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Mass Effect 1 is ridiculous...


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#26
DJ CAVE SLAVE

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Raaargh wrote...

Now that I think about it I was playing Casual difficulty for the first part of ME1... and then made the daring jump up to Normal. ;)

Haha it certainly feels daring. Oh noo no more health regeneration.

#27
Walla Walla 06

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Mass Effect is the easiest in terms of combat, I'd say. On Insanity, the only part that's near-impossible is stupid Pinnacle Station, but then again, lots of things are wrong about Pinnacle Station, so that's not saying much. Other than that, everything else is easy. Spectre Weapons are incredibly easy to get (and if you complete Pinnacle Station, so are Rank X armors, mods, etc.), the economy is incredibly broken (you can make money so easily in the game), and since all powers are on their own CD, you can just chain techs/biotics over and over until everything's dead. Master Marksman + Spectre Pistol + Singularity/Lift/Throw/Sabotage/Overload/Damping (all chained back-to-back or used together, when appropriate) = game over.

#28
capn233

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It doesn't work like that early game though. You don't have credits for decent equipment (not to mention it isn't unlocked because you aren't at a high enough level) and cooldowns for individual powers were much longer... and you don't have decent bonuses for your powers because you starting omni-tool or biotic amp isn't any good.

#29
CoffeeHolic93

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capn233 wrote...

It doesn't work like that early game though. You don't have credits for decent equipment (not to mention it isn't unlocked because you aren't at a high enough level) and cooldowns for individual powers were much longer... and you don't have decent bonuses for your powers because you starting omni-tool or biotic amp isn't any good.


You can manage early game fairly well if you know what you're doing.

The toughest enemies (krogan) are completely and utterly neutered by 1-point neural shock/advanced lift.

Snipers are neutered by cover. If you're caught outside of cover and the red line's find you, you might aswell reload.

The last pieces of advice I can give, is speccing into Immunity/Barrier as early as possible, bolster your health regen (Wrex achievment, armor mods, soldier passive), and as capn said, save your vital powers for all of the bigger, scarier enemies.

#30
capn233

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If you aren't a biotic yourself, practically the only way to get Lift in Expose Saren is to invest every single point Kaidan has into Throw during Eden Prime so that you get Lift on the Citadel. I can't recall exactly how many points you need to spend on him to get 1pt Neural Shock. Some of this can be avoided if you take either as a bonus power.

I agree Krogan are indeed the biggest thread early, but all the other enemies still out-damage you and cooldowns are terrible, so if you waste one then you are potentially screwed. But Husks are probably more dangerous in this game they they are in any subsequent game due to their electric shield busting / bypassing attack. Go play UNC Missing Survey Team early game and see how fun that is. It totally blows. Lift has a 60s recharge time at low level, 40s at Master (of course better with a good amp)... Throw is the same I think, as is Singularity (if you have all those). Low level Immunity is only 50% DR that lasts a whole 10seconds, and takes 60s to recharge.

In any event, sure you can do ok on insanity with a new character. I do not think the game is remotely trivial early, and even if you focus on some of the best powers you might be giving up the ability to unlock or hack objects, not to mention without points in weapons your guns do absolutely nothing as they don't hit anything, don't do damage when they do, or are overheating.

In comparison any of the ME3 ways to start insanity are easier, really even if you don't completely know what you are doing or avoid smart builds (my shotgun shockwave adept was proof enough of that for me). ME2 NG+ Insanity may have a case, but personally I didn't think that was that bad if you had already built your character right the first time around.

#31
CoffeeHolic93

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 Basic lift will NOT lift a krogan. I believe you need advanced.
A single point in neural shock will do the trick. The poison effect will stop him from regenerating after his first 'death' as well if memory serves me right.
Bit of a shameless plug - I have an entire playthrough of the first game right here, and I generally do okay.

Husks are terrible if you have no biotics. With biotics/Immunity Ashley/Immunity Wrex they're laughable.

