Haha it certainly feels daring. Oh noo no more health regeneration.Raaargh wrote...
Now that I think about it I was playing Casual difficulty for the first part of ME1... and then made the daring jump up to Normal.
Mass Effect 1 is ridiculous...
#26
Posté 03 juin 2012 - 03:17
#27
Posté 03 juin 2012 - 03:24
#28
Posté 03 juin 2012 - 02:48
#29
Posté 03 juin 2012 - 03:37
capn233 wrote...
It doesn't work like that early game though. You don't have credits for decent equipment (not to mention it isn't unlocked because you aren't at a high enough level) and cooldowns for individual powers were much longer... and you don't have decent bonuses for your powers because you starting omni-tool or biotic amp isn't any good.
You can manage early game fairly well if you know what you're doing.
The toughest enemies (krogan) are completely and utterly neutered by 1-point neural shock/advanced lift.
Snipers are neutered by cover. If you're caught outside of cover and the red line's find you, you might aswell reload.
The last pieces of advice I can give, is speccing into Immunity/Barrier as early as possible, bolster your health regen (Wrex achievment, armor mods, soldier passive), and as capn said, save your vital powers for all of the bigger, scarier enemies.
#30
Posté 03 juin 2012 - 04:06
I agree Krogan are indeed the biggest thread early, but all the other enemies still out-damage you and cooldowns are terrible, so if you waste one then you are potentially screwed. But Husks are probably more dangerous in this game they they are in any subsequent game due to their electric shield busting / bypassing attack. Go play UNC Missing Survey Team early game and see how fun that is. It totally blows. Lift has a 60s recharge time at low level, 40s at Master (of course better with a good amp)... Throw is the same I think, as is Singularity (if you have all those). Low level Immunity is only 50% DR that lasts a whole 10seconds, and takes 60s to recharge.
In any event, sure you can do ok on insanity with a new character. I do not think the game is remotely trivial early, and even if you focus on some of the best powers you might be giving up the ability to unlock or hack objects, not to mention without points in weapons your guns do absolutely nothing as they don't hit anything, don't do damage when they do, or are overheating.
In comparison any of the ME3 ways to start insanity are easier, really even if you don't completely know what you are doing or avoid smart builds (my shotgun shockwave adept was proof enough of that for me). ME2 NG+ Insanity may have a case, but personally I didn't think that was that bad if you had already built your character right the first time around.
#31
Posté 03 juin 2012 - 04:12
A single point in neural shock will do the trick. The poison effect will stop him from regenerating after his first 'death' as well if memory serves me right.
Bit of a shameless plug - I have an entire playthrough of the first game right here, and I generally do okay.
Husks are terrible if you have no biotics. With biotics/Immunity Ashley/Immunity Wrex they're laughable.
#32
Posté 03 juin 2012 - 08:51
edit
polonium rounds for krogan
Modifié par Shepard Cmdr, 03 juin 2012 - 08:55 .
#33
Posté 03 juin 2012 - 10:07
#34
Posté 03 juin 2012 - 11:14
Not so tough on Mass Effect 2 & 3.
Those Krogan bits were very tough for me.
#35
Posté 04 juin 2012 - 01:07
Everything in the beginning of the game (before you get the Normandy) is a joke, after that you can just do all the easy UNC missions to level up and make cash. Then you can just steamroller everything else. And Spectre weapons are unlocked automatically with the "Rich" achievement or whatever it's called, and if you beat Pinnacle Station you can get X level anything basically.capn233 wrote...
It doesn't work like that early game though. You don't have credits for decent equipment (not to mention it isn't unlocked because you aren't at a high enough level) and cooldowns for individual powers were much longer... and you don't have decent bonuses for your powers because you starting omni-tool or biotic amp isn't any good.
#36
Posté 04 juin 2012 - 01:15
Any, and I mean any enemy is off the map cause of Liara. Any enemy still left is disabled to nothing but melee from Tali. After that, Shep with heavy armor/Shield Boos + Immunity + Adrenaline Rush is a tank. Better than a mako.
#37
Posté 04 juin 2012 - 10:47
I loved the open environments in ME1 (with hilly terrain!!, elevation changes!!, lot of fun dodging rockets and popping your head out for a snipe from 150m), and the Mako. I loved racing around firing at Threshers, and flat out tank assaulting the occasional fortified planet stop, and during the endgame.. you don't get to run over anything in the other two games, or ram geth off into lava streams, or anything like that. But Krogan? Had fun with them, but the only things that really gave me trouble were Benezia and the Luna mission until I learned to set up sniping position down the hall from the room I was firing into. Easier to dodge rockets from a distance, and the squaddies keep fire support at the door. Benezia tended to knock me flat every time I poked my head out from that large box thing between her stage and the corner I was fighting in. I played two characters, maleShep Infiltrator sniper with Liara/Tali primarily, and femShep Adept sniper with Kaidan/Liara. Garrus/Wrex made a great B-team combo. I always tried to bring Tali or Garrus or Wrex or Liara on the missions where they had something interesting to say, at least for the parts where they'd make the most story sense. I do a lot of party mix and match. I also did more replay runs on ME1 than the other two combined.
