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Reegar Carbine: a demonstration video of the most broken weapon in the game


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#251
Applepie_Svk

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Leave my Reegar alone ! :D:D:D

#252
Gwinever

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horangi88 wrote...

Gwinever wrote...

horangi88 wrote...

Nissun wrote...

horangi88 wrote...

Why does anyone care if a gun is too powerful? I don't use the Reegar, but I don't care if anyone else does and I don't think it should be nerfed. I get my kills and have fun. Let other people do the same, whichever way they like.


For me the problem starts the moment I equip another weapon dependant of getting close to the enemy, but can't kill anything because the guy with the Reegar comes in right beside me and kills everything around before I can empty a single clip.

That is simply not funny.

But the same kill hogging can happen with a sniper, claymore, BE, Nade Spam etc. I don't see you point.


except most of those take time and a bit of luck (except nades but you gotta refill those) reegar has a quick reload and can kill 3 mooks with 1 clip in 1.5 seconds

Any good 3 shot sniper can do that as well, no luck needed. Lots of things can kill multiple mooks quickly in this game. If you are worried about kill hogging, kill stuff faster.


but they take good aim to achieve with headshot's while reegar is just point towards the first target click and hold while dragging the aim arrow acros the screen till everything is death. quick reload if necesary

#253
nicethugbert

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Kronner wrote...

nicethugbert wrote...

The fact remains that Disciple requires more skill therefore if maximal skill is your concern then Disciple is preferable over Graal and Claymore.  If unprefered weapons must be nerfed then so must Graal and Claymore.


No. Actually Disciple has the largest clip, each miss is not as costly as a Graal missed shot, not to mention single shot Claymore. Graal and Claymore are higher risk, higher reward, because if you can aim well, you will kill faster. If you miss, you are penalized more severely.

Disciple is also much lighter than both Graal and Claymore, which implies that you want to mainly use powers to kill if you are rolling with the Disciple.

Anyway, I have no issue with Reegar. I do not enjoy that, so I am not using it. Simple as that for me. 


As, laurencium, stated, Claymore>Reeger>Disciple in terms of DPS.  So, Disciple takes more skill in terms of DPS.

Also, I'd like to see someone manage 4 head shots from a Disciple interspersed with powers and tell me that a missed shot is not costly or that that long sequence of events takes less skill than using a Claymore.  Factor in the difficulty if not impossibiltiy of stun locking enemies in this game.

I'm glad you brought up power use because I and others have been mentioning that you can't take things in isolation in this game.  If you do, then you are just chasing your tail around as so many developers do with their endless balance changes which produce nothing more than an unresolveable mess.  But, what do they care, they'll just move on to the next game, planned obsolecence and all that.

#254
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zhk3r wrote...

Did a 13:49 Reaper Gold NO ROCKET speedrun with the Reegar last night. No doubt having 160+ Cluster Grenades helped, but geez is this gun .. balanced.

Thread over here


Yes, the Reegar is powerful and no one is denying that. But only on small or closed maps/sections. It loses a lot of it's edge in the open. You have to constantly run up to enemy, do DOT damage and get out. Which is not that easy. I'm dying the same ammount of times on Gold with Reegar as I do with Claymore or GPS. And the scores are not all that different.  Actually I score better with the Claymore than Reegar. 

#255
D.Shepard

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Stardusk wrote...

kevchy wrote...

Creating another thread was necessary?


I actually have a full gold video where we are all using the abomination to actually show what it does. Can anyone say it is not broken after seeing this?


Just out of curiousity: is this another "nerf something" topic or just a video evidence of the weapon power?

#256
nicethugbert

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newman982 wrote...

Aifell_Ellion wrote...

newman982 wrote...

Morrowcet wrote...

It's supposedly 'imbalanced' to the effect of being 'too powerful' (which is bunko, as so many people have pointed out). On paper, the only reasonable solution to that imbalance is to make it less poweful.



You are the one suggesting that some kind of corrective action should be taken for a state of imbalance.  I personally dont think so, as I realize that this is a  PVE game.  You mention a "reasonable solution" whereas I do not think a solution is required at all.

Yea, you've just created this thread to whine, that's it.


I didnt realize that I created this thread.


It's true and it's all your fault.  You're a bad person, a very very bad person.  j/k

#257
Zero132132

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Glad that me and some folks I played with weren't the only ones to tie in the Ghostbusters deal. "Don't cross the streams!" came up a few times in some matches.

Absolutely pointless video. If you're not suggesting any changes, then you're saying "See!? It's proof that the mathematically demonstrable DPS of the Reegar Carbine is better than any weapon in the game!" You're stating something everyone already knows, and you're doing it with a class that's optimized towards using this weapon. That you don't have to aim isn't a consequence of anything but the weapon's horrible range, which is absolute ****, so using it with a character that isn't set up for CQC is going to mainly lead to death. Combine this with a very low clip capacity before any mods and the weapon stops seeming so impressive.