#32
dirty console peasant

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Spectre assault rifle X, Frictionless materials X, Scram Rail X, Switch between Tungsten rounds VII and Shredder rounds VII Fire until enemies stop moving. I had no problems on insanity and killed everything on foot, including every thresher maw and every colossus, with the colossus all you need is maxed lift and maxed sabotage alternate and fire until dead, for everything else singularity.
edit
polonium rounds for krogan

Modifié par Shepard Cmdr, 03 juin 2012 - 08:55 .


#33
Quething

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You don't even need inferno/polonium for krogan if you're fast. Lift them and kill them in the air and they can't do that regen thing.

#34
Abraham_uk

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I found insanity really tough on Mass Effect 1.

Not so tough on Mass Effect 2 & 3.

Those Krogan bits were very tough for me.

#35
Walla Walla 06

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capn233 wrote...

It doesn't work like that early game though. You don't have credits for decent equipment (not to mention it isn't unlocked because you aren't at a high enough level) and cooldowns for individual powers were much longer... and you don't have decent bonuses for your powers because you starting omni-tool or biotic amp isn't any good.

Everything in the beginning of the game (before you get the Normandy) is a joke, after that you can just do all the easy UNC missions to level up and make cash.  Then you can just steamroller everything else.  And Spectre weapons are unlocked automatically with the "Rich" achievement or whatever it's called, and if you beat Pinnacle Station you can get X level anything basically.

#36
Kyle Kabanya

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Soldier Shep + Liara + Tali = utter destruction

Any, and I mean any enemy is off the map cause of Liara. Any enemy still left is disabled to nothing but melee from Tali. After that, Shep with heavy armor/Shield Boos + Immunity + Adrenaline Rush is a tank. Better than a mako.

#37
cindercatz

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First, let me say I never play insanity because I don't care for larger life bars over quick changes in strategy and using positioning to set up, basically a killing field. I want the enemies to be smart and varied, not able to take ungodly numbers of rounds to the face. On the flip side, my own health is always the last consideration in my character builds, so if they do manage to get through my shields, using immunity or whatever for me was an afterthought; I don't care to play like a human tank. They may have possibly changed that for ME3 the way they talk, don't know, haven't tried it. Gold mp kinda works that way though, I guess.

I loved the open environments in ME1 (with hilly terrain!!, elevation changes!!, lot of fun dodging rockets and popping your head out for a snipe from 150m), and the Mako. I loved racing around firing at Threshers, and flat out tank assaulting the occasional fortified planet stop, and during the endgame.. you don't get to run over anything in the other two games, or ram geth off into lava streams, or anything like that. But Krogan? Had fun with them, but the only things that really gave me trouble were Benezia and the Luna mission until I learned to set up sniping position down the hall from the room I was firing into. Easier to dodge rockets from a distance, and the squaddies keep fire support at the door. Benezia tended to knock me flat every time I poked my head out from that large box thing between her stage and the corner I was fighting in. I played two characters, maleShep Infiltrator sniper with Liara/Tali primarily, and femShep Adept sniper with Kaidan/Liara. Garrus/Wrex made a great B-team combo. I always tried to bring Tali or Garrus or Wrex or Liara on the missions where they had something interesting to say, at least for the parts where they'd make the most story sense. I do a lot of party mix and match. I also did more replay runs on ME1 than the other two combined.

ME2 was easy, very easy, still sniping, but now I had the constant cover wall, enemies basically flew down right into my line of fire, mostly, and I think I killed most of the collector troops before they even took a step with my Infiltrator. Without the gun cooldown, sniping was almost a zen relaxing exercise for 99% of that game. Fun though, hypnotic. My Adept took two or three shots to my infiltrator's one or two. The changes to biotics changed the way I played for the negative though. Rather than wheeling and dealing between guns and biotics at will, I found that she turned into basically a weaker version of my other sniper, and biotics became an occasional fall back. The one part that gave me problems was the VS mission where you're flooded with husks and the floaty laser thing one burst killing me if it caught me out in the open. I think the most fun, pure combat wise, was Tali's loyalty mission, moving around fighting in those smaller spaces.