ME2 was easy, very easy, still sniping, but now I had the constant cover wall, enemies basically flew down right into my line of fire, mostly, and I think I killed most of the collector troops before they even took a step with my Infiltrator. Without the gun cooldown, sniping was almost a zen relaxing exercise for 99% of that game. Fun though, hypnotic. My Adept took two or three shots to my infiltrator's one or two. The changes to biotics changed the way I played for the negative though. Rather than wheeling and dealing between guns and biotics at will, I found that she turned into basically a weaker version of my other sniper, and biotics became an occasional fall back. The one part that gave me problems was the VS mission where you're flooded with husks and the floaty laser thing one burst killing me if it caught me out in the open. I think the most fun, pure combat wise, was Tali's loyalty mission, moving around fighting in those smaller spaces.
Mass 3, for me, nearly perfected the third person shooter style began in ME2 (in large part owing to greatly improved level and encounter design, and far more varied enemy types), except in mp, because I never could unlock the sniper rifiles I really like, at least after the demo. Seems like 90% of my demo unlocks were things I wanted, and 10% or less once the game shipped. Even my character unlocks were exactly opposite from demo to main, like it had me pegged for set one unlocks in demo, set two in the full game, and there's very little I need or use in set two. Seems like I always unlocked a shotgun something in the main game, never a sniper, and I practically never use shotguns, and I'm still usually a sniper, just with weak gear. :-/ Sorry if that goes a little bit ot.
So yes, I found ME1 the most challenging, probably the most fun gameplay wise, but I never played it from a stat-god pov. I played it for the most fun I could get out of it. I always put as much as I could into both communication stats, and then the class stat before I even thought about pumping points into combat, then it was guns (sniper first) so I could get the quicker, sharper reticle, powers, then boosts, health buffs at the dead end of that list. The character progression system in ME1 is still by far the best in the series imo, still brilliant. ME3 is one of the few tps games I really enjoy playing (excluding the ending), but aside from the banshees in London and mp without a functioning team, it's not that difficult. ME2 is easy peasy.
#38
Posté 04 juin 2012 - 12:33
But on the flipside, if you start out a brand new character, ME1 does not welcome you very warmly. That's what made me stop playing it after the first couple of missions when it was released - then pick it up again, grow a pair and endlessly fall in love with it.
Now I stand on some uncharted world's mountain with my mako and look into one of the amazing skyboxes and I know why I love it again. It's just so huge. It's all connected. You fly to a planet, you get off, you explore it, find the base, you enter it. You didn't just get "teleported" (gameplay-wise) right into the action. But I suppose that's exactly the point where it's a sheer matter of taste.
All planets are random rocky hills and valleys? Maybe a lucky circumstance for the level designers, but that's what uncharted rocks with barely any atmosphere happen to look like. Also, if you really pay attention, the terrain textures and especially the before mentioned skyboxes do vary quite a lot.
Jeez, now I wonder why again. Even if the handling of the Mako was kinda weird and those kinda-jawa-sandcrawler-complexes seem to be the only brand of colony stations in the galaxy, who on earth (ha-ha) thought that planet scanning was in any way an improvement?
That being said, the other two are outstanding games as well. The level design is a lot more detailed than in ME1, and I know that it's (reasonably) impossible to create levels with such individual detail when the player could move everywhere freely. In some parallel universe however, I would have loved to have the uncharted rock mako racing thing instead of planet scanning - boring for some maybe, but also optional and a lot more fun then the alternative.
Modifié par Baelrahn, 04 juin 2012 - 12:43 .
#39
Posté 04 juin 2012 - 01:33
I picked up Liara right near the end when I last played ME1, it was strange having an easy fight with the krogan battlemaster when he'd given me so much trouble in previous playthroughs.
The crappy AIs for all the squaddies always makes me laugh when I go back to ME1. They'll stand there shooting a wall or the back of Shepard's head fairly regularly.
#40
Posté 04 juin 2012 - 02:07
Sarcastic Tasha wrote...
Playing as an adept on insanity has such a bonked difficulty. Its painfully difficult at the start (Shepard spends much time running away while powers are on cooldown) but by the end Shepard is a biotic goddess.
I picked up Liara right near the end when I last played ME1, it was strange having an easy fight with the krogan battlemaster when he'd given me so much trouble in previous playthroughs.
The crappy AIs for all the squaddies always makes me laugh when I go back to ME1. They'll stand there shooting a wall or the back of Shepard's head fairly regularly.
Yeah the AI.
In ME2 and ME3 everyone takes cover so there's a real dual-fronted gunfight situation, in ME1 it seems like all enemies (not just krogans or shotgun-users) just run straight at you, until they're directly in your face.
"Normally" this would be suicide, but in the game it works for them because the controls make you freakishly immobile. (Especially since I got used to have decent melee countermeasures in ME3, I panic a lot.)
Most of the times I die, it's because I don't realize if have someone with a pistol standing right next to me, chewing on my barriers for a good minute. Yeah, it does have it's weird moments.
