Lightness in Writing
#1
Posté 02 juin 2012 - 02:14
#2
Posté 02 juin 2012 - 02:38
Also, yay for fluffy and cliched love stories. At least if Merrill is an example.
#3
Posté 02 juin 2012 - 02:41
#4
Posté 02 juin 2012 - 02:48
Events can be dire, situations can be grim, and sometimes the band of heroes needs to crack a joke or two in order to quell their fears and face risk and near-death.
#5
Posté 02 juin 2012 - 02:55
DA2 is actually pretty dark , and without the humour what is left is a bunch of almost broken people.
I was depressed at the end of DA2 , I'm glad there is humour because if you scratch the surface it's a pretty sad story going on for everyone (hawke included).
And i find Tolkien cheesy , so it's a matter of tastes.
#6
Posté 02 juin 2012 - 03:29
Burnouts3s3 wrote...
I have to agree with this. But I think it's Isabela that's more guilty of this than anyone else.
Seconded there. I don't think Fenris truly cracked a single joke for the entirety of the game. Anders barely did. Merrill was funny on accident. Aveline had this blunt kind of dry irony that was sometimes funny. Carver and Bethany didn't have a funny bone in either of their bodies. Your culprits are your rogues and your sarcastic Hawke. Otherwise I felt like the humor was just enough to combat the buckets of blood, demon possession, racism and loss that the game focuses on the other 70% of the time.
Modifié par brushyourteeth, 02 juin 2012 - 04:03 .
#7
Posté 02 juin 2012 - 03:59
The Leandra thing did not work for me at all, but I have a hard time articulating *why*. I think it's because Hawke's reaction was more hysterical than grim, more of an "oh no, oh no! Hurry!" rather than a more fatalistic "we may already be too late!" It didn't match well with the rest of the game which has a very fatalistic feel to it, so it felt a bit like Hawke was in denial. I think true horror depends very much on the dawning realization that it's too late to do anything, but you still have to keep moving toward that oncoming train. Maybe it'll squash you, maybe it won't, but either way, it's out of your hands.
#8
Posté 02 juin 2012 - 04:00
Of course, I won't be taking my own advice cause I love those characters. Didn't see anything wrong with the atmosphere of writing in DA2 at all =) Then again I've yet to use Varric much, but he seems well loved on the boards and I love Isabela, so I'll assume he's completely fine.
#9
Posté 02 juin 2012 - 04:08
KiddDaBeauty wrote...
Don't use Isabela, don't use Varric, don't pick purple options. If you play that way then DA2 is very dark and almost completely devoid of comedy.
Also. Don't use Merrill (she is so akward it's cringeworthy funny) and don't use Fenris (he looks so weird it's funny).
#10
Posté 02 juin 2012 - 05:34
#11
Posté 02 juin 2012 - 06:15
#12
Posté 02 juin 2012 - 06:24
Modifié par Sylvianus, 02 juin 2012 - 11:02 .
#13
Guest_sjpelkessjpeler_*
Posté 02 juin 2012 - 07:08
Guest_sjpelkessjpeler_*
brushyourteeth wrote...
Burnouts3s3 wrote...
I have to agree with this. But I think it's Isabela that's more guilty of this than anyone else.
Seconded there. I don't think Fenris truly cracked a single joke for the entirety of the game. Anders barely did. Merrill was funny on accident. Aveline had this blunt kind of dry irony that was sometimes funny. Carver and Bethany didn't have a funny bone in either of their bodies. Your culprits are your rogues and your sarcastic Hawke. Otherwise I felt like the humor was just enough to combat the buckets of blood, demon possession, racism and loss that the game focuses on the other 70% of the time.
Fenris did tell a joke in the game in banter with Varric. It was about dancing in his house in High Town. Thought it was hilarious and the reply Varric gave was really funny because he always talks about Fenris being broody.
Isabela as a character was written that way. Talking about most things as if everything was a big joke. It was her armor so to speak and I did not mind because I saw it that way. She made me smile on more then one occasion..
Overall I enjoyed the humor (in the banter mostly) in DA2. Even in a game like the witcher some really funny lines are said but the kind of humor is harsher. Guess it all depends on what people expect from a game. Some 'lightness' can do wonders as @brushyourteeth wrote but can understand that there are people who do not like it in a game.
I for one do
#14
Posté 02 juin 2012 - 07:39
#15
Posté 02 juin 2012 - 07:44
sjpelkessjpeler wrote...
Fenris did tell a joke in the game in banter with Varric. It was about dancing in his house in High Town. Thought it was hilarious and the reply Varric gave was really funny because he always talks about Fenris being broody.
He also jokes to Varric that his beard must have fallen on to his chest.
All the characters crack jokes at some point or another. Even Merrill has a few moments where she teases another party member.
- Merrill: Your armor is very shiny, Sebastian. Doesn't that make you an easier target?
- Sebastian: The Light of the Maker is my armor, Merrill. I am not afraid.
- Merrill: Maybe you could ask Him to make His Light less shiny? Then you wouldn't need as much armor.
Modifié par Face of Evil, 02 juin 2012 - 07:47 .
#16
Guest_sjpelkessjpeler_*
Posté 02 juin 2012 - 07:48
Guest_sjpelkessjpeler_*
Face of Evil wrote...
sjpelkessjpeler wrote...
Fenris did tell a joke in the game in banter with Varric. It was about dancing in his house in High Town. Thought it was hilarious and the reply Varric gave was really funny because he always talks about Fenris being broody.
He also jokes to Varric that his beard must have fallen on to his chest.
#17
Posté 02 juin 2012 - 08:19
Like the creepy poem in the deep road and the broodmother.
Or the village of haven with bloody altar , and creepy kids , creepy crazy dragon cult .
#18
Posté 02 juin 2012 - 08:23
Reznore57 wrote...
