DaedalosCredits: Concept - Soja57
Illiustration - Soja57
Description - NydusTemplar
Type: Shotgun
Fire Mode: Charged Semi-Automatic
Weight: Graal
Capacity: 3 / 12
Fire Rate: Graal
Damage: Charged Graal
Accuracy: Uncharged - Raider, Charged - Graal

The Daedalos Assault Shotgun was designed by
Armax Arsenal at the request of the turian Heirarchy. It was created to give military forces a powerful and verstile close combat weapon which could engage targets both near and far. Named in honor of the turian spirit of balance, this shotgun has a unique rifling design capable of expanding or narrowing the weapon's barrel without the use of a smart choke, giving the Daedalos incredible accuracy on demand. In order to avoid damaging the barrel mechanism under prolonged use, the weapon is kept in a relaxed state unless required to hit a target at long range. It also gives when the weapon is discharged, returning the barrel to its relaxed state between shots. Its most common use, before the Reaper Invasion began, was in turian
hastatim squads, as it excelled in urban environments.
Notes: The Daedalos is balanced in the same weight category as the
Graal Spike Thrower and
Geth Plasma Shotgun, with a charge mechanic which does not impact weapon damage, but rather weapon accuracy. In its default state, the accuracy is roughly equivalent to the
AT-12 Raider shotgun, but when allowed to fully charge, its accuracy is compariable to the Graal Spike Thrower. This means that, though one can fire two shots in quick succession, the second shot will have a far inferior accuracy to the first.
Its balanced against the Graal Spike Thrower and Geth Plasma Shotgun by trading charging for damage for charging for accuracy, and by having standard shotgun mechanics for shot travel time versus longer travel times for shots fired.
Vanguards and Infiltrators will find this weapon of great use as both classes can effectively negate the downside of weapon accuracy in their own way. Infiltrators can charge the weapon and then activate
Tactical Cloak, allowing for headshots at range or in close, then an immediate follow up power or shot in close range for additional damage. Vanguards can charge the weapon before using
Biotic Charge and unleash two shots in the moments after impacting for maximum damage bonus. Vanguards can also benefit from the charged accuracy to when forced to hold their ground, or in situations where charging would be detrimental to survival.
Modifié par Nydus Templar, 14 juin 2012 - 05:44 .