A weapon that's REALLY GOOD for a specific setup isn't an 'abomination' or even necessarily OP. Just means it's smart for certain builds. Personally, I think most would do better with a well-aimed Claymore.

#258
Influ

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Gwinever wrote...

Influ wrote...

Reegar shares the same reload time with the Claymore, Scimitar, GPS and Graal. Those are all the slowest reloading shotguns. This isn't even the first time I've seen someone claim it has quick reloads. It's fairly obvious if you have actually used any of those weapons for a bit.

Also, guess what the scouter says about the OPs whine level?


was just replying to his latest statement

those 2 have no where near the same reload time unless you reload cancel with the claymore

Unless the game data about the guns is lying, they have the same reload time. I haven't used the Scimitar enough to really have a better feel on it's reload time, but I do remember it being on the slower side of things. Regardless of what you were replying to, it's not really correct to say that the Reegar has a fast reload, when it ties with atleast 3 other shotguns for the slowest reload. Especially when he specifically mentioned the Claymore, which has the exact same reload time.

#259
Major Durza

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That video made me want that gun soo badly, waiting on the Rebellion packs to dump credits, though. I've had enough redundant character cards for one lifetime.

#260
Zkyire

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Stardusk wrote...


I actually have a full gold video where we are all using the abomination to actually show what it does. Can anyone say it is not broken after seeing this?


You are a very good player.

The majority of players are nowhere near your calibre.

What is 'broken' and an 'abomination' for you, will not be for others.

If you really hate the weapon so much; stop using it, and stop trying to ruin it for others.

#261
Kronner

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nicethugbert wrote...

As, laurencium, stated, Claymore>Reeger>Disciple in terms of DPS.  So, Disciple takes more skill in terms of DPS.

 

There is a huge difference between paper DPS and effective DPS. 
Claymore is overkill on most enemies, so a lot of its power is wasted and redundant. Wraith or Graal are much better than Claymore against groups of enemies, for example. Claymore is better against the big targets that can survive more than one Graal/Wraith shot.

nicethugbert wrote... 
Also, I'd like to see someone manage 4 head shots from a Disciple interspersed with powers and tell me that a missed shot is not costly or that that long sequence of events takes less skill than using a Claymore.  Factor in the difficulty if not impossibiltiy of stun locking enemies in this game.

 

The main point is that if you are using a light weapon, you should be using your powers first, weapon second as a support. If you choose a heavy weapon, you will not be able to use powers as effectively and they are secondary. Therefore comparing Disciple to Claymore, GPS, Graal or other heavy shotguns makes no sense. It's like asking why does Black Widow kill more effectively than a Viper? This should be obvious.

nicethugbert wrote...  
I'm glad you brought up power use because I and others have been mentioning that you can't take things in isolation in this game.  If you do, then you are just chasing your tail around as so many developers do with their endless balance changes which produce nothing more than an unresolveable mess.  But, what do they care, they'll just move on to the next game, planned obsolecence and all that.


Yes, I agree. Personally I detest the Reegar, but I also realize that vast majority of players is not able to utilize its max potential, and the same goes for all the other good weapons like Black Widow, Claymore, GPS, Graal, Valiant, Carnifex, Paladi, Saber, Talon etc. etc. so since I am not forced to use it to be very successful at the game and have fun, I could not care less about Reegar.

Modifié par Kronner, 02 juin 2012 - 12:08 .


#262
SlimJim0725

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@zhk3r: Thing is that you and those other players are far far better than most (myself included). If I were to try the same thing using same exact loadouts with some of my friends we would likely fail due to not aiming as well, not dodging as easily, banshee and/or brute instakills happening often, and I seem to be the only one that knows the spawn system well. A skilled player such as yourself proves nothing other than in the right hands a good weapon becomes amazing.

#263
Killahead

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Pitznik wrote...

It is clear from some of the replies here that big part of the ME3MP community doesn't care about becoming good at the game and beating the challenge game has to offer, but cares only about having more credits in easiest possible way. You can't convince them that this weapon devaluates any sort of skill they might have gotten, because they're simply not interested in becoming better. They want more PSPs, that's all. Stop arguing - those who care about balanced game do not need to be convinced, others simply can't be convinced. They won't admit that gun is OP, but they know it is, they just want it to be. If Bioware wants those players happy, they won't balance the weapons. I wouldn't mind the weapon being OP, since I'm not in any way forced to use it, but people in public games will use it and they will trivialize also my game :/


+1

#264
Davorulez01

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Here's an idea?

What is the worst, the most useless gun in the game?

I've heard from many fourm goers it's the "eagle"

Well we take this useless gun "NERF / TAKE AWAY / HALF" that guns damage to make it even more useless then we give all the rest of the guns the same specifications.

As a result all guns should be even and no player will have any advantage, unable to deal more damage then one another.

Is that what you want?

Soon someone will want a "Black Widow" sniper rifle NERF because some believe it's stronger then other sniper rifles?

