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Reegar Carbine: a demonstration video of the most broken weapon in the game


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#476
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Mozts wrote...

LiarasShield wrote...

The whole reason why a gun gets the rare or ultra rare status is because the gun at max level would probably have great damage or do good asking to nerf a rare or ultra rare gun at max level is redicously silly


Add more weight

Wether they get rid of shredder or not it is up to them but it is a rare weapon rare weapons and ultra rare weapons do not need nerfs

This would be different if a regular of common weapon was super powerful


Man, Graal is good for gold. Claymore is good for Gold. Black Widow is god-like for infiltrators, Harrier is good. Reegar is just unbalanced. 

I'm playing SI with Reegar. Don't get me started on how fast it kills things..


How much do you score? And how much do you die, compared to Claymore or BW? I'm just interested. 

#477
LiarasShield

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Mozts wrote...

LiarasShield wrote...

The whole reason why a gun gets the rare or ultra rare status is because the gun at max level would probably have great damage or do good asking to nerf a rare or ultra rare gun at max level is redicously silly


Add more weight

Wether they get rid of shredder or not it is up to them but it is a rare weapon rare weapons and ultra rare weapons do not need nerfs

This would be different if a regular of common weapon was super powerful


Man, Graal is good for gold. Claymore is good for Gold. Black Widow is god-like for infiltrators, Harrier is good. Reegar is just unbalanced. 

I'm playing SI with Reegar. Don't get me started on how fast it kills things..


Don't get me started on how it is A RARE WEAPON do you even check the manifest or when you use spectre packs and see it lit up as gold around it

#478
LiarasShield

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and it is a Arc gun what did you expect it would tickle enemies instead of kill them and it is a damn rare weapon-_-

#479
bd2eazy

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people requesting nerfs...

yall some clowns.

dont like it?... dont use it.

#480
TheLustyElcor

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LiarasShield wrote...

TheLustyElcor wrote...

I'm not one to call for nerfs, but really?

Anyone who claims this thing is not OP doesn't know jack about game balance. I have it at level X and wow. I don't think i should be able to melt banshee, atlas etc. in 10 seconds on a level one character on GOLD by myself. Sure it is fun for now, but this thing will hurt the game in the long run in it's current state.

Pretty much turns most of the weapons obsolete and saps any sort of challenge gold has.
encourages rambo behavior which hurts the team dynamic.

This thing IS going to get nerfed for sure. Enjoy while it lasts!
As for the people slamming the OP. Grow up.



Better question for this is a rare weapon right and you have it at max upgrade right

So I honestly don't see this needing to be nerfed when it is a rare weapon and you have it maxed out


First of all, it is not that rare, gold weapon, i kept getting them from spectre packs. So it is not that hard to get your hands one. Second of all the weapon wrecks more then it should even at level 1. Level 10 is just extra cheese.
And last but not least, a weapon should be balanced across the board. It being level 10 and a gold weapon is no excuse for being capable of what it is now.

#481
LiarasShield

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Nerfing a rare or ultra rare weapon would destroy the whole point of it being a gold weapon so no i don't agree that it needs to be nerfed i'm sorry

#482
Mozts

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LiarasShield wrote...

Mozts wrote...

LiarasShield wrote...

The whole reason why a gun gets the rare or ultra rare status is because the gun at max level would probably have great damage or do good asking to nerf a rare or ultra rare gun at max level is redicously silly


Add more weight

Wether they get rid of shredder or not it is up to them but it is a rare weapon rare weapons and ultra rare weapons do not need nerfs

This would be different if a regular of common weapon was super powerful


Man, Graal is good for gold. Claymore is good for Gold. Black Widow is god-like for infiltrators, Harrier is good. Reegar is just unbalanced. 

I'm playing SI with Reegar. Don't get me started on how fast it kills things..


Don't get me started on how it is A RARE WEAPON do you even check the manifest or when you use spectre packs and see it lit up as gold around it


Its like talking with a wall. 

By that logic, Wraith should be the best shotgun in game. 

I'm done.

#483
Sethvir Fireborn

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 So you say that gun is overpowered...




What about the spamming the hell out of grenades? They really should be a power to stop that... Thats where the no skill lies...

#484
lpconfig

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Mozts wrote...

Its like talking with a wall. 

By that logic, Wraith should be the best shotgun in game. 

