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Reegar Carbine: a demonstration video of the most broken weapon in the game


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#376
Karstedt

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Stardusk wrote...

I'd rather say it bespeaks the quality and character of the posters who simply have to resort to name calling, something I have never done. This isn't about me being a good player or not. It's about this weapon. Calling me a '******t' or some other drivel is completely irrelevant to the topic.


Welcome to America. Where drivel is the only thing that is relevant. Be glad if it's not this bad where you live.

#377
S.Carnage

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Ehh!? AP works on this gun!? Sweet, I think imma go and have some fun with it.

#378
The Doomis

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I remember this one time I had fun playing a video game. That shouldn't happen anymore

#379
Aifell_Ellion

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Klokos wrote...

death_for_sale wrote...

Additionally, there is one point that still has not been contradicted or refuted by the nerf clique.

What happens when you take 4 elite players with stacked consumables using Claymore/GPS/Wraith/Hurricane/Insert other powerful weapon here and have them all focus fire one the same Boss?

I await that video.


 Nothing like that, they all wipe on wave one.

And who are you to say that, noob?

DRELL ADEPT IS OP??!?!
NERF BIOTIC COMBOS!!11

Modifié par Aifell_Ellion, 02 juin 2012 - 04:02 .


#380
Zkyire

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Karstedt wrote...

Stardusk wrote...

I'd rather say it bespeaks the quality and character of the posters who simply have to resort to name calling, something I have never done. This isn't about me being a good player or not. It's about this weapon. Calling me a '******t' or some other drivel is completely irrelevant to the topic.


Welcome to America.


..This is the internet.

#381
Boopitty

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This gun only works on the Krogan Vanguard and Vorcha characters, effectively. all others will have a tough time using it. Oh, and please don't act like a Salarian or Geth Infiltrator using a claymore is worse than this setup. With the Salarian's Energy Drain, you get a free stagger, which makes the aiming issue of the Claymore a moot point. The Geth infiltrator melee build is about as risky as this, but it has more damage potential.

#382
Sypher90

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The Doomis wrote...

I remember this one time I had fun playing a video game. That shouldn't happen anymore


Image IPB

#383
Poulpor

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Even when you needed three people to the demonstation..

"people don't deserve play gold can do this with that weapon ??" it fair but it disturb you ?

i remember one video with you and another people, you completely wrecked cerberus.. ( claymore and graal )

#384
ttaylor0698

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I actually have a full gold video where we are all using the abomination to actually show what it does. Can anyone say it is not broken after seeing this?



Yeah if that was a gold match, that weapon is crap.  I didn't even have fun watching it lol.

#385
taomang

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Does anyone else think I DON'T CARE whenever this kinda thread is made?

#386
Sailears

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Well I can't judge it one way or another because I don't have it yet, but finally seeing a video of it in action I can see how ridiculously powerful it is.

So AP and shredder mods work with it? Tha's probably one thing that should be changed.
And possibly a weight increase and/or slight damage decrease or something.


But yeah I can't really make any helpful suggestions because I haven't tested it for myself.

#387
FataliTensei

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Air Quotes wrote...

Stardusk my man, let me tell you something. This game will become incredibly easy in the next 2 weeks when all people will have grenade capacity 5 mod. Can you imagine 8 cluster or arc or frag grenades on one person? How about 32 on 4? times 5 for each thermal pack? 160 grenades. That will faceroll gold in 9 minutes. Will you be mad then that it takes no skill to throw a grenade? This game will become casual very soon. So play that Graal Krogan while you can. 


Oh god this sooooo much, at first I was kinda excited for extra grenades, then I realized we would be able to cary 8. 8.****ing.Grenades. add to that ammo packs giving you all your grenades back and it's just crazy. I like the idea of a 1 or 2 extra grenades, but 5 is overkill. You're right, it won't take any skill to be sucessful with grenades anymore, why bother when you can just chuck 3 in a row and still have 5 left?:?

#388
KiraTsukasa

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Well, I think Kal'Reegar is an entirely overrated character. So there you go.

#389
Guest_death_for_sale_*

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FataliTensei wrote...

Air Quotes wrote...

Stardusk my man, let me tell you something. This game will become incredibly easy in the next 2 weeks when all people will have grenade capacity 5 mod. Can you imagine 8 cluster or arc or frag grenades on one person? How about 32 on 4? times 5 for each thermal pack? 160 grenades. That will faceroll gold in 9 minutes. Will you be mad then that it takes no skill to throw a grenade? This game will become casual very soon. So play that Graal Krogan while you can. 


