It's obvious he's doing it for attention.spudspot wrote...
Stardusk wrote...
First off, I never claimed it was impressive, 2nd off X-box seems to have this thing where people get scores of 200k. I have never, ever seen this on the PC.
Maybe PC players lack the skill to do that?
You claim you don't care about it and yet you are opening one thread after the other telling people how broken it is.
Reegar Carbine: a demonstration video of the most broken weapon in the game
#51
Posté 02 juin 2012 - 08:40
#52
Posté 02 juin 2012 - 08:40
yarpenthemad21 wrote...
try it on reapers. Omg try it even on stupid geth. Even with shredder it take a lot of time to kill even stupid pyro. Killing brute, banshee, ravager with it? It doesn't have enough ammo to do this. On gold you need abiliti to kill brute and ravager as fast as possible. Not with this gun, and still getting so close to ravager is not so good, those little bugs will eat you shields even with charge.
I tried it earlier against Reapers. With AP ammo(Or Warp) and Shredder it absolutely melts armoured units, and it can take out a Banshee's barrier in about 1 second.
#53
Posté 02 juin 2012 - 08:40
I think the weapon could be balanced by doubling the fire rate but halving the damage, which would effectively make it near useless against armor(though I'm not sure if AP ammo and mod stacks for armor DR penetration). That or dumb down the shield/barrier damage bonus to 1.25x.
#54
Posté 02 juin 2012 - 08:43
Sacrificial Bias wrote...
4 people focusing the Atlas will melt it in about 3-4 seconds.
Four people focusing an Atlas will melt it in just the same time with plenty of other combinations. One of them is Stardusk's beloved Turian Soldier with a Hurricane.
Four of them, all debuffing the Atlas with PM? I'd say its even faster.
And please don't tell me it takes skill on a Turian to point the Hurricane at a freaking ATLAS.
FYI:
Modifié par spudspot, 02 juin 2012 - 08:45 .
#55
Posté 02 juin 2012 - 08:44
#56
Posté 02 juin 2012 - 08:44
spudspot wrote...
Stardusk wrote...
First off, I never claimed it was impressive, 2nd off X-box seems to have this thing where people get scores of 200k. I have never, ever seen this on the PC.
Maybe PC players lack the skill to do that?
You claim you don't care about it and yet you are opening one thread after the other telling people how broken it is.
If you really don't claim it is impressive, then what is your point at all?
That it takes no skill? So how come others can score 200k with it and you can't? Is the x-box version even more broken?
I can't imagine that PC players lack the skill. I play with very good players and we are usually all very close in score, no one breaks much over 120k.
#57
Posté 02 juin 2012 - 08:44
spudspot wrote...
I've got two questions:
1) Is 21.something minutes an unusual clearing time for you? I guess it is not.
If this was on Glacier, it would have been done in 14-16 minutes. Keep in mind Ghost is a very sniper friendly map, and we were using and extreme close range gun on one of the biggest maps. Also, we were down one person.
2) Is scoring ~100k with the Kroguard unusual for you? I guess it is not.
So how is this game breaking? I know you're gonna argue that you didn't have to use any skill at all to achieve it, but trust me the weapon gets me - as well as many others - killed. No benefit from the melting there.
The weapon isnt getting you killed, you walking into enemy fire is. This just in - bullets hurt.
Shooting stuff efficiently is not the only skill.
Plus: I've got it at level II and I don't kill stuff nearly as fast as you do in the video.
But whatever, you don't use it, I don't use it. For some weird reason I don't care about the Reegar.
#58
Posté 02 juin 2012 - 08:45
Modifié par Miniature Organic Meatbag, 02 juin 2012 - 08:46 .
#59
Posté 02 juin 2012 - 08:45
It's convincing that the weapon is OP. Before, Iwas still "debating" since I rarely use the weapon myself ( I'm more of a claymore/ Wraith type player)
but yes, now I see this. It really does involve no skill to use. You spoke in the vid of "not wanting it to be "nef'd" so what suggestion would you have then for Bioware?
IMO - seem it be best to simply get rid of the weapon and create something completely new. LIke to see another "type" of Graal weapon or my fav the Claymore with a "twist"
#60
Posté 02 juin 2012 - 08:45
#61
Posté 02 juin 2012 - 08:45
Leave it just as it is, instead remove it from the game that should solve everything.
