Elysius has posted some great data on animations, but there are a few things that are still keeping me from working combat animations as I'd like to (I do a lot of historical fencing and wanted to make different races move differently in combat, at least those separated by size differentials).
1. I've got CATv3, but it's so old that I can't find any online tutorials, and I've heard it's more convenient than using 3dsmax directly. Anybody know of a good one to use?
2. Different weapons have different animations -- is that solely for the purpose of making a weapon move (say, a sling or flail), or does it mean that one could in theory have a halberd animation that looks different than a spear anim?
3. If there's more than one option (say, 3 combat animations for a particular type), does that mean it'll do them sequentially, random chance of each, or some other combination?
4. If you have two versions of "avoided damage" or "got swatted," are those random as well, or do they tie into the number of the animation creating the damage? I seem (but may be in error) to recall guys getting hit with arrows generally cringing differently than those getting whacked in melee. Makes a BIG difference to how the workflow's planned out.
Thanks in advance.
Animation Questions
Débuté par
Happycrow
, juin 02 2012 05:26
#1
Posté 02 juin 2012 - 05:26
#2
Posté 03 juin 2012 - 03:52
I'll try to answer your questions as best I can. Hopefully someone else can provide better answers.
1. I've never used CAT, so I don't know of any.
2. Different weapon types have different animations. If I'm not mistaken, both halberds and spears fall under the same type, whose code is O2HT, which stands for "open, 2-handed, thrusting." Hence, they will both use the same set of animations.
3. The game engine will do them randomly. Each version of the same animation is provided to add variety.
4. They are also random.
Caveat: These are my answers to the best of my understanding. I may be wrong. Anyone is free to correct me.
1. I've never used CAT, so I don't know of any.
2. Different weapon types have different animations. If I'm not mistaken, both halberds and spears fall under the same type, whose code is O2HT, which stands for "open, 2-handed, thrusting." Hence, they will both use the same set of animations.
3. The game engine will do them randomly. Each version of the same animation is provided to add variety.
4. They are also random.
Caveat: These are my answers to the best of my understanding. I may be wrong. Anyone is free to correct me.
#3
Posté 03 juin 2012 - 04:19
Okay. Random is fine; it means that I simply need to start arranging animations by fighting geometry. Won't be any better for multiple opponents, but should be able to make regular combats look a bit better.
#4
Posté 03 juin 2012 - 04:27
Thanks, btw.





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