
Alright, so, as you can see from my perspective at least, the Claymore and Eviscerator (both X, both with Choke) are not terribly different. Now, I had written up something on this, but terrible lack of preview on this forum ruined it. I'll try to salvage it from memory as best as I can.
Basically, my viewpoint on the matter appears to have been different from your intention. Let me explain my viewpoint.
Calling it a verstile shotgun, to me, meant that it was usable both in close range (Read: Claymore Effective) and Long Range (Read: Graal Effective). The balance was the charge up requirement, which if memory serves is something like 2 seconds. That's two seconds you have to spend out of cover, not shooting, and does not include target acquisition. Balancing this weapon as an alternative to the Graal and GPS puts it squarely into a heavy hitting category, giving it its own strength and weaknesses to compensate, without pushing it up into the Claymore range.
The reason why I wasn't going to push it up into the Claymore range was that, no matter what drawback you've got, if you have a weapon which is more accurate than the Claymore, but has the same damage, you've just made the Claymore more or less obsolete. Assuming that the clip size is the same (one and one), and the reload speed is the same (the Claymore reload animation is the slowest possible for a shotgun), than the only difference is how long it takes to implement the shot from the Claymore. For Infiltrators, they can charge then cloak, so the charge time is a non-issue, but accuracy makes for cleaner headshots. For Vanguards, they'll already be point black coming out of a charge with a three second window to shoot, so the accuracy is a non-issue, but when they aren't charging, you've just given them the same damage at greater range. For these reasons, making it Claymore power is strictly a no-go.
The Graal, the GPS, and the Crusader all have strengths and weaknesses which can be shuffled and worked around to add this new weapon in without making the others obsolete. Using the Graal as a basis for it serves a fine purpose first because the Graal is already a very accurate shotgun, so you know the results of having an accurate shot isn't going to be very detrimental.
The GPS and Graal both have travel times which make placing shots without first creating a shot of opportunity very challenging, but this gun, operating with near instant projectile impacts, does not have that drawback, and conversely, cannot be charged for higher damage. Additionally, the Graal and GPS cannot shoot thru Guardian Shields and light cover, but this weapon will be able to with the Shredder mod, giving it full use of all mods instead of only most of them.
The Crusader is extremely accurate, so much so that it suffers for it when trying get headshots, but when you succeed with it, the whole damage is applied to head in a single, glorious slug which automatically penetrates Guardian Shields and light cover. This weapon would be balanced around the fact that it can more readily catch targets in the head for effective headshots, but some damage will naturally miss or hit the body and count for less, and it can also bypass shield gate like Graal, while Crusader cannot.
It would actually probably have to have a higher damage per shot than the Graal/GPS uncharged, in order to compensate for not being able to charge at all. This means that the other weapons won't continue to surpass it either, but rather make it a fair trade off. Additionally, the Graal ignores armor, and this weapon cannot, meaning that weapon damage buff is in order. The GPS has rounds which track slightly, making it easier to hit targets, again, this is literally a ranged burst so you either hit or you don't.
Think that was all of it, but I'm sure I'm missing something.
Modifié par Nydus Templar, 11 juin 2012 - 08:12 .