Pitznik wrote...
If a weapon can make a silver player gold, that is exactly what is not cool about it. Difficulty switch is for players, not for weapons.
[...]
If a weapon is OP on one class, which is the class to use it, or as in that case on two classes, it is enough to call it OP in my opinion. Cherry picking would be putting it some very specific context, like combination of enemy/map/class/build/team....Other classes need specific maps to make it shine, I suppose then you can call it balanced on a soldier.
To your first point, as a thought experiment would you say the same of a player bringing a loadout of common weapons to a gold match? What would be your first impression of someone joining a gold lobby with an incisor X? Or someone with a suboptimal class, or someone bringing a character below level 10? Yes, all of those things are mitigated by player knowledge and skill, but you can't deny that kit, power, equipment and weapon selection play no part.
I mean hell, a SE can make a
bronze player gold-capable. It's a matter of how smart you are with your decoys. An AJA can make a silver player gold-capable, depending on how they're specced. I'd even argue an MQE can provide enough team support via scans and smart grenade use that with the right team, a silver player can flourish in gold.
Are SE's, AJA's, or MQE's overpowered because they can allow a player who may not be equipped to pull their weight in gold to play in gold? You'd be hard-pressed to find someone who would say "no".
Hell, for that matter what about someone on a SI with a BWX who's lucky to not drool too heavily on their controller or keyboard while playing? You can herp-a-derp that up all day in gold and still "pull your weight". Random Idiot with a sniper asari stasis bubbling and headshotting? That's hardly optimal, or in my opinion even intelligent, but still does well in gold. Don't even get me started on FBWGG farming or QE's versus geth.
Yes, all of
those aspects focus around player knowledge and skill, and the metric for determining optimal difficulty becomes weapon and equipment availability for a player to not be carried. The point to be found there is what, precisely, determines what difficulty a player should be in. It's a qualitative analysis that can't be pinned down to any singular necessary condition.
In regards to the second point, I respectfully disagree. A given class/weapon
combination may be overpowered, but that is not a symptom of a
weapon being overpowered. And, judging the effect of
that weapon on the sole basis of that
combination is absolutely cherry-picking. As I said, the kroguard is uniquely equipped with everything they need to get the absolute most effect out of the reegar as they can.
It's a weapon that requires melee range and sustained firing. That means to use it optimally, you need a range-closer and some damned impressive survivability. Kroguards have both of those in spades (and to be frank, little if anything else).
Look at approximately five or six minutes into Stardusk's video for example, when he charges that headlong into that entire group of cerberus including turrets, phantoms, guardians and even a nemesis or two in FBG's courtyard. How many other
vanguards even would survive that? I can only name one -- the baseline human -- and that survivability has zero to do with the reegar (and to top that off, achieving that level of survivability would completely preclude using the reegar in the first place).
Forget about pulling a move like that on an infiltrator. You might get one mob -- maybe two -- out of that group, but you're dead practically the moment cloak drops. Infiltrators have the cloak to close range, but haven't the survivability to sustain fire and/or get away in the case of a hit-and-run attack. No other class would even get close without someone or something distracting the enemies -- as the rest of Stardusk's team did when he charged in to clear the group before their collective damage overwhelmed even kroguard defenses.
That, in its own right, is indicative of good teamwork more than the kroguard, the reegar, or even a kroguard with a reegar, being overpowered.
Modifié par humes spork, 02 juin 2012 - 04:33 .