Mass 3, for me, nearly perfected the third person shooter style began in ME2 (in large part owing to greatly improved level and encounter design, and far more varied enemy types), except in mp, because I never could unlock the sniper rifiles I really like, at least after the demo. Seems like 90% of my demo unlocks were things I wanted, and 10% or less once the game shipped. Even my character unlocks were exactly opposite from demo to main, like it had me pegged for set one unlocks in demo, set two in the full game, and there's very little I need or use in set two. Seems like I always unlocked a shotgun something in the main game, never a sniper, and I practically never use shotguns, and I'm still usually a sniper, just with weak gear. :-/ Sorry if that goes a little bit ot.

So yes, I found ME1 the most challenging, probably the most fun gameplay wise, but I never played it from a stat-god pov. I played it for the most fun I could get out of it. I always put as much as I could into both communication stats, and then the class stat before I even thought about pumping points into combat, then it was guns (sniper first) so I could get the quicker, sharper reticle, powers, then boosts, health buffs at the dead end of that list. The character progression system in ME1 is still by far the best in the series imo, still brilliant. ME3 is one of the few tps games I really enjoy playing (excluding the ending), but aside from the banshees in London and mp without a functioning team, it's not that difficult. ME2 is easy peasy.

#38
Dieb

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Thanks for all the input - however, without wanting to sound like a jerk, I didn't really ask for advice on the game. I was just... reminiscing, in a way.  You're right, once you kinda "established" your character skillwise, the difficulty suddenly becomes incredibly easy.

But on the flipside, if you start out a brand new character, ME1 does not welcome you very warmly. That's what made me stop playing it after the first couple of missions when it was released - then pick it up again, grow a pair and endlessly fall in love with it.

Now I stand on some uncharted world's mountain with my mako and look into one of the amazing skyboxes and I know why I love it again. It's just so huge. It's all connected. You fly to a planet, you get off, you explore it, find the base, you enter it. You didn't just get "teleported" (gameplay-wise) right into the action. But I suppose that's exactly the point where it's a sheer matter of taste.
All planets are random rocky hills and valleys? Maybe a lucky circumstance for the level designers, but that's what uncharted rocks with barely any atmosphere happen to look like. Also, if you really pay attention, the terrain textures and especially the before mentioned skyboxes do vary quite a lot.
Jeez, now I wonder why again. Even if the handling of the Mako was kinda weird and those kinda-jawa-sandcrawler-complexes seem to be the only brand of colony stations in the galaxy, who on earth (ha-ha) thought that planet scanning was in any way an improvement?

That being said, the other two are outstanding games as well. The level design is a lot more detailed than in ME1, and I know that it's (reasonably) impossible to create levels with such individual detail when the player could move everywhere freely. In some parallel universe however, I would have loved to have the uncharted rock mako racing thing instead of planet scanning - boring for some maybe, but also optional and a lot more fun then the alternative.

Modifié par Baelrahn, 04 juin 2012 - 12:43 .


#39
Sarcastic Tasha

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Playing as an adept on insanity has such a bonked difficulty. Its painfully difficult at the start (Shepard spends much time running away while powers are on cooldown) but by the end Shepard is a biotic goddess.

I picked up Liara right near the end when I last played ME1, it was strange having an easy fight with the krogan battlemaster when he'd given me so much trouble in previous playthroughs.

The crappy AIs for all the squaddies always makes me laugh when I go back to ME1. They'll stand there shooting a wall or the back of Shepard's head fairly regularly.

#40
Dieb

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Sarcastic Tasha wrote...

Playing as an adept on insanity has such a bonked difficulty. Its painfully difficult at the start (Shepard spends much time running away while powers are on cooldown) but by the end Shepard is a biotic goddess.

I picked up Liara right near the end when I last played ME1, it was strange having an easy fight with the krogan battlemaster when he'd given me so much trouble in previous playthroughs.

The crappy AIs for all the squaddies always makes me laugh when I go back to ME1. They'll stand there shooting a wall or the back of Shepard's head fairly regularly.


Yeah the AI.

