Tigerman123 wrote...
It wasn't really my point that there would be no deterioration in living standards in the short run, just that most essential goods like food or mass produced clothing would be too cheap to be worth exporting
I don't understand your meaning here. Cheap is a relative term, often determined by scarcity. Food is "cheap" prior to the reaper invation, my guess is that it would be extremely expensive after. If I can grow food and a source of demand is at all close enough to ship to, then I suspect I'm about to be one rich mofo. Perhaps not in old cash, but in whatever tech or goods that demanding world/base can produce.
EDIT: Ah, I see. You mean food wouldn't be traded prior to the reaper invasion because its return wasn't worth the price to trade? Maybe, but I doubt it. There's still lots of agriculture (and other low-cost) trade around the world today, even though it is relatively cheap. The issue is relative costs, not absolute ones. I maintain that it would still be comparative advantages sufficient to motivate food trade - it's just that food would be a lot more expensive after the reapers.
You are assuming that the mass relays completely negate costs, but they don't. To export a good you'd have to build a spaceship with an extremely expensive eezo core to reach the system's relay, or as is the case with the majority of planets, to reach the planet at all since the majority of systems don't have relays. You'd also have to transport the good from the point of manufacture to some hub where it can be taken into space and then again on the importing planet. In what cases would it be economical to do that? After all, international corporations frequently establish manufacturing plants in foreign countries to save on transportation costs; Coke is generally made and bottled in the country where it's then sold.
I'm not assuming that, but I do assume that the mass relays dramatically lower cost to trade, which I'm positive they do. I think you overestimate trade frictions.
To get oil from Saudi Arabia you need to: pump it, build and utilize infrastructure to transport it to specific depots on the coast, build large and expensive ships capable of sailing an ocean, then actually ship it, then offload it, and again ship it to demanding customers! Back in the 1800s they even did simliarly long and complex voyages to send tea from India to England! Yet this trade was all economical.
I'm aware of other business models, and I don't discout them. But international companies tend to be vertically integrated - they produce input A here, then ship it there, where it's incorporated into good B. They often do locate certain production facilites in the market to be served, but that doesn't mean that they don't rely on trade, or that those production lines could continue if trade was cut.
Most planets should be able to be self sufficient in food, the galaxy isn't made up of overpopulated worlds with billions of souls, the majority of planets have less than a billion inhabitants. Is there even a non homeworld with a population of over a billion? There would be no reason to establish a significant colony on a world incapable of producing food and so I
If, as you posit, trade costs are (prohibatively) high, then there's great chance that worlds are self-sufficient in terms of food. I don't believe that, however. Again, the ability to produce food isn't sufficient evidence for it's actual production. A colony world rich in eezo may well find that, though he could do some farming, it's much more profitable to mine eezo and export it, then buy his food. If trade were cut, there would be an adjustment period while he switches from (now relatively worthless) eezo to farm production. Depending on how long that takes, he or his neighbor may starve in the meantime.
Modifié par Averdi, 03 juin 2012 - 06:11 .