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#326
WaffleCrab

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Epique Phael767 wrote...

Soja57 wrote...

Mantax Sniper Rifle
Posted Image

Sorry, but if this is supposed to work like a scorpion, bioware has kind of beaten you to the punch with the Krysae.


that thing looks way too much like scorpion to warrant originality anyway >_<

#327
WaffleCrab

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KproTM wrote...

I had a couple of weapon ideas that can come all a DLC pack that I thought of. To first start off, my DLC idea is called the "Recreation Pack" which is a composition of fighters from Earth's Urban Combat Championship, Citadel Space Wargames League, and the illegal Terminus Gladiatorial Royales (Note: The first one is real in the series, the other two I just made up). Each alien race has their own character type, with humans having one for every class. Along in the pack is a collection of weapons manufactured for these sports games, but since the advent of the galactic war these weapons have been modified to help in the war assets.


[b]EmberPulsar
Reaper weapon
Shotgun

Posted Image

The Sling
EUCC Weapon
Submachine gun
Posted Image

Scissor Heavy Carbine
EUCC weapon
Light machine gun
Posted Image



what does the above gun do, that revenant or phaeston do not yet do :P

The Sica
EUCC weapon
Shotgun

Posted Image


The Cestus
EUCC weapon
heavy pistol
Posted Image


The Trident
EUCC weapon
sniper rifle

Posted Image





Batarian assault rifle
(Imagine it shot out spike-bullets)
Posted Image
+
Posted Image

Batarian SMG
(It's like a nailgun, but deadlier)


I would like to place an order for 30 ;D

*No image Available*


Batarian Shotgun
(Imagine a chainsaw as a gun)

Posted Image


BW has you beat here, reegar basically is a damn shotgun chainsaw :P

Krogan SMG

*No image available*


I would imagine something like this for that one. WH40K style

Posted Image

#328
Soja57

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WaffleCrab wrote...

that thing looks way too much like scorpion to warrant originality anyway >_<


Just as the Krysae looks way too much like the Phaeston, might as well call it Phaeston with scope. Oh yeah, forgot that it fires different projectiles. <_<

And who got the notion that it fires explosives like the Scorpion? The Krysae looks almost exactly like the Phaeston, yet it fires missiles instead of bullets.

At least it isn't a reskin like the Eviscerator vs Wraith, and other similar Spectre Requisitions weapons. Plus the added fact that it is a Salarian-manufactured weapon, just as the Scorpion is.

Modifié par Soja57, 17 juin 2012 - 10:35 .


#329
Nydus Templar

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Lokiwithrope wrote...

Nydus Templar wrote...

Lokiwithrope wrote...

Nydus Templar wrote...

Lokiwithrope wrote...

Nydus Templar wrote...
Stuff.

Other stuff.

Even more stuff.

Additional stuff

Also stuff.

Why argue...

Any other weapon ideas?


I hope you don't think I was being combative (or at least it wasn't my intention).  I just did for those weapons what I've done for all the other weapons thus far.  Adjusted for game play requirements, game mechanic requirements, and lore requirements.  I understand the point you're angling at.  Its not that it couldn't or wouldn't be fine as an assault rifle, its just that its a good mechanic for a burst SMG.  This is why I pointed out that one shouldn't be too married to a concept to be inflexible on it.

However, if it must be an assault rifle, than I would pretty much say make it like the Argus in terms of heavy recoil, burst fire mode, but increase the damage, allow it to charge for more damage, and have its firing projectiles similar to ones Cannibals shoot in the game.  The charged tight group burst SMG mechanic can be incorporated into another race design.

As for additional weapon designs, I'll have to mine back thru the thread and develop one.  Someone was jokingly referring to a heavy chaingun, but I think this is something we could use.  The Revenant is great and all (have fun with it on my Turian soldier and anyone else I want to give it to), but we need an actual SAW, something which actually has suppression power without requiring ammunition powers.  It would be to the Saber what the Harrier is to the Mattock.  Very good accuracy but massive recoil, high power per shot but relatively low rate of fire.  It'd be somewhat similar to the Gladius, but with a far, far larger clip and far, far heavier.

#330
Guest_KproTM_*

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Soja57 wrote...

WaffleCrab wrote...

that thing looks way too much like scorpion to warrant originality anyway >_<


Just as the Krysae looks way too much like the Phaeston, might as well call it Phaeston with scope. Oh yeah, forgot that it fires different projectiles. <_<

And who got the notion that it fires explosives like the Scorpion? The Krysae looks almost exactly like the Phaeston, yet it fires missiles instead of bullets.