In ME2 and ME3 everyone takes cover so there's a real dual-fronted gunfight situation, in ME1 it seems like all enemies (not just krogans or shotgun-users) just run straight at you, until they're directly in your face.
"Normally" this would be suicide, but in the game it works for them because the controls make you freakishly immobile. (Especially since I got used to have decent melee countermeasures in ME3, I panic a lot.)
Most of the times I die, it's because I don't realize if have someone with a pistol standing right next to me, chewing on my barriers for a good minute. Yeah, it does have it's weird moments.

Modifié par Baelrahn, 04 juin 2012 - 02:08 .


#41
L. Han

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Frisbee grenades! It was fun, but wonky as hell.

#42
lordhugorune

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I think that if you had certain abilities in ME1, you could make the game very easy for yourself. The general balance and difficulty curve in ME2/3 was much better IMHO.

#43
Randall

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I did my ME1 Insanity run with a level 56 engineer since most of the bad guys and at the end even Saren were easily affected by Tech powers more than biotics. I won't say it was easy, but I'd heard to many folks complaining they had no fun playing as an engineer. Dunno why! You can hack anything, get the best load outs in armour and guns early on and waste tons of Geth! The infiltrator gave me the most problems (no invisibility cloak in ME1) and yes, I still miss the damn Mako. Was so glad Cortez suggested the Hammerhead had been blown up in ME3. I hated that think, As vega said, shields like tissue paper! ME2 only really gave me difficulty in the final end game I had to revise who I took with me. Grunt, who had been my tank all along, kept racing out of the cover I put him in and getting killed using up all the med gel! I had to restart that section and leave him with the team and take someone else along. I think I did the final shot with Zaeed and Mordin. It was a bit of a slog because even after I'd downed the reaper lava the collectors kepts spawning for a while. Killing Harbinger gets old real quick once the Reaper has decimated all the cover and you're running round the last two bits of cover with no more med gel and low health and shields.I was spamming incendiaries from Mordin and Zaeed and to stay alive during that one.Have yet to play ME3 on more than normal. Will use a maxed out level sixty character after I've tried all the builds on normal to see what feels right.The biggest pains in the ass are gonna be the banshee on the monastery/London levels, the Kai Leng fight and the brutes on Tuchanka/London I think. Am a bit of an achievement junkie, so it will happen sooner or later. Will probably be my Chrsitmas present to myself!

#44
XTR3M3

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The ME1 fighting mechanics weren't as good as the next 2 games which is probably why each game felt easier than the last. Another thing I noticed is that until you get the higher level weapons, they are about as accurate as throwing rocks in ME1. I always thought it was odd that the pistol was easier to take enemies down with than the assault rifle in ME1.

@Randall
use the chakram launcher you get from the Kingdom of Amalur demo with incendiary ammo on the banshees. It takes them down better than anything else I have tried.

#45
Imarikurumi

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I do remember dying a lot in ME1, but later in the story or after 2nd playthrough, it gets easier since you have good equipments. ME1 imo is more of a dmg and gear fest, AI is dumb, but hits for a shietloads, cover system and stuff are weak... Combat as a whole is lacking compared to ME2/ME3, but i kinda like it more since theres way more "customization" in terms of building your character...

#46
Kaelthyn117

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well, insanity on ME 3 is, i dont know if its easier, but i think the gameplay is made better. I dont remember biotic combos in ME 1 or ME 2, but in ME 3 they rip everyting apart and its a blast to play with biotics on insanity!

Correct me if im mistaken about ME 2, but in ME 1 there were no biotic explosions and stuff like that. Still ME 3 insanity is challenging - cant run and gun, you will die in a matter of seconds.

I tried ME 2 on insanity with Infiltrator - i gave up when i had to recruit Jack ''Subject Zero''. I couldnt get out of the first room were the guards stormed the room i was inside, tried everything as infiltrator - wasnt able to cut through their insane amounts of shields in time so they just ripped me and my squad to shreds before i could kill anyone of them.

So i would say that ME 3 just did a better job at combat system in general.

#47
Kungfu Nando

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I found mass effect 3 alot harder on insanity.... mass effect 1 was a doddle (I was a lvl 60 inflitrator tho...)

