Mass Effect 1 is ridiculous...
#1
Posté 02 juin 2012 - 07:53
I recommend anyone who didn't play it in a while to give it a go again and see how they're doing - I did horrible.
That being said, I was also just playing on "Normal" - still the fight against the geth giant as well as against the krogan battlemaster on therum for the first story mission (Liara's ruins) nearly made me give up. In ME2+3 my usual difficulty is "Extreme" (the one below Insanity anyways) and I never get in situations where I'm really just glad I survived the battle. I know that the other two games' difficulty settings are more action and speed orientated, but I hadn't remembered them being THAT much of a difference to the first game.
I'm just curious whether you people might experience something similiar, since me ego just got destroyed.
#2
Posté 02 juin 2012 - 08:10
Advice for both: Sabotage is your friend on the Geth Armature. Then you need to use your weapon power. Markman whittles away it's health surprisingly quickly after you get through its shields.
Krogan: Throw/Lift/Singularity. Essentially, a CC biotic power. If he can't charge you, then you're golden. After that, use Warp+Overload for the damage increase. It will essentially nullify Immunity if he was able to trigger it.
#3
Posté 02 juin 2012 - 08:53
#4
Posté 02 juin 2012 - 08:59
#5
Posté 02 juin 2012 - 09:15
Here's the thing though, in ME2, Insanity actually challenged your ability to play *your* character. It wasn't like some *cough*gearsofwar1*cough* titles where living or dying on Insanity (or even hardcore, in the case of GoW) was a matter of timing things within milliseconds. Insanity on ME2 (and to an extent, ME3, but less so at the higher levels), requires strategy. You have to choose how you play your class, your powers, what squadmates you take on a mission, their powers, weapons, etc carefully. That made my insanity run in ME2 feel fulfilling.
I'll play ME1 again soon enough. Need to restore my enthusiasm for the series
#6
Posté 02 juin 2012 - 09:44
Also, the fight against the Thorian and that Asari clone was tough as well. Yep, there were some tough scrapes in ME1. But I am not sure Insanity difficulty level was actually harder in ME1. It was just some of those fights.
Modifié par Davescarface, 02 juin 2012 - 09:47 .
#7
Posté 02 juin 2012 - 10:53
I did a ME1 run last month, ok it was an NG+ insanity... and I am immortal. Infinite power spamming, Reaper Saren died before he could do a thing; welp besides transforming...
[edit]
ME1 is more like a traditional RPG and not a shooter. Equipment and stats governs combat not player skills. ME2, player skills are required more and ME3 is a hybrid or bastard of the two.
When you get your bonus power (different classes need different bonus power), Colosus VII IX X armor, Medical Exoskeleton X, Savant X... your damage reduction is so high and your cooldown bonus is so fast that coupled with Adrenaline Rush, you can spam power crazier than ME3 and that is saying a lot - you can have Immunity or Barrier up all the time or at least 99% of the time.
Most of your enemies are Geth so Overload will kill most of them and those pathatic Krogans are easily dispatched via Lift or Singularity.
Modifié par ashwind, 02 juin 2012 - 11:04 .
#8
Posté 02 juin 2012 - 11:23
The whole system felt so foreign to me after playing ME3 and MP. It wasn't until about halfway through the game I started to feel more comfortable and got back to kicking ass and taking names
I just imported said character into ME2 and started that. Again, I have to get used to the different gunplay style and that horrid...HORRID I TELL YOU... running in game. Seriously, the movement mechanics are just terrible.
Thanks to the multiplayer though, I've learned a lot about the right implimentation of biotics (as I usually go soldier or shoot things anyway if I'm an adept) that I'm enjoying it all the more.
#9
Posté 02 juin 2012 - 11:24
But ME1 also had an absurdly potent leveling system, so Shep can be just as unfair to her enemies by about level 25.
#10
Posté 02 juin 2012 - 11:42
#11
Posté 02 juin 2012 - 12:15
#12
Posté 02 juin 2012 - 12:46
playing a level 1 infiltrator is painful when your sniper rifle deals 92 per shot
until you get the better weapons put all your points into pistols, health and sheilds
its around level 20 (when you get used to the mechanics as well as having good stats) that me1 becomes a walk in the park
#13
Posté 02 juin 2012 - 12:52
Modifié par HagarIshay, 02 juin 2012 - 01:00 .
#14
Posté 02 juin 2012 - 06:40
The only class that really doesn't have anything overpowered is the engineer. I think that class is actually rather balanced.
But ME1 is a completely different type of game. It isn't as focused on your shooter skills. It's more about character development, gear and using the right skills at the right time, although ME2 and 3 do let you kill things with spells as well.
Modifié par termokanden, 02 juin 2012 - 06:42 .