At least it isn't a reskin like the Eviscerator vs Wraith, and other similar Spectre Requisitions weapons. Plus the added fact that it is a Salarian-manufactured weapon, just as the Scorpion is.



Appearances are the point! The reason the Krysae looks like the Phaeston is because both weapons are made by the Turians, which means they are designed by Turian likeness. It's all in the culture, according to The Art of Mass Effect, turian ships incorporated layers of plates to roughly symbolize the feathered appearance of the turians themselves. So, why not their weapons? I would expect the same example of any other alien race's design of their own arsenal.

Modifié par KproTM, 17 juin 2012 - 11:48 .


#331
Nydus Templar

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We've been doing so well in here about not feeding trolls. Don't give in now.

#332
Lokiwithrope

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Unique weapon ideas... mmm... we need a Law Enforcement or a Krogan weapon now.

#333
Lokiwithrope

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Bump.

#334
jpan89

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I want the portal gun.

#335
Lokiwithrope

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jpan89 wrote...

I want the portal gun.

No no no, dear God in Heaven, no.

#336
Lokiwithrope

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By the way, since there are friendly Geth, is it possible that the Geth could make a partner-weapon with the Alliance, Turians or Salarians? That's what the Cindernova could be, origin solved.

#337
SpineVomit

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I'd like to expand on Lokiwithrope's earlier suggestion of a constant beam sniper rifle. Because I don't think the concept is without potential.

Perhaps a long range adaption of the Reegar Carbine (obviously without identical properties) designed specifically for overloading shields and barriers, with a low magnification scope. A gun like this would be able to serve the support role of chewing through the shields and barriers of Banshees, Atlases and Primes on harder difficulties without having concentrate a majority of the team's effort on killing them, or getting too close. The constant-damage nature of this weapon would also allow it to bypass shield-gating on gold; a large hinderance when using single shot snipers.

Without appropriate gear bonuses, this gun would have to be rather ineffective against enemies with health and armour unless most of the clip is emptied into their critical spots; and the DPS could be similar to, or lower than, the M-90 Indra, to maintain balance and prevent unwanted nerfs. Weight would be akin to the Widow, ammo capacity would be low, and it would share a similar design to the Reegar (being a Quarian weapon).

Thoughts?

#338
Nydus Templar

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Lokiwithrope wrote...

By the way, since there are friendly Geth, is it possible that the Geth could make a partner-weapon with the Alliance, Turians or Salarians? That's what the Cindernova could be, origin solved.


Not sure what you mean by origin problem.  Please clarify?  As for the general idea of the geth working with other species to build a weapon, my only real concern is the relative lack of time for such an initiative.  Maybe the quarians and geth, but MP already does the tango with lore, not sure where the rather fuzzy boundries are.

#339
Nydus Templar

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SpineVomit wrote...

I'd like to expand on Lokiwithrope's earlier suggestion of a constant beam sniper rifle. Because I don't think the concept is without potential.

Perhaps a long range adaption of the Reegar Carbine (obviously without identical properties) designed specifically for overloading shields and barriers, with a low magnification scope. A gun like this would be able to serve the support role of chewing through the shields and barriers of Banshees, Atlases and Primes on harder difficulties without having concentrate a majority of the team's effort on killing them, or getting too close. The constant-damage nature of this weapon would also allow it to bypass shield-gating on gold; a large hinderance when using single shot snipers.

Without appropriate gear bonuses, this gun would have to be rather ineffective against enemies with health and armour unless most of the clip is emptied into their critical spots; and the DPS could be similar to, or lower than, the M-90 Indra, to maintain balance and prevent unwanted nerfs. Weight would be akin to the Widow, ammo capacity would be low, and it would share a similar design to the Reegar (being a Quarian weapon).

Thoughts?


As I mentioned earlier in the thread when lokiwithrope brought it up, its a fine idea, but why bother when we could have the Particle Rifle to work with?  Just give us that and problem (relatively) solved.  Having limited ammo could remove one of the issues of the weapon, mainly the endless devouring of thermal clip pickups.  Other than that, the rest is pretty much as we both stated, except definitely lower than the Indra.  Again, my other concern would be it making the Raptor/Incisor even more obsolete(at least by the rather draconian litmus test that is BSN).

#340
Lokiwithrope

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We need more Heavy Pistols and SMGs.

#341
shadowkinz

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Soja57 wrote...

Mantax Sniper Rifle
Posted Image



That is some SERIOUS win... WOW.


