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Hepler's Cutscene Theater Isn't That Bad of an Idea


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#1
Dasher1010

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Metal Gear Solid did it, why can't DA?

#2
fighterchick

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Oh man, I used that so much in MGS 2, it was hilarious watching strange people fly around like Vamp. I approve!

#3
BrookerT

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It would work really well in Dragon Age and Mass Effect, Some of the more impressive cut scenes like the end of the Geth/Quarian Arc and the Destruction of the Chantry would be great to see in a theater mode. Imagine seeing them both from different angles.

#4
HiroVoid

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Sounds like a fine idea if only to rewatch cutscenes.

#5
nightcobra

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if there are mirrors that can alter your face and everyone's memories regarding that face, it shouldn't be too difficult for there to exist a grimoire or a ring that lets you see your own personal memories as if you are reliving them.

Modifié par nightcobra8928, 02 juin 2012 - 09:03 .


#6
AkiKishi

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Something that lets you watch cutscenes once you finish the game ? That's been done so many times I'm not even sure it qualifies as an idea.

Or is it something different?

#7
Dave of Canada

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BobSmith101 wrote...

Something that lets you watch cutscenes once you finish the game ? That's been done so many times I'm not even sure it qualifies as an idea.

Or is it something different?


Years ago, there was an interview where she mentioned the worst part to her is playing the game, so she wanted a button to skip gameplay.

#8
Sejborg

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It was done in LA Noire.

#9
nightcobra

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Dave of Canada wrote...

BobSmith101 wrote...

Something that lets you watch cutscenes once you finish the game ? That's been done so many times I'm not even sure it qualifies as an idea.

Or is it something different?


Years ago, there was an interview where she mentioned the worst part to her is playing the game, so she wanted a button to skip gameplay.


to tell you the truth, i actually agree with her that there should be a way for players who are more interested in the story to mow through the battle gameplay with ease, ME3's narrative difficulty setting was a step in the right direction for giving these players the option to just enjoy the story and its choices.

#10
Loc'n'lol

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I thought DA2's casual difficulty level fit the bill fairly well. Mash basic attack, kill everyone, cant lose. Well, except maybe for the abusive waves, which make things unnecessarily long, but that goes for every difficulty level...

#11
berelinde

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Yeah, that 97th wave of paratrooping guard pretenders was the pinnacle of role-playing excellence. It would have been criminal to skip that.

I understand the necessity of boss fights and I play on "hard," so I'm not daunted by combat, but when it's nothing but meaningless grinding, enough is enough. If the idea of "Hit escape to skip combat" is unacceptable, there needs to be more reason to play through endless fights, e.g. the return of tactical combat, or there needs to be a way to resolve the encounter without violence.

#12
Wulfram

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I think a "narrative difficulty" mode makes more sense than an actual skip combat mode. The game's designed for you to be playing the combat, and just removing it would likely deliver a poor experience.

I quite like the idea of a Bioware game that was designed from the ground up to focus nearly exclusively on the story, either without combat or with combat taking place via cutscene. But it would be a big risk to depart from established formats of game design.

#13
Ponendus

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I think Jennifer's idea is great. Always have. I think ME3s 'story mode' was an example of how it could work.

#14
Blacklash93

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It's not as simple as just adding a "skip gameplay" feature. You have to sacrifice the ideas of developing things like story-based choices and ambient dialogue or events that progress and enrich the plot that occur in the context of gameplay to make both playstyles equally viable. Well actually it is possible to avoid those sacrifices while keeping both playstyles equal, but significant and exclusive extra content for both modes would have to be developed and I shouldn't have to explain the drawbacks of that.

But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.

"God Mode" with combat/puzzles seems like the way to go if you're considering players who may not like the gameplay. ME3 got it right.

Modifié par Blacklash93, 02 juin 2012 - 11:50 .


#15
AkiKishi

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Dave of Canada wrote...
Years ago, there was an interview where she mentioned the worst part to her is playing the game, so she wanted a button to skip gameplay.


Can't say I ever saw the point of it. Buying a game not to play it seems kinda strange. If I want to watch a game, well there are plenty on youtube.

Xenosaga 2 had a movie version of the first part (because it was never released) which was nice as background. Think it came out around 5 hours long. Not something you pay £40 to watch though.

Modifié par BobSmith101, 02 juin 2012 - 11:48 .


#16
AkiKishi

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Ponendus wrote...

I think Jennifer's idea is great. Always have. I think ME3s 'story mode' was an example of how it could work.


Story mode is just casual renamed so people don't feel so bad about using it.

#17
Blacklash93

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BobSmith101 wrote...
Story mode is just casual renamed so people don't feel so bad about using it.

I don't think casual gamers really care being called that. That doesn't really come with the negative stereotypes of being called a "hardcore" gamer.

#18
AkiKishi

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Blacklash93 wrote...

BobSmith101 wrote...
Story mode is just casual renamed so people don't feel so bad about using it.