I'm done.

 

Actually, Wraith really isnt bad at all.

#485
TheLustyElcor

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LiarasShield wrote...

Nerfing a rare or ultra rare weapon would destroy the whole point of it being a gold weapon so no i don't agree that it needs to be nerfed i'm sorry


Nerfing means toning down, not making it useless. This weapon could do quite a bit less damage from what it does now and still be really good.

#486
Kuato Livezz

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Mozts wrote...

LiarasShield wrote...

The whole reason why a gun gets the rare or ultra rare status is because the gun at max level would probably have great damage or do good asking to nerf a rare or ultra rare gun at max level is redicously silly


Add more weight

Wether they get rid of shredder or not it is up to them but it is a rare weapon rare weapons and ultra rare weapons do not need nerfs

This would be different if a regular of common weapon was super powerful


Man, Graal is good for gold. Claymore is good for Gold. Black Widow is god-like for infiltrators, Harrier is good. Reegar is just unbalanced. 

I'm playing SI with Reegar. Don't get me started on how fast it kills things..

Edited:

Look how fast they kill Banshees with AP ammo and Warp ammo. Watch the whole objective.
http://www.youtube.c...7XRoILMQ#t=637s

And thats coming from Drell Adetps, not even "gun class". Banshees have 16.000 of Barrier and 10.000 of shields and are being torn apart.


So the biotic explosions that are being spammed aren't doing anything?  I see reloads as well.  Its not the just point and everything melts effect that people make this gun out to be.  If the drell ran in he middle, spun around firing one clip, and everything died?  Thats OP'ed.  A group of Drells spamming BE's, reave?  I'm not saying the Reegars didnt help, but I'm guessing if they were using Hornets with AP and SMG rails, I think the out come would have been similar.

#487
lpconfig

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Kuato Livezz wrote...

So the biotic explosions that are being spammed aren't doing anything?  I see reloads as well.  Its not the just point and everything melts effect that people make this gun out to be.  If the drell ran in he middle, spun around firing one clip, and everything died?  Thats OP'ed.  A group of Drells spamming BE's, reave?  I'm not saying the Reegars didnt help, but I'm guessing if they were using Hornets with AP and SMG rails, I think the out come would have been similar.


Definately not, not on that map.  On a longer map where the hornet's excellent accuracy actually becomes a factor, it might work slightly better.

Modifié par newman982, 02 juin 2012 - 07:51 .


#488
Strict31

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A Krogan Vanguard with Barrier activated. Alongside a Batarian Soldier and a Vorcha...something-or-other.

You got one guy with Barrier to suck down damage while he literally stands in front of enemies; you got another guy who regenerates health with every kill and who can blast away armor with his Flamer; and you got one of the physically toughest soldiers in the game with an awesome close range supplementary attack.

And the OP is a player who routinely runs solo Gold to share his guides for character builds.

How many of those Reegars being used in that video were level 1?

Maybe tyhese aren't the optimal conditions for testing whether the weapon is OP.

At low levels, the weapon's efficacy depends on being able to stand at very close range to an enemy that is still attacking you. Try it with a squishy Asari Adept. Or a lvl 1 character. See if the results are the same. Or try it out with a player who has the weapon at a lower level, and see if the results arwe the same.

Try it with a different enemy and see if the results are the same.

I tried it with my lvl 2 Reegar on a Krogan Vanguard with Barrier maxed. I fought the Reapers, and did not get the same results. I topped the scoreboard, mind you, but that isn't an indication of anything related to the weapon. It felt like an extrememly useful weapon...one perhaps ideally suited for the Vanguard class. But at no point did I feel like it afforded me any greater killing impunity than the Geth shotgun or the Striker or the Crusader or the Claymore.

So, I switched to a Drell Vanguard with the same weapon. Fought Cerberus and the Geth. Did a lot of dodging. Again, a highly useful weapon, but I didn't feel like I was just straight running s**t like a space-boss. The first match, I topped the scoreboard. A bunch of randoms with N7 ratings slightly lower than mine. The next match, a bunch of high N7 level guys joined the match and all but one of them outscored me.

Two of those guys stayed and we were joined by another high N7 player. One of the guys switched to his Reegar, which was lvl 10. He didn't top the scoreboard, but was still higher than I was. He came in at No. 2 and I was No. 3.

