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class builds from ME-ME3


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#1
Iron_Sheik

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I had some free time...I made a chart comparing classes through all ME games.

I must say some classes changed drastically from ME to ME2...the biggest one being Infiltrator. It has no skills left over from the first game to the second...it's all new stuff (Tactical Cloack, Incinerate etc)

The class that stays mostly the same through the whole series is Adept, followed by the Engineer.

Thoughts on why some classes changed so damn much?

#2
capn233

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Part of the reason they changed was because they wanted to differentiate them a bit more for ME2. That meant signature powers, instead of a pool of powers that could be assigned to all the classes. So Vanguard got Charge, Infiltrator got Cloak, Soldier got Adrenaline Rush, Engineer got the Drone, and Sentinel replaced Barrier with Tech Armor.

I agree that Adept seems fairly steady, probably because it didn't get a new trademark ability (singularity). I also agree that Engineer has been fairly constant.

As for the others:
Soldier was the "master of arms" in ME1 and ME2 where it was the only class that had all 4 weapon training options from the start (you don't get SMG's in ME2, but they are not needed), and was the only one that got Assault Rifles from the start. Adrenaline Rush made some sense in that it enhanced your weapons, and was something of a hybrid of the weapon skills of ME1 and a toned down version of Immunity, with a dose of time dilation. This somewhat diminished your ability to tank compared with Immunity spam and heavy armor from ME1. You also had good ammo powers, which replaced the ammo mods from ME1, although now some actually had good CC. In ME3 they screwed up somewhat in allowing all the classes to get every weapon, making the soldier less relevant, as well as not giving the soldier enough relative weight capacity to the other classes. It sort of diminishes the role of the Soldier as a "right tool for the right job" class with an assortment of weapons. The changes to some of the ammo powers really just mask that the class was sort of screwed up this time around.

Sentinel was a tank in ME1 with Barrier (although there were shield bypassing attacks that could get around it) although it surpassed Soldier in that department in ME2 with the arrival of Tech Armor, which was really extra shields that could detonate and refill themselves. Really you could get by with Assault Armor and squad powers in ME2 and not worry about your own. For ME3, Tech Armor reworked as damage reduction reduces the "tankiness", although the class can still take the most fire of any class. Since biotics are so powerful, you are back to using them extensively, as you should have been doing with Lift and Throw in ME1.

Vanguard did indeed change a lot, with ME3 verging on lunacy. In ME1 it was something of an odd class, but it was nice to have Adrenaline Rush power reset on top of biotics. I played it with Assault Rifles as opposed to the Adept w/ Medium Armor that many seemed to prefer. Charge made the class more fun for ME2, although that also pushed it more towards CQB than in the first game and made it more fun as well as more challenging (at least early game). ME3 is the "new and improved" ME2 Vanguard, but really you have too much weight capacity so you can charge too often and chain Charge-Nova spam.

Infiltrator is somewhat steady if you consider him a sniper rifle specialist. Had the best SR in ME1 (bc of cooling bonus), did good damage with rifles in ME2 along with passive scope slowdown, and has a huge global sniper rifle damage modifier in Tactical Cloak for ME3. You also still have had good tech skills throughout the games. Sabotage was a power the Infiltrator had in ME1, although the skill that unlocked it was Decryption. Very good in that game, and very good in ME3. In ME2 AI Hacking replaced one aspect of it, while the weapon overheat mechanic was rolled into Disruptor Ammo, which Infiltrator did have, and Overload, which it did not.