Oh god this sooooo much, at first I was kinda excited for extra grenades, then I realized we would be able to cary 8. 8.****ing.Grenades. add to that ammo packs giving you all your grenades back and it's just crazy. I like the idea of a 1 or 2 extra grenades, but 5 is overkill. You're right, it won't take any skill to be sucessful with grenades anymore, why bother when you can just chuck 3 in a row and still have 5 left?:?


Those are next on the nerf parade.

#390
Daforth

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Stardusk wrote...

 This weapon is beyond broken. It is an abomination.

www.youtube.com/watch


I completelly agree with you, this weapon is a complete joke.

#391
FataliTensei

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death_for_sale wrote...

FataliTensei wrote...

Air Quotes wrote...

Stardusk my man, let me tell you something. This game will become incredibly easy in the next 2 weeks when all people will have grenade capacity 5 mod. Can you imagine 8 cluster or arc or frag grenades on one person? How about 32 on 4? times 5 for each thermal pack? 160 grenades. That will faceroll gold in 9 minutes. Will you be mad then that it takes no skill to throw a grenade? This game will become casual very soon. So play that Graal Krogan while you can. 


Oh god this sooooo much, at first I was kinda excited for extra grenades, then I realized we would be able to cary 8. 8.****ing.Grenades. add to that ammo packs giving you all your grenades back and it's just crazy. I like the idea of a 1 or 2 extra grenades, but 5 is overkill. You're right, it won't take any skill to be sucessful with grenades anymore, why bother when you can just chuck 3 in a row and still have 5 left?:?


Those are next on the nerf parade.


I hope they just nerf the gear they implemented and not the actual grenades themselves. :unsure:

#392
humes spork

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Pitznik wrote...

If a weapon can make a silver player gold, that is exactly what is not cool about it. Difficulty switch is for players, not for weapons.

[...]

If a weapon is OP on one class, which is the class to use it, or as in that case on two classes, it is enough to call it OP in my opinion. Cherry picking would be putting it some very specific context, like combination of enemy/map/class/build/team....Other classes need specific maps to make it shine, I suppose then you can call it balanced on a soldier.

To your first point, as a thought experiment would you say the same of a player bringing a loadout of common weapons to a gold match? What would be your first impression of someone joining a gold lobby with an incisor X? Or someone with a suboptimal class, or someone bringing a character below level 10? Yes, all of those things are mitigated by player knowledge and skill, but you can't deny that kit, power, equipment and weapon selection play no part.

I mean hell, a SE can make a bronze player gold-capable. It's a matter of how smart you are with your decoys. An AJA can make a silver player gold-capable, depending on how they're specced. I'd even argue an MQE can provide enough team support via scans and smart grenade use that with the right team, a silver player can flourish in gold. 
Are SE's, AJA's, or MQE's overpowered because they can allow a player who may not be  equipped to pull their weight in gold to play in gold? You'd be hard-pressed to find someone who would say "no".

Hell, for that matter what about someone on a SI with a BWX who's lucky to not drool too heavily on their controller or keyboard while playing? You can herp-a-derp that up all day in gold and still "pull your weight". Random Idiot with a sniper asari stasis bubbling and headshotting? That's hardly optimal, or in my opinion even intelligent, but still does well in gold. Don't even get me started on FBWGG farming or QE's versus geth.

Yes, all of those aspects focus around player knowledge and skill, and the metric for determining optimal difficulty becomes weapon and equipment availability for a player to not be carried. The point to be found there is what, precisely, determines what difficulty a player should be in. It's a qualitative analysis that can't be pinned down to any singular necessary condition.

In regards to the second point, I respectfully disagree. A given class/weapon combination may be overpowered, but that is not a symptom of a weapon being overpowered. And, judging the effect of that weapon on the sole basis of that combination is absolutely cherry-picking. As I said, the kroguard is uniquely equipped with everything they need to get the absolute most effect out of the reegar as they can.

It's a weapon that requires melee range and sustained firing. That means to use it optimally, you need a range-closer and some damned impressive survivability. Kroguards have both of those in spades (and to be frank, little if anything else).

Look at approximately five or six minutes into Stardusk's video for example, when he charges that headlong into that entire group of cerberus including turrets, phantoms, guardians and even a nemesis or two in FBG's courtyard. How many other vanguards even would survive that? I can only name one -- the baseline human -- and that survivability has zero to do with the reegar (and to top that off, achieving that level of survivability would completely preclude using the reegar in the first place).

