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Reegar Carbine: a demonstration video of the most broken weapon in the game


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#551
Karstedt

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Twistoon wrote...

What makes all this weapons ridiculous is the AP and WARP ammo nothing else. without that the reegar wont even scratch an atlases armor


It will do about 1,000 damage per clip to armor. Which is better than most of the other shotguns FYI.

#552
Kabab11

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moejimbo wrote...

Dunno if anyone has said this yet but I place it on my GI and I can destroy a gold Atlas from full shields in less than a clip with the carbine.

I want to see this done. When i use the carbine on a KV against a prime, I can't kill the prime with all the ammo in the gun. (no mods)

#553
Twistoon

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Karstedt wrote...

Twistoon wrote...

What makes all this weapons ridiculous is the AP and WARP ammo nothing else. without that the reegar wont even scratch an atlases armor


It will do about 1,000 damage per clip to armor. Which is better than most of the other shotguns FYI.


yea but that is still way way way less than it does with the ap ammo.

#554
Yosuke

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I haven't gotten any new Rebellion characters or items yet, but after watching the video it seems like the carbine is pretty ridiculous in certain respects. What seems to really make it simple to use is that it appears to have no kickback at all. The lightning visual probably helps with easy, at-a-glance aiming as well.

Looking forward to trying it out to see what all the fuss is about, although I don't get to play much these days.

#555
DnVill

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I'm getting sick of all the reeger whoring.

#556
Kabab11

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Twistoon, you have an awesome picture. Lol.

#557
C4440

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Stardusk wrote...

Mozts wrote...

Proposal? Besides killing the Batman.


I already stated in the video.

Make it AT LEAST as heavy as the Javelin and make shredder and AP ammo unusable on  it.


I agree AP should not work on it. I thought that was the way it was when it shipped.

Increasing the weight would exactly be the wrong thing to do. This would make it useless for the characters that can have fun not OP with it and push it even more to the characters which has extreme OP with it; Infiltrators etc.

I would suggest making it immune to tactical cloak damage improvement.

As much as I enjoy it, the nerf is going to come. So at least then do it smart and not turn it into a bronze only weapon or useless like the falcon.

#558
GodlessPaladin

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Yeah, changing the weight would be a bad way to change it, IMHO

#559
PossibleCabbage

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After watching that video, I really want this gun in single player.

#560
Kronner

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GodlessPaladin wrote...

Yeah, changing the weight would be a bad way to change it, IMHO


Agreed. I'd decrease the clip size from 22 to 16, and disabled shredder mod for the weapon. That's about it though.

#561
Abiter

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Agreed that AP ammo and shredder mods need to go, otherwise fair game imo

#562
Yosuke

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I wasn't even aware that this thing fired a cone, lol. So yeah...

#563
MaxShine

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newman982 wrote...

GodlessPaladin wrote...

newman982 wrote...

Perhaps my comments werent directed toward excellent players, but the average BSN viewer.


Zhk3r spends the entire video talking about how ridiculous the Reegar is.  *Shrug*


He has a very valid point.


hmm, so we see 4 extremely good players, who are playing as a team for the 1000th time. All playing drell adepts with 8 grenades (?). Yeah for sure gold should look extremely easy, these guys should would make the predator water pistol look overpowered. The reegar maybe ridiculous in the hands of a skilled team, but the average player is even to lazy to equip armor piercing ammo on it... The reegar is ok, let average players have some fun... Nobody is forced to use the reegar

#564
Rifneno

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Twistoon wrote...

What makes all this weapons ridiculous is the AP and WARP ammo nothing else. without that the reegar wont even scratch an atlases armor


YES.  THIS.  EXACTLY THIS.

This thread sickens me.  Stacking the deck to give every advantage from AP ammo to the only one of 36 characters that would survive some of those crowds in close combat, then passes off this laughably stacked scenario as your average gameplay.  Then lies through his teeth and tells us he's not asking for a nerf when it's crystal clear the intention is stir up (more) bad sentiment in the community.  Any possible purpose besides creating support for a nerf?  No.  Why not just change your coalesced to give the Reegar 9999 damage?  It's little different than the con job you're pulling already.  The community would be a better place without your swindling propaganda, OP.

#565
Linkinator

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my opinion on this weapon is that its in the wrong category its a fricken carbine aren't carbines assault rifles / weapons

its bassically a ghostbuster gun

Modifié par Linkinator, 03 juin 2012 - 12:14 .


#566
Atheosis

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Linkinator wrote...

my opinion on this weapon is that its in the wrong category its a fricken carbine aren't carbines assault rifles / weapons

its bassically a ghostbuster gun


It doesn't matter what they call it, it's basically just a flamethrower.  Due to range, shotgun is probably the best category for it.

#567
Kabab11

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Should be an ultra rare, and no nerfing done to it. And the cerberus harrier should become a rare.

#568
Korolen

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I have come to the conclusion that the Reegar is overpowered and needs a nerf. However, until it receives one, I'll continue to use it to break all the speedrun records. Currently processing my perspective of our 13:49 no rocket run linked in this thread. When it's uploaded I'll post it here, as I think that high-quality reegar gameplay is relevant to a thread discussing the balance of said gun.

#569
nicethugbert

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molecularman wrote...