Growing tired of testing, I decided to switch to my Male Quarian Engineer, carrying a Vindicator 10 and a GPSMG lvl 10. The guy rocking the Reegar 10 stayed, and kept using it. This time, I topped the scoreboard, by a significant amount.

I dunno...if the weapon is OP, the condition changes shouldn't really matter. But they do.

It's a powerful weapon, no lie. Highly advantageous to use against heavies with barriers or shields. But I have the impression that the OP's ease of use with it comes more from his high level of skill and the physical toughness of the character he (and his team mates) ran. And I suspect he's rocking a high level Reegar, too.

But, I don't see this weapon giving the same results to every player or every class, against every enemy on every board.

#489
humes spork

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Kuato Livezz wrote...

So the biotic explosions that are being spammed aren't doing anything?  I see reloads as well.  Its not the just point and everything melts effect that people make this gun out to be.  If the drell ran in he middle, spun around firing one clip, and everything died?  Thats OP'ed.  A group of Drells spamming BE's, reave?  I'm not saying the Reegars didnt help, but I'm guessing if they were using Hornets with AP and SMG rails, I think the out come would have been similar.

No joke.

The armor bar tanks when there's a reave/grenade combo in play, but when they're just all firing reegars at it you just see one yellow bar flash until somebody reaves and/or throws another grenade.

Clearly, the reegar is what's causing all that damage.

#490
Xaijin

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The reegar is fine, and the niche it occupies is unique. It should stay fine. The only other weapons in its class are the arc pistol and Particle Rifle, one of them is a great weapon, and one of them is not. BW worked to put the gun in the game and it gets used. They put work in the arc pistol and it's literally been a waste of manhours and money, because the gun is unused.

The 1% do not get to decide how the rest of MEMP should play the game they bought to play how they wish.

Modifié par Xaijin, 02 juin 2012 - 08:41 .


#491
Lucius Aelius

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The Reegar is perfect exactly as is, the only reason I even use it is to balance out a weak character and make him useful (I despise grenades and without them the Male Quarian Engineer is garbage, enter the Reegar Carbine X).

For people using it on other characters, I agree it's OP, but that's as much the class as anything else, and any powerful weapon is overpowered in the hands of an infiltrator. Nerf the Reegar and my MQE becomes garbage again, hence my opposition. As it is the weight means I can have both the Reegar and the Carnifex equipped without hurting my recharge speed too badly, enabling me to be an effective engineer who focuses on the Carnifex but with the Reegar to fall back on if things get hairy. It's an effective (and as importantly, balanced) setup which I feel good about/enjoy playing.

For those of us who enjoy building a character on our own terms instead of just doing everything the way other people do it, taking away the stuff we use to make a balanced character ruins all our efforts and makes the game uninteresting and drab.

Yes the Reegar is powerful, but no more powerful in the hands of a skilled player than any one of half a dozen other weapons. Let the people who want OP characters have them, and let those of us who want balanced characters have them as well. If you don't like people who play OP builds, then don't play with those people, I know I often avoid infiltrators w/ GPS and if I see an infiltrator with a Reegar I'll probably react similarly, but I don't think anyone can honestly call my MQE overpowered (certainly no one I've played with), and so long as that's the case leave the Reegar alone.

Or just nerf everything the way so many people clearly want......

#492
Gneisenau 19

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Stardusk wrote...

kevchy wrote...

Creating another thread was necessary?


I actually have a full gold video where we are all using the abomination to actually show what it does. Can anyone say it is not broken after seeing this?

Yeha i can. Its a TEAM based game, everyone gets the same XP an the same Credits so why does it matter so much if a gun is overpowered? I'd rather have a team mate with that then something stupid like a Falcon. Idc as long at the enemys are dying an we get a credits an xp after the match idc who kills who with what.

#493
Karstedt

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LiarasShield wrote...

Nerfing a rare or ultra rare weapon would destroy the whole point of it being a gold weapon so no i don't agree that it needs to be nerfed i'm sorry


So I suppose you think the N7 Crusader needs to have it's damage doubled and weight halved then? Because that's what it would take to be better than the Reegar. And it is ultra rare after all.

#494
Holton0289

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It looks over powered from your vid. I dont have the gun myself, but i have played with others that have it. The pool for Gold games got much bigger, but the number of wins went way down.

Still trying to figure out how people got X already.

