Correct me if I'm wrong. It sounds like:
DPS: Reegar by a considerable margin except on armor (without mods/ammo)
Range: Claymore, but *effective* range isn't that much better (without mods/ammo)
Ease of use: Reegar by a considerable margin
Weight: Reegar
It seems like the point of the reegar is to get in close and toast things without much need for aiming, which is fine. It's somewhat of a stereotypical "shotgun" in that sense. However, for so much destructive potential, the major drawback (a range cap) really isn't much of a drawback assuming you actually use proper tactics for a shotgun (or flamethrower), especially with a lower weight which means more power availability and thus survivability due to cc, charging, etc.
Because most guns are limited more by the traditional weight/stability/ammo vs power tradeoff while the reegar doesn't seem to be so much, it's just a powerhouse of destruction. I'd agree that the way to fix this would be to either increase weight or encourage users to carry a second weapon by disabling certain ammo types on it similar to the GPS, thus limiting use of the gun more to classes/builds which can ignore cooldowns and still be fairly tanky.
However, seeing as it's a quarian weapon, the ammo option makes more sense than the weight option. The other possibilities which I haven't seen mentioned yet are to decrease the range even more (lol), making the range cap more of a hindrance, or decreasing ammo per clip and forcing users to reload more often. The ammo type incompatibility or decreased ammo options would both force people to actually think and assess a situation (number/type of enemies) before rushing in and spraying death around, which I think is the main thing this gun is lacking. No skill + no thought required to get results is generally a bad mechanic for any game. I know there's a certain percentage of gamers who enjoy god mode and other cheats, and they are generally fun for a little while, but the end result in my experience is that the game gets stale a lot quicker.
Modifié par Yosuke, 04 juin 2012 - 01:16 .