I don't think casual gamers really care being called that. That doesn't really come with the negative stereotypes of being called a "hardcore" gamer.


You would be suprised. There was a really long thread during DA2 development about renaming of difficulty levels.

#19
nightcobra

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Blacklash93 wrote...

It's not as simple as just adding a "skip gameplay" feature. You have to sacrifice the ideas of developing things like story-based choices and ambient dialogue or events that progress and enrich the plot that occur in the context of gameplay to make both playstyles equally viable. Well actually it is possible to avoid those sacrifices while keeping both playstyles equal, but significant and exclusive extra content for both modes would have to be developed and I shouldn't have to explain the drawbacks of that.

But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.

"God Mode" with combat/puzzles seems like the way to go if you're considering players who may not like the gameplay. ME3 got it right.


you'd be surprised, for lots of people i know the choices in dialogue and the different ways things can progress is what they call the Real gameplay of dragon age with combat feeling like "filler", for them it's like a videogame version of "choose your adventure book".

#20
Blacklash93

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BobSmith101 wrote...
You would be suprised. There was a really long thread during DA2 development about renaming of difficulty levels.

That's really a debate in the hardcore gamer community, though. I've seen plenty of drivel about casual gamers being a cancer to the gaming industry, especially when the state of Nintendo and things like Kinect are brought up, but who really thinks these things except some hardcore gamers? I can't really think how a person who sees themself as a casual gamer would care about how a relatively small group of people see them, especially when plenty of negative stereotypes exist for those who are judging them.




you'd be surprised, for lots of people i know the choices in dialogue and the different ways things can progress is what they call the Real gameplay of dragon age with combat feeling like "filler", for them it's like a videogame version of "choose your adventure book".


Good point. I suppose I was being a little too egocentric there.

Still, Bioware is a videogame developer and creating a mode that would basically be an interactive movie on top of that would require too many resources that would take away from gamers', the core audiences', experience.

Modifié par Blacklash93, 02 juin 2012 - 12:57 .


#21
MichaelStuart

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Blacklash93 wrote...
But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.


The Story is the only thing I like about Dragon Age, so if they cut out combat and made a interactive movie I would buy It.
Also the key world is INTERACTIVE, being able to affect the story is best part.  

#22
Tigerman123

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I don't see how you could be fully immersed in the story of a game heavily centred around combat and the martial exploits of the protagonist, without some level of challenge in the fights. To me, playing on nightmare or whatever establishes Hawke and his companions as more human, less demi gods that carve through their opponents with ease. It also let's you feel some of the stress and eulation that your characters might experience, it's can't be very immersive to be told you're battling against impossible odds only to win effortlessly

#23
Chiramu

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Blizzard's had this idea throughout all of there games minus any MMOs :P.

It's a good idea to do. Now Bioware just need to get rid of the option to watch the credits without even finishing the game >.> (that option makes Bioware credits to be the WORST in the whole video game world :<).

#24
Reznore57

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I don't like combats much but to skip them all would be wierd.
i'm all for having the possibility to avoid combat via some sort of diplomacy ...but the thing is our hero are what they are because they fight.That's what there are known for.
If there's way to be a diplomat , or somebody kind of evil who persuade others to do the fighting for him...why not.
When Me3 talk about their narrative idea , i was excited , but i found out it's only a lower combat difficulty.And the thing is ME3 is too much of a "action movie " already where you have the choice of two sentences that are almost the same.
And again if there's no fighting , you would almost never see your avatar in the brick of dying , monsters?Don't care i can talk them to death...

#25
robertthebard

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Blacklash93 wrote...

BobSmith101 wrote...
You would be suprised. There was a really long thread during DA2 development about renaming of difficulty levels.

That's really a debate in the hardcore gamer community, though. I've seen plenty of drivel about casual gamers being a cancer to the gaming industry, especially when the state of Nintendo and things like Kinect are brought up, but who really thinks these things except some hardcore gamers? I can't really think how a person who sees themself as a casual gamer would care about how a relatively small group of people see them, especially when plenty of negative stereotypes exist for those who are judging them.




you'd be surprised, for lots of people i know the choices in dialogue and the different ways things can progress is what they call the Real gameplay of dragon age with combat feeling like "filler", for them it's like a videogame version of "choose your adventure book".


Good point. I suppose I was being a little too egocentric there.

Still, Bioware is a videogame developer and creating a mode that would basically be an interactive movie on top of that would require too many resources that would take away from gamers' experience.

I don't get why, being a SP game, casual or hardcore will make a difference, other than completion times.  Are people going on and on about ganking too?  This isn't an MMO, if Joe Casual takes 3 months to complete 1 playthrough, what's it matter that Fred Hardcore did it in 2 days?  In MMO's Joe has the disadvantage of taking longer to both level and gear up, it matters, to some extent, there, especially if there's PvP involved.  Here?  It's completely irrelevent to anything since one person's time spent doesn't affect how much, or how little time I spend to accomplish the exact same goal, beating the game.