Blacklash93 wrote...
It's not as simple as just adding a "skip gameplay" feature. You have to sacrifice the ideas of developing things like story-based choices and ambient dialogue or events that progress and enrich the plot that occur in the context of gameplay to make both playstyles equally viable. Well actually it is possible to avoid those sacrifices while keeping both playstyles equal, but significant and exclusive extra content for both modes would have to be developed and I shouldn't have to explain the drawbacks of that.
But really who is going to be playing a videogame just for the story? Is there really a considerable market for this type of mode? That's not the audience, here. If people find a videogame story really good but hate playing the game they're better off just waiting and generating demand for a movie adaption. Or Youtube.
"God Mode" with combat/puzzles seems like the way to go if you're considering players who may not like the gameplay. ME3 got it right.
I don't understand. Why does there have to be significant and exclusive extra content for both modes?
Think what you will about me as a player, but I enjoyed the combat in DA2 a lot more than DAO. I found it much more entertaining than the combat in DAO. That said, I primarily play these games for the story. And no, it's
not the same as watching a movie adaptation or watching other people play. It's about myself
interacting with the story, making important decisions, learning things, exploring the areas, and yes, the RP aspect of it.
It would feel less like filler if combat didn't seem like it in these games. OK, exploring the Deep Roads you expect a ton of darkspawn to cut through, the same with going through the mage tower in DAO. The enemies are supposed to be there as part of the story. On the other hand, running through Kirkwall at night just to trigger the various encounters and get the 3 hideout quests was just silly. If combat is made integral to the story I don't mind it at all. Killing the Archdemon, dueling the Arishok and other such moments.
I basically play in "God Mode" in Neverwinter Nights. I have a custom module where I use DM commands to give myself millions of gold, level to 20 (or higher), custom merchants with all sorts of armor, weapons (standard and custom), and then the option to load the official campaign or expansions directly from my module. I still go through all of the areas and kill things in 1 or 2 hits, but dying is never a concern, neither is scrounging for gear.
Blacklash93 wrote...
BobSmith101 wrote...
Story mode is just casual renamed so people don't feel so bad about using it.
I don't think casual gamers really care being called that. That doesn't really come with the negative stereotypes of being called a "hardcore" gamer.
I consider myself a casual player in DA (my hardest mode in DAO is "easy" since I can avoid FF in no other way, I've played briefly on "hard" in DA2) and 30/70 casual/hardcore in WoW (I raid there and focus on min/maxing with gear, but my guild is not after world or even server firsts or anything).
You should read how they're talked of on the WoW forums. I take your point that it's only the "hardcore" gamers who talk so, but I don't think it means as little as you think it does. Whether for a single-pay game like Dragon Age or a subscription like WoW or TOR, the casual money is worth the same, and yes casuals can and do invest the
same amount of time into the game as hardcore players. The irritation or resentment comes from being treated like our opinion has no value or worth and that any investment made to appeal to such players is a waste of time and money by the company.