#15
Posté 02 juin 2012 - 07:57
#16
Posté 02 juin 2012 - 08:05
#17
Posté 02 juin 2012 - 08:26
Once you get past that though, the only other reaaaaally difficult bit is if you go get Liara first (the fight at the end against the Krogan is tough)
Modifié par SeanBahamut, 02 juin 2012 - 08:27 .
#18
Posté 02 juin 2012 - 08:43
#19
Posté 02 juin 2012 - 10:23
#20
Posté 03 juin 2012 - 12:13
Baelrahn wrote...
That being said, I was also just playing on "Normal" - still the fight against the geth giant
That. That right tehre.
Restarted ME1 with a new character on Veteran mode not long ago and went up against one of them. I was like, "Oh look, another Geth Pr---"
And then it sprinted across the room and beat my head into the wall. I'm sorry, while the original ME may not be the OVERALL hardest because of the level uf customization, it definitely had some enemies that made sure you knew what you were doing.
Same goes for the sniper off to the left inside of the Noveria base after you use the Mako. That got me killed several times, one-shot at least once, because I didn't know he was there.
Edit: And yes, I do realize I'm on Veteran mode. Played the other two on higher difficulties and found ways to "fix" the AI so that victory was reachable. Not so in ME1.
Modifié par Temprathe, 03 juin 2012 - 12:14 .
#21
Posté 03 juin 2012 - 12:56
A brand new character on Insanity in ME1 is the hardest of the three games. If you are smart about how you spec, it gets a little better (especially on biotic or tech classes) but Soldier is pretty bad early when you have terrible guns, low damage protection armor, and can't use immunity. Fortunately you should be decent after completing "Expose Saren" and the first story planet and the game will start to feel easier. By the time you are in the 40's the game runs fairly smoothly, and if you are able to buy Spectre X guns at level 50 you are set completely.
I always did Therum as my first story planet after "Expose Saren" and that last battle with the Krogan gave me a lot of trouble, a little less so on these latest runs. Oddly I did still have some issues in Chora's Den... you just have to "save" a power for the Krogan so that you aren't stuck on a long cooldown if you get charged.
But as above, if you can get Medicine and Rank 1 Neural Shock, that is good. Throw or Lift are also effective. Sabotage is usually a bad idea on Krogan as it seems to make them more likely to charge you
As for ME2, I felt that it was a more "fair" system, and on average harder than ME1. Mostly because ME1 gets pretty easy as you approach the max level since your powers, weapons, and armor are so good. In ME2 everything scales fairly well, with upgrades unlocking along the way to keep you up to date.
ME3 is somewhere in the middle. Despite the advantages, I think it probably isn't quite as easy as late character in ME1 (this is despite faster killing speed in ME3, as you can in no way tank as well as in ME1 w/ Colossus armor), but it is never as bad as a brand new ME1 game. Have played ME3 Insanity with Import, NG+ and "new" characters (starting at 1) and the game is never as frustrating as early ME1. Compared to ME2, it is probably overall easier once you get the hang of combos and don't bounce out of cover by accident using your "do everything" button.
edit: oh and indeed Krogan were more dangerous in ME1 because you were screwed if they charged you and you couldn't ragdoll or kill them before they got to you. That is unless you were late game with a lot of damage protection.
And one more thing... ME1 had several enemy attack mechanics that bypassed your shields, partially (rockets) or completely (toxic damage, melee, snipers). In a way that would seem to make it harder, but once you got good Damage Protection, you were fine.
Modifié par capn233, 03 juin 2012 - 01:02 .
#22
Posté 03 juin 2012 - 02:01
Haha not to mention, if you can even HIT anything with it. The one mission I truely hate in ME is the Luna mission. As soon as you fire a shot you get SWARMED by nearly invincible assult and rocket drones. Damn you EDI!elegolas1 wrote...
playing a level 1 infiltrator is painful when your sniper rifle deals 92 per shot
Modifié par DJCS, 03 juin 2012 - 02:09 .
#23
Posté 03 juin 2012 - 02:09
That description of the Prime made me LOL. And the part I hated about that fight was the Jaggernaut standing right there as soon as i opened the door. Its like I walk in the room and BAM! pelted with rockets...Temprathe wrote...
That. That right tehre.
Restarted ME1 with a new character on Veteran mode not long ago and went up against one of them. I was like, "Oh look, another Geth Pr---"
And then it sprinted across the room and beat my head into the wall. I'm sorry, while the original ME may not be the OVERALL hardest because of the level uf customization, it definitely had some enemies that made sure you knew what you were doing.
Same goes for the sniper off to the left inside of the Noveria base after you use the Mako. That got me killed several times, one-shot at least once, because I didn't know he was there.
#24
Posté 03 juin 2012 - 02:52
#25
Posté 03 juin 2012 - 02:56





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