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Future Weapons


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#251
Soja57

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Nydus Templar wrote...

My main concern is that, by making the weapon stronger and more reliable, you effectively remove the fine balance presented by those weapons.  I don't think this weapon will honestly replace the GPS at any rate, simply due to the auto tracking rounds and its general reputation like you said, but the Graal (while being a very good shotgun) still has a negative reputation given the learning curve involved in using it.  I'd also want to check on the damage per hit on the Crusader versus the Graal's potential, to see if there's a balance there.  I might be overly cautious on this, and perhaps without warrant, but its better to be conservative and then buff it later, than to be overzealous and then nerf it afterwards.


Good point. ;)

Don't want it to turn into another Krysae. That's why I'm going to have to thoroughly test these values in the Singleplayer via Coalesed .bin editing.

#252
Nydus Templar

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Soja57 wrote...

Nydus Templar wrote...

Stuff.


Good point. ;)

Don't want it to turn into another Krysae. That's why I'm going to have to thoroughly test these values in the Singleplayer via Coalesed .bin editing.


May wanna do some research to see if the enemies have been made tougher from single player to multiplayer.  It wouldn't surprise me if they were stronger in multiplayer because one player plus two AI aren't nearly as good at tearing things to pieces as four players (most of the time).  But yeah, in reality, we're approaching the point where playtesting is the only real step.  Conceptually, we're more or less where we need to be, and that's the point of this thread as far as I'm concerned.  Its also why I haven't worried too much about stats and specifics.  If they (Bioware) pays me to worry about it, then I'll dig into it, spade in hand.  Otherwise, they've got people for that.

#253
Guest_XxTaLoNxX_*

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Seriously, what's the point in future weapons?

They will either suck by default. (Kishock, GPSMG, Striker)
Or they will be good and then people will cry for nerfs relentlessly. (Krysae, Reegar)

Modifié par XxTaLoNxX, 11 juin 2012 - 07:11 .


#254
Soja57

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Nydus Templar wrote...

May wanna do some research to see if the enemies have been made tougher from single player to multiplayer.  It wouldn't surprise me if they were stronger in multiplayer because one player plus two AI aren't nearly as good at tearing things to pieces as four players (most of the time).  But yeah, in reality, we're approaching the point where playtesting is the only real step.  Conceptually, we're more or less where we need to be, and that's the point of this thread as far as I'm concerned.  Its also why I haven't worried too much about stats and specifics.  If they (Bioware) pays me to worry about it, then I'll dig into it, spade in hand.  Otherwise, they've got people for that.


Yeah, pretty awesome how we've managed to get this far. Perhaps we are diving to deep into just one weapon, lol. I think its time to create another weapon...

#255
Nydus Templar

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Soja57 wrote...

Nydus Templar wrote...

Stuff.


Yeah, pretty awesome how we've managed to get this far. Perhaps we are diving to deep into just one weapon, lol. I think its time to create another weapon...


Yeah, I'm gonna have to do a recap of the weapons we've thought thru in a big post so we can sum up so far.

#256
Lokiwithrope

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Great talk about the Shotgun, fellas. Now let's do the same for some others.

#257
Stance Punk

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Soja57 wrote...

M-47 Venom Assault Rifle
Just wanted to share my design.

Posted Image


Looks like the Halo 4 battlerifle 

#258
Lokiwithrope

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Stance Punk wrote...

Soja57 wrote...

M-47 Venom Assault Rifle
Just wanted to share my design.

Posted Image

Looks like the Halo 4 battlerifle 

Looks better.

#259
shadowkinz

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Atheosis wrote...

Nitrocuban wrote...

Since new weapons tend to be more OP than all weapons before we are only 2 ore 3 DLCs away from autoaiming-instakill-through-walls-weapons.
Gotta be fun :3


Resurgence's weapons aren't even remotely overpowered.


The first time i used the striker i rofled pretty hard... You can literally delete an enemy spawn (provided u use the ammo buff) =)..

RELATIVE to rebellion's weapons, i do beleive u are very very correct

#260
shadowkinz

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the cooperation in this thread makes me warm and fuzzy

#261
Dangaard

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Came in here expecting Mack Machowicz. Dissapoint :(

#262
Lokiwithrope

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Dangaard wrote...