Modifié par Davorulez01, 02 juin 2012 - 12:11 .


#265
Major Durza

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Keep the weight the same, make AP and shredder mods unusable if you must nerf it. I would like it to stay the same, personally. Not perfectly balanced, but I don't think you will have people fancying themselves "the sniper" dropping their BW's for the Reegar. Its not their style.

#266
Major Durza

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The gun looks fun to me, frankly, something different AND effective! and I can still cast! Good engineer gun! I will use more engineers with this gun...

#267
Applepie_Svk

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Air Quotes wrote...

Yes, the Reegar is powerful and no one is denying that. But only on small or closed maps/sections. It loses a lot of it's edge in the open. You have to constantly run up to enemy, do DOT damage and get out. Which is not that easy. I'm dying the same ammount of times on Gold with Reegar as I do with Claymore or GPS. And the scores are not all that different.  Actually I score better with the Claymore than Reegar. 


Reegar is best suited for Krogans(Warlords) and Batarians(Soldiers), Vorcha (doesn´t matter) which are tough enough for close range but if you want mad burst than take an infiltrator (stealth is always madness with that thing).
It deppend on your playstyle - with Reegar I can make 20-30k more points than with GPS or Claymore, they are maybe strong but not equal weapons to Reegar´s doombringer. 

#268
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Reegar Carbine is the only reason why I'm still playing this game.

#269
Influ

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Pitznik wrote...

It is clear from some of the replies here that big part of the ME3MP community doesn't care about becoming good at the game and beating the challenge game has to offer, but cares only about having more credits in easiest possible way. You can't convince them that this weapon devaluates any sort of skill they might have gotten, because they're simply not interested in becoming better. They want more PSPs, that's all. Stop arguing - those who care about balanced game do not need to be convinced, others simply can't be convinced. They won't admit that gun is OP, but they know it is, they just want it to be. If Bioware wants those players happy, they won't balance the weapons. I wouldn't mind the weapon being OP, since I'm not in any way forced to use it, but people in public games will use it and they will trivialize also my game :/

The hyperbole is strong with this one.

#270
uzivatel

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Major Durza wrote...

Keep the weight the same, make AP and shredder mods unusable if you must nerf it. I would like it to stay the same, personally. Not perfectly balanced, but I don't think you will have people fancying themselves "the sniper" dropping their BW's for the Reegar. Its not their style.

IMO, they should remove ammo effects and headshots, simply because it makes little sense given the nature of the weapon. Not sure about the shredder mod, probably too, if they really feel like. Anything else would most likely render the weapon useless.
It could replace Claymore on some CQC builds, but I suspect most seasoned players are going to stick with other weapons.

Modifié par uzivatel, 02 juin 2012 - 12:22 .


#271
SlimJim0725

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@Pitznik: It is not that players do not want to get better, each players skill or potential skill is different. Some players can react quickly enough to use this weapon to its potential while others will fail horribly with it. Same goes for any other weapon in the game as I mentioned earlier. I myself can not use the Claymore well, I am not a fan of proxy mines so that weapon does not help me too much needing to reload in groups of enemies. Does that make it a bad weapon? I can use the Mantis fairly well even on Gold. Does that make it OP? Every player is different and Stardusk making 3 threads about this weapon trying to get the attention of Bioware to "balance" it bothers us players who are not God's gift to Mass Effect multiplayer.

#272
horangi88

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Bioware can't win. People cry that there is no good melee class so they give us the GI. Then everyone cries that the GI is OP. People cry about the crappy MP guns, they give two powerful weapons and people cry for a nerf an hour after the guns are released. Shame.

#273
Someone With Mass

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horangi88 wrote...

Bioware can't win. People cry that there is no good melee class so they give us the GI. Then everyone cries that the GI is OP. People cry about the crappy MP guns, they give two powerful weapons and people cry for a nerf an hour after the guns are released. Shame.


They should...

#274
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Stardusk I hope you get ban'd for spamming.

#275
Invellous

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While I respect your opinion, and can appreciate what you are trying to do I must disagree with you. The range does matter, as does the amount of ammo you have per Thermal Clip. These two facts would have been apparent had you been using a Non-Krogan Character, especially a Vanguard. The simple fact is that other classes's are not as durable, nor can they restore their Shields via the Charge Power. If they run dry before killing their target, are staggered, or are not within range before firing they have a good chance of dying. It is because of those drawbacks that I prefer a Geth Plasma Shotgun over the Reegar Carbine for my Shotgun Infiltrators.

In regards to it being 'overpowered' I partially agree, and disagree. It would be more 'balanced' if it did not benefit from Armor-Piercing Ammo, the Shotgun Shredder Mod, and if it was unable to land Headshots. Removing these three things would bring it enough into line to where it would be fine. Changing it's weight is not necessary, and it would only hurt those who truly benefit from using this weapon. Krogan Characters, and Vanguards.