#62
Posté 02 juin 2012 - 08:46
look at these comments, seems like everyone is pissed off at you for making such a video lol...
#63
Posté 02 juin 2012 - 08:47
Just drop it seriously...
Modifié par Scalabrine, 02 juin 2012 - 08:49 .
#64
Posté 02 juin 2012 - 08:49
newman982 wrote...
The weapon isnt getting you killed, you walking into enemy fire is. This just in - bullets hurt.
Yeah but the thing is that with pretty much every other weapon you can avoid enemy fire infinitely better while firing at them?
Why can't you admit that I lack the skill to avoid it with the Reegar? Yeah, thats right avoiding enemy fire is a skill that should be rewarded.
Edit: @ ElementL09: Its at X and the build is irrelevant. Though I doubt that a chargeless Krogan could've done the same.
Modifié par spudspot, 02 juin 2012 - 08:52 .
#65
Posté 02 juin 2012 - 08:49
#66
Posté 02 juin 2012 - 08:50
Someone get the National Guard.
#67
Posté 02 juin 2012 - 08:51
But, alas, it is a PvE game; and complaints to nerf weapons just seems silly.
Modifié par Tre.will, 02 juin 2012 - 08:52 .
#68
Posté 02 juin 2012 - 08:52
spudspot wrote...
Sacrificial Bias wrote...
4 people focusing the Atlas will melt it in about 3-4 seconds.
Four people focusing an Atlas will melt it in just the same time with plenty of other combinations. One of them is Stardusk's beloved Turian Soldier with a Hurricane.
Four of them, all debuffing the Atlas with PM? I'd say its even faster.
And please don't tell me it takes skill on a Turian to point the Hurricane at a freaking ATLAS.
FYI:
- SMG AMP III
- AP ammo III
- Stabilzation Module III
- Marksman
Reegar was just Reegar with Kroguard passives.
Tre.will wrote...
I do not understand player complaints about nerfing weapons in a PvE game. It just makes no sense. We all play as a team to defeat the same enemy. Who cares what gun or character is or isn't overpowered. It's US against THEM. We should be all for weapons or characters that dominate the enemies. "Oh Noooos! This weapon I'm using is wrecking the enemies face too hard! It needs to be nerfed so the wrecks their face less and gives them a better chance to defeat us!" Really? Let's be serious. If the game was PvP, then I would understand without a doubt that some weapons need to be nerfed. There's no question about that.
But, alas, it is a PvE game; and complaints to nerf weapons just seems silly.
[smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]
So balance is not important in a PvE?
Modifié par Mozts, 02 juin 2012 - 08:55 .
#69
Posté 02 juin 2012 - 08:52
Cyonan wrote...
I tried it earlier against Reapers. With AP ammo(Or Warp) and Shredder it absolutely melts armoured units, and it can take out a Banshee's barrier in about 1 second.
and without ap or warp ammo it does nothing...On prime I need 1 clip for shields. And about 5 to kill armor. With shredder mod. It was faster to just headbut this prime to death.
as krogan vanguard "melting" banshee with this gun can just end up with being grabed. You are way to close and really don't have tools to just get away.
#70
Posté 02 juin 2012 - 08:53
#71
Posté 02 juin 2012 - 08:53
#72
Posté 02 juin 2012 - 08:53
#73
Posté 02 juin 2012 - 08:55
#74
Posté 02 juin 2012 - 08:56
Mozts wrote...
- SMG AMP III
- AP ammo III
- Stabilzation Module III
- Marksman
Reegar was just Reegar with Kroguard passives.
That is in fact not a bad point at all. I do agree that you shouldn't do headshots with an electrical beam and neiter do I see how Shredder Mod is supposed to work on it. But still even without these mods the Turian Soldier can do things with a Hurricane you simply can't with a Reegar. Hell I once scored 15k during a hacking objective vs Reaper, at range, without consumables.
laurencium wrote...
Range isn't a problem: http://youtu.be/RkJ263Yo_HI?t=14m8s
lol
Modifié par spudspot, 02 juin 2012 - 08:57 .
#75
Posté 02 juin 2012 - 08:56
Set your DVRs.





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