Since when did Mass Effect multiplayer become a skill-based game?
The whole beauty of ME's multiplayer is that you don't need to have perfect aim to excel. That's the whole point of giving you all these amazing and unique powers and weapons and it being co-op only. You can be just as successful as anyone as long as you think hard about building your character. It certainly doesn't require a lot of skill and aim to play a biotic, yet a biotic team can wreck Gold without ever firing a gun, and that's great. It's what makes this game unique. More skillful players looking for a challenge can use some of the more difficult weapons and niche builds, but for those who are less skillful yet still want to have fun in the ME universe why shouldn't they be accommodated too?
Maybe a greater number of 'unskilled' players will be playing Gold now (though I see no evidence of that). So what? If the gun is as OP as you say it is, these less-skilled players will be just as effective as the more skilled are on Gold. If anything this benefits everyone since it's more likely that the run will be completed, and there's nothing to complain about. Or does it hurt your sense of superiority?
If you don't think using the gun is fun, good for you. But the fact that the other person is using it obviously means that it's
fun for them (or at least they prefer using it to anything else at that moment). Why does that bother you? So much so as to call the gun an abomination? Why does the existence of such a gun make the game less fun for you? Because your ego dictates that you must dominate every unskilled weakling?
Modifié par laurencium, 02 juin 2012 - 10:00 .