Hepler's Cutscene Theater Isn't That Bad of an Idea
#1
Posté 02 juin 2012 - 03:24
#2
Posté 02 juin 2012 - 04:26
#3
Posté 02 juin 2012 - 08:47
#4
Posté 02 juin 2012 - 08:54
#5
Posté 02 juin 2012 - 09:03
Modifié par nightcobra8928, 02 juin 2012 - 09:03 .
#6
Posté 02 juin 2012 - 09:07
Or is it something different?
#7
Posté 02 juin 2012 - 09:16
BobSmith101 wrote...
Something that lets you watch cutscenes once you finish the game ? That's been done so many times I'm not even sure it qualifies as an idea.
Or is it something different?
Years ago, there was an interview where she mentioned the worst part to her is playing the game, so she wanted a button to skip gameplay.
#8
Posté 02 juin 2012 - 09:30
#9
Posté 02 juin 2012 - 09:33
Dave of Canada wrote...
BobSmith101 wrote...
Something that lets you watch cutscenes once you finish the game ? That's been done so many times I'm not even sure it qualifies as an idea.
Or is it something different?
Years ago, there was an interview where she mentioned the worst part to her is playing the game, so she wanted a button to skip gameplay.
to tell you the truth, i actually agree with her that there should be a way for players who are more interested in the story to mow through the battle gameplay with ease, ME3's narrative difficulty setting was a step in the right direction for giving these players the option to just enjoy the story and its choices.
#10
Posté 02 juin 2012 - 09:48
#11
Posté 02 juin 2012 - 10:36
I understand the necessity of boss fights and I play on "hard," so I'm not daunted by combat, but when it's nothing but meaningless grinding, enough is enough. If the idea of "Hit escape to skip combat" is unacceptable, there needs to be more reason to play through endless fights, e.g. the return of tactical combat, or there needs to be a way to resolve the encounter without violence.
#12
Posté 02 juin 2012 - 11:05
I quite like the idea of a Bioware game that was designed from the ground up to focus nearly exclusively on the story, either without combat or with combat taking place via cutscene. But it would be a big risk to depart from established formats of game design.
#13
Posté 02 juin 2012 - 11:19
#14
Posté 02 juin 2012 - 11:42
But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.
"God Mode" with combat/puzzles seems like the way to go if you're considering players who may not like the gameplay. ME3 got it right.
Modifié par Blacklash93, 02 juin 2012 - 11:50 .
#15
Posté 02 juin 2012 - 11:45
Dave of Canada wrote...
Years ago, there was an interview where she mentioned the worst part to her is playing the game, so she wanted a button to skip gameplay.
Can't say I ever saw the point of it. Buying a game not to play it seems kinda strange. If I want to watch a game, well there are plenty on youtube.
Xenosaga 2 had a movie version of the first part (because it was never released) which was nice as background. Think it came out around 5 hours long. Not something you pay £40 to watch though.
Modifié par BobSmith101, 02 juin 2012 - 11:48 .
#16
Posté 02 juin 2012 - 11:47
Ponendus wrote...
I think Jennifer's idea is great. Always have. I think ME3s 'story mode' was an example of how it could work.
Story mode is just casual renamed so people don't feel so bad about using it.
#17
Posté 02 juin 2012 - 11:52
I don't think casual gamers really care being called that. That doesn't really come with the negative stereotypes of being called a "hardcore" gamer.BobSmith101 wrote...
Story mode is just casual renamed so people don't feel so bad about using it.
#18
Posté 02 juin 2012 - 11:56
Blacklash93 wrote...
I don't think casual gamers really care being called that. That doesn't really come with the negative stereotypes of being called a "hardcore" gamer.BobSmith101 wrote...
Story mode is just casual renamed so people don't feel so bad about using it.
You would be suprised. There was a really long thread during DA2 development about renaming of difficulty levels.
#19
Posté 02 juin 2012 - 12:04
Blacklash93 wrote...
It's not as simple as just adding a "skip gameplay" feature. You have to sacrifice the ideas of developing things like story-based choices and ambient dialogue or events that progress and enrich the plot that occur in the context of gameplay to make both playstyles equally viable. Well actually it is possible to avoid those sacrifices while keeping both playstyles equal, but significant and exclusive extra content for both modes would have to be developed and I shouldn't have to explain the drawbacks of that.