Came in here expecting Mack Machowicz. Dissapoint :(

There'll be alot of dissapointment in your life.

#263
shadowkinz

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bump? :|

#264
Nydus Templar

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Dangaard wrote...

Came in here expecting Mack Machowicz. Dissapoint :(


So, you say you need some Mack do ya?

Posted Image

Made just because I could.

Edit: Alternative version available.

Modifié par Nydus Templar, 12 juin 2012 - 08:18 .


#265
Lokiwithrope

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Bump. MORE GUNS!

Modifié par Lokiwithrope, 13 juin 2012 - 01:11 .


#266
Nydus Templar

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Currently doing a write up of some of the weapons we've come up with so far, modified some from original (with feedback taken into account) and credited to the originator.

I'm nearly done with the first wave of them, with just two more to do.  In the meantime, I'll just drop this off.


Posted Image

Alternative version.  Again, just because I could.

#267
BoomDynamite

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BUMP

#268
Lokiwithrope

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Where are my damn guns?

#269
Nydus Templar

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These next few posts will be to highlight a few designs that have been more thought thru, taken from within the thread and modified or cleaned up slightly.  Credit will be given to progenitor of the idea, and any differences can be argued for change.  The weapons will be listed in alphabetical order by name.

The list is as follows:

Apostle (Asari Assault Rifle)
Arc Rifle (Quarian Assault Rifle)
Bloodletter (Batarian Submachinegun)
Daedalos (Turian Shotgun)
M-47 Gladius (Human Assault Rifle)
Mantax (Salarian Sniper Rifle)

Specific Posts to Follow.

Edit: I'll be making minor changes to each as necessary.

Modifié par Nydus Templar, 14 juin 2012 - 05:20 .


#270
Nydus Templar

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Apostle

Credits: Concept - DIRTYSHISN0
Illustration - Tangster
Description - DIRTYSHISN0, NydusTemplar

Type: Assault Rifle
Fire Mode: Charged Semi-Automatic
Weight: Phaeston
Capacity: 6 / 36
Fire Rate: Same mechanism as Javelin
Damage: Mattock
Accuracy: Mattock

Posted Image

The Apostle is a derivation of the Disciple shotgun, similarly hand made for a monastic order of Asari, the Justicars.  Though the Disciple was acquired during a lengthy and time consuming negotiation, the Apostle was granted to the Asari government by several Justicars who bore witness to the initial attack of the Reapers.  Citing their ancient code, the Justicars stated it would be 'unlawful' to withhold effective weapon designs when facing such a heinous threat.  The Apostle appears to fire a single, heavy sledgehammer projectile packed with microscale submunitions, transfering the already impressive kinetic energy to the enemy and any nearby targets.

Notes: The Apostle is charged and fired like the Javelin, using a brief spin up period before the shot is launched.  It fires a single beam like projectile with a near instant travel time, and impacts the target using a similar animation to the Concussion Shot power, including a relatively small area of effect.  It does not trigger tech bursts or explosions.

On shielded or armored targets, the weapon has a chance to cause a stumble as with Concussion Shot or Throw, causing more damage than the level six evolution of Throw, but with substancially less force.  Unprotected targets will be knocked back or down by the impact of the weapon, and ammunition powers can be translated along with the shot, even knocking down Guardians behind their shields with armor penetration mods or ammo powers.

The intended purpose of the weapon is to provide suppression when seeking to reposition, forcing enemies into the stumble animation or otherwise incapacitate them to prevent the player or squad members from taking fire when falling back.  Its force of impact is slightly less than either Throw or Concussion Shot at level one.

Modifié par Nydus Templar, 14 juin 2012 - 05:41 .