And so is this:

KproTM wrote...

I had a couple of weapon ideas that can come all a DLC pack that I
thought of. To first start off, my DLC idea is called the "Recreation
Pack" which is a composition of fighters from Earth's Urban Combat
Championship, Citadel Space Wargames League, and the illegal Terminus
Gladiatorial Royales (Note: The first one is real in the series, the other two I just made up). Each
alien race has their own character type, with humans having one for
every class. Along in the pack is a collection of weapons manufactured
for these sports games, but since the advent of the galactic war these
weapons have been modified to help in the war assets.


EmberPulsar
Reaper weapon
Shotgun

Posted Image

The Sling
EUCC Weapon
Submachine gun
Posted Image

Scissor Heavy Carbine
EUCC weapon
Light machine gun
Posted Image




The Sica
EUCC weapon
Shotgun

Posted Image


The Cestus
EUCC weapon
heavy pistol
Posted Image


The Trident
EUCC weapon
sniper rifle

Posted Image





Batarian assault rifle
(Imagine it shot out spike-bullets)
Posted Image
+
Posted Image

Batarian SMG
(It's like a nailgun, but deadlier)

*No image Available*


Batarian Shotgun
(Imagine a chainsaw as a gun)

Posted Image


Krogan SMG

*No image available*





There are more weapons I'm trying to think of, but I keep forgetting when I think too hard../../../images/forum/emoticons/sad.png



That pistol is amazing looking..

Also kpro, is your name regarding the K-series programmable ECU for hondas (well "acura" too but there is no such thing really)?

Modifié par shadowkinz, 19 juin 2012 - 06:56 .


#342
Lokiwithrope

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Bump.

#343
Lokiwithrope

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What the hell happened to all my men?

#344
Nydus Templar

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@Lokiwithrope - I'm pondering doing the two Reaper weapons, but still lacking a bit on the feed back department. I didn't sense my rancor about the Ashwarp being the Reaper Blackstar being ported into MP as a shotgun with drastically reduced damage and area of effect. Hopefully with it having a somewhat generous travel time and a charge to shoot helping to mitigate Infiltrator dominance, it should be more or less relatively balanced. I am, however, pondering the Ashwarp's name and thinking about how it was (in lore) determined. Perhaps the weapon is based on a mixture of tech and biotic principals, kind of like an incendiary singularity which explodes instead of drawing people in.

As for the Cindernova, if we're dropping the SMG point (I can recycle that mechanic into another weapon, just got to consider who would make the most sense having it), and going with an assault rifle, I'm thinking it would effectively be the Argus, but capable of charging for double damage on each shot. The name, however, once more draws my eye, as it doesn't quite fit the weapon since its AoE potential is reduced. Any alternatives in mind?

Actually, the Cindernova should really be the shotgun at this point, and the Ashwarp could be the assault rifle, though again I'd have to consider how the name 'Ashwarp' applies to a Reaper heavy rifle.

#345
Lokiwithrope

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Nydus Templar wrote...
@Lokiwithrope - I'm pondering doing the two Reaper weapons, but still lacking a bit on the feed back department. I didn't sense my rancor about the Ashwarp being the Reaper Blackstar being ported into MP as a shotgun with drastically reduced damage and area of effect. Hopefully with it having a somewhat generous travel time and a charge to shoot helping to mitigate Infiltrator dominance, it should be more or less relatively balanced. I am, however, pondering the Ashwarp's name and thinking about how it was (in lore) determined. Perhaps the weapon is based on a mixture of tech and biotic principals, kind of like an incendiary singularity which explodes instead of drawing people in.

As for the Cindernova, if we're dropping the SMG point (I can recycle that mechanic into another weapon, just got to consider who would make the most sense having it), and going with an assault rifle, I'm thinking it would effectively be the Argus, but capable of charging for double damage on each shot. The name, however, once more draws my eye, as it doesn't quite fit the weapon since its AoE potential is reduced. Any alternatives in mind?

Actually, the Cindernova should really be the shotgun at this point, and the Ashwarp could be the assault rifle, though again I'd have to consider how the name 'Ashwarp' applies to a Reaper heavy rifle.

Thanks for reconsidering the Cindernova's position.

As for the Ashwarp's name, you got to remember what the Ashwarp originally did. It immolated the target insides (ash), reducing the target's insides (warping) into goo.

