of something SCARIER then the reapers would have been awesome. not that i think reapers are scary now, but they certainly had the potential to be more then just killer robots.

what im saying is ME4s plot line should have been shepard and crew UNITED with the reapers to stop the spread of dark matter. you could even spin it with ME3s current end. do you destroy the reapers in fear they wont work together, or synthesize with the reapers to do whatever the hell synthesis does, or shepard controlls the reapers using them as he pleases.

atleast that would have been something worth speculating about.

Modifié par The Spamming Troll, 04 juin 2012 - 11:28 .