#271
Nydus Templar

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Arc Rifle

Credits: Concept - NydusTemplar
Illustration - Soja57
Description - NydusTemplar

Type: Assault Rifle
Fire Mode: Charged Semi-Automatic
Weight: Heavier than Mattock (Chakrum Launcher)
Capacity: 24 / 120
Fire Rate: Arc Pistol
Damage: Variable (Each Shot - Vindicator. 2 shots per trigger pull, 6 shots fully charged)
Accuracy: Vindicator

Posted Image

Informally referred to by some as 'two Arc Pistols taped together', the Arc Rifle is an upsized version of the quarian built Arc Pistol.  Designed by Admiral Daro'Xen, this weapon gives the Migrant Fleet Marines a more powerful anti-geth weapon which can be used at a greater variation of ranges.  The internal mechanisms are similar to that of the Arc Pistol, but rather than attempt to devise a means to upscale the damage without replicating the Arc Projector's energy requirements, the alternative solution was to double the Arc emitters, adding additional power generators along the lengthed gun casing.  This allows a single thermal clip to efficiently sink the heat from the multiple, low output power sources.

Note: The Arc Rifle acts much like the Arc Pistol, only instead of firing a single round, or three when fully charged in a tight cluster, it fires two rounds, or six when fully charged in a tight cluster.  The trigger can be feathered for a very rapid rate of fire, or charged to shoot like a long range shotgun.

This weapon makes excellent use of ammo powers, such as Cryo and Disruptor, by firing two to six shots at the same time, it vastly improves the chances of activating those powers.  Additionally, the shotgun like nature of the weapon allows one to more easily circumvent shield gate, allowing for powerful headshots.

This weapon will work well in the hands of Human Soldiers, or any Infiltrator, as both can significantly improve the weapon damage and burst potential.  Its medium weight combined with high accuracy and damage against shields means that it can also be used to some effect by power using classes with proper mods.

Modifié par Nydus Templar, 21 juillet 2012 - 03:04 .


#272
Nydus Templar

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Bloodletter

Credits: Concept - Metal Vile
Description - NydusTemplar

Type: Submachinegun
Fire Mode: Full Clip Burst
Weight: Heavier than all other SMGs
Capacity: 12 / 60
Fire Rate: Shuriken
Damage: Higher than all other SMGs
Accuracy: Lower than all other SMGs

No image available.

Created by Batarian State Arms after the Hegemony acquired certain krogan designs, the Bloodletter is an extremely powerful and dangerous submachinegun.  Technically classified (and subsequently outlawed) by the Council as a 'personal defense weapon', this submachinegun fires extremely strong, pointed projectiles at a blazing rate of fire, capable of overheating in seconds.  The resulting trauma to a target within range is staggering, earning its name handily during skirmishes between the Special Intervention Unit and Blood Pack forces in the Terminus Systems.  Due to the sheer stopping power of the armor piercing projectiles and the relatively compact size of the weapon, Bloodletter is specifically built to saturate the entire thermal clip with each pull of the trigger.  This feature was designed because testing showed that, no matter how many shots were fired, the weapon would overheat regardless.

Note: This is the only armor piercing submachinegun in the game currently.  Its rate of fire, damage, and recoil are greater than any other submachinegun, giving it unprecidented power for a weapon of its size.

Each time the weapon is fired, regardless if the capacity was increased by mods, the weapon discharges its entire clip, including shots regenerated by the heat sink mod.  This can be detrimental as it forces the player to stay out of cover for the relatively short firing duration.

Due to the weapons Hurricane like recoil, using it from out of cover to shoot at anything beyond close range is unwise.  However, a fully specced turian Soldier, with maximum accuracy on Marksman, and maximum stability bonus might be able to use the weapon effectively in mid to close range out of cover, or mid to long range in cover.

The incredible damage of the this weapon makes the barrel mod a particularly fine choice, and the ultralight materials will help compensate for its impressive weight.  It also has a fast reload animation, helping to mitigate its short lived clip in a pinch.

Modifié par Nydus Templar, 14 juin 2012 - 05:29 .