One thing i missed in DA2 , is creepy things.There were a few.But real creepy atmosphere when you want to put yourself under a cover and leave all the lights on at night.
Like the creepy poem in the deep road and the broodmother.
Or the village of haven with bloody altar , and creepy kids , creepy crazy dragon cult .
Yes! This is exactly what I'm talking about! Perhaps it wasn't so much that there was too much humour, it just seemed that way to me because of the absence of things like this. I thought the Alienage orphanage was super dark and creepy, along with most of the Origins stories.
#19
Posté 02 juin 2012 - 08:30
I was impressed ^^. I don't know maybe it's the palette colour or the cinematics ...I guess sundermount is supposed to be scary , but it isn't :s
#20
Posté 02 juin 2012 - 08:42
(just could not resist, it was too easy).
Agree that it was "meant" to be dark, but somehow did not pull it off. I think some of the plot stories were dark enough, they just did not follow up with the proper tone afterwards. Isabella was easily the funniest character, and would not want her to tone it down. But somehow, the writers just never seemed to find the right words to mix with the adventures that were intended to be dark.
((and I do not think DA2 is a joke, as I have stated before, just not as good as other Bioware fantasy rpgs I have played)
Modifié par Dakota Strider, 02 juin 2012 - 08:43 .
#21
Posté 02 juin 2012 - 08:52
Reznore57 wrote...
Yeah i remember the first time i played DA0 , as a mage you face this scary sloth demon.It cracked some jokes but damn ,he looks like a bear eaten by zombie , that grow some spikes somehow.
I was impressed ^^. I don't know maybe it's the palette colour or the cinematics ...I guess sundermount is supposed to be scary , but it isn't :s
As I said, for me the art style really spoiled what were supposed to be darker moments in the game, especially the climax of quests such as All That Remains (I'm still cringing at that). I think there was too much brightness and cleanliness, as well as it being (IMO) really cartoonish and overly smooth.
#22
Posté 02 juin 2012 - 08:56
Despite the character joking , it was supposed to be really scary .Mutilated corpses , flying object , Varric hearing a song.
But the fact that it takes place in one of those Kirkwall mansion that all looked the same , no cinematic that highlight the scary atmosphere ..
I remember in a buffy episode , one character get posessed .She entered the room , with eyes just all white , she had a knife to her face scaring herself and laughing like a maniac.If Varric had done something like that or Isabella or whatever i would have pee my pants.They could have cracked jokes about it later however .
#23
Guest_Begemotka_*
Posté 02 juin 2012 - 10:25
Guest_Begemotka_*
harkness72 wrote...
As I said, for me the art style really spoiled what were supposed to be darker moments in the game, especially the climax of quests such as All That Remains (I'm still cringing at that). I think there was too much brightness and cleanliness, as well as it being (IMO) really cartoonish and overly smooth.
Reznore57 wrote...
But i think it lacks some "atmosphere".Like when you do the Haunted quest with Varric.
Despite the character joking , it was supposed to be really scary .Mutilated corpses , flying object , Varric hearing a song.
But
the fact that it takes place in one of those Kirkwall mansion that all
looked the same , no cinematic that highlight the scary atmosphere ..
I
remember in a buffy episode , one character get posessed .She entered
the room , with eyes just all white , she had a knife to her face
scaring herself and laughing like a maniac.If Varric had done something
like that or Isabella or whatever i would have pee my pants.They could
have cracked jokes about it later however .
This. Atmosphere. That one little word nailed perfectly what was amiss with DA2 for me.
DAO,for all its faults,oozed atmosphere.It is amazing how much dedicated writing,competent art direction,visual and sound design can accomplish.DAO is a labour of love,at least that is how I felt when I played it.
It was evident how much you guys had wanted this to work.
In DA2,we have a tale that is trying to be dark and gritty,yet uplifting and memorable,but it does it by screaming with all its being "Look at me,I am dark,I am sad,I am horrifying,I am bittersweet,",while sabotaging its whole purpose with a completely counter-effective art style and oftentimes out of place humour.
It should be realistic within the bounds of the DA universe,but it does not have to be eccentric,it does not have to be overly violent to be haunting.It does not need to be like Comic Central either.
Am I the only one who found the party banter in DA2 sometimes childish,often with completely "out of time" wording?
And who is saying this? I,the one who often acts on BSN like the village idiot.
Opposing elements should emphasize one another - isn`t that what contrast is supposed to accomplish?
The more subtly it is done,the more effective it is.
As other forumites mentioned above, humour can be used to offset the tragic undertone,or as a coping or defense mechanism by companions,but everything was so overdone in DA2 that it completely went against the intended purpose.
Please,use those counterparts subtly so they compliment one another and we have our perfect,balanced blend of tragedy and comedy,shadow and light,with neither side suffering from narcissistic personality disorder.
Similarly with character deaths and tragic endings - and here I refer to stories being "dark for the sake of being dark" :
please do not cheapen tragedy by using it at every juncture,just to give us motivation or pull at our heartstrings.
Modifié par Begemotka, 02 juin 2012 - 10:27 .
#24
Posté 02 juin 2012 - 10:38
Begemotka wrote...And who is saying this? I,the one who often acts on BSN like the village idiot.
Is that an elected position, or did you have to pay someone for it?
#25
Guest_sjpelkessjpeler_*
Posté 02 juin 2012 - 10:41
Guest_sjpelkessjpeler_*
Great post.
Think that humor is important but for a dark fantasy game it has to be balanced and there's a time and place for it.
What you wrote about 'feeling the love' that was put in DAO can not agree with you more. Felt that too. And
sorry to say that I could not feel that in DA2. But that could just be me I guess expecting DA2 to be like DAO
but it went into another direction in many aspects.





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