Cypher_CS wrote...
@Oldbones, you are assuming that the people who managed Logistics BEFORE this war were complete dumbasses. Because, again, these are self sustaining systems.
And I'm saying this as a Logistics Officer.
@Angry one,
The clouds are on fire? Or are those just fires?
Yes, it's wrecked. But it's not beyond repair.
You have absolutely NO evidence to say that it is.
So, stop headcannoning yourself (whatever the hell that means).
Maybe you're not very good at your job then.
Let's talk about just FEEDING the remaining populations of planets. We'll ignore the necessities of fuels, machinery needed for large scale agriculture and infrastructure to store and distribute the food when its harvested.
Worlds like Eden Prime have an abundance of food, and they have a huge amount of agriculture relative to their population.
Worlds like Earth or Thessia or even Illium, are covered in cities, and thus rely on intensive agriculture in specialized locations to provide their food (assuming you think they are all enclosed systems, which they aren't, the codex states that Illium imports water from nearby asteroids and planets).
Intensive agriculture is suprisingly fragile and can be disrupted by something as simple as a bad localized weather. Add in a Reaper invasion that targets infrastructure and production facilities and you have a no high yield farms left b no way to quickly rebuild those farms. The result, people starve
Now lets add back in the lack of transportation and storage (again because the Reapers targeted that stuff first) even if some food is produced it can't be distributed or stored for very long. More starvation there.
And don't forget that there are several essential materials needed for growing food, which are in short supply RIGHT NOW in real life. Namely phosphorus and freshwater. After an invasion expect those supplies to dwindle since you can't gather them effectively, import them from other planets or recycle them for organic material (no recycling facilities left). Even more starvation.
Now, agriculture is not unique. Similar problems will exist with fuel and medical supplies.
Now these problems will be at their most acute on the heavily populated worlds because a) these worlds have the most people to support and
So while not everyone will die (even on devastated worlds) many will starve/die from exposure/succumb to illness.





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