#48
CrazyManimalR

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Just finished an insanity sentinel playthrough, only hard bit was the trench run at the very end with all the turrets, barrier is so OP its not even funny

#49
RedCaesar97

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Kaelthyn117 wrote...

well, insanity on ME 3 is, i dont know if its easier, but i think the gameplay is made better. I dont remember biotic combos in ME 1 or ME 2, but in ME 3 they rip everyting apart and its a blast to play with biotics on insanity!

Correct me if im mistaken about ME 2, but in ME 1 there were no biotic explosions and stuff like that. Still ME 3 insanity is challenging - cant run and gun, you will die in a matter of seconds.


There were no biotic combos in ME1. You could Lift then Throw an enemy but with base cooldowns of 60-50-40 seconds, it was not worth it.

There were biotic combos in ME2:
 - Singularity/Pull/Slam > Warp = biotic detonation.
 - Singularity/Pull > Throw/Shockwave/Slam = increased force. For example, Pull + Throw would throw the enemy with about 2x as much force than just Throw on its own. This allowed you to send enemies flying off most maps.

ME3 biotic combos = biotic detonations. Some people liike myself miss the physics-based combos.

#50
capn233

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edit...

Mi-Chan wrote...

 Basic lift will NOT lift a krogan. I believe you need advanced.
A single point in neural shock will do the trick. The poison effect will stop him from regenerating after his first 'death' as well if memory serves me right.

Ok editing this part because I just loaded up a character at the beginning to screw around.

1pt Lift will indeed lift a Krogan, it is unlocked at Level 6, so it is just in time for the first Krogan you meet in the game.  I thought it did.  I remember that you need Advanced for Armatures, and Master will lift a Colossus, which is of course completely ridiculous.  But that is of course later in the game, when it is much easier.

Alternatively, for Kaidan specifically, NS is available at least by Level 5 (didn't go before that) and only requires 1pt, so perhaps that is indeed the best way to go.  The problem is if you are a combat class and want to open any crates on Eden Prime you would be out of luck I think because you need Decryption and 1pt in Electronics to get all of them.  Maybe it isn't a big deal.

NS is probably a good way to deal with Krogan early game, maybe the best.  Yes it does have the Toxic effect which "should" stop regeneration.  As long as your weapons are good enough to take out all his health before the effect wears off, which may or may not be a problem early game.  They will also not regen if you kill them while they are ragdolled by Lift or Singularity if my memory serves me well.  On story planets you can also relatively easily kill them by Lift then Throw off of the "edge" of the map, which doesn't exactly exist on all side missions.

I don't think that one bonus power really means the game is overall easier than the others.  You still have crap cooldowns, crap weapons and crap armor.  ME2 NG+ you at least have decent guns and good cooldowns, even though you don't have upgrades.

Walla Walla 06 wrote...

Everything in the beginning of the game (before you get the Normandy) is a joke, after that you can just
do all the easy UNC missions to level up and make cash.  Then you can just steamroller everything else.  And Spectre weapons are unlocked automatically with the "Rich" achievement or whatever it's called, and if you beat Pinnacle Station you can get X level anything basically.

How do you earn enough money to actually buy a Spectre weapon before the first story planet?  You can't unless you do a bunch of UNC missions.

Interestingly, UNC missions are usually more difficult than story line planets because Geth are relatively easy enemies compared to enemy organics because they don't have immunity spam, or decent powers outside of the Prime.  Sure snipers might get you, but organics have them too.  Some characters are much easier than others.  For instance, Sentinel is pretty good.  Soldier really seems to have the biggest disadvantage early game, especially if you don't take a magic bonus power.

I just played through ME1 a couple times yet again, new characters.  Early game sucks.  In comparison to the other games, especially ME3 which is indeed an easy game.  Late game is indeed easy mode, true, but that is in stark contrast to the beginning.  It has the biggest negative difficulty curve of practically any game I have ever played.  ME2 is overall tougher than either of the others, but it never has a portion that is as unfair as the beginning of new character insanity in ME1, and the end is indeed more difficult.

Modifié par capn233, 06 juin 2012 - 06:34 .