But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.
"God Mode" with combat/puzzles seems like the way to go if you're considering players who may not like the gameplay. ME3 got it right.
you'd be surprised, for lots of people i know the choices in dialogue and the different ways things can progress is what they call the Real gameplay of dragon age with combat feeling like "filler", for them it's like a videogame version of "choose your adventure book".
#20
Posté 02 juin 2012 - 12:13
That's really a debate in the hardcore gamer community, though. I've seen plenty of drivel about casual gamers being a cancer to the gaming industry, especially when the state of Nintendo and things like Kinect are brought up, but who really thinks these things except some hardcore gamers? I can't really think how a person who sees themself as a casual gamer would care about how a relatively small group of people see them, especially when plenty of negative stereotypes exist for those who are judging them.BobSmith101 wrote...
You would be suprised. There was a really long thread during DA2 development about renaming of difficulty levels.
you'd be surprised, for lots of people i know the choices in dialogue and the different ways things can progress is what they call the Real gameplay of dragon age with combat feeling like "filler", for them it's like a videogame version of "choose your adventure book".
Good point. I suppose I was being a little too egocentric there.
Still, Bioware is a videogame developer and creating a mode that would basically be an interactive movie on top of that would require too many resources that would take away from gamers', the core audiences', experience.
Modifié par Blacklash93, 02 juin 2012 - 12:57 .
#21
Posté 02 juin 2012 - 12:25
Blacklash93 wrote...
But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.
The Story is the only thing I like about Dragon Age, so if they cut out combat and made a interactive movie I would buy It.
Also the key world is INTERACTIVE, being able to affect the story is best part.
#22
Posté 02 juin 2012 - 12:27
#23
Posté 02 juin 2012 - 12:32
It's a good idea to do. Now Bioware just need to get rid of the option to watch the credits without even finishing the game >.> (that option makes Bioware credits to be the WORST in the whole video game world :<).
#24
Posté 02 juin 2012 - 12:36
i'm all for having the possibility to avoid combat via some sort of diplomacy ...but the thing is our hero are what they are because they fight.That's what there are known for.
If there's way to be a diplomat , or somebody kind of evil who persuade others to do the fighting for him...why not.
When Me3 talk about their narrative idea , i was excited , but i found out it's only a lower combat difficulty.And the thing is ME3 is too much of a "action movie " already where you have the choice of two sentences that are almost the same.
And again if there's no fighting , you would almost never see your avatar in the brick of dying , monsters?Don't care i can talk them to death...
#25
Posté 02 juin 2012 - 12:59
I don't get why, being a SP game, casual or hardcore will make a difference, other than completion times. Are people going on and on about ganking too? This isn't an MMO, if Joe Casual takes 3 months to complete 1 playthrough, what's it matter that Fred Hardcore did it in 2 days? In MMO's Joe has the disadvantage of taking longer to both level and gear up, it matters, to some extent, there, especially if there's PvP involved. Here? It's completely irrelevent to anything since one person's time spent doesn't affect how much, or how little time I spend to accomplish the exact same goal, beating the game.Blacklash93 wrote...
That's really a debate in the hardcore gamer community, though. I've seen plenty of drivel about casual gamers being a cancer to the gaming industry, especially when the state of Nintendo and things like Kinect are brought up, but who really thinks these things except some hardcore gamers? I can't really think how a person who sees themself as a casual gamer would care about how a relatively small group of people see them, especially when plenty of negative stereotypes exist for those who are judging them.BobSmith101 wrote...
You would be suprised. There was a really long thread during DA2 development about renaming of difficulty levels.you'd be surprised, for lots of people i know the choices in dialogue and the different ways things can progress is what they call the Real gameplay of dragon age with combat feeling like "filler", for them it's like a videogame version of "choose your adventure book".
Good point. I suppose I was being a little too egocentric there.
Still, Bioware is a videogame developer and creating a mode that would basically be an interactive movie on top of that would require too many resources that would take away from gamers' experience.





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