#273
Nydus Templar

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Daedalos

Credits: Concept - Soja57
Illiustration - Soja57
Description - NydusTemplar

Type: Shotgun
Fire Mode: Charged Semi-Automatic
Weight: Graal
Capacity: 3 / 12
Fire Rate: Graal
Damage: Charged Graal
Accuracy: Uncharged - Raider, Charged - Graal

Posted Image

The Daedalos Assault Shotgun was designed by Armax Arsenal at the request of the turian Heirarchy.  It was created to give military forces a powerful and verstile close combat weapon which could engage targets both near and far.  Named in honor of the turian spirit of balance, this shotgun has a unique rifling design capable of expanding or narrowing the weapon's barrel without the use of a smart choke, giving the Daedalos incredible accuracy on demand.  In order to avoid damaging the barrel mechanism under prolonged use, the weapon is kept in a relaxed state unless required to hit a target at long range.  It also gives when the weapon is discharged, returning the barrel to its relaxed state between shots.  Its most common use, before the Reaper Invasion began, was in turian hastatim squads, as it excelled in urban environments.

Notes: The Daedalos is balanced in the same weight category as the Graal Spike Thrower and Geth Plasma Shotgun, with a charge mechanic which does not impact weapon damage, but rather weapon accuracy.  In its default state, the accuracy is roughly equivalent to the AT-12 Raider shotgun, but when allowed to fully charge, its accuracy is compariable to the Graal Spike Thrower.  This means that, though one can fire two shots in quick succession, the second shot will have a far inferior accuracy to the first.

Its balanced against the Graal Spike Thrower and Geth Plasma Shotgun by trading charging for damage for charging for accuracy, and by having standard shotgun mechanics for shot travel time versus longer travel times for shots fired.

Vanguards and Infiltrators will find this weapon of great use as both classes can effectively negate the downside of weapon accuracy in their own way.  Infiltrators can charge the weapon and then activate Tactical Cloak, allowing for headshots at range or in close, then an immediate follow up power or shot in close range for additional damage.  Vanguards can charge the weapon before using Biotic Charge and unleash two shots in the moments after impacting for maximum damage bonus.  Vanguards can also benefit from the charged accuracy to when forced to hold their ground, or in situations where charging would be detrimental to survival.

Modifié par Nydus Templar, 14 juin 2012 - 05:44 .


#274
deaths origin

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NinthGeorgesw wrote...

Widow isn't actually Geth.

yea its actually more of a quarian/turian/council weapon if you paid attention to the mission with legion to disable the fighter base.

#275
Nydus Templar

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M-47 Gladius

Credits: Concept - Soja57, NydusTemplar
Illustration - Soja57
Description - NydusTemplar

Type: Assault Rifle
Fire Mode: Fully Automatic
Weight: Harrier
Capacity: 30 / 150
Fire Rate: Slightly Slower the Avenger
Damage: Slightly Higher than the Harrier
Accuracy: Avenger

Posted Image

The M-47 Gladius Heavy Assault Carbine was a previously rejected design commissioned by the Alliance Officers after the Battle of the Citadel.  It competed with the Valkyrie to replace the venerable Avenger for Alliance forces.  The designs were swiftly purchased by Elkoss Combine, with plans to sell the weapon as a 'heavier' version of the Avenger to mercenary forces commonly engaged in close combat against tougher and well armored combatants.  Rupe Elkoss himself, as a gesture of good will toward the now embattled turian and Alliance military, commissioned several thousand weapons and personally released the schematics for production.  Cynics are quick to point out that the weapon would've been very costly for such a niche market, especially with older, proven designs already available.

Notes: The Gladius, for all intents and purposes, is a meatier Avenger, designed to be useful at higher difficulties in a similiar role.  It has very heavy recoil for its size, rivaling the Revenant or Hurricane.  It is currently the only assault rifle with in built armor penetration, combined with its higher damage per shot allows for exceptional performance against heavily armored targets, such as Banshees, Geth Primes, and Atlases.

Its balanced as an alternative to the Cerberus Harrier on Gold Difficulty, featuring a significantly lower rate of fire, but a more generous ammunition clip and reserves.  It lacks burst damage on targets in the open, but superior performance on targets with armor, and in cover.

The Gladius can be used exceptionally well by the turian Soldier, due to their passive stability bonus, and the Marksman ability to increase rate of fire and accuracy.  Human Soldiers will also find it of value as the already impressive damage can be increased by Adrenaline Rush, providing improved stopping power at mid to close range.

Modifié par Nydus Templar, 14 juin 2012 - 05:34 .