Modifié par Holton0289, 02 juin 2012 - 08:27 .


#495
Strict31

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Lucius Aelius wrote...

The Reegar is perfect exactly as is, the only reason I even use it is to balance out a weak character and make him useful (I despise grenades and without them the Male Quarian Engineer is garbage, enter the Reegar Carbine X).

For people using it on other characters, I agree it's OP, but that's as much the class as anything else, and any powerful weapon is overpowered in the hands of an infiltrator. Nerf the Reegar and my MQE becomes garbage again, hence my opposition. As it is the weight means I can have both the Reegar and the Carnifex equipped without hurting my recharge speed too badly, enabling me to be an effective engineer who focuses on the Carnifex but with the Reegar to fall back on if things get hairy. It's an effective (and as importantly, balanced) setup which I feel good about/enjoy playing.

For those of us who enjoy building a character on our own terms instead of just doing everything the way other people do it, taking away the stuff we use to make a balanced character ruins all our efforts and makes the game uninteresting and drab.

Yes the Reegar is powerful, but no more powerful in the hands of a skilled player than any one of half a dozen other weapons. Let the people who want OP characters have them, and let those of us who want balanced characters have them as well. If you don't like people who play OP builds, then don't play with those people, I know I often avoid infiltrators w/ GPS and if I see an infiltrator with a Reegar I'll probably react similarly, but I don't think anyone can honestly call my MQE overpowered (certainly no one I've played with), and so long as that's the case leave the Reegar alone.

Or just nerf everything the way so many people clearly want......


If the reegar disappeared from the game, it wouldn't affect my MQE at all. I don't think I rely on grenades that heavily with the character. I mostly spam Tac Scan to make s**t easier on my team mates, and Incinerate and/or headshot enemies. But if I reveal a f**k-ton of enemies rolling up on us, an arc grenade will occasionally get lobbed at them. Aside from the Inferno grenade, I think it's one of the better grenades (and easy to use) in the game.

It is unfortunate that you shy away from grenade use, because it's an important part of this character, IMO. The Reegar's not gonna change my gameplay with the MQE at all...and I like to think it's due in part to the fact I'm using all of the MQE's assets.

But...I dunno...this is a side issue that has nothing really to do with the main topic, I guess.

#496
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Holton0289 wrote...

It looks over powered from your vid. I dont have the gun myself, but i have played with others that have it. The pool for Gold games got much bigger, but the number of wins went way down.

Still trying to figure out how people got X already.


Hax.

#497
Strict31

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Karstedt wrote...

LiarasShield wrote...

Nerfing a rare or ultra rare weapon would destroy the whole point of it being a gold weapon so no i don't agree that it needs to be nerfed i'm sorry


So I suppose you think the N7 Crusader needs to have it's damage doubled and weight halved then? Because that's what it would take to be better than the Reegar. And it is ultra rare after all.


I hate how heavy the Crusader is, but even at lvl 1 (which is what I have), it's pretty bad-ass. On the right character, that is. First day I got the thing, I was one- and two-shotting enemies from across the map on Dagger. It's definitely better than the Reegar for performing that particular task. The Reegar is better at ripping down shields and barriers close range.

#498
Rifneno

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Meh. That AP mod made a pretty significant difference. Granted, my carbine is only at lvl 3, but I took it for a spin solo in silver. Without expendables. It was all well and good until an armored unit showed up. It was barely tickling brutes.

#499
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So I did 2 Gold runs VS Geth. One with the GI and Reegar, another one GI with GPS.

G.I. with Reegar X and Distruptor rounds 3 + Adrenaline mod 3 - 126k and died several times in hairy situations.
G.I. with GPS X and Disruptor rounds 3 + no mods - 158k and died just once. Felt easier and less chaotic too.

#500
lpconfig

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Air Quotes wrote...

So I did 2 Gold runs VS Geth. One with the GI and Reegar, another one GI with GPS.

G.I. with Reegar X and Distruptor rounds 3 + Adrenaline mod 3 - 126k and died several times in hairy situations.
G.I. with GPS X and Disruptor rounds 3 + no mods - 158k and died just once. Felt easier and less chaotic too.


You were probably playing better with a weapon you are more familiar with.  This speaks nothing of the actual capabilities of the weapons in question.

Modifié par newman982, 02 juin 2012 - 08:39 .