Modifié par Baelrahn, 04 juin 2012 - 02:08 .
#41
Posté 04 juin 2012 - 02:24
#42
Posté 05 juin 2012 - 01:22
#43
Posté 05 juin 2012 - 02:08
#44
Posté 05 juin 2012 - 02:56
@Randall
use the chakram launcher you get from the Kingdom of Amalur demo with incendiary ammo on the banshees. It takes them down better than anything else I have tried.
#45
Posté 06 juin 2012 - 03:36
#46
Posté 06 juin 2012 - 12:05
Correct me if im mistaken about ME 2, but in ME 1 there were no biotic explosions and stuff like that. Still ME 3 insanity is challenging - cant run and gun, you will die in a matter of seconds.
I tried ME 2 on insanity with Infiltrator - i gave up when i had to recruit Jack ''Subject Zero''. I couldnt get out of the first room were the guards stormed the room i was inside, tried everything as infiltrator - wasnt able to cut through their insane amounts of shields in time so they just ripped me and my squad to shreds before i could kill anyone of them.
So i would say that ME 3 just did a better job at combat system in general.
#47
Posté 06 juin 2012 - 02:02
#48
Posté 06 juin 2012 - 02:18
#49
Posté 06 juin 2012 - 04:14
Kaelthyn117 wrote...
well, insanity on ME 3 is, i dont know if its easier, but i think the gameplay is made better. I dont remember biotic combos in ME 1 or ME 2, but in ME 3 they rip everyting apart and its a blast to play with biotics on insanity!
Correct me if im mistaken about ME 2, but in ME 1 there were no biotic explosions and stuff like that. Still ME 3 insanity is challenging - cant run and gun, you will die in a matter of seconds.
There were no biotic combos in ME1. You could Lift then Throw an enemy but with base cooldowns of 60-50-40 seconds, it was not worth it.
There were biotic combos in ME2:
- Singularity/Pull/Slam > Warp = biotic detonation.
- Singularity/Pull > Throw/Shockwave/Slam = increased force. For example, Pull + Throw would throw the enemy with about 2x as much force than just Throw on its own. This allowed you to send enemies flying off most maps.
ME3 biotic combos = biotic detonations. Some people liike myself miss the physics-based combos.
#50
Posté 06 juin 2012 - 05:51
Ok editing this part because I just loaded up a character at the beginning to screw around.Mi-Chan wrote...
Basic lift will NOT lift a krogan. I believe you need advanced.
A single point in neural shock will do the trick. The poison effect will stop him from regenerating after his first 'death' as well if memory serves me right.
1pt Lift will indeed lift a Krogan, it is unlocked at Level 6, so it is just in time for the first Krogan you meet in the game. I thought it did. I remember that you need Advanced for Armatures, and Master will lift a Colossus, which is of course completely ridiculous. But that is of course later in the game, when it is much easier.
Alternatively, for Kaidan specifically, NS is available at least by Level 5 (didn't go before that) and only requires 1pt, so perhaps that is indeed the best way to go. The problem is if you are a combat class and want to open any crates on Eden Prime you would be out of luck I think because you need Decryption and 1pt in Electronics to get all of them. Maybe it isn't a big deal.
NS is probably a good way to deal with Krogan early game, maybe the best. Yes it does have the Toxic effect which "should" stop regeneration. As long as your weapons are good enough to take out all his health before the effect wears off, which may or may not be a problem early game. They will also not regen if you kill them while they are ragdolled by Lift or Singularity if my memory serves me well. On story planets you can also relatively easily kill them by Lift then Throw off of the "edge" of the map, which doesn't exactly exist on all side missions.
I don't think that one bonus power really means the game is overall easier than the others. You still have crap cooldowns, crap weapons and crap armor. ME2 NG+ you at least have decent guns and good cooldowns, even though you don't have upgrades.
How do you earn enough money to actually buy a Spectre weapon before the first story planet? You can't unless you do a bunch of UNC missions.Walla Walla 06 wrote...
Everything in the beginning of the game (before you get the Normandy) is a joke, after that you can just
do all the easy UNC missions to level up and make cash. Then you can just steamroller everything else. And Spectre weapons are unlocked automatically with the "Rich" achievement or whatever it's called, and if you beat Pinnacle Station you can get X level anything basically.
Interestingly, UNC missions are usually more difficult than story line planets because Geth are relatively easy enemies compared to enemy organics because they don't have immunity spam, or decent powers outside of the Prime. Sure snipers might get you, but organics have them too. Some characters are much easier than others. For instance, Sentinel is pretty good. Soldier really seems to have the biggest disadvantage early game, especially if you don't take a magic bonus power.
I just played through ME1 a couple times yet again, new characters. Early game sucks. In comparison to the other games, especially ME3 which is indeed an easy game. Late game is indeed easy mode, true, but that is in stark contrast to the beginning. It has the biggest negative difficulty curve of practically any game I have ever played. ME2 is overall tougher than either of the others, but it never has a portion that is as unfair as the beginning of new character insanity in ME1, and the end is indeed more difficult.
Modifié par capn233, 06 juin 2012 - 06:34 .





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