"classified underneath a name coined by Alliance Marines, the 'Ashwarp' is a Reaper-manufactured weapon that is so far, comprehended as a form of shotgun. Firing a wave of superheated energy, the Ashwarp overheats the molecules of the target, causing them to explode. With this effect, it can reduce weakened targets to a pile of molten slag. These "blasts" can also overheat any form of military shielding and infantry armor currently used, granting the Ashwarp the ability of damage a target's defenses in order to get to the squishier target inside."

The Cindernova is supposed to have minor AOE but the name itself was chosen because of that. It's a good name - and so far, I don't got anything else. It'll be up to you if you want to change it or not.

Modifié par Lokiwithrope, 22 juin 2012 - 03:19 .


#346
Nydus Templar

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Lokiwithrope wrote...

Nydus Templar wrote...
Stuff.

Thanks for reconsidering the Cindernova's position.

As for the Ashwarp's name, you got to remember what the Ashwarp originally did. It immolated the target insides (ash), reducing the target's insides (warping) into goo.

"classified underneath a name coined by Alliance Marines, the 'Ashwarp' is a Reaper-manufactured weapon that is so far, comprehended as a form of shotgun. Firing a wave of superheated energy, the Ashwarp overheats the molecules of the target, causing them to explode. With this effect, it can reduce weakened targets to a pile of molten slag. These "blasts" can also overheat any form of military shielding and infantry armor currently used, granting the Ashwarp the ability of damage a target's defenses in order to get to the squishier target inside."

The Cindernova is supposed to have minor AOE but the name itself was chosen because of that. It's a good name - and so far, I don't got anything else. It'll be up to you if you want to change it or not.


To clarify, I only introduced the SMG concept because we lack burst SMGs and there was a mechanic to introduce one.  I never strictly dictated it must be a submachinegun.  I do, however, think that Cindernova would work alot better as the shotgun's name in this case.

I'll probably need to find out what the letter designation for that microwave gun from ME1 referenced by the turian ERCS Soldier at Peak 15.  Loathe doing a playthru of Mass Effect just for that bit, but its so trivial noone really has record of it that I've seen.

As for Ashwarp, I think that name can be used for the assault rifle, but my only concern is a technical one.  I'm thinking, since they have the evaporation effect for the Reegar and Particle Rifle, they could do something similar to targets that are killed by the assault rifle.  I think that'd be a better way to go rather than the carnage effect.  Perhaps if someone could tweak the dissolve to have a core of red and a fade away of black, looking like the target ashes, kind of like how the Banshee goes.  Still, concerned about the game engine's interaction.

Now, for the shotgun, I'm thinking it'll have a spin up time like the Javelin, but much, much longer (perhaps 2 seconds).  In addition, the projectile should have a fairly slow travel time, perhaps 3/4th the speed of any power with a travel time.  However, it'd have a wider area of effect than the Falcon, with substancially higher damage.

Since Infiltrators are the real crux of the balance issue for this gun, the spin up time has to be longer than the Tac Cloak's grace period.  This means an Infiltrator, in order to gain full benefit from the damage, would have to activate Cloak after pressing the fire button to start the charge cycle.  Effectively they either have to approach cloaked and fire without damage bonus, or approach uncloaked and fire with damage bonus.

#347
GaryMaple

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And there I was in the shower, just thinking if such a thread existed, although your assessments of the weaponry is a little off. For instance the Harpoon Gun is Batarian in origion.
Yes we need more Xeno weapons. Badly.

Also maybe the freeze gun could be classed as an assault rifle that shoots a beam. The longer you hit a target with it, the slower they move until they freeze and ultimately shatter.

Modifié par GaryMaple, 23 juin 2012 - 05:10 .


#348
Lokiwithrope

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GaryMaple wrote...

And there I was in the shower, just thinking if such a thread existed, although your assessments of the weaponry is a little off. For instance the Harpoon Gun is Batarian in origion.
Yes we need more Xeno weapons. Badly.

Also maybe the freeze gun could be classed as an assault rifle that shoots a beam. The longer you hit a target with it, the slower they move until they freeze and ultimately shatter.

Freeze gun?

#349
Nydus Templar

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GaryMaple was referencing an idea earlier in the thread. Think they wanted freeze and fire alternatives since we had a lightning weapon in the Reegar.

Edit: Spelling.

Modifié par Nydus Templar, 24 juin 2012 - 02:25 .


#350
Lokiwithrope

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Nydus Templar wrote...

GaryMaple was referencing an idea earlier in the thread. Think they wanted freeze and fire alternatives sine we had a lightning weapon in the Reegar.

Ooooh. I see.