Forget about pulling a move like that on an infiltrator. You might get one mob -- maybe two -- out of that group, but you're dead practically the moment cloak drops. Infiltrators have the cloak to close range, but haven't the survivability to sustain fire and/or get away in the case of a hit-and-run attack. No other class would even get close without someone or something distracting the enemies -- as the rest of Stardusk's team did when he charged in to clear the group before their collective damage overwhelmed even kroguard defenses.

That, in its own right, is indicative of good teamwork more than the kroguard, the reegar, or even a kroguard with a reegar, being overpowered.

Modifié par humes spork, 02 juin 2012 - 04:33 .


#393
Rifneno

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KiraTsukasa wrote...

Well, I think Kal'Reegar is an entirely overrated character. So there you go.


Apparently Bioware agrees since they decided to kill him off in an email.

#394
GGW KillerTiger

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Saaz5555 wrote...

You guys need to try Reegar on GI. BY THE TWO MOST OP THINGS COMBINED.... I'M CAPTAIN PLANET.

No thanks I don't want to be giving the enemies a reach around with a charachter made out of glass ....

#395
spirosz

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It cuts through shields like nothing, it barley does anything against armor, whats the problem?

#396
BloodClaw95

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This is just sad. Stop with these threads.

#397
StarStruck010

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death_for_sale wrote...

Additionally, there is one point that still has not been contradicted or refuted by the nerf clique.

What happens when you take 4 elite players with stacked consumables using Claymore/GPS/Wraith/Hurricane/Insert other powerful weapon here and have them all focus fire one the same Boss?

I await that video.


Speedruns, feel free to search they just put up a 12:11 run on glacier. I don't see what your point was with that, but it was easy to respond. Yes if you focus claymores on an atlas it dies quickly, but you have to aim and its much more difficult to kill the little guys efficiently than the reager appears in that video (I've not done enough with this gun to really speak from personal experience, but watching that video I think I'm going to abuse it now)

Also, I believe that Stardusk was replying to talon, whom I've decided is just a troll and won't respond to at all anymore.

#398
GroverA125

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FataliTensei wrote...

Air Quotes wrote...

Stardusk my man, let me tell you something. This game will become incredibly easy in the next 2 weeks when all people will have grenade capacity 5 mod. Can you imagine 8 cluster or arc or frag grenades on one person? How about 32 on 4? times 5 for each thermal pack? 160 grenades. That will faceroll gold in 9 minutes. Will you be mad then that it takes no skill to throw a grenade? This game will become casual very soon. So play that Graal Krogan while you can. 


Oh god this sooooo much, at first I was kinda excited for extra grenades, then I realized we would be able to cary 8. 8.****ing.Grenades. add to that ammo packs giving you all your grenades back and it's just crazy. I like the idea of a 1 or 2 extra grenades, but 5 is overkill. You're right, it won't take any skill to be sucessful with grenades anymore, why bother when you can just chuck 3 in a row and still have 5 left?:?


That's the thing, they're escalating it. Which is a good thing.

They release incredibly powerful items, characters and weapons, and then this severely tips the scales in the players favour. Later, they will increase the firepower of enemies and/or add new, harder difficulties, which will turn tip the scales in the opposite direction.

This is a lot more fun than just making everything completely linear in terms of firepower. I say we keep the DLC weapons of same power, then later power up everything to reach the same state. After a few weeks, change the balancing to increase the firepower of enemies and expand on difficulties and enemy types. No matter how you look at it. up to 8 grenades is just a joke, and will end up with severe amounts of balancing issues. Escalation makes the game a lot more interesting, as since you aren't following a certain quota, you can let the developing teams go wild, then let them go equally wild when it comes to making things more difficult for us. It's not as anal as a simple "raise the power by 5%" fix and it allows for a lot more creativity.

#399
molecularman

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Meh, I have nothing against balance but you people are exaggerating things a lot here.

#400
RxP4IN

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spiros9110 wrote...

It cuts through shields like nothing, it barley does anything against armor, whats the problem?


It actually does quite a bit to armor. Also, slap on AP ammo or mod, watch an Atlas go down in 1.5 clips. I reapeat 1.5 clips. With reload cancelling that's under 3 seconds. And that's without a rail amp or bonus damage class.