As far as I know, it's a close range gun that should ofc reward players for getting close. The problem is that it rewards too much. So just decrease the damage by a reasonable amount and it should be fine.


WRONG ANSWER.  The reeger actually has some range to it and you can see people exploiting that in the videos to avoid the risk of using it but getting the reward.  Nerfing the damage is what you do to other guns because they HAVE RANGE.  By nerfing the damage you are making the reeger into just another gun.  You don't fix something by changing what it is.  You fix something by making it what it is.

If the Reeger is supposed to be CQC then you reduce the range and increase the damage.  And get rid of all those shutgun mods.  Th Reeger is not a carbine and a carbine is not a shotgun.  The Reeger is a TAZER of DEATH and DESTRUCTION.

Modifié par nicethugbert, 03 juin 2012 - 01:41 .


#570
Atheosis

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Kabab11 wrote...

Should be an ultra rare, and no nerfing done to it. And the cerberus harrier should become a rare.


Yeah because the Harrier isn't one of the best guns in the game at rank one or anything...

#571
Lexa_D

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spudspot wrote...

Sacrificial Bias wrote...

4 people focusing the Atlas will melt it in about 3-4 seconds.


Four people focusing an Atlas will melt it in just the same time with plenty of other combinations. One of them is Stardusk's beloved Turian Soldier with a Hurricane.

Four of them, all debuffing the Atlas with PM? I'd say its even faster.

And please don't tell me it takes skill on a Turian to point the Hurricane at a freaking ATLAS.

FYI: 
 

That was before fixing double-piercing Atlas' cockpit in the latest patch, FYI

Also, try to kill Hunter with both and see how's Hurricane "same thing"

As far as I see from the thread, all top players except Arelex consider this weapon OP (Stardusk, Godless, Korolen, zh3kr, Cyonan, Kroner). The proposed fix - remove headshots, remove warp and AP armor, remove shredder mod - should do the trick, it still being insanely powerful against infantry (including Phantom), but reasonable against bosses and really gold-worthy.

#572
Atheosis

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Korolen wrote...

I have come to the conclusion that the Reegar is overpowered and needs a nerf. However, until it receives one, I'll continue to use it to break all the speedrun records. Currently processing my perspective of our 13:49 no rocket run linked in this thread. When it's uploaded I'll post it here, as I think that high-quality reegar gameplay is relevant to a thread discussing the balance of said gun.


No it's not.  Because without even watching the video I know what you did.  You used Infiltrators with Shredder Mods and AP ammo.  That isn't evidence that the weapon is inherently overpowered.  That is evidence that it has some broken interactions with other game elements.  Do those need to be addressed?  Sure.  But it doesn't mean that the weapon's base stats need to be nerfed.

Modifié par Atheosis, 03 juin 2012 - 01:53 .


#573
Atheosis

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Lexa_D wrote...

spudspot wrote...

Sacrificial Bias wrote...

4 people focusing the Atlas will melt it in about 3-4 seconds.


Four people focusing an Atlas will melt it in just the same time with plenty of other combinations. One of them is Stardusk's beloved Turian Soldier with a Hurricane.

Four of them, all debuffing the Atlas with PM? I'd say its even faster.

And please don't tell me it takes skill on a Turian to point the Hurricane at a freaking ATLAS.

FYI: 
 

That was before fixing double-piercing Atlas' cockpit in the latest patch, FYI

Also, try to kill Hunter with both and see how's Hurricane "same thing"

As far as I see from the thread, all top players except Arelex consider this weapon OP (Stardusk, Godless, Korolen, zh3kr, Cyonan, Kroner). The proposed fix - remove headshots, remove warp and AP armor, remove shredder mod - should do the trick, it still being insanely powerful against infantry (including Phantom), but reasonable against bosses and really gold-worthy.


Yes, that would be fine.  Actually nerfing the weapon's unmodded stats on the other hand would be terrible.  If you do that, it quickly becomes pointless to use the absurdly short-ranged Reegar at all when you can just use the much more well-rounded GPS instead.

#574
Shatterhand1701

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Stardusk wrote...

 This weapon is beyond broken. It is an abomination.


The more you go on about these weapons you don't like, the less respect I have for you despite your awesome builds that you've contributed to MP'ers.  You're absolutely entitled to your opinions, but multiple threads?  It's getting out of hand.  You're resorting to spamming now, and it needs to stop.  You're better than this.

#575
Lexa_D

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Atheosis wrote...

Korolen wrote...

I have come to the conclusion that the Reegar is overpowered and needs a nerf. However, until it receives one, I'll continue to use it to break all the speedrun records. Currently processing my perspective of our 13:49 no rocket run linked in this thread. When it's uploaded I'll post it here, as I think that high-quality reegar gameplay is relevant to a thread discussing the balance of said gun.


No it's not.  Because without even watching the video I know what you did.  You used Infiltrators with Shredder Mods and AP ammo.  That isn't evidence that the weapon is inherently overpowered.  That is evidence that it has some broken interactions with other game elements.  Do those need to be addressed?  Sure.  But it doesn't mean that the weapon's base stats need to be nerfed.

Actuallly, they used DA if we're talking about the same vid. DA don't get much +dmg options afaik.